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buggirlexpres

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Nov 24, 2012
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Weee, this looks like fun
Removed BC 5 MJ api and moved to RF on all engines and machines. As far as I can tell I've kept all the mechanics the same except for one exception, engines will no longer connect to each other to transmit power to each other. I could implement this easily, and I have while testing, the only problem with it is there are two ways to implement it, both with disadvantages:

  1. Add a case to the engine update method that checks not only EngineTools.isPowerProvider, but also if tile instanceof TileEngine, and handle that case separately. This is slightly hacky, and also disallows power transmission from any other engines, say Forestry's engines.
  2. Make TileEngine an IEnergyHandler, this unfortunately will make not only engines output to it, but also any energy transport system. It is easy to disallow adding energy from the piston end, but I don't know how to ensure that the energy is only being added by an engine, and not an energy pipe.
Only thing is that I am ignorant how the LGPLv3 from CoFH's code will mesh with your license, it may work fine, it may require special trickery with the compiler, I just have no idea.

Anyway, here are some screenshots of it in action with only Buildcraft and Railcraft installed:
(The floats in guis are only in the guis, all internal math is done using ints.)





Source
 

Elec332

New Member
Jul 29, 2019
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@Drayshak updated EnderTech
  • You can no longer select and replace blocks defined as "unbreakable" (with a hardness of less than zero, according to Forge) with the Exchanger.

@MineMaarten updated PneumatiCraft
-Changed Air Compressor model.
-Added Forestry farm compatibility for the plastic seeds.

-Bugfix: Using an invalidly placed Valve, a Pressure Chamber can be disassembled without the chamber knowing.

AE RV1 is now Stable
AE2 RV2 development has started
Update Localization - thatsIch

Update Forge, FMP and WAILA - Akai1

Downgraded forge to 1208 to fix compatiblity with forge multiparts - FireBall1725

Added how to submit issues to the readme, updated in contrib - FireBall1725

Resolved conflicts - thatsIch

Replaced normal for loops with foreach loops which is less error prone when just iterating over collection/array - thatsIch

Resolved conflict - thatsIch

Removes unnecessary returns - thatsIch

Moving the handling of progress to GuiProgressBar Adds an interface providing data for GuiProgressBar Changed all containers simulating progress to implement the interface - yueh

Added information about texture and model license - thatsIch

Removed unused and likely buggy class SortedList - yueh

Update CONTRIBUTING.md And for pastebin - thatsIch

Update CONTRIBUTING.md Removed urls cause they were not parsed in ```sections - thatsIch

Update CONTRIBUTING.md - thatsIch

Fixed typo in SyncData - yueh

Added checks for null and equal class to .equals() Also switched a check for null in OreHelper#sameOre to prevent null == null => true - yueh

Removes not needed casts - thatsIch

Removes redundant final modifiers of private methods - thatsIch

Deleted some parens and fixed indentation - iloveportalz0r

Replaces String == comparison with .equals() - thatsIch

Replaces while iterators with foreach call - thatsIch

Removes not needed Boxing - thatsIch

Self assignment - thatsIch

Removed redundant array creations just to match varargs operations - thatsIch

Adding - Cisien

fix formatting - Cisien

Added some guidelines around how we will accept PRs. - Cisien

Fixed crafting watchers not having the right type - thatsIch

Resolved some unchecked Types - thatsIch

Removed duplicate code This also prevents the storage bus from sending 2 packets instead of 1 when the fuzzy button is pressed - thepaperpilot

Removed Chat Spam, replaced with Achievement. - AlgorithmX2

Changed Inscriber to be upgradable with Cards Supports up to 3 cards Currently max 3 Acceleration Cards, each reducing the crafting time by 25% - yueh

Fix a memory leak with GridStorage - AlgorithmX2

Close GUI when Monitor Returns a new Handler, closes Chest GUI when cell is removed. - AlgorithmX2

Prevent calling client only localization method on server. - AlgorithmX2

Remove pointless ore dictionary registration. - AlgorithmX2

Fix for item #1133 - Ongy

Feature: #0856 - Whenever a player without "craft"-ing permissions attempts to open a crafting or pattern terminal, they will open the normal terminal GUI instead - thepaperpilot

Fixed Bug: #0880 - ME Chest can't be protected by ME Security Terminal. - thepaperpilot

Fixed Typo-s in recipes. - AlgorithmX2

Update process.recipe Fixed issue 1138 with oredictionary wheat. - Kolatra

Renamed Assets for typo fixes. - AlgorithmX2

Various Code Clean up and bulid system setup - yueh, FireBall1725, iloveportalz0r, thatsIch and Cisien

Fixed typos in source and API - thatsIch

Added stats ItemsInserted, ItemsExtracted, and TurnedCranks - AlgorithmX2

Added A fairly sizeable number of achievements - AlgorithmX2

Added config option to Disable Channels - AlgorithmX2

Increased memory efficiency for a number of things such as facades, parts and tile entities - AlgorithmX2
 

Epix

New Member
Jul 29, 2019
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Waila NBT 1.4 released!
New features:
Support printf style format code to modify display text.
Support JavaScript to modify display text.
Finding localized name by id is possible in JavaScript modifier.
Download(on Curse) MCF Thread My Website FTB Forum Thread
Pics
full change log:
support for tag_list. use number to represent its sub item

now build against waila 1.5.5

support javascript to modify display value

support String.format

support numeric id to name
 

squeek502

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Jul 29, 2019
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Hunger Overhaul updated to beta.2.
- Made it possible to set seedChance to 0
- Fixed the food values of 1.7.10-only HarvestCraft foods
- Fixed a crash when used with Ex Nihilo
- Fixed all plant growth modifications accidentally using cropRegrowthMultiplier
- Fixed a crash when using Rod of the Skies from Botania
- Fixed some items getting used when harvesting crops with right click
- Fixed Extra Utilities ender lillies dropping wheat/wheat seeds
- Fixed modifyFoodValues not always being respected
- Removed an arbitrary HarvestCraft check when modifying vanilla food values
 

Fixided

New Member
Jul 29, 2019
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HEY YOU! Yes you!
Don't you hate it when you get enchantments above level 10 *LEGIT*
but the tooltip shows enchantment.level.128?

Well you should, cause that kind of tool tip won't attract any ladies!

Don't worry my Forever Alone friend.
I, Mr. N or More Roman Numbers can help with your dilemma

"How?" you may ask.
You don't need answers my friend..., you need More Roman Numbers!

Look at the wonders it can do!
Enchantment.png
Potion.png
*Naked man not included
 

McJty

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Mod Developer
May 13, 2014
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I know it is a bit fast (just posted an update yesterday) but I do have a new version of RFTools already:

Here is the changelog:

1.01:
  • Fixed a problem which caused RFTools 1.00 not to work in a server (single player was ok).
  • Disable the Apply, Keep, and Int buttons in the crafter when no recipe is selected. That should make it clearer that those buttons are only relevant for a given recipe.
  • Added chinese translation contributed by ViKaleidoscope.
  • Added a new Power Relay block. This block accepts RF and can send out a specific amount of RF per tick depending on a redstone signal. You can use this to turn off (or slow down) a bunch of machines in case power is low (in combination with the RF Monitor).

You can find it at http://www.minecraftforum.net/forum...2-rftools-storage-scanner-powerful-crafter-rf

The two most important things are the fix to allow RFTools to be used on a server again and the new Power Relay block. Together with the RF Monitor you can use this block to turn off certain parts of your network in case power is low (for example, turn off ore processing in case there is not enough power).
 

Wasliebob

New Member
Jul 29, 2019
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Released Blood Utils Version 1.3.1:
Added Reviving Altar. (Fancy Model for a change)
You can now spawn the Royal Entity.
Fixed some guide bugs causing people to crash.
Fixed localization not working when on a server using Cauldron.

Picture of the Reviving Altar:
dea28fe204.jpg


Dirt is not included ^_^