What's new in modded minecraft today?

Overmorrow

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Jul 29, 2019
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To be honest it'd probably be easier to integrate a mod update checker that checks the version of the mods you're running against the latest versions on NotEnoughMods, no need to integrate it into each individual mod then.
 

CascadingDragon

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Jul 29, 2019
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To be honest it'd probably be easier to integrate a mod update checker that checks the version of the mods you're running against the latest versions on NotEnoughMods, no need to integrate it into each individual mod then.
Except NEM may or may not be updated, and it's easier to have the mod authors do it? Also, there's more then one way to skin a cat.
 

keybounce

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Jul 29, 2019
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No one has mentioned the new Mystcraft?

http://xcompwiz.com/2014/06/07/mystcraft-0-10-15-00/

![Forge]Requires forge version 1083
![Internal]Renames some entities (Existing mystcraft falling block entities, dropped books, and meteors will be lost)
*[Known:BugFix]Writing into a blank descriptive book doesn't cause the symbols to appear visually (though the writing does occur)
[API]Reinstates interfaces for dimensions, the grammar, words, and rendering
[Audio]Added sound effects to meteors
[Balance]Increases the frequency of meteors
[Balance]Meteors are smaller and marginally more frequent
[Balance]Reduces the frequency at which meteors place ores
[Balance]Revises grammar rules for random populators, etc. slightly
[Balance]Tweaks check for which blocks can support player spawn points in ages
[BugFix]Fixes decays not correctly detecting air blocks
[BugFix]Fixes dims created with myst-create not having link panel pages
[BugFix]Fixes entities not arriving at other side of link portals
[BugFix]Fixes grammar incorrectly parsing written tokens
[BugFix]Fixes some issues with book data not updating correctly in GUIs
[BugFix]Fixes weighting of items in boosters (pages were being choosen evenly within rarity groups)
[BugFix]Horses should now correctly drop inventories when going through disarm portals
[BugFix]Move age seed retrival to custom world info (fixes generation of some things being identical across all ages)
[BugFix]Prevents setting of world time via WorldInfoMyst (fixes double tick)
[BugFix]Prevents symbols which fail to load properly from crashing game (symbol only disabled)
[BugFix]Zombies going through disarm portals drop items according to correct drop chances
[Commands]Fixes time command to be able to set the time to dawn/dusk in worlds with arbitrary dawn/dusk times
[Commands]Adds '?' randomization prefix for command coordinate numbers. Will randomize value by factor around command caller.
[Commands]Adds coords to spawn meteor command
[Commands]Fixes command blocks interaction in Myst commands
[Compat]Allows WorldInfoMyst to be used to set the Age's spawn point
[Config]Adds functionality to disable the archivist by setting the id to 0 in the config
[Interface]Adds a loadup checker system for startup
[Interface]Adds page searching to desk GUI
[Interface]Loadup checker checks to see if any symbols failed to load properly, and provides a gui listing any failures
[Localization]Adds localization for link effects
[Localization]Adds localizations for pages
[Symbols]Adds Organic block category
[Symbols]Adds Packed Ice block modifier (solid, fluid, terrain, sea, structure, crystal)
[Symbols]Adds spikes (pointy block clusters) symbol. Can take a structure block modifier.
[Symbols]Amplified Terrain Page. Works like normal terrain, only amplified.
[Symbols]Changes how block modifier symbols are constructed and managed, making it possible for them to have different weights per category
[Symbols]Fixes grammar rules for deep lakes, allowing them to get gasses randomly
[Symbols]Lakes no longer generate grass or mycelium
[Symbols]Logs are marked as valid Organic blocks
[Symbols]Makes Dirt less commonly chosen as a terrain modifer, but more commonly selected as a solid or structure modifier
[Symbols]Makes Ice a valid crystal block
[Symbols]Makes Obsidian a valid Terrain block
[Symbols]Rebalances some other block modifiers against each other
[Visuals]Edits desk texture
[Visuals]Fixes bounding box on desk backboard
[Visuals]Fixes cloud render
[Visuals]Fixes Mystcraft lightning being invisible (is vanilla lightning invisible in 1.7.2?)
[Visuals]New Models
[Visuals]Portal color is now based on book name (temporary; in transition)
[Visuals]Replaces desk and backboard item textures (Thanks Triangulo!)
 
C

chbachman

Guest
I Hope its ok that i am posting these here...

Extra Server Command has updated to 1.1.1. Yay!
Small Change:

great idea!
/spawn
/setSpawn (admin only by default)
/kill <name of mob> (ex: kill chicken)
bukkit didnt have something like this, but every since getting pranked by my friend with 10,000 chickens I have wanted one)
/spawnmob <name> <count>
/tp <player> <toPlayer>
/tp <toPlayer>
/tprequest <player>
sends a message to player requesting a tp to their location
/tpaccept
Accept a previously sent tp request

All of these have been implemented, except for /setSpawn because 1.7 and /tp because i think that a shortcut to a already existing command is not necessary ... or because i am lazy :p
 

buggirlexpres

Relatable Gamer
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Nov 24, 2012
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twitter.com
I Hope its ok that i am posting these here...

It's always okay to post updates and stuff here. I mean, what else would we do? It's great to see folks posting about updates to mods no one else appears to be posting about


Sent from my Genetic Lifeform and Disk Operating System using Tapatalk
 

squeek502

New Member
Jul 29, 2019
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Updated The Spice of Life to v1.0.3. Also, I started a Patreon page at the request of @Eyamaz

  • Changed default config settings (new formula to go along with the rounding mode change)
  • Added preliminary food group support (many features are either not implemented yet or untested)
  • Added food values tooltip overlay when holding shift
  • Added saturation HUD overlay
  • Added food/saturation restored HUD overlay while holding food
  • Added config option to turn off diminishing returns entirely (so that only the client-side HUD/tooltip stuff is added)
  • Added support for hunger-based history
  • Added support for configurable hunger rounding modes (defaulted to 'round')
  • Added config options controlling how saturation modifiers are effected by diminishing returns (affect.food.saturation.modifiers and affect.negative.food.saturation.modifiers)
  • Fixed food history not being synced to the client on dimension change
  • Fixed TiC foods not displaying the correct hunger values
  • Fixed Hunger Overhaul integration regarding foods that it does not directly overwrite (see modFoodValueDivider config option of Hunger Overhaul)
Screenshots/Info

Spreadsheet showing the effects of the default settings

Tooltip
Food values are shown when holding shift
X9d4BHV.png


Hunger/saturation HUD overlay
When holding food, the hunger/saturation you'd get from eating it flashes on the screen
PowerfulDeafeningHarvestmen.gif
 
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Yusunoha

New Member
Jul 29, 2019
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new day, new update, and today it's @iChun with Sync
iChun said:
Once again you folks can thanks Kihira for this update. This will be the final update for Minecraft 1.6.

Changelog:
  1. Disallow fake players to use constructor
  2. Fix a bunch of NPE’s
  3. Fix ghost blocks in some cases
  4. Fix issue where sometimes players may get stuck in “limbo”
  5. Prevent item dupe whilst syncing
  6. Allows objects to be placed on the top, bottom and back of storage

and @Greymerk with Roguelike Dungeons
Greymerk said:
Roguelike Dungeons Version 1.3.2b
  • Added dungeon theme config options for targetting all biomes and all levels
  • Fixed bug causing excessive diamond/gold blocks in nether level
  • Fixed bug with custom loot system
 

dav20011

New Member
Jul 29, 2019
22
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Applied Energistics 2
rv0.beta build 25
Changelog:
  1. Adjusted Block Hardness and Block Tool Requirements.
  2. Skystone BreakSpeed Event now tests getHarvestLevel
  3. Metroite Crater Size Adjusted for deeper craters.
  4. Tweaked Energy Acceptor and Grid Energy Logic.
 
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Reactions: Yusunoha

squeek502

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Jul 29, 2019
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Updated The Spice of Life to version 1.0.3a
Changelog
- Fixed server crash due to client-only code being run on the server
:(

Nice! I at first started on classifying Hunger Overhaul by the basic Nutrients and Minerals needed by all humans, but it was just too much. Maybe we should start this as a community project...
I had that same idea a while back, but quickly scrapped it because it'd be a lot of effort for a rather small gain.
 
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KillerRamer

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Jul 29, 2019
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Perhaps it would be better to instead of concentrating on just hunger, to revamp the health alongside it. The two are pritty much hooked into one another.. perhaps look at terrafirma crafts method of balancing your food groups leading to your health staying hardy and whatnot.