What's new in modded minecraft today?

buggirlexpres

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AGRICRAFT:
A brief introduction;
I was one of those people who actually liked the concept of IC2 crops, however I did not like the way it was implemented (completely Random).
I am also one of those people who completely removed IC2 from his modpack in favor of Mekanism.
I am also one of those people who likes HarvestCraft.

So then this idea appeared; imagine IC2 crops, with a breedling line like Forestry bees/trees but with the HarvestCraft crops. Unfortunatly I had not a single clue how to mod Minecraft, after running around with this idea for some time, I decided to learn how to mod Minecraft using Forge, and Agricraft is the result of that.


The Mod
Agricraft aims to implement IC2 crops mutations for every crop out there, using the configs it should be possible to configure any mutation from any mod you want while also adding some farming equipment.
Currently the mod is in early beta, meaning it's not ready for modpacks yet, and would like to gather as many bug reports/suggestions as possible.
Also, when I finally get to it I will make a GitHub repository and put the source code up there.
It should also be possible to plant and harvest any seed from any mod on AgriCraft crops, even though they wont cause mutations (yet), you can alter the seed stats from that plant.


Planned Features: (In order of appearance-ish)
  1. Ironing the bugs out of the basic code
  2. Natura integration
  3. Growthcraft integration
  4. NEI integration
  5. Plant stats mutations
  6. Resource plants for every OreDict metal
  7. Irrigation systems
  8. Combine harvesters
  9. ...


Adding custom mutations:
in the /config directory you will find an agricraft folder containing a configuration file. In that file you will first have to enable the integration for the mod you want to add mutations for (currently only MineCraft, AgriCraft and HarvestCraft), on the next launch, Agricraft will create a txt file inside /config/agricraft with the default mutations for those crops. These files also contain instructions on how to use them.
Note that these files also list all the names (as in how I'm using them, these are NOT I reapeat NOT the unlocalized names NEI gives you, blame my laziness).
If you wish to add mutations for a mod that isn't implemented yet, that's possible, but you have to define the exact name from the itemRegistry for that seed.
When you launch MineCraft, AgriCraft should ouput all registered mutations to the log. If you defined a name wrong you will see "null" in the mutations (example: "harvestcraft:cornseedItem = null + minecraft:seeds_wheat").


Screenshots
(only one so far)
af9c65521e.png


Download:
Beta 1: http://www.mediafire.com/download/9970d6t5g9dxhxg/AgriCraft-beta1.jar


Cheers:
  • Pam for trusting me with her source code and support
  • Pahimar for making his code open source and for creating his Let's Mod Reboot Youtube series, I've learned a lot from this (also used some code, credits due where credits due)
  • NealeGaming for his Minecraft modding tutorials on youtube
  • VSWE for his "Forging a Minecraft Mod" summer courses
 

Rebirth Gaming

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MyTown2 got its first alpha build released today. http://minecraft.curseforge.com/mc-mods/224242-mytown2
Still very alpha. No mod protections yet. It's good, though, to know it's being worked on, because modpacks NEED player/spawn protection that is Forge based and not a plugin.

MyTown is a server-side mod that offers claim protection against mods, such as mining lasers and whatnot. Players can buy and extend their towns, and set up chunk based claims and protections. They can also whitelist certain blocks to bypass their protections, which is useful for blocks that may use a fakeplayer like the autonomous activator. I will never go back to using worldguard, towny, griefprevention, etc on my modpack servers.

I've used MyTown on our 1.6.4 modpacks, and it has allowed me to keep things like mining turtles and nukes unbanned.
 

SpwnX

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Jul 29, 2019
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Circuitry have received the nerfhammer and now must be crafted in new machines (to be material efficient) in GregTech:
GregoriusT said:
5.05.00:
Some API changes regarding Lists. Some Lists are now Collections instead. (most of the time a HashSet instead of an ArrayList)
Hopefully fixed that stupid Ore Crash.
All Circuit Recipes changed dramatically. Please report any accidential Loops. And yes, there were many nerfs too and you can only workbench the NANDs and the Basic Circuits, the Rest is Machine only.
and a fix cause he broke tools while doing the hashset thing:
GregoriusT said:
5.05.01:
Fixed the Tool HashSets. I forgot that HashSets are just like HashMaps meaning when the Item IDs remap all the functionality would be gone if I didn't remap the Hashes too...
 
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JusticeOF666

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Lex Manos‏@LexManos
Alright, some good news and some bad new. Good news: MC now is compileable and runnable just fine.

Lex Manos‏@LexManos
Note: About 1.8 and modders... There are A LOT of new cool stuff. But means a lot has changed. Please don't be lazy and update when you can!


Always exited when there's progress , always looking forward to new stuff , That's what makes us human right ?
 

Deftscythe

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Is this version going to have the feature to install mods to one location for multiple instances or is that still upcoming?
 

SatanicSanta

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@jakimfett released an alpha of MineChem (5.0.5.92 for 1.7.10) a few minutes ago.
Minechem for 1.7.10 is in early pre-alpha.

Do not use in production.
Make backups of your world. I can almost guarentee something will break.

When stuff does break, please report it on the issue tracker.

Changes:
adds createAndAddRecipeSafely method to DecomposerRecipe — way2muchnoise
adds itemDamage to the safeAdd methode — way2muchnoise
localized polytool information — RenateStrind
Localized element classifications — RenateStrind
Remove tests, they aren't used — jakimfett
Remove fusion star stack limit — jakimfett
Update dependencies versions — jakimfett
Attempt at @Optional usage — jakimfett
Implement @Optional usage — jakimfett
Add version separator — jakimfett
Fix version numbering key replacement — jakimfett
Remove unneeded imports — jakimfett
adds addDecompositionFluidRecipe to the API — way2muchnoise
Fixes Fusion Automation Crash — RenateStrind
Remove unnecessary import — jakimfett
Refactor creative tab name — jakimfett
Move all elements to the elements creative tab — jakimfett
Add localization for elements tab — jakimfett
Refactor function variable names — jakimfett
Fix melon block/slice loop, closes #86 — jakimfett
Fix Minechem capitolization — jakimfett
Add minecraft versions to build name — jakimfett
Fixed Shift clicking items into machines — RenateStrind
fixes #92 — way2muchnoise
Updated projector — RenateStrind
fixes the api — way2muchnoise
Updated Projector sound — RenateStrind
ghost blocks can no longer be placed by players — way2muchnoise
Standardized gui name colours — RenateStrind
updated lang files with new capitalization — way2muchnoise
more lang updates — way2muchnoise
Remove redundant tasks — jakimfett
Fix drawTexture mis-commit — jakimfett
Update Universal Electricity version — jakimfett
Add alternate method, comment it out — jakimfett
better fix for #57 — way2muchnoise

And since @JusticeOF666 didn't post the bad news...

Lex Manos‏@LexManos
Bad news: It's post-con Fire/Meeting tonight. So not much work will get done.

Edit:
BiblioCraft 1.8.0 for 1.7.2 and 1.7.10
 
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SatanicSanta

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OMG ELECTRIC LOCOMOTIVES! RAILCRAFT 9.3.0.0
  • NEW: Added Electric Locomotive, powered by Electric Tracks or Ic2 Energy Carts.
  • NEW: Added Electric Tracks, they power Electric Locomotives and cause damage to living entities when powered. The Engineer's Overalls will protect you from damage.
  • NEW: Added Electric Shunting Wire, made from Copper, Paper, and Lead in a Rolling Machine. Use it to connect Electric Tracks across gaps and non-electrified tracks in the line. Place under the track.
  • NEW: Added Wire Support Frames. Required in order to place Track on Shunting Wire. Place wire, then click with Frame in hand (other way around works too).
  • NEW: Locomotives will have their name and destination displayed above them. There will probably be some way to hide/disable this in the future.
  • NEW: Added Copper/Tin Blocks.
  • NEW: Added Lead and associated Poor Ore, Nuggets, Ingots, and Blocks.
  • NEW: Added Metals Chest, a chest that condenses any metal nuggets or ingots inserted into it blocks. Good for dealing with multiple OreDictionary variants of metals.
  • CHANGE: Ic2 Energy Carts can be used to power the Electric Locomotive. To offset this, theses carts now have a lower speed than normal carts. This can be countered by adding multiple Locomotives.
  • CHANGE: Gear recipes modified to be less dependant on Buildcraft. Now requires a Tin Bushing as the core instead of Stone Gears.
  • CHANGE: Steam Turbine moved from Ic2 Module to Electric Module. No longer requires Ic2.
  • FIX: Fixed NBT errors with Routing Table, it should be usable now. Sorry!
  • FIX: Fixed tooltip localizations on many items and fixed many other localization issues elsewhere.
  • FIX: Fixed texture shearing on Posts/Platforms.
  • FIX: Fixed issues with Engineer's Overalls not breaking when preventing damage.
  • FIX: Fixed version check localization and redirected away from my ailing Dropbox.
  • FIX: CraftGuide API files are no longer included in the Jar. This is somewhat experimental but no issues with CraftGuide integration reported so far.
  • API: Added IElectricMinecart to allow carts to transfer power throughout the train.
 

buggirlexpres

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Nov 24, 2012
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OMG ELECTRIC LOCOMOTIVES! RAILCRAFT 9.3.0.0
  • NEW: Added Electric Locomotive, powered by Electric Tracks or Ic2 Energy Carts.
  • NEW: Added Electric Tracks, they power Electric Locomotives and cause damage to living entities when powered. The Engineer's Overalls will protect you from damage.
  • NEW: Added Electric Shunting Wire, made from Copper, Paper, and Lead in a Rolling Machine. Use it to connect Electric Tracks across gaps and non-electrified tracks in the line. Place under the track.
  • NEW: Added Wire Support Frames. Required in order to place Track on Shunting Wire. Place wire, then click with Frame in hand (other way around works too).
  • NEW: Locomotives will have their name and destination displayed above them. There will probably be some way to hide/disable this in the future.
  • NEW: Added Copper/Tin Blocks.
  • NEW: Added Lead and associated Poor Ore, Nuggets, Ingots, and Blocks.
  • NEW: Added Metals Chest, a chest that condenses any metal nuggets or ingots inserted into it blocks. Good for dealing with multiple OreDictionary variants of metals.
  • CHANGE: Ic2 Energy Carts can be used to power the Electric Locomotive. To offset this, theses carts now have a lower speed than normal carts. This can be countered by adding multiple Locomotives.
  • CHANGE: Gear recipes modified to be less dependant on Buildcraft. Now requires a Tin Bushing as the core instead of Stone Gears.
  • CHANGE: Steam Turbine moved from Ic2 Module to Electric Module. No longer requires Ic2.
  • FIX: Fixed NBT errors with Routing Table, it should be usable now. Sorry!
  • FIX: Fixed tooltip localizations on many items and fixed many other localization issues elsewhere.
  • FIX: Fixed texture shearing on Posts/Platforms.
  • FIX: Fixed issues with Engineer's Overalls not breaking when preventing damage.
  • FIX: Fixed version check localization and redirected away from my ailing Dropbox.
  • FIX: CraftGuide API files are no longer included in the Jar. This is somewhat experimental but no issues with CraftGuide integration reported so far.
  • API: Added IElectricMinecart to allow carts to transfer power throughout the train.
#santafangirlmoment
 
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GreatOrator

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What's that? Me, getting in updates and more than one, before @Fixided AND @Yusunoha ? **deep breath** Breath in that wonderful feeling, this must be what they feel like when they have breaking news!

BiblioCraft v1.8.0 is officially released for Minecraft v1.7.10 AND v1.7.2!
v1.8.0
*New Block: Clock. Added a clock block that comes in all 6 wood types and can attached together to make a 2 block tall “grandfather clock”. Clock displays real Minecraft time on clock face and pendulum ticks in real world seconds. Has GUI that allows redstone output and / or chime sounds at selected times. Sneak right-click with an empty hand to open the GUI. Sneak right-click with the Screwgun or Hand Drill on each of the 2 clocks you wish to connect to make a grandfather clock.
*New Block: Typewriter. The typewriter will create randomized procedurally generated books. To use, place at least 8 paper onto the typewriter by right clicking the typewriter with paper in your hand. (Sneak click to remove paper). Right click the front of the block to type. After a certain amount of typing, a book is created; right click again to remove the book. If the typewriter is sitting on a BiblioCraft desk, the book will automatically get transferred to one of the 2 back slots on the desk. The typewriter can be automated using passive or aggressive mobs. To do so, the mob must have a name (from a Name Tag) be directly in front of the typewriter (Use a seat as an easy way to keep a mob in front of a typewriter). Also supports reading glasses and displays the number of pieces of paper in the typewriter, or, if a book is currently finished, the name of the book.
Special note on typewriter stories: Unique versions stories are written when used with different mobs. Villagers write the most coherent stories, other mobs write less and less coherently. Other mobs include: pigs, chickens, cows (also mooshroom), sheep, wolves, ocelot, creeper, zombie, and enderman. The current implementation of procedural stories is a first pass and will likely evolve quite a bit over time.
*New Block: Painting Frames. Painting frames are a way to display both vanilla paintings and paintings included with BiblioCraft (Thanks to ShabbyQ for 5 hand painted works I captured and scaled down for Minecraft). Paintings can be scaled, rotated and in some cases the aspect ratio can be adjusted as well as the texture resolution. There are 5 different styles and each supports all 6 types of woods. 4 styles have different style frame borders and the 5th style is borderless. The bordered styles will not auto connect to frames around them and can be connected with the screw gun / hand drill if a connection is desired. The borderless style automatically connects to bordering frames. Painting Canvases can be added to either right clicking a painting frame block with a painting canvas in hand or opening the GUI. Right click the frame to open the GUI. Sneak right-click with an empty hand to remove a painting canvas without opening the GUI. Frames are meant to be used alongside the Painting Press block and Painting Canvas item.
*New Block: Painting Press. Accepts a painting canvas and saves a painting to the canvas for use in the painting frames. To add a canvas, you can either right click the block with the canvas and it will be automatically added, or open the GUI. Sneak right-clicking with an empty hand with remove the canvas without opening the GUI. Right click the block anywhere except the top/front of the lid to open the GUI. Use the tabs to choose between BiblioCraft paintings and vanilla paintings and click a painting to select it. You can apply the painting by clicking the button in the GUI or by right clicking the top/front of the lid. Once a painting is selected, the Painting Press can effectively be operated without the GUI. A painting canvas can always be over written with a different painting.
*New Item: Painting canvas. Works with the painting press to store a painting that can be used on the painting frames.
*Upgraded Desk:Now supports carpets like tables and seats and also has proper hopper support. To add carpet, right click one of the four sides of the block with carpet in your hand. To remove carpet, sneak right-click one of the four sides of the block with an empty hand.
*Upgraded Seats: Mobs can now sit on the seat. Any passive or aggressive mob will automatically sit on the seat if the mob has been named (with a Name Tag) and the mob is within 2 blocks of the seat. To dismount a mob from the seat, sneak right-click the seat, then the seat will wait 5 seconds before a mob can sit on it again.
*Upgraded Screwgun / Hand Drill notification text. Text no longer appears in your chat box and instead will show up closer to the middle of the screen and fade away after a couple seconds. No more needless chat spam.
*Added Sword Pedestal support to the reading glasses so the name of the sword is now displayed.
*Fixed a potential world breaking crash when placing a hopper on top of a printing press (opps!).
*Added proper block rotation support for Archimedes Ship mod. Now all BiblioCraft blocks should properly rotate and hold their position when used / rotated on boats.
*Added ability to rotate sword pedestal, fancy workbench, and fancy sign with the screw gun / hand drill when sneak-clicking. This technique should work for most BiblioCraft blocks, exceptions are those that have other functions with the screw gun on sneak clicking such as the seats, clocks, and painting frames.
Storage Drawers 1.1.0
  • Adds configuration file and GUI. Modify most stats, disable blocks, and a few global settings.
  • Adds alternate "fast" rendering mode of item labels. Change in config.
  • Adds a new "Compacting Drawer" block for ores and other compressible items.
  • Adds status indicator upgrades in 3 levels. The 3rd level only has an effect on compacting drawers.
  • Changes storage upgrade recipes to use an upgrade template item.
  • Changes storage upgrade multipliers to track the Fibonacci series.
  • New translation: Simplified Chinese (zh_CN). Contrib. by D-dur.

Thaumic Energistics
9/6/2014 0.6.7b
Dependency Changed: Applied Energistics 2 rv1 beta 20
All parts now break and drop if AE2 detects a security breach.
All parts now remember who placed them.
Fixes #33: All parts now check network security before allowing GUI to be opened.
Providers now respect BUILD security.
Essentia terminal now respects Inject and Extra security permissions.
9/4/2014 0.6.6b
Fixed Storage bus Gui width.
Fixes #30: Add tooltips to buttons.
Cleaned up storage bus NBT code.
Fixes #29: Added void mode to Essentia Storage Bus, with known issue #31
9/2/2014 0.6.6b
Fixes #27: Removed all reflection calls.
Texture generation now works outside of dev environment.
Package cleanup.
Can now type in negative number in priority window.
Fixes #28: Corrected level emitter button placement.
 
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