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New Logistics Pipes 0.7.4.dev.230

Summary
  1. Better pipe exiting
  2. let injectItem add items with output unknown to the item list, moveSolids will drop them at the appropriate time.
  3. Fix render derp on corners
  4. Keep processing other items if we encounter a to-drop item
  5. Drop to-drop items when they hit 0.75 progress
 
Okay, I'll do that. Next saturday, we'll post about AE2

Should I do a weekly update on Calclavia's mods? Whoever's doing LP should do the same I think.[DOUBLEPOST=1402163294][/DOUBLEPOST]
Maybe (to pacify way :)) make it only work if you have the divination sigil in your hand and/or inventory? Kinda like the aspects in waila only work if you wear something you can see them with.

Can I have an example of those?
 
Be grateful no-one's doing the UE Team's Mods.

Tempted now.

[first laughs at that remark] Hahaha...
[then remembers that calclavia's release cycles even had @Jadedcat in jitters once]
[looks nervously at Ironingot-furnace]......
Erm, promise me it will be a weekly post, okay?
[crosses fingers, hopes for the best]
 
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