What's new in modded minecraft today?

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Yusunoha

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Jul 29, 2019
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new day, new update, and today it's @Greymerk again with another update for Roguelike Dungeons
Greymerk said:
Roguelike Dungeons - Version 1.3.3
  • Added Vile Mixtures a randomized custom potion
  • Changed the tower model
  • Added dungeon theme system
  • Added theme customization

and @pixlepix with several updates for Thaumic Tinkerer
pixlepix said:
Thaumic Tinkerer 2.4-144
  • UPDATED TO 1.7
  • Mob Transmutation
  • New Enchantments
  • Far too many changes to keep track up
Thaumic Tinkerer 2.4-145
  • Fixed crash on servers
  • Updated German translation
  • Changed Ichor textures
  • Removed 'ttinkerer:' prefix. This fixes console spam on startup.
Thaumic Tinkerer 2.4-146
  • Re-added prefixes to tile entity names
Thaumic Tinkerer 2.4-147
  • Fix errors with build 146
 

Bevo

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Jul 29, 2019
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Super exciting new update to Twilight Forest.

Benimatic said said:
New version uploaded, 2.1.0, check the first page.

New in this version is the progression system. Now there's an achievement for each little progress-oriented thing you do. Also, there's an option (on in new installs by default) for enforced progression, where it the game will lock you out of certain areas until you progress to that point. I'll try to update the wiki when I can.

Also, I have launched a Patreon campaign. Let's get rid of spammy adfly. Check it out athttp://www.patreon.com/benimatic.
Source: http://www.minecraftforum.net/topic...ogression-system/page__st__8560#entry31936655
 

SatanicSanta

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Jul 29, 2019
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@Emoniph just released 0.19.0 of Witchery
Like all of the Witchery updates since the initial 1.7 port, it is available for 1.6 and 1.7.
  • NEW: New boss, Lord of Torment, summoned using a Torment Scroll obtained from an Imp.
  • NEW: Flame Imp. Small but intelligent demon with which a contract may be made. A contracted imp may be used to exchange gifts or perform magical effects.
  • NEW: Feeding a Flame Imp a Demon Heart will cause it to become more powerful physically for a period of 30 minutes. When so enhanced the imp cannot perform imp magic. The effect can be removed with an Icy Needle.
  • NEW: Mystic Branch effect: Morsmordre. Summon a dark skull that floats in the air and causes nearby mobs to stay away from it. Ability is obtained by drinking a demon's soul obtained from an imp.
  • NEW: Mystic Branch effect: Carnosadiem. Damages the player to restore infused power. Will also add the damage as Life Points to a player who uses Blood Magic. Ability is obtained by drinking a demon's soul obtained from an imp.
  • NEW: Mystic Branch effect: Ignianima. Fires a projectile that damages the target and nearby creatures (small AOE). The projectile does more damage if the caster is lower on health. Ability is obtained by drinking a demon's soul obtained from an imp.
  • NEW: Mystic Branch effect: Tormentum. Causes the hit creature or player and those nearby (small AOE) eternal torment. Obtained by drinking a demon's soul obtained from a defeated Lord of Torment.
  • NEW: Imp Magic. A contract can be crafted representing a specific magical effect. This is then bound to a target creature with a Taglock Kit and finally given to an imp to perform the effect. The imp may refuse if it has not been given enough gifts.
  • NEW: Imp Magic: Living Flame. Summons a blaze to attack the target of the spell in the same dimension.
  • NEW: Imp Magic: Evaporation. Causes the victim to evaporate nearby water for a time or until cured with an Icy Heart or death.
  • NEW: Imp Magic: Fiery Tolerance. Causes the target to become immune to fire for a long period of time.
  • NEW: Imp Magic: Fiery Touch. Causes the victim to occasionally start fires when interacting with things. Lasts for a time or until cured with an Icy Heart or death.
  • NEW: Imp Magic: Melting Touch. Causes the target to automatically smelt blocks when harvesting them. Has a chance to double ores too. Lasts for a time or until cured with an Icy Heart or death.
  • NEW: Torment. Not a nice place.

  • TWEAK: The Mystic Branch effect Episkey now is an instant heal for the caster, but causes hunger.
  • TWEAK: Brazier can now be ignited with a redstone pulse.
  • TWEAK: Brazier can now be ignited when struck with the Mystic Branch Incendio effect.
  • TWEAK: Bloodied Wicker Man can no be ignited with the Mystic Branch Incendio effect.
  • TWEAK (1.7.2 only): Improve Wispy Cotton spawn rate in Biome o'plenty biomes.
  • TWEAK: Added some more sanity checks to transitioning from the Spirit World to attempt recovery in the event of extreme conditions such as out-of-memory and so on.
  • TWEAK: Coven Witches can be added to a fetish as a group so all are included.
  • TWEAK: Reduced the chance of a witch's hand dropping to a 33% (or 50% with an Arthana in 1.7.2 and 95% in 1.6.4) chance when a witch or coven witch is killed (witches are far more common in 1.7.2).

  • FIX: Using some witchery items (such as the Mystic Branch) were not clearing cached data when the item was dropped (or changed) while being used (use button pressed).
  • FIX: Changes in FML after forge build 1060 are resulting in "Duplicate block prefix" warning. These are now resolved.
  • FIX (1.7.2 only): Abandoned shacks have planks instead of logs in some places.
  • FIX: An invalid cast exception could occur if a leech chest is placed near a chest-like block from another mod.
  • FIX (1.7.2 only): Replaced networking code to new methods in Forge build 1104.
  • FIX: Rite of Shifting Seasons foci now correcly expects tall grass instead of a shrub (grr meta).
  • FIX: When wearing speed enhancing footwear from mods such as Thaumcraft, the speed bonus when using the Mystic Branch results in extreme acceleration for the player. This is an incompatibility between the speed bonus mechanism from witchery and that used by thaumcraft/tinkerers construct and not a bug per se.
 

Scott DTA

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Jul 29, 2019
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How is a person supposed to keep up?

4 more updates for Logistics Pipes now to 0.7.4.dev.241

davboecki said:
Ver 238
Summary
  1. Move all SolidBlock GUI's to the new system.
ver 239
Summary
  1. Move Upgrade Manager to new GUI system.
ver 240
Summary
  1. Move ItemManager to new GUI system.
ver 241
Summary
  1. Move ItemAmountSignGui to the new GUI system.
 

buggirlexpres

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I seem to remember that there was some kind of gentleman's agreement that high-frequency mod updates will get a weekly report?
Yeah I was wondering about that too. Maybe we should make a spreadsheet or somethi-

*/me runs off and works on a schedule because he's a control freak*[DOUBLEPOST=1402337203][/DOUBLEPOST]Actually, this gives me an idea. Earlier, @Vazkii posted that we shouldn't post about Botania updates here, because of crazy update schedules. If we're doing the once-a-week summary thing, we could do a summary on Botania too, if Vazkii is okay with it
 

buggirlexpres

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The doc isn't open to editing
ask for edit permissions if you want them
Send me your gmail account or something via private message and I'll give you privileges. Don't want random internet denizens griefing our precious spreadsheets, now do we? ;)

EDIT: Btw this applies to everyone, if you want edit privileges, PM me
 
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Geometry

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Jul 29, 2019
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How is a person supposed to keep up?

4 more updates for Logistics Pipes now to 0.7.4.dev.241
You're not. Most of the changes are minor changes that don't need to be stated individually. Look at OpenBlocks, there are numerous changes made throughout many builds, but nobody posts them. That's because the changes are eventually stated in the official version altogether, resulting in a single changelog as opposed to countless smaller ones. Logistics Pipes, however, doesn't have any official versions. So we'll have to compact the changes ourselves, by stating them in set periods, such as 1 changelog per week.
 

buggirlexpres

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You're not. Most of the changes are minor changes that don't need to be stated individually. Look at OpenBlocks, there are numerous changes made throughout many builds, but nobody posts them. That's because the changes are eventually stated in the official version altogether, resulting in a single changelog as opposed to countless smaller ones. Logistics Pipes, however, doesn't have any official versions. So we'll have to compact the changes ourselves, by stating them in set periods, such as 1 changelog per week.
...and that's what the spreadsheet's for. I feel useful now
 
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