What's new in modded minecraft today?

buggirlexpres

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Agricraft updated
New small update:

0.0.5
-Added resource crops based on what ores have been registered in the ore dictionary
-Fixed plants planted on regular farmland (outside crops) not dropping seeds (stats resetting not fixed yet)
-Prevented Thaumic Tinkerer infused seeds from being planted or analyzed

This adds crops for various metals if there are ores for them registered in the ore dictionary. It doesn't register mutations for them, so you will have to add those yourself.
I've also looked at the Thaumic Tinkerer infused seeds, but for now I can't do much because I can't seem to run Thaumcraft from my dev environment so I just disabled this mod's functionality for them.

For the next update I will be adding in a journal that keeps track of all your discovered plant mutations.

Download:
http://www.mediafire.com/download/wucm12mb12kd11r/AgriCraft-0.0.5.jar
 

Fixided

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Jul 29, 2019
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What's that?
You got a lady by using Mr. N's technique?
That's GREAT!

However, you must now take her on a picnic.
You have to let her feed you to show your loyalty to one another.
Too bad Minecraft doesn't let you feed each other...

UNTIL NOW!!!
Introducing Nosirrom's first ever mod.

Feed a Friend
It allows players on LAN or dedicated Forge servers to feed each other food when their hunger bar is low. How does it work? You simply hold your food in your hand and right click on your friend. Your friend's hunger bar immediately fills up! Fast huh? Don't you know that time goes by much faster when you're with your friends?

What does it work with? It works with all the Vanilla foods. Not including potions or milk buckets. I haven't tested this mod with any other mods so far, so if you notice something odd then let me(Nosirrom) know!

Hold on, before you do follow through with the plan, you must make sure it has no flaws.
☑ Food and Drinks
☑ Picnic Basket
☑ Girlfriend

Everything seems fine... but wait!
What if she can't feed you, because she has way too much keybinds.

Well then, NotEnoughKeys can help.
Ported to 1.7.10 with help from dmodoomsirius and Parker8283.
You owe them your life for helping save your lady from disaster!

Looks like you're ready for your picnic.
Go get em' you lady man you!
 

Golrith

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Nov 11, 2012
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Has anyone got Chickenbones latest mods to work? Keeps crashing instantly for me, and having trouble reverting back...

Edit: nvm, missed removing the old core file, MC didn't like trying to load two core versions at once... can't think why :p
 
Last edited:

buggirlexpres

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Last edited:

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
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663
she/her
twitter.com
New Blood Magic Addon! Blood Arsenal by @Arcaratus!
Blocks: Multiple decor blocks including blood infused glass, ice, stone, and more!
i6vFpex.png
LrwV7Ds.png
U8nBt8J.png


Blood TNT: A larger and quicker form of mundane TNT.
Normal TNT:
YKNFsin.png
Blood TNT:
9m9OAbW.png


Items: Bound tools such as Bound Bows, Bound Sickles, and Bound Shears!
Bound Tools:
jyg6BPW.png

A new fruit:
GNOVuda.png


Tools: 3 tiers of tools including wood, iron, and diamond!
9jQ7tJ6.png


Rituals: 2 new rituals including Ritual of Withering, and Midas Touch!
Withering [WIP]:
j6qRBav.png
 

88VoidMiner88

New Member
Jul 29, 2019
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Metallurgy Update!
  • Added Pre Registered fluids check.
  • Fixed OreDictionary compatibitly with Mithril, and Adamantine.
  • Added Extra Recipes for Gunpowder, Iron dust, Blazerods, Ender perls, and Rails.
  • Added Midasium touch Recipes (Midasium dust + any dust = Gold dust).
  • Added Fertilizer.
  • Added Configurations for Tool Stats/Recipes, Armour Stats/Recipes, Shears Recipes, and Buckets Recipes.
  • Fixed Utility Ores drop rates, and experience dropping.
  • Updated Chinese Localization, Thanks sb023612, and crafteverywhere.
  • Added Tar, and included it in ore dictionary for slimeballs.
  • Added Utility storage blocks.
  • Added Charcoal storage block.
  • Fixed the issue with pulling stuff form the forge.
  • Updated Russian Localization, Thanks Adaptivity.
  • Updated Italian Localization, Thanks TheVikingWarrior.
  • Added Explosives (WIP).
  • Updated Ukrainian Localization, Thanks ivanmasley.
  • Added Metal blocks as beacon base.
  • Added Botania's Exoflame support, Thanks EXTER7.
  • Fixed Alloy mixing in crafting grid to use OreDictionary correctly.
Don't forget the core!
 

Skyqula

New Member
Jul 29, 2019
568
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Thaumcraft 4.2.1
Changelog:
- API: changes to recipe handlers to better work with nbt data in items
- API: added IWarpingGear interface to have gear that add warp while worn or held
- as a temporary fix for the Forge biome spawning issue I will change all biome weights to multiples of 10 behind the scenes
- change save filenames back to using username instead of UUID to prevent issues in offline mode.
- saves will break if you change your username, but it is the lesser of two evils imo and easy enough to fix by hand
- warp is now split into permanent warp, warp and temporary warp
- permanent and temporary warp works like they did previously, but plain old warp can be removed via special means
- the first time you log on half of all your permanent warp should be converted into "plain" warp
- forbidden research now gives a mixture of warp and permanent warp, instead if just permanent warp
- put a soft cap on most warp effects to prevent craziness when people have silly amounts of warp
- rebalanced warp effects in general.
- most effects now only scale their duration -or- strength from your warp total, not both
- death gaze has a shorter, capped range and a narrower cone of effect
- sun scorned now requires higher light levels to be dangerous, though any light still triggers the effect. It is also not all bad now.
- crash fix when scanning certain things
- fix for optifine crashing with greatwood and silverwood logs.
- fix for arcane ears not taking note octaves into account
- sun scorned now only hurts you in sunlight, but is a bit more dangerous than it used to be
- the eldritch guardian can no longer use its screech ability through walls.
- added support for the new biome type tags. It was causing minor strangeness with the generated aspects within aura nodes.
- fixed directional essentia tubes to work correctly - previously they would not work unless used in a straight section.
- added a new way to store essentia for the slightly deranged
- fluid golems now carry multiples of the default bucket volume, instead of fractions thereof which was causing all kinds of derpiness.
- harvest golems now properly check the blocks above and below their current level and the crop api should once again pick up the correct blocks (including mana bean pods)
- inventory golems, hungry chests and travelling trunks will now try and fill existing stacks first before filling empty ones
- fill golems will now properly handle stack sizes greater than 64
- golems should now interact better with double chests
- thaumcraft plants should now work on most modded soil or sand blocks
- the arcane workbench charging relay now charges in small chunks each tick, instead of bigger chunks every 5 ticks. This should increase wand recharge rates a lot, though at the cost of a bit of server TPS.
- vis amulets now recharges up to 5 times faster.
- added a recipe to convert quicksilver into 9x quicksilver drops
- made tubes quite a bit cheaper on gold and quicksilver
- eldritch guardians no longer naturally spawn in normal "magic" biomes - that was a bug. They can still spawn in other places though...
- most of the current thaumcraft baubles should now be able to become runic items.
- the arcane bore can once again repair pickaxes enchanted with the repair enchantment. It will require vis from a vis energy network to do so however
- any pickaxe in the bore slot will also have its normal updates performed allowing for void pickaxes and certain other mod pickaxes to perform their "per tick repair" functions
- when attuning a vis relay to a new color it should properly link to neighbours and not occasionally cause a stack overflow crash
- fixed a general bug where TE's weren't saving their data in a timely manner - the most common symptom of this was pedestals duping or losing items.
- new mobs and structures: WARNING, these are still a work in progress and for now I have disabled most features linked to them.
 

1SDAN

New Member
Jul 29, 2019
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Funwayguy of EnviroMine has came across quite a weird bug and needs help solving it, I personally use said mod in my modpack but have no ability to code past assigning variables and simple maths. So I decided maybe I could help by spreading the word. From what I can tell, there's this weird bug where a special block with an NBT int array forgets what it knows after a world reload due to the world reload somehow writing into the block unexpectedly. They've been working on this one bug for over a month and have put out a thread asking for help 5 days ago. No one replied and thus today they posted on their main thread a call for help directing viewers to said help thread.

Help Thread:
http://www.minecraftforum.net/forum...376-help-required-enviromine-nbt-intarray-not

EnviroMine Thread:
http://www.minecraftforum.net/forum...mine-a-little-bit-of-realism-1-7-10-new#c1327


The next update cannot be released until this bug is fixed... it's up to us to save the world (of Enviromentally Dangerous Modifications that for no reason whatsoever have the word 'Mine' in their name)