The Kitchen Mod (by MrSpring) that was in ModJam 4 has got a Minecraft Forums Thread
Forum: http://www.minecraftforum.net/topic/2716088-
I voted for this mod for the most aesthetically pleasing mod because the models are absolutely amazing
Greymerk said:Roguelike Dungeons - Version 1.3.3
- Added Vile Mixtures a randomized custom potion
- Changed the tower model
- Added dungeon theme system
- Added theme customization
pixlepix said:Thaumic Tinkerer 2.4-144
Thaumic Tinkerer 2.4-145
- UPDATED TO 1.7
- Mob Transmutation
- New Enchantments
- Far too many changes to keep track up
Thaumic Tinkerer 2.4-146
- Fixed crash on servers
- Updated German translation
- Changed Ichor textures
- Removed 'ttinkerer:' prefix. This fixes console spam on startup.
Thaumic Tinkerer 2.4-147
- Re-added prefixes to tile entity names
- Fix errors with build 146
Source: http://www.minecraftforum.net/topic...ogression-system/page__st__8560#entry31936655Benimatic said said:New version uploaded, 2.1.0, check the first page.
New in this version is the progression system. Now there's an achievement for each little progress-oriented thing you do. Also, there's an option (on in new installs by default) for enforced progression, where it the game will lock you out of certain areas until you progress to that point. I'll try to update the wiki when I can.
Also, I have launched a Patreon campaign. Let's get rid of spammy adfly. Check it out athttp://www.patreon.com/benimatic.
Starmall got my overall votemy vote was for Star-Mall, it looks so awesome
davboecki said:Ver 234
Summary
Ver 235
- Move the Extractor Module GUI to the new GUI system.
Summary
- Added missing @SideOnly(Side.CLIENT).
Ver 236
Summary
- change getClientGui to return an Object
Ver 237
Summary
- Change ItemSink to new GUI system.
davboecki said:Ver 238
Summary
ver 239
- Move all SolidBlock GUI's to the new system.
Summary
ver 240
- Move Upgrade Manager to new GUI system.
Summary
ver 241
- Move ItemManager to new GUI system.
Summary
- Move ItemAmountSignGui to the new GUI system.
Yeah I was wondering about that too. Maybe we should make a spreadsheet or somethi-I seem to remember that there was some kind of gentleman's agreement that high-frequency mod updates will get a weekly report?
Actually, this gives me an idea. Earlier, @Vazkii posted that we shouldn't post about Botania updates here, because of crazy update schedules. If we're doing the once-a-week summary thing, we could do a summary on Botania too, if Vazkii is okay with it
The doc isn't open to editingAlso, we should decide on who is going to post the summaries, and when. I call Applied Energistics 2 , and I'll post the summary on Friday. Here's a link to the spreadsheet I threw together, ask for edit permissions if you want them
The doc isn't open to editing
Send me your gmail account or something via private message and I'll give you privileges. Don't want random internet denizens griefing our precious spreadsheets, now do we?ask for edit permissions if you want them
You're not. Most of the changes are minor changes that don't need to be stated individually. Look at OpenBlocks, there are numerous changes made throughout many builds, but nobody posts them. That's because the changes are eventually stated in the official version altogether, resulting in a single changelog as opposed to countless smaller ones. Logistics Pipes, however, doesn't have any official versions. So we'll have to compact the changes ourselves, by stating them in set periods, such as 1 changelog per week.
...and that's what the spreadsheet's for. I feel useful nowYou're not. Most of the changes are minor changes that don't need to be stated individually. Look at OpenBlocks, there are numerous changes made throughout many builds, but nobody posts them. That's because the changes are eventually stated in the official version altogether, resulting in a single changelog as opposed to countless smaller ones. Logistics Pipes, however, doesn't have any official versions. So we'll have to compact the changes ourselves, by stating them in set periods, such as 1 changelog per week.