Woot! Helping
Glass Shards updated:
http://minecraft.curseforge.com/mc-mods/226834-glass-shards/files/2256191
Enity Lag Fix got updated to 1.8:
http://minecraft.curseforge.com/mc-mods/235864-entity-lagfix
A new mod, Spawn Commands! Available from 1.6.-1.8
http://minecraft.curseforge.com/mc-mods/235863-spawncommands-spawn-commands-teleport
EIRAIRC got updated:
http://minecraft.curseforge.com/mc-mods/68420-eirairc/files/2256171
Modular Powersuits got a few updates, I compiled a list of ones from today:
http://minecraft.curseforge.com/mc-mods/235442-modular-powersuits/files
And Warp Drive updated:
http://minecraft.curseforge.com/mc-mods/233565-warpdrive/files/2256162
And a new 1.7 mod: Minefantasy 2!
http://minecraft.curseforge.com/mc-mods/232408-minefantasy2
Thats all I have time for!
Glass Shards updated:
http://minecraft.curseforge.com/mc-mods/226834-glass-shards/files/2256191
- (@Adaptivity) Updated Russian localization
- Changed all mods' compatibility in a way that doesn't rely on their internals anymore
- As a result, removed unneeded compile-time dependencies
- Removed grinding ball hack for EnderIO
- Put all EnderIO recipes from the code into resource files
- Added compatibility for EnderIO 2.3's Dark Clear Glass
- Changed log message for addHandler to be more meaningful
- Changes to config comments
- Removed ReflectionHelper class
http://minecraft.curseforge.com/mc-mods/235864-entity-lagfix
WHAT DOES IT DO
The problem is too many items floating on the ground or too many invisible ones that stay in the server or too many generated effects or even a mystery area causing huge lag times every time a player goes near that place (lagging the whole server).
As an op you may go to the problem location, preferably the middle of it, and do an /entitycount to see the number of Entities and TileEntities and EntityItems in that area. If it seems excessive such as the 4100+ mysterious entities floating above a beehive farm, that only occasionally appear as flames in the sky, then try this: /nukeentities and it may almost instantly remove the lag, as it did for me. The command removed all entities in the area. The area of effect is a default distance of 32 blocks in all directions from you, so know what is around you before you use this. Also you may specify the radius as a parameter.
I needed this for my server several times under different curcumstances. I've seen cobble generators spew 1000s of blocks out causing lag time. Also server crashes leaving malfunctioning mods, and accidental(or not) explosions leaving 1000s of items floating about. Or even 700+ arrows still stuck in the walls and not despawning. The tool has been tested well. It works in single or multiplayer.
Be careful. If you use a large radius number you are probably affecting all active areas of the server. This means player's animal farms too. Farm animals, monsters, pets, and all other animals are entities. There are other types of entities in game as well. /nukeentities removes them all in an area. Note that TileEntities includemachines, chests, and many plants. Entities and TileEntities are different sets of things in game. Removing them means they are gone. You do not get them back. There is a reason this is an operator only set of commands. Be smart and responsible.
This is an op only tool and only needs to be installed on the server side. Clients do not need it, for it to be used. Installing it is just dropping the downloaded file into the /mods/ folder and restarting the game as usual for any forge mod.
COMMANDS
In chat type...
/entitycount or /ecount to count all entities in range. It displays the number of: items, hostile monsters(mobs), animals, arrows, other entities, total entities, and tile entities.
/nukeitems to remove EntityItems such as those dropped on the ground. (a sub type of Entity)
/nukearrows Removes all arrows in range. Due to a bug in Minecraft, arrows sometimes do not despawn
/limitanimals range limit will remove all but the limit-number of animals of each type of animal in range. Farm animals are entity animals. If you have 300 chickens, 500 cows, and 26 pigs within the range, then if you do a /limitanimals 32 40 it will affect a radius of 32 and you should end up with 40 chickens, 40 cows, and 26 pigs. 40 is the default if you do not spefify the limit.
/nukenonanimals will remove all living entities but not remove any animals in range. Farm animals such as sheep and pigs are entity animals and would not be removed.
/listother Displays a list of other entity's short names and counts in range. This refers to the "other entities" counted by /entitycount. See example of this.
/nukeother Removes all other entities in range. This refers to the "other entities" counted by /entitycount.
/nukemobs to remove EntityMobs. (a sub type of Entity)
/nukeentities or /nukeents to remove all Entities in range
/listtiles Displays a list of tile entity types by their short names and counts.
/nuketileentities or /nuketiles to remove all TileEntities in range. Remember that TileEntities are different than Entities.
/nukeup to remove all blocks from your standing location to up all the way
/filldown to add fill from below your standing location to bedrock. Also it repairs any holes in the bedrock bottom layer.
/lagfix Displays a quick reference of all commands in this mod. Any command with "help" after it will do the same.
Specifically filldown fills all air and flowing water and flowing lava with layers as follows: grass(1 deep) dirt(2 deep) stone(3 deep) cobble(fill...) then bedrock(1 deep) at the very bottom layer. Do note that all caves below the area will be filled with cobble which should prevent monsters from spawning below the area. Its handy to make big flat grassy areas, or with a small radius (/filldown 0) make an instant location marker tower if you are flying. This command was just a quick fix for large gaping holes. It was added to crudely fill in holes from /nukeup. It is an operator only command.
One optional parameter specifies the radius of the area for any of the commands.
Its default is 32. So the block you are on then 32 blocks out.
Diameter is 65 = 32+1+32, covering a 65 by 65 square area.
CommandBlock Compatible. Command blocks using /nukeup will clear from the block directly above itself up. Since CommandBlocks are TileEntities, when they use /nuketileentities they will nuke every tile entity exceptcommand blocks within the radius.
NOTES
Both Single and Multi player.
Only needed on server side for multiplayer servers.
Source code is included.
This is a Forge mod. No Bukkit is needed.
The commands are simple.
Link to official page on MinecraftForum.net
OTHER MODS
You may love these other related utility mods by others that are very useful: Opis(forge) and ClearLag(bukkit)
The problem is too many items floating on the ground or too many invisible ones that stay in the server or too many generated effects or even a mystery area causing huge lag times every time a player goes near that place (lagging the whole server).
As an op you may go to the problem location, preferably the middle of it, and do an /entitycount to see the number of Entities and TileEntities and EntityItems in that area. If it seems excessive such as the 4100+ mysterious entities floating above a beehive farm, that only occasionally appear as flames in the sky, then try this: /nukeentities and it may almost instantly remove the lag, as it did for me. The command removed all entities in the area. The area of effect is a default distance of 32 blocks in all directions from you, so know what is around you before you use this. Also you may specify the radius as a parameter.
I needed this for my server several times under different curcumstances. I've seen cobble generators spew 1000s of blocks out causing lag time. Also server crashes leaving malfunctioning mods, and accidental(or not) explosions leaving 1000s of items floating about. Or even 700+ arrows still stuck in the walls and not despawning. The tool has been tested well. It works in single or multiplayer.
Be careful. If you use a large radius number you are probably affecting all active areas of the server. This means player's animal farms too. Farm animals, monsters, pets, and all other animals are entities. There are other types of entities in game as well. /nukeentities removes them all in an area. Note that TileEntities includemachines, chests, and many plants. Entities and TileEntities are different sets of things in game. Removing them means they are gone. You do not get them back. There is a reason this is an operator only set of commands. Be smart and responsible.
This is an op only tool and only needs to be installed on the server side. Clients do not need it, for it to be used. Installing it is just dropping the downloaded file into the /mods/ folder and restarting the game as usual for any forge mod.
COMMANDS
In chat type...
/entitycount or /ecount to count all entities in range. It displays the number of: items, hostile monsters(mobs), animals, arrows, other entities, total entities, and tile entities.
/nukeitems to remove EntityItems such as those dropped on the ground. (a sub type of Entity)
/nukearrows Removes all arrows in range. Due to a bug in Minecraft, arrows sometimes do not despawn
/limitanimals range limit will remove all but the limit-number of animals of each type of animal in range. Farm animals are entity animals. If you have 300 chickens, 500 cows, and 26 pigs within the range, then if you do a /limitanimals 32 40 it will affect a radius of 32 and you should end up with 40 chickens, 40 cows, and 26 pigs. 40 is the default if you do not spefify the limit.
/nukenonanimals will remove all living entities but not remove any animals in range. Farm animals such as sheep and pigs are entity animals and would not be removed.
/listother Displays a list of other entity's short names and counts in range. This refers to the "other entities" counted by /entitycount. See example of this.
/nukeother Removes all other entities in range. This refers to the "other entities" counted by /entitycount.
/nukemobs to remove EntityMobs. (a sub type of Entity)
/nukeentities or /nukeents to remove all Entities in range
/listtiles Displays a list of tile entity types by their short names and counts.
/nuketileentities or /nuketiles to remove all TileEntities in range. Remember that TileEntities are different than Entities.
/nukeup to remove all blocks from your standing location to up all the way
/filldown to add fill from below your standing location to bedrock. Also it repairs any holes in the bedrock bottom layer.
/lagfix Displays a quick reference of all commands in this mod. Any command with "help" after it will do the same.
Specifically filldown fills all air and flowing water and flowing lava with layers as follows: grass(1 deep) dirt(2 deep) stone(3 deep) cobble(fill...) then bedrock(1 deep) at the very bottom layer. Do note that all caves below the area will be filled with cobble which should prevent monsters from spawning below the area. Its handy to make big flat grassy areas, or with a small radius (/filldown 0) make an instant location marker tower if you are flying. This command was just a quick fix for large gaping holes. It was added to crudely fill in holes from /nukeup. It is an operator only command.
One optional parameter specifies the radius of the area for any of the commands.
Its default is 32. So the block you are on then 32 blocks out.
Diameter is 65 = 32+1+32, covering a 65 by 65 square area.
CommandBlock Compatible. Command blocks using /nukeup will clear from the block directly above itself up. Since CommandBlocks are TileEntities, when they use /nuketileentities they will nuke every tile entity exceptcommand blocks within the radius.
NOTES
Both Single and Multi player.
Only needed on server side for multiplayer servers.
Source code is included.
This is a Forge mod. No Bukkit is needed.
The commands are simple.
Link to official page on MinecraftForum.net
OTHER MODS
You may love these other related utility mods by others that are very useful: Opis(forge) and ClearLag(bukkit)
http://minecraft.curseforge.com/mc-mods/235863-spawncommands-spawn-commands-teleport
WHAT DOES IT DO
Spawn Commands Teleport allows players to teleport back to the main spawn, to their bed, to named locations, to shared named locations, to coordinates, and to other players.
In chat type...
SIMPLE COMMANDS: (default)
/spawn Teleports you to the main world spawn point.
/spawn. Teleports you to your bed/home location if it is set. Note the point "." on the end of "/spawn."
/spawn! Set the location of your bed/home to your current location.
/spawn? Displays coordinates of you, the world spawn point, and your bed/home location if set.
ADVANCED COMMANDS:
/spawn+ mylavabase Creates your named location "mylavabase" at your current location.
/spawn mylavabase Takes you to your named location "mylavabase".
/spawns Displays a sorted list of your named locations. The ones in this dimension are highlighted. Any shared location names are listed first and begin with an at sign. Example: @maincastle.
/spawn- henrysplace Removes your named location "henrysplace" from the list.
/spawn+ enable Enables advanced commands on this server. By default this feature can only be enabled or disabled by an op (server operator).
/spawn+ disable Disables the use of advanced commands on this server. Some may consider these features too over powered and might want just the 4 simple commands at the top above (simple is the default configuration). You may set permissions for every command. You may fully disable any command. You may rename any command. These customizations and more are in the config files.
/spawn+ bobislost -123 65 42 Creates a named location at the coordinates you specify, then you are immediately teleported there. Imagine your friend Bob. He is very lost and needs your help so he tells you his coordinates...
/spawn+ @tradecenter Creates a shared location named "@tradecenter" where you are, if you are an op (server operator). All shared location names will be listed at the beginning of everyone's list of locations.
/back Takes you back to where you last teleported from or where you last died. Which ever event happened last.
And for those who are used to a /home and /sethome command here is:
/home Normally this takes you to your bed/home location. If the misc config option homewithnamedlocations is set to true then this dislays a list if your named spawn locations.
/sethome Normally and always sets your bed/home location to where you are now.
/home henrys-castle Takes you to your location named "henrys-castle" if the misc config option homewithnamedlocations is set to true.
/sethome niceview Creates a location named "niceview" if the misc config option homewithnamedlocations is set to true.
Using /spawn- niceview would remove the name from the list.
/ta has been added for mc1.7.10 and mc1.8 but not mc1.6.4 or mc1.7.2
TA means Teleport Ask. Similar to /tpa elsewhere. Currently available in Version 2.1.0 and up only.
/ta PlayerName Asks permission to teleport to a player. Once your request is accepted then try again with just /ta to teleport to that player.
/ta yes|accept|ok Accepts a request to teleport to you for 45 seconds.
/ta no|deny Denies a request to teleport to you.
/ta allow|deny all Allows or denies all requests for 45 seconds. Useful to allow a group of friends to teleport to you all at once within that time. example: /ta allow all
/ta help will always display the quick reference of /ta commands.
This is a polite way to teleport to other players.
/spawnblockdata Displays information about the block you are standing on and the block at your feet and the one at your head. This is intended for ops to find the name of blocks that it is ok to spawn into such as a new vine or tall grass etc. Then those block names may be added to a config file for use.
/spawn help Displays a quick reference of all spawn commands in game.
Link to the official Minecraft Forum page:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2131444
NOTES
Both Single and Multi player
Only needed on server side for multiplayer servers.
Handles cross dimension teleports.
Has teleport safety checks for spawning inside blocks, falling down, and lava below your feet.
You can use the simple commands or get fancy and use it all.
Config files allow very advanced configuration including command disabling, renaming, permissions, and more.
Source code is included in the mod's jar file.
This is a Forge mod. No Bukkit is needed.
It keeps your angle of view so you always arrive looking the same way as when you created the named location.
Spawn Commands Teleport allows players to teleport back to the main spawn, to their bed, to named locations, to shared named locations, to coordinates, and to other players.
In chat type...
SIMPLE COMMANDS: (default)
/spawn Teleports you to the main world spawn point.
/spawn. Teleports you to your bed/home location if it is set. Note the point "." on the end of "/spawn."
/spawn! Set the location of your bed/home to your current location.
/spawn? Displays coordinates of you, the world spawn point, and your bed/home location if set.
ADVANCED COMMANDS:
/spawn+ mylavabase Creates your named location "mylavabase" at your current location.
/spawn mylavabase Takes you to your named location "mylavabase".
/spawns Displays a sorted list of your named locations. The ones in this dimension are highlighted. Any shared location names are listed first and begin with an at sign. Example: @maincastle.
/spawn- henrysplace Removes your named location "henrysplace" from the list.
/spawn+ enable Enables advanced commands on this server. By default this feature can only be enabled or disabled by an op (server operator).
/spawn+ disable Disables the use of advanced commands on this server. Some may consider these features too over powered and might want just the 4 simple commands at the top above (simple is the default configuration). You may set permissions for every command. You may fully disable any command. You may rename any command. These customizations and more are in the config files.
/spawn+ bobislost -123 65 42 Creates a named location at the coordinates you specify, then you are immediately teleported there. Imagine your friend Bob. He is very lost and needs your help so he tells you his coordinates...
/spawn+ @tradecenter Creates a shared location named "@tradecenter" where you are, if you are an op (server operator). All shared location names will be listed at the beginning of everyone's list of locations.
/back Takes you back to where you last teleported from or where you last died. Which ever event happened last.
And for those who are used to a /home and /sethome command here is:
/home Normally this takes you to your bed/home location. If the misc config option homewithnamedlocations is set to true then this dislays a list if your named spawn locations.
/sethome Normally and always sets your bed/home location to where you are now.
/home henrys-castle Takes you to your location named "henrys-castle" if the misc config option homewithnamedlocations is set to true.
/sethome niceview Creates a location named "niceview" if the misc config option homewithnamedlocations is set to true.
Using /spawn- niceview would remove the name from the list.
/ta has been added for mc1.7.10 and mc1.8 but not mc1.6.4 or mc1.7.2
TA means Teleport Ask. Similar to /tpa elsewhere. Currently available in Version 2.1.0 and up only.
/ta PlayerName Asks permission to teleport to a player. Once your request is accepted then try again with just /ta to teleport to that player.
/ta yes|accept|ok Accepts a request to teleport to you for 45 seconds.
/ta no|deny Denies a request to teleport to you.
/ta allow|deny all Allows or denies all requests for 45 seconds. Useful to allow a group of friends to teleport to you all at once within that time. example: /ta allow all
/ta help will always display the quick reference of /ta commands.
This is a polite way to teleport to other players.
/spawnblockdata Displays information about the block you are standing on and the block at your feet and the one at your head. This is intended for ops to find the name of blocks that it is ok to spawn into such as a new vine or tall grass etc. Then those block names may be added to a config file for use.
/spawn help Displays a quick reference of all spawn commands in game.
Link to the official Minecraft Forum page:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2131444
NOTES
Both Single and Multi player
Only needed on server side for multiplayer servers.
Handles cross dimension teleports.
Has teleport safety checks for spawning inside blocks, falling down, and lava below your feet.
You can use the simple commands or get fancy and use it all.
Config files allow very advanced configuration including command disabling, renaming, permissions, and more.
Source code is included in the mod's jar file.
This is a Forge mod. No Bukkit is needed.
It keeps your angle of view so you always arrive looking the same way as when you created the named location.
http://minecraft.curseforge.com/mc-mods/68420-eirairc/files/2256171
Don't worry! Releases will slow down again once we get the major oopsies out of the way. Keep reporting issues you find!
Improved logging: debug mode also logs outgoing messages now (passwords are masked) and no more STDOUT
Fixed [Ljava.lang.String;@7a9dfe2c 1 appearing in many places instead of the actual message
Fixed auth file not being loaded (and thus passwords not being there anymore after a Minecraft restart)
Fixed fancy overlay killing the sky blending
Fixed typo in fancy overlay disconnected lang key
Fixed connection timeout on Slack IRC with null topics
Improved logging: debug mode also logs outgoing messages now (passwords are masked) and no more STDOUT
Fixed [Ljava.lang.String;@7a9dfe2c 1 appearing in many places instead of the actual message
Fixed auth file not being loaded (and thus passwords not being there anymore after a Minecraft restart)
Fixed fancy overlay killing the sky blending
Fixed typo in fancy overlay disconnected lang key
Fixed connection timeout on Slack IRC with null topics
http://minecraft.curseforge.com/mc-mods/235442-modular-powersuits/files
Plasma bolts will no longer hit the shooter. Ever. - MachineMuse
Added half-second cooldown to railgun and reduced the default heat generation - MachineMuse
add weight capacity to auto-populating of config - MachineMuse
Changed detailed summary frame to summarize all equipped items & fix overlapping text issues in detailed summary & module tweak frames - MachineMuse
add weight capacity to config - MachineMuse
fix enderIO capacitor recipes - MachineMuse
add mod-specific modules to localization - MachineMuse
ripped off omniwrench code for wrench functionality - MachineMuse
fix clickability of arrows on scrollable frame - MachineMuse
Merge remote-tracking branch 'origin/experimental' into experimental - MachineMuse
added sidedness & sound setting checking anywhere sounds are played - MachineMuse
Merge pull request #609 from AegisLesha/patch-1 - Claire
Update fr_FR.lang - Jean-Marie
Added half-second cooldown to railgun and reduced the default heat generation - MachineMuse
add weight capacity to auto-populating of config - MachineMuse
Changed detailed summary frame to summarize all equipped items & fix overlapping text issues in detailed summary & module tweak frames - MachineMuse
add weight capacity to config - MachineMuse
fix enderIO capacitor recipes - MachineMuse
add mod-specific modules to localization - MachineMuse
ripped off omniwrench code for wrench functionality - MachineMuse
fix clickability of arrows on scrollable frame - MachineMuse
Merge remote-tracking branch 'origin/experimental' into experimental - MachineMuse
added sidedness & sound setting checking anywhere sounds are played - MachineMuse
Merge pull request #609 from AegisLesha/patch-1 - Claire
Update fr_FR.lang - Jean-Marie
http://minecraft.curseforge.com/mc-mods/233565-warpdrive/files/2256162
This is the WarpDrive mod itself.
This is an early alpha version by TheNumenorean & LemADEC for Minecraft 1.7.10.
There's no core mod, it's all integrated in a single jar now.
Alpha means "It will probably murder you". There's no compatibility with any past or future version. Your world will get corrupted.
This version requires either ComputerCraft or OpenComputer.
EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion).
ICBM, MFFS, Advanced Repulsion System and GraviSuite are supported.
Warning: once upgraded to version 1.3.3 or later, rolling back to a previous version will delete all your WarpDrive blocks and items! You might need to break and place back a few machines.
Notable changes:
This is an early alpha version by TheNumenorean & LemADEC for Minecraft 1.7.10.
There's no core mod, it's all integrated in a single jar now.
Alpha means "It will probably murder you". There's no compatibility with any past or future version. Your world will get corrupted.
This version requires either ComputerCraft or OpenComputer.
EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion).
ICBM, MFFS, Advanced Repulsion System and GraviSuite are supported.
Warning: once upgraded to version 1.3.3 or later, rolling back to a previous version will delete all your WarpDrive blocks and items! You might need to break and place back a few machines.
Notable changes:
- fixed jumpblocks logging flag by LemADEC
- fixed Galacticraft oxygen bubble during jump by LemADEC
- added a patch for Galacticraft crashes when mekanism is not installed by LemADEC
- added entity and item dictionaries by LemADEC
- fixed breathing with IC2 compressed air by LemADEC
- fixed OC holograms detected as logs by LemADEC
- updated laser beams resolution so they continue pass the first entity by LemADEC
- updated laser damages towards entities to be at level with block damages by LemADEC
- fixed Transporter, ChunkLoader, EnergyBank, EnanReactorCore and LaserTreeFarm crashing OC computer when CC isn't loaded by LemADEC
- added OpenComputers support for Enantiomorphic reactor by LemADEC
- fixed StarMapRegistry crashing during updates by LemADEC
- added guide message when right clicking a laser by LemADEC
- fixed free laserTreeFarm leaf harvesting by LemADEC
- fixed ShipController getEnergyRequired for OpenComputers by LemADEC
- implemented block detection globally by LemADEC
- fixed Enantiomorphic reactor explosion bypassing bedrock by LemADEC
- updated frequency name to avoid player confusion between beam and camera by LemADEC
- fixed free IC2 reactor laser cooling by LemADEC
- updated LUA API and scripts (see wiki for the conversion table) by LemADEC
- fixed player falling from camera by LemADEC
- improved default laser cannon config by LemADEC
- fixed boats, painting, and item frames targetted with laser cannon by LemADEC
- updated air generation with growth bonus (5 times faster, almost twice the radius) by LemADEC
- improved client CPU usage related to air generation by LemADEC
- WorldGeneration is semi-functional
- Laser tree farm is semi-stable
- Scanner, Transporter, Beacon and Decorative blocks are 'work in progress', use at your own risk
- Immersive Engineering wires are lost during jump
http://minecraft.curseforge.com/mc-mods/232408-minefantasy2
MineFantasy is a large medieval based mod with goals to aim on improving many features (particularly crafting). There is a wide range of interactive crafting methods such as Forging, smelting and refining. Mod is still WIP but aims to make even simple things like making a tool or fighting a zombie more interesting.
For previous MineFantasy veterans: You may find that the second is simpler than the first, and a bit more self-explained (particularly due to the book).
The aim for MF2 is to be a bit easier to pick up and play, and not have to spend time learning the basics before even trying to play it. That's not to say that some things aren't going to be hard, it just means that some of the features of MF1 may either not be re-implemented or be altered. But it may not be popular among everyone.
MineFantasy 1 is under new development by someone else and will focus on the hardcore experience.
For previous MineFantasy veterans: You may find that the second is simpler than the first, and a bit more self-explained (particularly due to the book).
The aim for MF2 is to be a bit easier to pick up and play, and not have to spend time learning the basics before even trying to play it. That's not to say that some things aren't going to be hard, it just means that some of the features of MF1 may either not be re-implemented or be altered. But it may not be popular among everyone.
MineFantasy 1 is under new development by someone else and will focus on the hardcore experience.