What's new in modded minecraft today?

buggirlexpres

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ProfMobius with an update for JABBA.
ProfMobius said:
Emergency update for Jabba to fix the crash with forge 1112+

CHANGELOG:
* Better handling of custom materials in the recipes (quotes are required)
Ore.oreDictEntry
“<ItemID[:OptionalMeta]>”
* Later initialisation of the recipes to prevent late oredict crashes
* Axes and Hammers can break barrels faster
* Fixed crash on death in hardcore worlds with custom rules (Ag Skies)
* [Forge 1112] Fixed Oredict throwing an error.


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Zeeth_Kyrah

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Holy crap, I want the faster barrel breaking with axes and hammers backported. Takes so long to move a couple barrels.
If you just want to move barrels with stuff in them, pick them up with the dolly. If you want to avoid the slowness and fatigue effects, put the dolly in an inventory. But if you're trying to place empty barrels, yeah, faster breaking is good.
 

Scott DTA

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New Technomancy 0.5.1

New update, 0.5.1, get it in the OP.
Changeog 0.5.1:
  • Fix: Processors being dumb.
On a much more depressing note, I'm letting go of Technomancy. I've gotten tired of Technomancy. I ended up designing myself into a corner and there's not too many ideas left that I want to implement. I may update once or twice if nobody immediately takes it, but don't expect much. If anyone wants to take it for themselves, just PM me and we can talk.
 
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TomeWyrm

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Jul 29, 2019
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Another good mod in danger of going extinct. You make my second favorite TC addon, and I'm hoping you can find someone to take over!

Edit: I look forward to seeing what you make in the future!
 
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Geometry

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Jul 29, 2019
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@Emoniph has updated Witchery to 0.19.2

Emoniph said:
TWEAK: Increased to growth rate of Wispy Cotton when farming it.
FIX (1.6.4 only): Missed a couple of back ports concerning Statue of Broken Curses.
FIX (1.6.4 only): Added some more checks to prevent exceptions where other mods do not clean up their TileEntities.
FIX: Duration of Morsmordre effect is no longer reset on restarting a server.
FIX: Morsmodre entity did not have a translated name.
 

NJM1564

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Yusunoha

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new day, new update, starting with ProfMobius and JABBA
ProfMobius said:
== v1.1.4 ==
  • Better handling of custom materials in the recipes (quotes are required)
    • Ore.oreDictEntry
    • "<ItemID[:OptionalMeta]>"
  • Later initialisation of the recipes to prevent late oredict crashes
  • Axes and Hammers can break barrels faster
  • Fixed crash on death in hardcore worlds with custom rules (Ag Skies)
  • [Forge 1112] Fixed Oredict throwing an error.

and the OpenMods team with updates for OpenPeripheral Core, OpenPeripheral Addons, OpenBlocks and OpenModsLib
OpenMods said:
OpenPeripheral Core 0.4.1
  • Fix: OpenPeripheral behaving very, very bad on chunk unload
  • Fix: computer hanging on detached peripherals in some cases
  • Fix: MystCraft write symbol broken
OpenPeripheral Addons 0.1.5
  • Fix: implement entity sensor range
  • Fix: sensor turtle crashing when block was disabled
  • Tweak: reduce amount of block updates for proxies
OpenBlocks 1.2.9
  • Fix: block breaker sometimes ignored restrictions
  • Fix: random crash in pedometer
  • Fix: golden egg leaving floating blocks when broken
  • Fix: random crash when placing golden egg
  • Fix: crash when activating trophy sound
  • Fix: enchantments won't show in info book if disabled
  • Tweak: Limit rate of block updates and syncs on tanks
  • Tweak: Mini Me now uses skin of player that placed egg
  • Tweak: luggage GUI now show entity name
  • Tweak: sponges can be now harvested with axe faster
OpenModsLib 0.5.1
  • Fix: inventory methods ignoring 'intoSlot' parameter
  • Fix: synced TEs now properly mark chunk for save
  • Tweak: sync maps now use tiny packets

and @Democretes with an update for Technomancy
Democretes said:
0.5.1
  • Fix: Processers being derp.

but also a sad announcement from @Democretes concerning Technomancy
On a much more depressing note, I'm letting go of Technomancy. I've gotten tired of Technomancy. I ended up designing myself into a corner and there's not too many ideas left that I want to implement. I may update once or twice if nobody immediately takes it, but don't expect much. If anyone wants to take it for themselves, just PM me and we can talk.

and lastly @Emoniph with a quick fix for Witchery
Emoniph said:
0.19.2
  • TWEAK: Increased to growth rate of Wispy Cotton when farming it.
  • FIX (1.6.4 only): Missed a couple of back ports concerning Statue of Broken Curses.
  • FIX (1.6.4 only): Added some more checks to prevent exceptions where other mods do not clean up their TileEntities.
  • FIX: Duration of Morsmordre effect is no longer reset on restarting a server.
  • FIX: Morsmodre entity did not have a translated name.
 

Geometry

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portablejim

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Nope. Requires modifying the .jar file. Too many ways that can go wrong.
Jaded it being changed to a .class file change anything?
Actually, both mods don't modify the jar. They don't even change classes at runtime (what coremods do). They are just using java introspection. The class file posted was just not inside a package (well from the source anyway). Very similar to dartpatch.

Note: Soure is present, or licence (wtfpl) allows source to be inspected.
 
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