What's new in modded minecraft today?

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @FyberOptic with DoubleDoors
FyberOptic said:
This does exactly as the name suggests! It allows opening more than one door at a time, making double doors behave as you might expect that they should. This works for both manually opening them as well as activation with buttons/pressure plates/etc.

You can bypass this functionality by holding the sneak key and opening the door with an empty hand.



doubledoors1_small.gif
doubledoors2_small.gif




This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.

Since it uses DynamicMappings, it should work automatically with each snapshot. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.

This mod requires no client-side mod to be present. That means you can run a Meddle server and vanilla clients will be able to take advantage of the functionality. It's still recommended for clients to install it as well though to avoid the tiny delay you might see when manually opening doors.



Version 1.0 requires Meddle v1.2.2+, DynamicMappings 008+, and MeddleAPI v1.0.1+.

and @BloodNBonesGaming with Advanced Spawn Control
BloodNBonesGaming said:
With more and more mods adding new mobs, it becomes increasingly difficult for Modpack creators to find a balance between them. Advanced Spawn Control is a new tool for modpack creators to define the spawns of the various mobs to their ideals for the modpack they are creating allowing for a more in depth feel in their designs.



Features in Advanced spawn Control include dimension specific lists that allow diversity based on biome, entity type, and specific entities in a blacklist and whitelist format. We will add more features based on user feedback (please use the issue tracker for feedback) and internal needs. Please refer to the wiki for documentation.



Frequently Asked Questions

Can I use your mods in a modpack?



You may not redistribute any mods from Blood N Bones Gaming on any site in any form except as part of a compilation (modpack) distributed through CurseVoice or another accredited launcher such as FTB or ATLauncher. If redistributing as a compilation on a launcher other than CurseVoice, the description of the compilation should clearly display the names of the mods in use, credit Blood N Bones Gaming as their author, include a link to http://www.curse.com/users/BloodNBonesGaming/projects, and not violate any other author's licenses.



Blood N Bones Gaming reserves the right to change or revoke redistribution privileges without notice. BlockPhysics is a GPLv3 project and you may redistribute it freely within the scope of its license.



I messaged you about…



The BloodNBonesGaming account on Curse is used only for showing ownership of our projects to the team. Chances of getting messaged back from that account is pretty slim.



I have a (bug)(idea)(etc) for your mod (x).



Please use the issue tracker listed on the Curse page for each individual mod.



The mod crashes whenever I load Minecraft.



All of our mods require BnBGamingLib to be installed with them. This is a common code library we use on all of our projects. Get it at http://www.curse.com/mc-mods/minecraft/229587-bnbgaminglib



Are you looking for new team members?



Of course! We will be looking for builders, coders, wiki writers, and pack creators fairly soon. Feel free to message Eyamaz with examples of your work and we will look at it.



Do you have an Assets Package for Let’s Plays or streamers?



Not yet, but it is planned. At this time, streamers and youtubers may reuse art assets only for the express purposes of being utilized within a video or stream that features the use of one of any of the works by Blood N Bones Gaming. Use of any artwork beyond this limitation is restricted without prior approval of either Eyamaz or BigBadChris and will be determined on an individual basis.



Blood N Bones Gaming reserves the right to change or revoke the privilege of utilizing any artwork or other assets at any time without notice.



Is there a way to help support Blood N Bones Gaming?



There are several ways you can help out the team!



  1. Word of mouth is one of the best advertisers. If you like our work, tell people about it!
  2. Using our projects in a modpack on CurseVoice is a great way to help support the team. Every download gets a little bit of RP spread among the team helping them out financially!
  3. We have shirts and artwork available at https://society6.com/eyamaz that help us both financially and letting people know about us. Wear them at all the ‘cons and events!
  4. Want to make a donation? Head on over to https://patreon.com/eyamaz where you can gain access to the private server and test early project builds!


Money earned through society6 and patreon are being used to fund future projects and do not directly support the team financially.

and @anthonysheets with Easy Breeding
anthonysheets said:
Easy Breeding adds the ability to breed animals (excepting Ocelots and Wolves) by tossing their breeding food on the ground near them.
This allows very simple automated animal breeding with only vanilla tools.

This mod can be installed on client or server side only.

Thanks to-
Flowerchild and BTW for the inspiration
Gigabit101 for help with the update to current
 

Yusunoha

New Member
Jul 29, 2019
6,440
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and @abab9579 with InvWorks
abab9579 said:
InvWorks
InvWorks is a mod which adds Inventory Machines to the minecraft.

Also, it uses Heat System as energy system (replacement for electricity).

Currently, you can cook an item, and refine ore to double the result in your inventory!
Also, you can move some fluids from container to another container! You do not need any blocks!

(Which means, you can use 'inventory machines' even when you're mining diamonds,
if you have appropriate item in your inventory)



Machinery_zpsa52e7f7a.jpg

and @Lothrazar with Ender Book
Lothrazar said:
Create a book that stores waypoints. Using the book opens a simple interface that lets you create, remove, and teleport to your waypoints.



You can ONLY make waypoints with your current location, you do not get to put in arbitrary coordinates. This is restricted on purpose, as it is meant for use in survival.



Also you can only teleport within the same dimension, so you still need to use normal methods to traverse dimensions. See the image gallery for details



By default, it costs 10 experience points to go to a saved waypoint, but this can be disabled in the config file.



The default config file looks like this:



# Configuration file
general {
# How many experience points are drained from the player on each teleport. Set to zero for free teleports to your waypoints. [range: 0 ~ 9999, default: 10]
I:exp_per_teleport=10

# How many waypoints the book can store. [range: 1 ~ 999, default: 16]
I:max_saved=16

# The Ender Book requires a nether star to craft. [default: true]
B:needs_nether_star=true

# The Ender Book GUI will pause the game (single player) [default: false]
B:pause_game_sp=false

# Waypoint buttons will show the exact coordinates in a hover tooltip. [default: true]
B:show_coordinates_tooltip=true

# Number of waypoints per column. Change this if they are going off the screen for your chosen GUI Scale. [range: 1 ~ 50, default: 8]
I:show_per_column=8
}
 

Yusunoha

New Member
Jul 29, 2019
6,440
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0
new day, new update, and today it's @EXTER7 with FluxHeater
EXTER7 said:
FluxHeater is a mod that adds a single item: the Flux Heater. This item is charged with RF then placed in a fuel slot of a furnace (or any mod block that uses solid fuel). This enables powering blocks that would only take solid fuel with RF. The amount of burn time can be configured per TileEntity.



Recipe for the Flux Heater varies depending of what mods are installed, NEI is recommended to look up the recipe.
 

gardenapple

Well-Known Member
Mod Developer
Jan 14, 2014
176
265
93
RFDrills is here yet again with another tiny update!
1.6.3 changelog said:
  • Added config options to change modes via shift+right click (enabled automatically for EIO tools).
  • Added config options to enable/disable sounds when switching modes (disabled automatically for EIO tools).
  • The Flux Hoe now only hoes 1 block at a time if the player is sneaking.
  • The Dark Soularium Crusher can now hoe in a 1x3x1 area (depends on the direction the player is facing).
  • Organized the config GUI and fixed some typos in property names. You won't lose any of your config data.
  • Fixed AoE tools not harvesting blocks properly (some people even said they could break bedrock... Whoops).
  • Fixed the Dark Soularium Crusher not being craftable if SimplyJetpacks is installed but it's EIO integration is disabled.
I have no idea if it's okay to post mostly bugfix updates in here. I do it mostly to get attention :p.
 
Last edited:

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
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twitter.com
Just released a new beta version of Deep Resonance 0.3.0:

0.3.0:
  • Radiation and pollution work now. An exploding crystal and a working generator will (depending on power and purity of the crystal) generation polution in a certain area:
    • You can make a radiation monitor item to show how much radiation is in the area.
    • You can use obsidian, lead, dense obsidian or dense glass blocks (the last two from Deep Resonance itself) to shield from radiation. Multiple layers of this material shields more radiation.
    • Removing the source of radiation will not immediatelly remove the radiation. This needs time.
    • Big radiation effects can cause random destruction events to occur like things going on fire, random damage to living entities, leaf blocks being destroyed, dirt/farmland being replaced with poisoned dirt, ...
  • Tanks work. These are multiblock structures that can accept any kind of liquid.
    • For RCL (the liquid of this mod) they will also correctly merge the characteristics of the liquid. i.e. mixing a 10% pure liquid with a 20% pure liquid will result in a 15% pure liquid.
    • Tanks support a comparator that indicates the relative amount of liquid in the tank. This is important because the smelter works best with a 40-60% filled lava tank below it.
  • Many fixes on the generator. Breaking blocks works correctly (generator will shut down and restart if possible).
  • Slightly increased chances of crystal spawning.
  • Implemented the smelter. Put a lava tank (preferablly filled with 40-60% lava) below it and an empty tank above it. Then put resontating ore in the smelter and give it power.
  • Implemented the purifier. Put an RCL tank on top, filter material inside the machine and then another RCL tank below it. The RCL from the top tank will be purified (25% extra purity) and merged in the tank below. The spent filter material will be ejected in an adjacent inventory. Note that the purifier cannot go beyond 85% purity. The enhancer (not implemented yet) will be able to give you more purity.
  • Implemented the crystalizer. Put an RCL tank below it and it will slow generate a crystal. It also needs power.
  • Tons of other fixes and improvements.

Warning! This is still a beta version. If all goes well this can become the first released version but first things have to be tested very well. Before trying this version make sure you backup your world.

This is not the final thing. The best crystal you can make with this does 1700 RF/tick. In future versions you will be able to go higher when the enhancer is implemented.

Downloads:

Deep Resonance 0.3.0: http://www.curse.com/mc-mods/Minecraft/233398-deep-resonance
McJtyLib 1.5.0: http://www.curse.com/mc-mods/minecraft/233105-mcjtylib
ElecCore 1.4.152: http://www.curse.com/mc-mods/minecraft/227391-eleccore-dimensionapi

Have fun and please let me know if you have questions or find bugs.
 

VapourDrive

New Member
Jul 29, 2019
536
-8
1
New version of Simple Storage, build 10 version 0.1.4e.10 we are now in Beta, get it at the CurseForge download
  • Fixed Creative tab nonesense
  • Added chest converter (shift click on vanilla chest)
  • Changed some textures
  • Changed the internals of how upgrades work, now they stack to 64, yay
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @sky01 with Extra Golems
sky01 said:
Extra Golems 1.15
  • Added Sponge golem.
  • Glowstone golems now glow. Awesome!

and @mmelvin0 with Chronos
mmelvin0 said:
Chronos is a simple mod to control the length of a Minecraft day.

It has no configuration file, and a single command: /timescale.

To set the day length to twice the normal length:

/timescale set 0.5
To set the day length of half the normal length:

/timescale set 2
To view the current time scale for the world you are in:

/timescale
Time scale is stored per dimension in a file called Chronos.dat.

also, don't forget that this is my last update for a week, as I'll be going on vacation tomorrow.
I'll be back on the 26th
 

Tombenpotter

New Member
Jul 29, 2019
47
0
0
New update for Tombenpotter's Icarus! (Just as an info, I'm not narcissic. The Icarus name was already taken on CF >.>)
Tombenpotter said:
Lots of new features:
  • Botania wings
  • Holding shift while hovering over wings shows the wings stats. Disableable in the config file
  • Added a blacklist for dimensions where wings can burn. If you don't want to be set on fire for going too high, add the dimension ID to this list
  • Added enchantments to boost the wings' hover and upwards momentum
  • Reworked the stats of some wings


Loads of fixes:
  • Fixed issue where the wings' recipes were a bit derped
  • Wings don't drag you down anymore in places where it's not *actually* raining like Deserts
  • Fixed issue where you could get an internal server error when logging on the server, requiring a client restart
 

Dylz101

New Member
Jul 29, 2019
196
-2
0
My apologies if this mod has been mentioned already, I haven't seen it being posted anywhere :)
CCTweaks is a mod that adds a bunch of new and nifty thing to computercraft:
http://minecraft.curseforge.com/mc-mods/232180-cctweaks
CCTweaks is an attempt to expand the functionality of ComputerCraft to ensure greater flexibility for users.

Features
Computer Upgrade
Shift-right-click a computer or turtle (or craft it with a turtle/computer/pocket computer) and it will convert be converted into the advanced equivalent.

Flux and EU Refuel
Refuel your turtle from Redstone Flux and IC2's EU - capacitors, energy cells, etc... No more carrying round coal to fuel your turtle needs. This also adds a refuel API for ComputerCraft so other mods can add their own refuel sources.

Network extensions
CC's networking got a rewrite, adding multipart support, full block modems and a way of connecting networks across dimensions. OpenPeripheral inventories can now connect to each other remotely! Also adds a networking API to add custom nodes.

LuaJC Compiler [EXPERIMENTAL]
The LuaJC compiler converts Lua to Java code, with performance increases of 2-5x faster. However not all code compiles with this feature enabled, so this is disabled by default.

Utility/debug features
CCTweaks also adds a whole host of utility features for programmers and server owners in the config. You can disable turtle actions (inspect, turn, etc...), whitelist globals (such as the debug API) and modify the time before a computer will timeout.

Links
CC Forum Post

OP Inventory got an update:
http://minecraft.curseforge.com/mc-mods/233168-overpowered-inventory-375-inventory-slots-and-more
New in 1.0.6
- New uncrafting slot and button - looks up recipes on the fly. Does not work with things like crafting tables, because there is no way to know what kind of wood was used.
- Fixed some visual issues with the smaller version of the ui.
- Out for both 1.7.10 and 1.8

New in 1.0.5
- New sort button added in the lower right. Will toggle between two sort types.
- Added navigation buttons to the container overlay, so you can move your giant inventory around while a rummaging in a chest
-Ported back to 1.7.10

Lycanites Mobs got a pretty cool update:
http://minecraft.curseforge.com/mc-mods/224770-lycanites-mobs
============================================================
Lycanites Mobs Update: Lord of The Underworld - Version 1.12.0.0 for Minecraft 1.7.10
Configs older than 1.11.0.1 will be reset.
============================================================

--------------------
New Features:
--------------------
First Boss Added: Rahovart (with boss event and altar)

New Rare Subspecies: Ebon Cacodemon

New Altars: Rahovart Altar, Celestial Geonach Altar, Ebon Cacodemon Altar

New Event Type: Boss Events

First Boss Event Added: Rahovart, creates a giant arena and summons Rahovart.

New Blocks Added: Demonic Soulcube, Demon Stone/Tile/Brick, Demon Crystal (light source)

New Items Added: Demonic Soulstone, Shadow Soulstone, Inferno Soulstone, Mountain Soulstone


--------------------
Major Fixes:
--------------------
A new Automatic Multiple Hit Box System has been added for larger entities, this also allows for entities to have separate hit area (for attacks) and collision area (for movement and block collision) sizes.


--------------------
Balancing:
--------------------
Activated altars will now spawn the rare subspecies around 10 blocks away from where the player is facing.

Remobra now always drop a Poison Gland.

Wendigo have a much higher chance of dropping Frosty Fur.

Ooze will no longer destroy items.

By default, rare subspecies spawned via altars will no long have increased stats compared to naturally spawning rare subspecies.


--------------------
Minor Fixes:
--------------------
Crusk Pets now cost the same as Serpix Pets.

A new 1.8 mod got released: Building Bricks
http://minecraft.curseforge.com/mc-mods/236150-building-bricks
PfoTwyr.png


A minecraft mod focused on the building aspect of the game. It adds all the missing block types of vanilla materials, for instance a smooth stone stair, smooth stone slab, and many more. It also adds new block types like the vertical slab, the step and the corner. Finally, it adds items to make building more easy and less tedious. You can find more info at https://github.com/hea3ven/BuildingBricks.

Howling Moon
is a new mod that lets you turn into a werewolf:
http://minecraft.curseforge.com/mc-mods/236149-howling-moon
This mod allows players to become werewolves. A werewolf has increased attributes in various areas such as strength and speed. A werewolf's abilities are influenced by their savagery. A higher savagery increases a werewolves attributes and abilities but also comes at a cost. While transformed a werewolf can only eat meat.



Getting Started

A book can be crafted with a regular book and a wolfsbane flower. It will contain some general information. In order to become a werewolf, a player needs to become infected by getting attacked by a alpha wolf which spawns in the dark in the same biomes as regular wolves. Once infected, the player will transform on the first full moon night, immediately if bitten during a full moon. A savage potion in creative mode will also make the player a werewolf.



Once a werewolf the player will gain access to a menu to see their werewolf stats and adjust texture and abilities.

84oUJfT.png




Installation Instructions:

Requires Forge

For 1.7.10 - Recommend Version or higher.

For 1.8 - Use the Latest Version (Or at least 1.8-11.14.3.1486 & up)



Place the jar in the Mods directory.

And Extra Golems got another update:
http://minecraft.curseforge.com/mc-mods/233300-extra-golems/files/2257382
Added Sponge Golems

Glowstone Golems now glow. Awesome!

Updated for 1.8

Last but not least, Crafting Tweaks got an update:
http://minecraft.curseforge.com/mc-mods/233071-crafting-tweaks
Added Thermal Expansion's Machinist's Workbench support

Added BluePower's Project Table support

Added BiblioCraft's Fancy Workbench support

Added TerraFirmaCraft inventory crafting support
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
Adventure Backport 2.0-alpha
This is a rewrite of like half the entire mod. The best part is that it actually works in Adventure mode now, and Survival mode should be unaffected.

The reason I didn't do it before was that it actually opens a whole can of worms, I had to add a coremod because Forge normally doesn't provide for what I'm doing.
But I figured this way the mod would be more useful and intuitive. Maybe the player would only be in Adventure mode in certain areas.

Be careful, this version can be unstable and there might still be exploits.
 

SoraZodia

Forum Ghost
Third Party Pack Team
Mod Developer
Mar 11, 2014
3,924
1,289
253
Hot Water updated to v1.1.0... And then to v1.1.1 to fix a last-minute oversight.
SoraZodia said:
v1.1.1
- Fixed Super Heated Lava bucket not being able to output Super Heated Lava...

v1.1.0
-Added a config GUI
-Added particle effects for the Hot Water, Spring Water, and Super Heated Lava block
-Potion effects that the Spring Water removes can now be added by config
-Made Super Heated Lava harder to get
-Fixed Hot Springs biome not having Spring Water
 

keybounce

New Member
Jul 29, 2019
1,925
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0
Et Futurum: http://minecraft.curseforge.com/mc-mods/230114-et-futurum

-Added config option to disable cracked/mossy stone brick recipes
-Update the door textures to the 1.9 ones
-Fix black hearts showing up even when damage was dealt by fake players
-Slime blocks are now as bouncy as the vanilla ones
-Right-clicking a baby animal with food will now speed up its growth time (1.8 mechanic)
-Villagers struck by lightning will turn into witches (also 1.8 mechanic)
-Can now use tinker's construct's shovels to turn grass into grass paths
-Fix enchanting table GUI using the 1.7.10 texture instead of the 1.8 one.
 

Sangar

New Member
Jul 29, 2019
36
0
0
OpenComputers 1.5.18 is out! Rotating holograms, fixes, and most importantly: Nanomachines, son!

As always, remember to make a backup of your world before updating.

  • Added: Nanomachines, an energy based buff / effect system.
  • Added: Arbitrary rotation for tier two hologram projectors, static and animated.
  • Added: Transposer can be used as an upgrade in Microcontrollers.
  • Changed: Improved tab completion behavior in shell (payonel).
  • Changed: Drones must now be "itemized" by sneak-activating them with a wrench (instead of bare-handed). Sneak-activating them otherwise powers them on now, like most other devices. This now allows robots/drones to start drones.
  • Fixed: Potential dupe bug when having robots use ExU drums.
  • Fixed: Behavior of os.time / os.date.
  • Fixed: Some more non-critical internal stuff.
  • Fixed: Potential NPE when robots tried to use the analyzer.
  • Fixed: Render issues with certain items when held by robots.
  • [MC1.8] Fixed: Lighting issue when hovering GUI buttons.
 

Shinoow

New Member
Jul 29, 2019
111
0
0
Since my internet decided to get back to normal for a bit (my upload speed has died on occasions in the past months), I got 2 mod updates this time:

Updated AbyssalCraft to 1.8.9.5:

  • Added J'zahar Statue
  • Added Azathoth Statue
  • Added Nyarlathotep Statue
  • Added Yog-Sothoth Statue
  • Added Shub-Niggurath Statue
  • Altered the particle effects when performing rituals
  • When a Creation Ritual (or any child ritual of it) is completed, a bolt of lightning will hit the altar
  • Added Monolith Stone (replaced Omothol Stone as material for Shoggoth Monoliths)
  • Added Shoggoth Biomass (spawns Lesser Shoggoths)
  • Added Shoggoth Pits (generates randomly throughout the Overworld and all AbyssalCraft dimensions)
  • Shoggoth Monoliths can now spawn 5 Lesser Shoggoths each
  • The Lesser Shoggoth is now displayed on all entity pages in the Necronomicon
  • Replaced a lot of pictures in the Necronomicon with new ones
  • Entering the Dark Realm shouldn't result in suffocating inside a block anymore
  • Items placed on Ritual Altars and Ritual Pedestals will drop when broken
  • Statues will drop their block directly when mined
  • NEI integration now shows both outputs in Crystallizer recipes
  • Replaced old potion ingredients
  • Any dimension where you can perform rituals will display on ritual pages, but as DIM<id> if a name hasn't been mapped
  • NecronomiconRitual instances now uses an array of Objects instead of ItemStacks (introduces OreDictionary support)
  • The Dread Spawn Ritual should work now (accidentally ran all the spawning code client-side)
  • A lot of new rituals have been added
  • Rituals now have NEI support (pressing R while hovering an item/block made from a ritual shows the "recipe" for said ritual)
  • Implemented Potential Energy (new WIP energy type)
  • Added Energy Pedestals (temporary solution for gathering Potential Energy, apart from standing within 16 blocks of a statue)
  • Rewrote the Ritual section of the Necronomicon (and added pictures)
  • Rewrote the AbyssalCraft section of the Necronomicon (and added pictures)
  • Now runs on Forge 10.13.4.1448

Updated AbyssalCraft Integration to 1.2.5:

  • MineTweaker integration now support OreDictionary for rituals
  • Assigned more EMC values
  • Assigned more Aspects
  • Now runs on Forge 10.13.4.1448
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
Me and my son worked on a new wand this weekend (so there are now six wands in this mod). This means a new release of the Not Enough Wands mod (1.1.0) with the following change:

New 'Moving Wand'. With this wand you can move blocks (normal blocks, chests, furnaces, machines, aura nodes, spawners, ...). Just pick up the block and place it down elsewhere. You can fully configure this wand to blacklist certain blocks and also to make moving some blocks more expensive. The spawner and aura nodes are already made more expensive by default.

Download: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads

Summary of the available wands right now:

  • Swapping wand: quickly replace blocks with other blocks (similar to the TC Wand of Equal Trade).
  • Teleportation wand: right click forward to teleport (by default) 30 blocks.
  • Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
  • Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
  • Illumination Wand: light up dark places easily with this wand.
  • Moving Wand: pick up a block (normal block, chest, furnace, spawner, aura node, ...) and place it down elsewhere.

Have fun