Added the awesome RSS feed by @squeek502 to my website !
(It's not a modded news, but I don't care.. )
(It's not a modded news, but I don't care.. )
Okay, so these two new mods of mine are actually the very first mods I ever wrote for Minecraft, but I'm just now releasing them (hence why they are for 1.6.4). As I say in the MCF post, I have no idea if anyone at all will be interested in Squake, but Quake-style movement is pretty much always the first thing I try to implement whenever I start modding a game (even tried to add it in Don't Starve ).
Squake (Quake-style movement for Minecraft)
Squeedometer (a speedometer)
That's about 830 millidoom! We're bloody screwed to all fuck!
Awesome walkthrough, thx spwnx.Here it is, a big album that describes all new blocks from IC2 (up to latest build 596):
http://imgur.com/a/9wjkb
Teaser image, the blast furnace:
Working on a wireless data transmission mod. I should have an alpha out by the end of the week, maybe a few days longer.
NOTE: No, it won't be RF-only. That would be silly, as my current personal pack doesn't have any mods using RF for some reason.
This sounds pretty good, but I'd like to know some things about your mod: What is it about? What kinds of unique mechanics does it bring to the table no other major mod has? How can someone use this mod in some unique way? Finally, how can a mod like this integrate with other sorts of Minecraft FTB mods?
Oh yes, I may be using squake. As well as a few other...
Things...
welp. say goodbye to life in general.Oh yes, I may be using squake. As well as a few other...
Things...
- Added 'Show Units' setting (can be set to on, minimal, or off)
- Added 'Precision' setting
- Decreased default precision from 4 to 2
- Added the last jump info floating text option to the settings screen
Interestingly this is a fork by "Ephys", as the original author (toops) has apparently vanished.Someone is updating Tinkers Steelworks to 1.7.10