You should poke me when you make nice things like that.... I have new ideas now .... >.>
RIP Humanity;
1.440.000 BC ~ 2014.
"GG".
You should poke me when you make nice things like that.... I have new ideas now .... >.>
RIP Humanity;
1.440.000 BC ~ 2014.
"GG".
Out of curiosity, how did you set it up? Are you polling the JSON or monitoring IRC?So some of you may remember the ModdingUpdates Twitter account.
I've just upgraded it to tap in to NotEnoughMods!
Polling the JSON, and just posting updates that have occurred in the last 15 minutes. All wrapped up in a script that runs every 15 minutes.Out of curiosity, how did you set it up? Are you polling the JSON or monitoring IRC?
This mod is based on improving your vanilla Minecraft experience. It adds a lot of machines that can help you automate your Minecraft world. There also are some items that are pretty useful when you start a new world, more about that later down in this article.
Blocks
Added Manager
Added Silky screwdriver (recipe and textures to come)
Adjusted harvest level of some ores
Seasoned with several bugfixes on bluestone wiring (more to come)
-Added a config where one can reduce or (in some cases) increase the amount of upgrades the player can use of a specific type. Reduce to 0 to disable the upgrade altogether.
-Made slots smarter, when dropping upgrades into a slot it will only accept the remaining allowed amount, even if the existing ones are spread out in different slots. This was already the case for shift clicking, but now works for normal clicking as well.
-One can now shift click items into the furnace input slots.
-Auto crafting tables can now handle non-even item distribution. For instance, if you have 3x3 gold ingots and 64 ingots in the first slot, but only 1 ingot in each of the others it will simply consume the ingots from the first slot to craft the gold blocks.
- Added waaaay more integration with WAILA (thank Micky2506!)
- Added more wrenches and tools to Toolbox (thank Micky2506!)
- Fixed a lot of bugs!
1.6.4
1.2
- Backported to 1.6.4
1.3
1.35
- Fixed rendering conflict with Tinker's Construct
- Fixed Configs not saving
- Fixed Item name being rendered too low
1.5
- Fixed double clicking getting stuck in the top slot. Now pressing a number key cycles between the bottom and top slot.
- Unimplemented: Swapping hotbar using ctrl-mousewheel on servers without this mod. This hopefully will be in for 1.4
- Fixed rendering conflict with Spice of Life. It was a derp on my end.
- Added in auto-disabling of selecting slots higher than 9 on servers without this mod. Added using ctrl-mousewheel to swap the two bars. (Doesn't work on all servers)
- Fixed Conflict with journey minimap
1.7.10
1.3
1.4
- Fixed rendering conflict with Tinker's Construct
- Fixed Configs not saving
- Fixed Item name being rendered too low
1.5
- Fixed double clicking getting stuck in the top slot. Now pressing a number key cycles between the bottom and top slot.
- Implemented swapping hotbar using ctrl-mousewheel and auto-disabling selecting the top slot on servers without this mod.
- (Possibly) Fixed rendering conflict with Spice of Life. It was a derp on my end.
- Fixed Conflict with journey minimap
- rework sword gravestones
- add thaumcraft swords as a gravestones
- API for swords gravestones
- graves can be made of wood, sandstone, mossy, iron, gold, diamond, emerald, lapis, redstone, quartz, obsidian and ice
- memorials can be made of wood, sandstone, mossy, iron, gold, diamond, emerald, lapis, redstone, quartz, obsidian and ice
- If you die by magic your grave will be looked enchanted
- graves type based on biome and your experience level
- If you die in lava or by fire - your gravestone will be made of obsidian
- memorials type based on biome
- rework structures generation - it will not be depended from API of a biomes mods
- reduce catacombs generation chance
- reduce graves loot generation chance
- New textures for bone blocks
- "Traditional chinese" localization
1.0.0.8
Added rotate timer.
1.2.0.9
Now with dimension dependent things!
yup.Would anyone be interested in an album image with the newest IC2 additions? Like the nuclear reactor changes, the heat system, some new blocks, etc?
Post #5000! said:
Squake
A Quake-style movement mod for Minecraft, mostly inspired by the movement in Fortress Forever/Team Fortress Classic.
Adds bunnyhopping, strafe jumping, air control, trimping, and sharking to Minecraft and removes losing speed from taking fall damage (needs to be installed server-side for this). Bunnyhopping is uncapped by default, but has config settings for Fortress Forever-style soft and hard bunnyhop caps. The air and ground acceleration code is actually based on Half-Life, but it should be fairly similar to Quake's. The trimp mechanic is a modified version of the Fortress Forever trimp mechanic: if you're moving fast enough, holding sneak while jumping will convert some of your horizontal speed into vertical speed. Sharking refers to gliding across the surface of water by holding jump.
I have no idea if this mod will be of interest to anyone else, but it's a style of movement that I have grown to love and find it hard to play any game without it.
Not compatible with Smart Moving
Note: It is recommended to use this with Squeedometer.
Squeedometer
A simple client-side mod that adds a speedometer to the HUD.
Uses distance traveled last tick to calculate your current speed, so it should give accurate readings for any activity (riding a horse, etc).
Note: This mod is mostly intended to be used as a companion for Squake.
Screenshots
Changelog said:- Made diminishing returns work on Minecraft cake (in block form)
- Added support for the Version Checker mod (1.7.x only)
- Added German localization (thanks Vexatos)
- Added Chinese localization (thanks crafteverywhere)
- Fixed food journal GUI opening for LAN hosts when any other connected client opens a food journal
- Fixed an SMP server crash when eating Mariculture foods
- Fixed a few rare NullPointerExceptions