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asiekierka

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Mod Developer
Dec 24, 2013
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Computronics is now 1.0.0! Official release hype! Huge changelog!

  • ADDED: RailCraft integration, courtesy of Vexatos! Routing can now be fully controlled with computers!
    • Routing Tracks can now be accessed using the Adapter Block
    • Routing Detectors can now be accessed using the Adapter Block
    • Routing Switch Motors can now be accessed using the Adapter Block
    • Signal Receiver Boxes can now be accessed using the Adapter Block
    • Added the Digital Locomotive Relay to access Electric Locomotives remotely
    • Added the Digital Relay Sensor to bind a relay to a locomotive
  • ADDED: GregTech integration!
    • Machine monitoring
    • Digital Chests support
    • Battery Buffer support (make sure to place the adapter after you placed the battery buffer!)
    • Added a new virtually indestructable high-end tape using GregTech materials!
    • Added a GregTech recipe mode for all the Computronics blocks and items (Thanks to SpwnX for helping with this)
  • ADDED: New French (AegisLesha) and Chinese (crafteverywhere) translations.
  • ADDED: ITapeStorage API - developers can now create their own compatible tapes and tape devices.
  • ADDED: (OpenComputers) tape.lua to tape drives - a utility program to write songs to tapes (from a hard drive or the Internet) and to play, stop, pause etc. songs - yes, it mounts automatically!
  • ADDED: BetterStorage 0.10+ compatibility for Storage Crate drivers.
  • ADDED: Radars now use energy uniformly for OC, CC turtles (coal) and ComputerCraft itself (MJ, RF or EU).
  • ADDED: Changed Cipher Block behaviour:
    • Cipher Blocks can now be locked - their inventory is not accessible via automation or manually while they are locked. They can still be broken, though!
    • Each side of the Cipher Block now corresponds to one of its six slots for automation.
  • REMOVED: Project: Red CC redstone integration - it's now improved and inside P:Red itself!
  • FIXED: So THAT is why Computronics didn't work without OpenComputers! Fixed, fixed.
  • FIXED: Disabling the Chat Box will now disable the (potentially lag-inducing on large server) Chat Box event code.
  • FIXED: OC 1.2 will now give an error message when used. (YES, USE OC 1.3, IT'S BETTER)
  • MISC: Rewritten parts of the TE code to use the new AsieLib 0.3.0 methods.
  • MISC: Huge thanks to Vexatos and SpwnX for this release.

Also, AsieLib is up to 0.3.0, bringing a lot of new internal APIs and... a super secret feature(tm)!
 

Elec332

New Member
Jul 29, 2019
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@CovertJaguar updated RailCraft to 9.3.1.0
FIX: Obligatory recipe fix patch. Never fails, recipes are always broken.
[DOUBLEPOST=1410698527][/DOUBLEPOST]@AlgorithmX2 updated AE2
Fixed Bug: #1076 - Changing config Crashs NEI Recepie view.
changed Version Checker URL.
Fix networks not posting updates to level emitters and storage monitors.
Dense Cables now use Simplified Lighting Model.
Added Cube Generator to Unsupported Dev Tools
Api Change - Revamped Item Change Events to post sets of items rather then single items.
Revamped events for network construction and deconstruction to submit items in one pass.
Changes for storage updates are now submitted after the list refreshes.
Updated Craft Guide Integration to match new version of Recipe System.
Assembler now shows "powered status" properly.
Power Event should fire when power becomes available, even if the networks idle cost is 0.
Fixed Bug: #1055 - Some texture issue.
Bug: #1057 - "Automatic" CPU selection is picking the wrong crafting CPU.
[\spoiler]
 

RenzosNips

New Member
Jul 29, 2019
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@Jadedcat introduced me (via Twitter) to a wonderful new mod called Compact Machines!

Compact Machines
Adds one simple game mechanic: Small rooms inside of blocks. It basically gives you the ability to build your contraptions inside of a single block.

Each side of a Compact Machine has a small buffer for items, fluids and Redstone Flux allowing the room to interact with the outside. Applied Energistics channels are supported as well. The room has the corresponding counterparts on its walls.

Your first room
  • Craft yourself a compact machine
  • Right click it with a "Personal Shrinking Device"
  • Use the interfaces in the walls to access the buffers
  • Right click again to leave the block
 

buggirlexpres

Relatable Gamer
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Nov 24, 2012
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0.1.0 is out! Downloads have been moved to the Curse Forge website. No, I don't care if Curse is evil.

0.1.0
  • Added: Thermal Generator
  • Added: Destruction Generator
  • Added: Item Discharger
  • Added: Mass Constructor
  • Added: Altars now emit particle effects when destroying their items.
  • Change: Deactivation Sigils now pick up any machine or generator.
  • Change: Macht Crystals picked up with Deactivation Sigils will retain Macht stored.
  • Change: Default range config changed.
  • Change: Spells are now bound with sneak right clicking.
  • Change: Spells can be cast by simply right clicking with a binder in hand.
  • Change: Macht Crystal recoloring.
  • Change: API for blocks that can transfer energy. May become config later.
  • Change: All machines/generators can be turned off with redstone.
  • Fix: Blocks now drop their inventories correctly.
  • Fix: Inventories not working with automation.
  • Fix: A rituals not outputting correctly.
[DOUBLEPOST=1410739876][/DOUBLEPOST]Also, documentation is further along as is slowing coming along. I'm also working on NEI stuff so you can check recipes that way.
 

Fixided

New Member
Jul 29, 2019
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Geeze, @Fixided and @Yusunoha go on break and everyone forgets proper mod news etiquette. :(
I know right. I keep telling them, if you want to post a changelog, you have to use the Big spoon on the left.
But they get the small spoon in their inventory.... I quit.

Anyway....
Magitek.

Okay, for real here are some updates...

First Hunger Overhaul is almost done.
@squeek502 : Dev log: Pretty much done. Doing a bit of closed testing.

TooMuchTime 2.3.1.[B12, B13]
* Temporarily disabled static sun/moon
* First attempt at fixing dimension hotload crash

Fix incompatibility with Biomes O' Plenty

No infinite night/day for now :(

Ex Nihilo 1.3.7
- Fixed a crash bug that happened when using some item transport mods with barrels. (EnderIO)

Simply Jetpacks (and potato) 1.1.1
- Added the Mysterious Potato (creative-only). It can do the thing. The thing involves spawners.
- Mobs can use jetpacks again. Should be less crashy than last time.
- Enchantability can now be set per jetpack/flux pack
- Jetpack particles now respect the particles option in the video settings menu
- Split the config file so that the client-only options are kept separate
- Fly and descend keys can now be changed using the configs, to be something else than the vanilla jump and sneak keys.
- Fixed potential memory leak in single player
- Various code cleanups

Ender IO 2.1.0_BETA.20

Changes:
Added Attractor Obelisk
Added Aversion Oblisk
Added Experience Obelisk
Added Experience Rod
Added Liquid XP (Open Blocks compatible)
Conduit probe now has a 'copy/paste' mode to copy conduit settings.
Config option to disable tinker's XP bushes in farming station
Improved Staff of Travelling and Yeta Wrench rendering

Bugs:
EnderIO not letting me edit IO in custom ages.
Prevent inf. recursion when painting a travel anchor as itself.
Ender IO Killer Joe is not using all enchants

Router Reborn 1.1.8
Fixed: slot detection in slotted mode to prevent access to slots that should not be accessed.
Fixed: Ore dictionary being used on none ore dictionary items (preventing some items to clear filter when they should)
Fixed: issue #3
Optimized extraction and output some
Added: CC API for future implementation
Dropped 1.7.2 support

Version Checker 1.1.6a
- Fixed a lot of false-positives with NEM database checking
- Added config option to disable NEM database checking

Refined Relocation 1.0.6d
- Fixed startup crashes (finally!)
- Fixed Wireless Block Exender crash on server side (again!)
- Fixed duplication bug with Steve's Workshop.

Sound Filters 0.5 (1.6.4)
-All the fixes from the beta versions
-Added way to specify metadata in occlusion and reverb exceptions
-Changed occlusion and reverb exceptions to use doubles instead of ints, for more customization

Dynamic Tanks 1.1.0.3
- Finally fixed the SMP crash...

  • Rewrote tank search algorithm. Tanks are now found x10 quicker and much more efficiently.
  • Tank blocks no longer tick, i.e. they are a dummy TileEntities and as such use very very little memory.
  • Tanks will now only display connected textures if they have a Controller. This way you can see what is wrong or if your time is misformed.
  • Fixed a sync issue.
  • Controller now displays percent empty.
  • Russian translation added.

DynmapForge 2.0.0-alpha-3
**** 2.0.0-alpha-3 release for Bukkit/Spigot and Forge 1.4.7, 1.5.2, 1.6.4, 1.7.2, 1.7.10 ****
  • Handle problem with change in Cauldron 1.7.x startup order (forge server mods starting after bukkit mods)
  • Fix to-web chat problem due to client-only StringUtils change in 1.7 Forge
  • Rework chunk handling - do chunk reading off of server thread, while only getting data from loaded chunks on server thread (Forge 1.6.4, 1.7.2, 1.7.10)
  • Update Jetty web server
  • Improve performance of IP ban list updates
  • Update for Chrome 38+ (thanks to kolabor!)
  • Fix problems with some integrated mods (WesterosBlocks) when in some locales
  • Add table prefix support to MySQL (allow multiple table sets in same DB)
  • Add base render support for most 1.7.10 mods in FTB Unstable
  • Add initial support for Glowstone server (Bukkit version)

Storage Drawers 1.1.1
Bugfix release is out. You may notice that some of the items in your 2x2 drawers have "switched" left and right. There was a bug in the slot mapping that also showed up as a visible glitch on the new compacting drawer. Jaquadro has added several new block/item combinations to the compacting drawer that I thought made sense. Clay, bricks, snowballs, glowstone, and quartz can all be mashed together and broken apart now.

1.1.1 - Sep-15-14:
  • Fixes slots being reversed on east/west sides.
  • Fixes WAILA compatibility with new comp blocks.
  • Adds brick, glowstone, clay, snowball, and quartz overrides to comp blocks.
  • Updated translation Chinese Simplified (zh_CN).

WOAH! Bet you haven't seen a huge post like this in a while huh?
 
Last edited:

Darva

New Member
Jul 29, 2019
20
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I recently released a mod I had seen a request for on Twitter. It's a Forge based rewrite of a subset of features from ClearLagg (A bukkit plugin). This is a Server Admin mod, not a client side mod in any way.

Basically, it allows filtered, automatic removal of excess entities, and can prevent overbreeding (even from automated systems that don't do it on their own.) It doesn't help with overspawning from things like MFR autospawner, or Soul Shards spawners, or even vanilla spawners. Though this is a feature I've been considering.

It also allows automatic unloading of chunks, as a reaction to TPS drops. I'm not a big fan of this feature, but it was part of the original request.

http://www.curse.com/mc-mods/minecraft/224122-lagbgon
(Changelog feels silly, none of you have seen the origonal feature set, changelog would be meaningless. Heh.)

I would really like feedback on this if anyone has any, especially if they use it.
 
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tgame14

New Member
Jul 29, 2019
12
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http://www.curse.com/mc-mods/minecraft/224238-inductive-charge-systems

An old / new mod by me.

This is a brakeoff from Advanced Fluxian Tools, it will be an addon to the RF World of mods while supplying abilities to charge yourself and your inventory.

Right now it consists of the Charge Platforms introduced in AFT.

to come with this update, tgame-core also had a minor update, nothing changelog worthy.