What's new in modded minecraft today?


New Member
Jul 29, 2019
new day, new update, and today it's @jaquadro with Storage Drawers: Misc Pack
jaquadro said:
This is an addon pack for the Storage Drawers mod. It adds a new set of wooden drawer styles and recipes using the plank blocks available in several different mods; namely:

The misc pack is intended to cover mods that don't expose as many plank styles as the larger biome and tree mods (EBXL being a border case). As such, this pack may see future updates incorporating more mods.



Storage Drawers:
Put your most frequently used items within convenient reach. Storage Drawers borrows ideas from Jabba and Bibliocraft, resulting in a highly functional, compact, and aesthetic storage solution that is meant to complement rather than replace those mods.

Visit the Storage Drawers project for more information.

and @psychic94 with Inventory Blacklist
psychic94 said:
Ever wish you didn't constantly have an inventory full of useless items? Inventory Blacklist is designed to combat this problem. List all unwanted items in the config file and you won't even pick them up. Note: This mod is a work in progress.

Coming Features:

Multiplayer support

Graphical blacklist editing

Loot prioritizing

and @Mamiya0taru with Chat Bubbles
Mamiya0taru said:
Chat Bubbles is a mod that displays things other players say above their heads in a chat bubble, like some MMORPGs

Go here http://minecraft.curseforge.com/mc-mods/235520-chat-bubbles/files to make sure you get the right version for your version of Minecraft!

Requires Liteloader. For 1.8, Liteloader development builds are available from the Jenkins build server. Get Liteloader beta for 1.8 there. With Liteloader installed, put the .litemod file into your ,minecraft/mods/1.7.10 or .minecraft/mods/1.8 folder

Works on most multiplayer servers, but if a server has a super customized format for chat lines that is far enough away from normal it may not work on that server. It is possible to make custom regex lines to add support for individual servers that are not supported out of the box.

and @Squix0 with RemoveHUDbutNotHand
Squix0 said:

This is my first mod, RemoveHudButNotHand, all is in the title ^^ So the purpose of this mod is to allow you to toggle Minecraft HUD visibility (like pressing the F1 key), but without hiding the player's hand. So very helpful for creating realistic 1rst person Cinematics or Screenshots !!
► Updates :
  • Add hiding of SubWater Air Bar.
  • Add a welcome message.
  • Add hiding of Armor.
  • Add hiding of Mount Health Bar.
  • Add hiding of Mount Jump Bar.
► Video :

► How to use it :


You just need to press one key (Default F8), editable in Minecraft "Controls" Menu. After pressing it, the HUD vanish (like pressing F1), but the player's hand stay visible ! A new press, and the HUD reappears immediatly !

► Configuration :


When pressing "Mod_Options" button of the pause menu, you can choose what will be hidden or not when pressing the key.

► I hope you will enjoy using it !
► Dont forget to give feedbacks !

and @BlayTheNinth with Crafting Tweaks
BlayTheNinth said:
Crafting Tweaks 1.0.23
  • Added Just Another Crafting Bench support.
  • Added Gany's Surface support.

and @BlayTheNinth with Cooking for Blockheads
BlayTheNinth said:
Cooking for Blockheads 1.0.92
  • Added Multiblock Kitchens (adjacent kitchen parts work together as one!).
  • Added Fridge, Tool Rack, Sink (Multiblock Kitchen).
  • Added block models by ZeroTheShinigami.
  • Added a creative tab for the mod.
  • Added Pam's oven-only recipes to the Cooking Oven.
  • Added Pam's Cooking Oil as a valid fuel for the Cooking Oven.
  • Added API for sink, tool items, oven fuels, oven recipes and non-food book recipes.
  • Changed recipes with just one item to center in the grid.
  • Changed Cooking Table behaviour: now only accepts ingredients from fridges in the multiblock kitchen structure.
  • Fixed a freeze in the oven code (thanks to CannibalVox).
  • Fixed items in the cooking oven not moving to the output slot correctly.
  • Fixed semi-crash when clicking recipes with wildcard ingredients.
  • Fixed crafting book / cooking table selection index being incorrect when scrolling down.
  • Fixed tooltip in #NoFilter Edition acting like it can craft.
  • Fixed MineTweaker changes not being recognized (temporary workaround until MineTweaker API updates).
  • Fixed MouseTweaks scrollwheel conflicting with the scroll bar in the crafting book.
  • Fixed ore-dictionary ingredients no longer rotating in the crafting slot.
  • Fixed wildcard recipes not showing up.
  • Fixed #NoFilter edition requiring an inventory-update in order to show all recipes.
  • Chinese translation updated by Bakaxyf.

Someone Else 37

Forum Addict
Feb 10, 2013
@Reika updated DragonAPI, ChromatiCraft, ElectriCraft, ExpandedRedstone, GeoStrata, MeteorCraft, ReactorCraft, RotaryCraft, and VoidMonster to v8. I'm not sure when he pushed the new versions, exactly, but I don't think anyone's posted it here yet.
Reika said:
  • DragonAPI: Refactored most interfaces
  • DragonAPI: Added SoundVolumeEvent
  • DragonAPI: Added SoundPitchEvent
  • DragonAPI: Added CloudRenderEvent
  • DragonAPI: Added ProfileEvent
  • DragonAPI: Added PlayMusicEvent
  • DragonAPI: Greatly expanded the power of BlockReplaceCommand
  • DragonAPI: Sound handling now supports attenuation control
  • DragonAPI: Fixed Forestry recipe helper
  • DragonAPI: Fixed Bee handling via Forestry API
  • DragonAPI: Added JVM argument to specify recursion depth (only use if you know what you are doing)
  • DragonAPI: Fixed MIDI Handling
  • DragonAPI: Mesa biome now counts as hot
  • DragonAPI: Fixed ProjectE handling
  • DragonAPI: MTInteractionManager no longer runs in SSP
  • DragonAPI: Fixed WAILA tooltip duplication
  • DragonAPI: Fixed WAILA identifying some vanilla blocks as DragonAPI
  • DragonAPI: Fixed the above blocks from appearing in NEI
  • DragonAPI: Greatly expanded music handling
  • DragonAPI: Redesigned Configuration Handling, is now modular
  • DragonAPI: Added TiC material interfacing code
  • DragonAPI: Added option to reroute ModLoggers to a separate file; multithreaded its I/O for maximum performance
  • DragonAPI: Added Structure Renderer
  • DragonAPI: Added PianoWheel and PianoKeyboard objects
  • DragonAPI: Added some basic encryption functionality
  • DragonAPI: Added FluidHashMap
  • DragonAPI: Added some basic AI functions
  • DragonAPI: SensitiveRegistry now handles MatterOverdrive
  • DragonAPI: Added FluxedCrystals crop handling
  • DragonAPI: Fixed Mekanism/MekTools handling
  • DragonAPI: Fixed MystCraft handling
  • DragonAPI: Added Draconium to ModOreList
  • ChromatiCraft: Added two new structures to the dimension
  • ChromatiCraft: Added the monument to the dimension
  • ChromatiCraft: Changed structure generation code to "reuse" structure types until all 16 variants have been fully implemented (this makes endgame CC available now rather than later, at the cost of having to complete each structure type more than once)
  • ChromatiCraft: Pylon and repeater turbocharging is now accessible
  • ChromatiCraft: Filled in missing lexicon/tooltip entries
  • ChromatiCraft: Added Lumen Turret
  • ChromatiCraft: Added Crystal Orchestra
  • ChromatiCraft: Excavation wand no longer drops items in creative mode
  • ChromatiCraft: Added "Elemental Sonar" ability
  • ChromatiCraft: Added "Enhanced Transferrence" ability
  • ChromatiCraft: Magnetism now ensures others cannot pick up "magnetized" drops
  • ChromatiCraft: Added new dimension worldgen
  • ChromatiCraft: Fixed some lexicon rendering issues
  • ChromatiCraft: Fixed regen pendants not working
  • ChromatiCraft: Fixed Lumen Tree ley line pathfinding
  • ChromatiCraft: Fixed the "beam across the map" render bug with energy transfer
  • ChromatiCraft: Added custom music to the dimension
  • ChromatiCraft: Slimes are now more common in Rainbow Forests
  • ChromatiCraft: Aura Locus is now obtainable
  • ChromatiCraft: Repeaters can now be "sneak popped" like Tile Accelerators
  • ChromatiCraft: Added an option to make crystal network pathfinding attempt shorter paths
  • ChromatiCraft: Lighted Leaves now give off glowing seeds
  • ChromatiCraft: Lighted Trees now have saplings
  • ChromatiCraft: Fixed Lumen Lamp control issues
  • ChromatiCraft: Added Energy Focus
  • ChromatiCraft: Reach boost no longer disables Construction, Excavation, and Replication wand overlays
  • ChromatiCraft: Fixed NPEs when trying to pathfind in a world where a null player exists in the player list
  • ChromatiCraft: Added Crystal Altar
  • ChromatiCraft: Added Ethereal Door
  • ChromatiCraft: Players without sufficient progress can no longer enter the dimension, no matter the means
  • ChromatiCraft: Players joining the dimension underground generate in a bubble of shielding cloak
  • ChromatiCraft: Added "get Tank Fraction" Lua Method for Crystal Tank
  • ChromatiCraft: Made "Bees" fragment nongating
  • ChromatiCraft: Entering a dimension structure now displays a text overlay
  • ChromatiCraft: Made tinted lenses cheaper
  • ChromatiCraft: Crystal dings now have a larger pitch range
  • ChromatiCraft: ME Distributor now renders properly in the inventory
  • ChromatiCraft: TC Node integration now available
  • ChromatiCraft: Improved Guardian Stone TESR performance
  • ChromatiCraft: Improved Biome Painter TESR performance
  • ChromatiCraft: Greatly improved Crystal Tank TESR performance
  • ChromatiCraft: Improved Warp Glass
  • ChromatiCraft: Added World Rift Chunkloading option
  • ChromatiCraft: Added API hooks to allow mods to get research states
  • ChromatiCraft: Fixed recipe rune rendering
  • ChromatiCraft: Fixed RF Distributor StackOverflowError if distributing to another distributor
  • ChromatiCraft: Added an option for pylons to chunkload themselves once used
  • ChromatiCraft: Fixed Guardian Stone breaking with FakePlayers
  • ChromatiCraft: Fixed crystal tank spamming SyncPackets if continuously toggling fluid types
  • ChromatiCraft: Structures no longer display with PneumatiCraft's helmet
  • ChromatiCraft: Ruskea crystals now account for HungerOverhaul
  • ChromatiCraft: "All runes" lexicon page now only shows runes of used recipes
  • ChromatiCraft: Fixed Biome Painter serverside crash
  • ElectriCraft: Fixed I/O render issues
  • ElectriCraft: Fixed ores all having the same harvest level
  • ElectriCraft: Fixed some wire pathing oddities (such as Int.MAX voltage with zero current)
  • ExpandedRedstone: Analog Wireless channels are now player-specific
  • ExpandedRedstone: Item Effector can now use flint-and-steel
  • ExpandedRedstone: Fixed Camouflage Block WAILA display
  • GeoStrata: Added chisel support (?)
  • MeteorCraft: Meteor sounds no longer attenuate with distance
  • MeteorCraft: Meteors no longer penetrate unbreakable blocks
  • MeteorCraft: Fixed thorium ore generating in the wrong meteor type
  • ReactorCraft: Fixed Gendustry handling
  • ReactorCraft: Added multiblock display
  • ReactorCraft: Made Neutron Irradiation Chamber and Neutron Reflector carry heat
  • ReactorCraft: Fixed I/O issues
  • ReactorCraft: Chunkloading option now affects fusion reactors
  • ReactorCraft: Active tokamaks now glow
  • ReactorCraft: Fixed some HTGR inventory feeding oddities
  • ReactorCraft: Waste containers and drums now feed waste downwards
  • ReactorCraft: Fixed Tile Accelerator not working on waste drum properly
  • ReactorCraft: Steam lines now know the relative fractions of the "source" reactor types and act accordingly
  • ReactorCraft: Fixed HP turbine sync issues
  • ReactorCraft: Implemented the foundation for some radiation shielding mechanic (not yet implemented)
  • ReactorCraft: Fixed ore harvest levels
  • ReactorCraft: Radiation cleaner is now available in survival
  • ReactorCraft: Added "disable if already present" options for Cadmium and Indium
  • ReactorCraft: Fixed Reactor CPU sync issues
  • ReactorCraft: Fixed Fusion Highlighter item render issues
  • ReactorCraft: Carbide recipe now uses oreDict coal dust
  • ReactorCraft: Improved steam diffuser yield 1000x (mB issue)
  • RotaryCraft: Added "no drops" NBT tag for mapmakers to allow for individual machines to be unharvestable
  • RotaryCraft: Fixed PulseJet consuming accelerant uselessly and not displaying the amount in Lua
  • RotaryCraft: Fixed Extractor not accepting custom ore flakes via automation
  • RotaryCraft: Added fluix crystal/dust grinder recipe
  • RotaryCraft: Updated lexicon
  • RotaryCraft: Loosened recipe code, partially implemented
  • RotaryCraft: Made AutoCrafter profiling configurable
  • RotaryCraft: Made Microturbine require inductive metal
  • RotaryCraft: Made Performance Engine require Aluminum Alloy
  • RotaryCraft: Butterflies no longer damage jet engines
  • RotaryCraft: Jet engines can no longer apply suction through walls
  • RotaryCraft: BC gates should no longer be able to see the Extractor's drill
  • RotaryCraft: Grinder now uses oreDict for netherrack dust/tar sand
  • RotaryCraft: Fixed industrial coils acting like they had 20x their energy for torque requirement calculations
  • RotaryCraft: Fixed I/O issues
  • RotaryCraft: Bedrock shears no longer harvest some plants directly
  • RotaryCraft: AA gun now targets BC robots
  • RotaryCraft: Added (unbreakable) bedrock TiC tools
  • RotaryCraft: Item Sorter can now interface with inventories
  • RotaryCraft: Fixed ammonium recipe using the wrong redstone OreDict tag
  • RotaryCraft: BaitBox rewritten, hopefully more performant and functional
  • RotaryCraft: Jetpack is now repairable
  • RotaryCraft: Containment field now captures Clay Soldiers
  • RotaryCraft: Fixed API-flywheel issues, fixes exploits with some handlers (like AE power interface)
  • RotaryCraft: Some handbook entries now have multiple subpages for additional info
  • RotaryCraft: Fixed MaterialRegistry gearUnit function returning wrong items
  • RotaryCraft: Improved solar mirror performance
  • RotaryCraft: Added manasteel and thaumium to Blast Furnace Gating Materials
  • RotaryCraft: Fixed shaft junction "semi connection" causing false-positive spam detection and failure
  • Void Monster: Now picks a random player to track


New Member
Jul 29, 2019
new day, new update, and today it's @BlayTheNinth with TrashSlot
BlayTheNinth said:
This mod adds a trash slot to the inventory that allows the deletion of unwanted items. You can delete items by simply dropping them into this slot.

The item will still be accessible inside the slot until it gets overriden by another trashed item or your player respawns.

Instead of dragging the items into the slot, you can also hover over items in your inventory and press the delete key. Using shift+delete, you can delete all items of that type instead of just that one.

Follow me on Twitter for the most recent news and to make me feel better about talking to myself!

Report bugs and crashes in the Minecraft Forum topic or on GitHub please. Make sure to include the crash log if it's a crash. Also include the Crafting Tweaks version and the Minecraft Forge version you are using. You can also use the topic to post suggestions for features you'd like to see added.


Useful Links

Development Versions

Source Code on GitGub

Minecraft Forum Thread

Installation Instructions

  1. Download and install the recommended Minecraft Forge for your Minecraft version.
  2. Download the latest TrashSlot version for your Minecraft version.
  3. Put the .jar file into the mods folder of your Minecraft installation.
  4. Start the game and appreciate the trash slot in the bottom right of your inventory.

  • Trash Slot to delete items by dropping them into it
  • Untrashing of the last trash item in case of mistakes by taking it out of the trash slot again
  • Delete key to delete item at mouse cursor
  • Shift+Delete key to delete all items of same type as the one at mouse cursor
Future Plans

If you'd like to see my current ToDo-List, check out the Issues section on GitHub.

This mod along with it’s sourcecode is licensed under the MIT License:

Yes, you may redistribute it in your modpack.

and @Vadis365 with The Erebus
Vadis365 said:
The Erebus 0.3a
  • Removed all Animation magic (Hearts Crafting Altar etc.)
  • Lots more Texture changes.
  • Block O' bones now picks up items from the ground on player death.
  • Bombardier Beetle added back.
  • Music now plays in dimension again (configurable).
  • Player re-spawn in dimension re-enabled (configurable).
  • Animated Chest, Animated Bamboo Crate and Animated Petrified Crafting bench now follow owner.
  • Some recipes changed to show in NEI.
  • Umber Golem Statue hardness now fixed.
  • Sporeling mob model removed and replaced with Crushling.
  • Portal World height bug fixed.
  • Some tweaks to mob movement speeds.
  • Horn of the swarm now summons Worker Bees not Grasshoppers.
  • Smoothie maker now has NEI handler.
  • Smoothie maker now drops contents.
  • Lots of other minor tweaks to some items and code....
  • A fair bit of code refactoring and updating (under the hood).
  • Probably more things but that is all I can recall for now :)

and @Roxox1 with Notepad
Roxox1 said:
A Simple mod allowing users to jot down their thoughts and keep track of what they need to do. Think 'Windows notepad', only in Minecraft :).

This mod is completely client-sided, and can therefore be added to any pre-existing modpack without having to consult the author.

No items are required to open the notepad, it can be opened using the INSERT key by default, but can be rebound using the Minecraft controls settings.

and @Sangar with OpenComputers
Sangar said:
  • Added: Transposer block, allows computer controlled moving of items or fluids between adjacent blocks.
  • Added: AgriCraft integration (LordJoda).
  • Added: Better Records integration.
  • Added: Method to switch CPU architecture automatically (will cause reboot if it changed).
  • Added: Parameter in gpu.bind to disable resolution reset (makkarpov).
  • Changed: Switches and Access Points are now deprecated, replaced by the Relay, which is basically a switch with a card slot and can be upgraded to support wireless (i.e. behave like an Access Point) or even using a Linked Card.
  • Changed: Updated plan9k loot disk (Magik6k).
  • Fixed: Very rare issue with agents' inventory interaction (e.g. with AgriCraft Analyzer).
  • Fixed: Some more minor issues.

and @RaiderofRamen with RF Quarry
RaiderofRamen said:
RF Quarry 0.0.2a for Minecraft Forge 1.7.10

All the power and convenience of a mining laser, but with the backbone of Redstone Flux.





Description: I've always loved Industrial Craft 2's mining laser, but truthfully I've never been a huge fan of the EU energy system. This mod adds a set of lasers powered by redstone flux which allow you to easily and conveniently mine from a distance. Right clicking the laser (while it's charged, of course) will fire a transparent beam of energy that will break blocks. THIS MOD REQUIRES COFHCORE AND THERMAL FOUNDATION. YOU CAN FIND THEM HERE and HERE.

Known Developmental "Features": Currently, the lasers can attempt to break a block, but it won't really break the block and instead leaves a ghost block that the player cannot move through. Other than that, so far there are no other known bugs.






Disclaimer: This mod is currently in ALPHA, so there are bound to be some bugs. Though there aren't any particularly world-altering features yet, I would recommend creating a backup just for safety's sake. If you run into any bugs, please report them here.


Planned Features / To-Do List


Leadstone, Hardened, Reinforced, Resonant, and Creative Mining Lasers.

Laser models.

In Progress

Upgrades for the mining lasers.

Lasers to be used as weapons.




Terms and Distribution

This document is Copyright © (2015) the intellectual property of RaiderofRamen (hereafter referred to as Owner). Any attempts to publicly distribute the Owner's material or mirror this mod page without placing a web link to it will be met with legal action. The only exception would be for use in a mod pack.


New Member
Jul 29, 2019
Technomancy got an update!
Added Existence System:

- Three types of producers (one mobs, one mobs + RF, last passive see new rituals)
- Three types of transmitters (Pylons with 3 tiers)
- Two consumers (crop accelerator and harvester)

Added Treasure system:

- Villagers hold treasures
- Bad stuff happens when villagers with treasure are killed
- Villagers with treasures are very powerful
- Treasures extractable (3 types available for now) see new rituals

New Rituals:
- Birth of the Fountain kills mobs off to create a passive existence generation method
- Extraction extracts treasure, deadly if not used correctly

- Coil coupler crash when core is removed
- Black Hole ritual not killing off in the right radius
- Scepter research displaying when wand cores not researched
Also a really cool mod got released a few days ago: Nature's Revenge!
What is Nature's Revenge you ask? Well..... to be short, It's a Mod surging with tons of new Weapons and Armor! Challenge your foes with mighty Heavy Weapons, or blast them away with the Form-changing functions of your Multitool! Wasp Hives spawn around the world, as well as Minibosses of undetermined size. Demons haunt the blazing Nether, now it is your job to take these threats down!

Check Here for more Information on the Mobs and More Screenshots!:http://www.minecraftforum.net/forum...081-natures-revenge-1-1-adventure-3d-weapons#


New Member
Jul 29, 2019
ARS MAGICA 2 has apparently been open sourced by @Mithion. (reddit)
and there was much rejoicing? \o/
Ars Magica 2 Bug Tracker

Useful Links
This mod is open sourced under the Creative Commons 3.0 Attribution Non-Commercial Licensehttps://creativecommons.org/licenses/by-nc/3.0/legalcode

Summary https://creativecommons.org/licenses/by-nc/3.0/

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material
  • The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following conditions:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • NonCommercial — You may not use the material for commercial purposes.
  • No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
The exceptions to this license are textures, majority of which are property of D3miurge, licensed to this mod for it's use. More information cam be found here: http://www.minecraftforum.net/user/2252536-d3miurge/#am2

Spell icons used include Painterly Spell Packs 1 through 4, courtesy of J. W. Bjerk (eleazzaar) at opengameart.com.

Some icons used courtesy of Ails http://www.alteredgamer.com/rpg-maker/100053-vx-custom-icons

Sounds are courtesy of opengameart.com and freesound.org, and licenses are that of their respective owners.
@asiekierka updated Buildcraft Stable v7.0.21 and Beta v7.1.2.
I'm sorry that there hasn't been an update to BuildCraft for a while. Users closer to the modding community probably know why and the rest of you don't need to worry about it, I'll just re-iterate one thing: BuildCraft is (mostly) safe. Don't worry, keep playing the mod. The updates might slow down for a little while, though.

Since the 7.1 Beta won't be coming out to stability any time soon, I have backported the less intrusive changes from it to BuildCraft 7.0 for you to enjoy. On top of that, I have done some serious energy system changes in BC 7.1.2 Beta - check them out! Of course, there's some bugfixes for everyone, as usual.

Grab everything here!

PS. The 7.1.2 Beta is mostly stable, it has undergone a lot of testing - however, I am keeping it a beta as its future shape and direction is currently highly uncertain. If you like to live on the bleeding edge, however - go ahead! It shouldn't break your world too much.


BuildCraft 7.0.21 Stable

Backported from 7.1:

  • Blueprint Library GUI improvements (asie)
  • Clay fluid pipe (asie)
  • Fluid pipe capacity scaling with fluidMultiplier (asie)
  • Zone Planner improvements (dynamic texture, zooming in) (asie)
Bugs fixed:

  • [#2939] Quarry makes server crash when used and chunkloading is off in some cases (asie)
  • Builder inconsistently respecting OreDict (knexer)
  • ClassCastException when trying to plant reeds (hea3ven)
  • Random minor crashes (asie)
BuildCraft 7.1.2 Beta


  • A flywheel. Converts pulse-based power to constant power like normal RF is (asie)

  • Restore pulse-based power generation. Back to being in line with Forestry and RailCraft! (asie)
  • Stripes pipes need power to break blocks now. (Of course, autarchic gates still count.) (asie)
  • Tweaks to power adapters. (asie)
Bugs fixed:

  • [#2956] PipePluggable leaking state on the client (asie)
  • [#2954] Pipe wires not working right (asie)
  • [#2952] SMP crashes with ItemPipes (asie)
  • [#2951] Obsidian Pipes not working with Power Adapters in some cases (asie)
@ganymedes01 updated AOBD to 2.8.2 for compatibility with v8a of Reika's mods.
-Fix crash with RotaryCraft V8a (earlier versions are no longer supported!!!)
@ordinastie gave Malisis' Doors and Malisis Core minor bugfix updates.
MalisisDoors' changelog said:
- Fixed possible crash with VanishingBlocks.
- Fixed lighting issue with some items.
@jaredlll08 updated ModTweaker2.
Thermal Expansion 4

- Inverted input1 and input 2

Extra Utilities

- Added QED support


- Removed TFC Support, moved to its own mod


- Added support for all the machines
@voxelcarrot updated EnderTech with an important fix for the exchanger. (Boo, cheaters.)

  • Important: fixes a duplication exploit when used in an Autonomous Activator, when there is a single item left in the Activator's inventory.
The fix changes the behaviour of the Exchanger when used by Fake Players (like the Autonomous Activator). The Exchanger will now not work when trying to operate on the last item in a stack, in a Fake Player's inventory. It will, however, continue to work as expected on the rest of the stack. (For example, it could exchange 63 items in a single stack of 64, but will not exchange the last one).

If this attempt at fixing the exploit fails, I'm just going to blacklist FakePlayers entirely.

The change does not affect real players.
And lastly @jaquadro with a new addon, Storage Drawers: Forestry Pack.
This is an addon pack for the Storage Drawers mod. It adds a new set of wooden drawer styles and recipes using the plank blocks available in the Forestry mod. The Storage Drawers and Forestry mods must be installed to use the content in this addon pack.


Storage Drawers:
Put your most frequently used items within convenient reach. Storage Drawers borrows ideas from Jabba and Bibliocraft, resulting in a highly functional, compact, and aesthetic storage solution that is meant to complement rather than replace those mods.

Visit the Storage Drawers project for more information.
EDIT: And, of course, @Vazkii with Botania.
R1.7 218
  • Fixed the Black Hole Talisman crashing the game if used on lit redstone.
  • Fixed the Flugel Tiara HUD not rendering if you have Tinkers Construct and Blood Arsenal. Maybe.
  • Fixed the mana bursts created by the Shard of Laputa and Manastorm Charge being able to be converted to normal ones with prisms.
  • Fixed the Rod of the Shfiting Crust not using mana for the left click function.
  • Fixed the snowflake pendant having no documentation. (MrKunji) I deleted it by accident, ok? D:
  • Having a Haste buff enabled now lowers the Mana Blaster's cooldown.
  • Increased the incense plate range to 30 blocks (from 24).
R1.7 217
  • Fixed server crash.
Last edited:


Mod Developer
May 13, 2014
New release of RFTools and something new:

  • Blind fix to make sure the no rain dimlet works in all cases because in some situations it doesn't seem to work. I could not reproduce this myself however.
  • Added infused diamond as a new crafting ingredient (only for the new advanced porter right now).
  • New advanced charged porter that supports multiple destinations (4), has a bigger energy capacity and works four times faster.
  • The no animals dimlet works now. No more sheep, cows and pigs should spawn in dimensions with that dimlet.
  • Depend on mcjtylib 1.4.0 to fix a bug with the style button on item gui's.
  • Fixed the RF network monitor giving wrong RF/t values
  • Put the shield projector + shield blocks to the builder blacklist as moving it doesn't work very nicely.
  • Fixed a problem where the matter receiver was configured to need no power. This would cause rftools to crash. Doesn't occur in normal rftools usage.

Also I'd like to announce the first mod my son made together with me (he is still learning). This mod is Not Enough Wands and is about utility wands that are very configurable. The currently available wands are:

  • Swapping Wand: similar to Wand of Equal Trade
  • Teleporting Wand: teleport 30 blocks further and/or on the block you select
  • Capturing Wand: capture a mob and release it elsewhere
  • All these wands can be configured to be available in chest loot, to indicate if they should use durability, XP, and/or RF and so on.

McJtyLib: http://www.curse.com/mc-mods/minecraft/233105-mcjtylib
RFTools: http://www.curse.com/mc-mods/minecraft/224641-rftools#other-downloads;t1:other-downloads
Not Enough Wands: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads

Have fun:


New Member
Jul 29, 2019
new day, new update, and today it's @Darkhax with Waila Inhibitors
Darkhax said:
Waila Inhibitors

This mod brings some challenge and restriction to the Waila Mod. This is done by inhibiting or altering the Waila HUD under certain circumstances.


  • The Blindness status effect will prevent the Waila HUD from displaying.
  • The Nausea/Confusion effect will cause info for entities and blocks to be unreliable.
  • When the player is in dark areas, the Waila HUD will be prevented from displaying.
  • Fully customizable through configuration file.
  • Enforced Server Side

Q: How does this mod function, in terms of servers?

A: This mod does not have any features on the server side of things, and the features of this mod will still function on servers without it installed. That being said, there are no adverse effects when installing this mod on a server, and doing so will require all connecting players to have this mod installed.

Q: What does Enforced Server Side mean?

A: This means that if a server has this mod installed, connecting users will require this mod to also be installed. While this is typically the norm for Minecraft mods, the Waila mod, and many of it's addons are "Client Side Optional", this means that the clients connecting to a server that has the mod installed, will not require to have that mod installed. Given the nature of this mod, that is NOT the case, and clients are required to have the mod installed.

Q: What mods are required in order for this mod to run?

A: This mod depends on the Waila mod, and the Waila Events mod. Both mods will have to be installed before you can use this mod.

Q: Can I use this mod in my modpack?

A: Yes, this mod is licensed under the MIT License.

and @RaiderofRamen with RF Quarry
RaiderofRamen said:
RF Quarry 0.1.1b
  • Also know as: "The Cosmetic Update!"
  • MAJOR visual revisions and optimization tweaks. (All laser items will be gone when you load up your world.)
  • Colored crystals added, they spawn randomly in dungeon chests.
  • Colored laser beams!
  • Changed the recipe for the leadstone mining laser, though it will probably change again at some point.
  • Laser energy usage mucked around with.
  • Laser beams now damage entities (Kill someone in multiplayer for a nice little Easter Egg).

and @Reika with DragonAPI, ChromatiCraft, GeoStrata & RotaryCraft
Reika said:
DragonAPI, ChromatiCraft, GeoStrata & RotaryCraft V8b
  • DragonAPI: Fixed TileUpdateEvent
  • ChromatiCraft: Ethereal doors and keys are now craftable
  • ChromatiCraft: Fixed a Aura Locus rendering issue
  • GeoStrata: Fixed chisel dependency
  • RotaryCraft: EMP Now stops machines rather than dropping them


New Member
Jul 29, 2019
new day, new update, and today it's @RaiderofRamen with RF Quarry
RaiderofRamen said:
RF Quarry 1.0.0a
  • More visual changes and revisions.
  • Energy input and output changes.
  • Silk touch and fortune added (You have to add it through an anvil, can't enchant in an enchanting table).
  • Laser modes added (Sneak-right click to scroll between Normal, Mining, and Explosive).
  • Silenced laser beams feature added (Just add wool in a shapeless recipe.)
  • Fully featured nbt-passing recipe feature added.
  • Fixes: Fixed creative tab localization (Oops).

and @Vazkii with Botania
Vazkii said:
Botania 1.7-219
  • Added comparator support to the T.A. Plate.
  • Added ForgeMultipart microblock support.
  • Added Portuguese Pavement building blocks, they're good for roads (duh) and come in white, black, blue and red, as they do in the streets of Portugal.
  • Added the Manufactory Halo, effectively an automatic Assembly Halo.
  • Capped the flower patch size config option to 8 blocks to prevent worldgen crashes when the generator seeps into other chunks and forces the world to generate a new chunk while already generating one.
  • Changed the Assembly Halo's glow to be green rather than pink, it also properly renders on the outside now.
  • Fixed an exploit that made the Exoflame ridiculously fuel efficient.

and @OreCruncher with Thermal Recycling
OreCruncher said:
Thermal Recycling
  • This and the following releases are focused on vending machines and village world gen. Significant refactor and changes have taken place, though the usage of such vending machines stay the same.
  • Changed the rendering of items for the Vending Machine world view to use the item frame rendering code paths in Minecraft rather than the dropped block/item view. This is an attempt to address the problem where some items rendered in the Vending Machine show on their sides rather than the front view.
  • Generation of village vending machine content for vanilla villager professions is now delegated down into the Minecraft code paths rather than mod specific code paths. This approach will allow mod specific items that are added to the generic villager trade lists to show up as trades in the Vending Machine. Note that this change does *not* mean that trades for mod specific villager implementations will be available those trades will only be found on those mod specific villagers.
  • Added three new custom Village Vending Professions for vending machine trade: Herder, Arborist, and Hunter. These can be turned off using a configuration setting.
  • Random selection of Village Vending Profession is from a weighted list. This will allow for some professions to be more common/rare than others.
  • MineTweaker can be used to create new custom Village Vending Professions and modify the existing Herder, Arborist, and Hunter professions.
  • There are configuration options that allow a pack author to adjust the structure weight and count of such structures for village generation. By default a max of 1 structure will be generated with a relative weight of 10 (as it is today)


Mod Developer
May 13, 2014
New release of RFTools 3.35 that fixes a critical bug with the no rain dimlet on servers:

  • Fixed a bug with the 'no rain' and 'no thunder' dimlets on servers. These dimlets would cause crashes on servers (since 3.34). Single player was ok.
  • Fixed invisible shield blocks from still making adjacent non-shield blocks appear darker. Now invisible shield blocks are truely invisible.
  • Fixed a typo in the shield projector GUI.

Download RFTools 3.35: http://www.curse.com/mc-mods/Minecraft/224641-rftools#t1:other-downloads
Download McJtyLib 1.4.0: http://www.curse.com/mc-mods/minecraft/233105-mcjtylib#t1:other-downloads

Have fun!


New Member
Jul 29, 2019
new day, new update, and today it's @FireHead996 with FirePeripherals
FireHead996 said:


What is this?

FirePeripherals is a pack of peripherals (obviously) for ComputerCraft that are meant to be connected to a LAN cable and can be used for various things. Actually, this pack contains:
- Redstone I/O Block (reading and emitting a redstone signal)
- Bundled I/O Block (reading and emitting a bundled cable signal from Project Red)
- Entity Detector Block (detecting an entity)


Redstone I/O Block


Bundled I/O Block


Entity Detector Block



Redstone I/O Block

redio = peripheral.wrap("rio_1")

redio.setOutput(true) -- enables a redstone signal with strength 15
redio.setOutput(false) -- disables the redstone signal
redio.setOutput(10) -- outputs a redstone signal of 10
redio.setOutput(0) -- disables the redstone signal
redio.getInput() -- returns true/false if there is a redstone signal or not (any strength)
redio.getAnalogInput() -- returns an integer from 0-15 of the redstone strength

event, state, strength, id = os.pullEvent("redstone") -- pulls an event with 4 return values
-- event returns: redstone
-- state returns true/false if there is redstone
-- strength returns an integer from 0-15 indicating the redstone strength
-- id returns the id of the peripheral that threw the event

Bundled I/O Block

bundledio = peripheral.wrap("bio_1")

bundledio.getBundledInput() -- returns an integer indicating bundled signal on input
bundledio.getBundledOutput() -- return an integer indicating bundled signal outputting by this block
bundledio.setBundledOutput(2) -- outputs a bundled signal on orange cable
bundledio.testBundledInput(2) -- returns true/false if there is a orange bundled signal or not
bundledio.testBundledOutput(1) -- returns true/false if this block is emitting a white bundled signal or not

event, input, id = os.pullEvent("redstone") -- pulls an event with 3 return values
-- event returns: redstone
-- input returns an integer indicating the bundled signal
-- id returns the id of the peripheral that threw the event

Entity Detector Block

entityd = peripheral.wrap("edio_1")

entityd.getLastEntityName() -- return an string indicating last detected entity

event, entityName, id = os.pullEvent("detector") -- pulls an event with 3 return values
-- event returns: detector
-- entityName returns an string indicating detected entity
-- id returns the id of the peripheral that threw the event

How to install it?

Simply put the .jar file to your mods folder.
Remember! This pack needs ComputerCraft and ProjectRed to work fine. If you don't have them, pack might be buggy.


- V1.0: Initial release

and @KurodaAkira with InterfacePlus
KurodaAkira said:

If you like my work feel free to donate me something =)

This mod will change your HUD (Heads up display) and your interface in general.
This mod used to be called "RPG-Hud" but it is no longer only changing the Hud hence the new project.


  • Health bar
  • Health value
  • Hunger bar
  • Hunger value
  • xp bar
  • xp value
  • breath bar
  • breath value
  • displays if specific armor piece is under 50% durability
  • displays if specific armor piece is under 25% durability
  • horse jumpbar
  • horse health
  • player face at the widget
  • will notify you if an update is available
  • settings gui
  • visible status effects
  • item tooltips
  • hunger preview
  • ingame time display
Feel free to submit some features, you like to see in the mod.
This mod should work with most of the other mods, which don't use the GuiIngame class.


I know, all of you want pictures, before you decide to download a mod so here they are:




For more detailed screenshots of the old "RPG-Hud" look here:







And here are the installing instructions (pretty easy though):

  • Download the mod (surprise, surprise!)
  • Download Forge *link* (If you already have it, skip this and the forge installing)
  • Install Forge (probably use the installer for it and then run minecraft with forge once and close it
  • Put the .jar file in your mods directory
  • Start Minecraft with Forge and enjoy!


So you may want to look at the changelog:

Version 1.0
  • implemented all features of RPG-Hud 2.5.1
  • added clock widget
  • added hunger preview
  • added tooltips

For the changelog of the old "RPG-Hud" look here:
Version 2.5.1
  • fixed air bar postition
  • fixed jump bar size and position
  • fixed issues that took place while riding a horse
Version 2.5
  • new hud type: full texture
  • new hud type: hotbar widget
  • fixed the odd armor position
  • fixed the odd armor helper position
  • add hat layer to player face in the widget
Version 2.4
  • fixed most compatiblity issues
Version 2.3
  • added blinking status effects
  • added small version of status effect
  • better organizied settings
Version 2.2
  • fixed armor helper bug (should now be visible)
  • added status effects
Version 2.1
  • added armor helper (durability) - as known it does not pop up (known bug)
  • added configuration gui
  • added update notification
Version 2.0Pre changes
  • Clean new Mod (Old Features might be not included)!
  • Forge Version!
  • added health bar
  • added hunger bar
  • added xp bar
  • added breath bar
  • added health value
  • added horse health bar
  • added horse jump bar
  • added player face to the hud
Version 1.4 changes
  • Added settings:
    • Enable/disable the mod
    • Choose hud style
    • Choose a color for ech bar
    • Choose the size of the armor durability viewer
    • Enable/Disable number values
Version 1.3.1 changes
  • Fixed a bug that causes minecraft to crash upon using a boat or minecart
Version 1.3 changes
  • added function that'll notify the player if a new version of this mod is available
  • minor bugfixes
Version 1.2 changes
  • Set new HUD style
  • added horse health bar
  • added horse jump bar
  • added player face to the hud
Version 1.1 changes
  • Updated to Forge
  • Updated to 1.6.2 MC
Version 1.0.1 changes
  • Fixed Armor Warning
Version 1.0 changes:
  • added health bar
  • added hunger bar
  • added xp bar
  • added breath bar
  • added health value
  • added armor durability warning


New Member
Jul 29, 2019
Awesome Nuclearcraft Update!
Big Update!

* Fusion Reactors now produce outputs
* The products depend on the fuel combo being used
* The products can be exported from any side of any block of the structure
* Added sensible shift clicking mechanics to the Fusion Reactor
* Shift clicked fuels will go to the slot which corresponds to the tank which contains that fuel or is empty
* Added sensible automation mechanics as described below
* Changed some Heat, Power and Fuel Usage Variables

+ Added Oxidiser
+ Added Oxide Fission Fuels
+ These fuels are more energy efficient and heat generating than their non-oxide counterparts
+ Added Uranium Oxide Ingots and Dust

* All machines and generators can now import and export items on all sides
* Imported items will be handled sensibly if certian items need to go to certain slots
* The exceptions to this are upgrades which can not be imported or exported

+ Added Capsules to store Pu-238 for RTGs and Neutrons
+ Added Depleted Uranium Plating as an upgrade to Tough Alloy
+ Added DU armour and tools, including a Spaxeloe
+ Added Boron tools - tier between iron and diamond
+ Added Advanced Plating
+ Added Small Lumps of Li-6 and B-10

* Many Recipe changes
* Increased ore generation rates
* New Nuke sound effects
* Lots of bug fixes related to the Fusion Reactor
* Decreased durability of Tough Alloy armour and tools in response to the addition of DU Plating

* Possible other things that I have forgotten
And another new mod: Icarus
It brings interesting ways to fly into the modded community!
This mod brings a totally new concept of wings to modded Minecraft.

Over are the days when wings gave you free and unlimited flight! With these wings, you need to work to be able to fly!

Jumping with them equipped in your chest armor slot will only flap them once, launching you into the air. To keep flying, jump more! You are able to glide with them, depending on the weight of the material they are made of.

Be wary of flying too high, because the sun is hot and wings burn! You will get damaged and set on fire if you fly too high, depending again on your wing's materials.

Wings also get heavy when wet.

Beware of water, or rain for that matter.

You will get dragged down in those cases. And will not be able to get back up as long as you are wearing the wings.

Thermal Expansion and TC4 Integration exists at the moment with RF-Powered Wings and Thaumium Wings. Blood Magic, EnderIO and Botania integration is planned.

For recipes, use NEI or your favorite crafting guide.
And yet another new mod was released a few days ago: Blink
It's time give those enderman a Dire lesson!


Blink is still in a early alpha phase! The mod is not playable as a mod itself. This is more of a tech trail to show of the current features in the mod get some input and feedback on it.

Do NOT try to run on a server!

Blink is a mod all about learning about the power of the Endermen!

Once you master it you will be able to move around blocks, items, entities and last but not least yourself around in your Minecraft world.

The rod of ages

The rod of ages allow you to shift-click a marker where ever you want in the world. Then when activating the rod it will teleport you back to the marker again!

Watch this:


Blitzer lets you blink through any 1 block thick wall, floor or wall by clicking on it!

(If you spring you can blink through a 2 block thick wall)

Watch this:


Swapper is a block with the ability to send a player from one Swapper to another one simple by looking at it!

Just press shift to travel

Watch this:



You can also interact with the sides of it to transport blocks (and soon entities & tile entities)!


Huge thanks to Jordan aka JorVa for big help with NBT-data and other technical stuff!

Check him out here: http://minecraft.curseforge.com/members/JorVa

Live development: The mod is being developed live at my twitch channel: http://www.twitch.tv/ewyboy

Want to support me?

You can find me on twitter:


And well, we see another new mod: Soulstaff


if you have a crash,open an issue in the issues section:


Support me on the minecraft forums! leave a comment with your opinion:

Minecraft forums!

you will need cofh core: cofh core

Mob Spawning

-Get the soul out of mobs by trapping them inside a ritual

-Craft 3 tiers of souls

-Use a tiered soul to craft a staff that spawns mobs

Building blocks

-Get numerous decorative blocks by using a multiblock

Power gen

-Vanilla blocks have certain aspects (mod integration is planned)

-Each burner contains certain patterns on where to look for blocks

-The sum of all the aspects defines the type of the burner and what items it will be able to burn

-All burners link back to one center in your system (here efficiency etc is calculated)

-Balance the aspects over the entire system to gain efficiency

-Transfer aspects with nodes

-Create patterns using a Pattern Transformer (powered by aspects)

-Gather aspects using the aspect collector
We see a new 1.8 mod: Simple Co-ordinates by JoelGodOfWar
JoelGodOfWar's Simple Coordinate Mod

Current version is "1.8_1.0.1"

This is a mod which adds various utilities and enhancements to make your life easier. Designed with the moderate Minecrafter in mind.
It adds your coordinates(Nether and Overworld, and can auto send them to chat.), a compass(NSEW), a clock(Day/Night), XP (Amount you currently have, and amount needed for next level.), Biome, Chunk Coordinates, Potion Timers, and an Optifine style Zoom. It works in both single player and multiplayer servers.

This mod was specifically made for the DataCraft Survival Server, found at Dataless822.net, to help with linking nether portals, and then had other features added.

This mod was designed to be compatible with the Rules on the DataCraft Survival Server, found at Dataless822.net, it does not do anything that can not be done in vanilla minecraft, just makes them easier.

I'm releasing this as open source. Make sure to check it out on [GitHub](https://github.com/JoelGodOfwar/joelsimplecoords/). If you happen to use the code in any way make sure to send me a PM because I'd love to see what you make with it.

Check out the minecraftforum.net/forums page of this mod.


Anvil Repair Times


Overworld Day


Overworld Night




Light Level Safe


Light Level Danger


Nether Portal Helper




How to install

Download and Install Minecraft Forge 1.8 from Here

Download this mod. Place this mod in your .minecraft/mods folder.

Run Minecraft Forge Launcher. Done.

Last edited:


New Member
Jul 29, 2019
New Lyra's Magnificent Trinkets update is live!
And I would like to announce that it's finally out of Alpha and into Beta! :D
Beta 0.1 - The 'Oh Steve, you perv' Update
INFO: Now this is were things get fancy. We have all the base materials and things get serious
NEW: Item Class System
INFO:There are 9 Classes: Envy, Gluttony, Lust, Wrath, Greed, Pride, Sloth, Dream, and Combine. All significent items in the mod will be part of specific class.
NEW: Lust Item Class
INFO: The item class without class ;D *queue Seinfeld theme*
NEW: Bad Dragon
INFO: Not the Bad Dragon you're thinking of. This is a Lust Class Item. The Bad Dragon is a hammer, that when crafted gets Knockback 35 and does 4 damage. I hear it's Reika's biggest fear.
Before you ask, no it doesn't mine blocks.
NEW: Yandere Hat
INFO: It's like a dream come true! This is a Lust Class Item. When worn on head, the user gets Regen 8 as well as blindness. It's hard to see when you have pant.. I mean a hat in your face.
CHANGE: New textures for Sinister Stones
INFO: They look less like they belong in Blood Magic
CHANGE: Renamed Infused Alloy to Duality Alloy
INFO: Name sounded too generic
CHANGE: New Texture for Duality Ingot
INFO: Thought it looked to dark so I brightened it abit
CHANGE: Icarium jumpboost buffed
CHANGE: Combine Heart requires Diamond Block instead of just a Diamond in recipe
CHANGE: Sinister Stones now use Combine Heart instead of Congealed Dreams in recipe
CHANGE: Samantha now requires Lust Stone in recipe
INFO: What can I say, Samantha's a hoe.
You can get it here: http://minecraft.curseforge.com/mc-mods/232840-lyras-magnificent-trinkets/files/2255446


New Member
Jul 29, 2019
There is a new update for Factorization. With new stuff!

copied from MCF:

"Captain! I cannae post a changelog of this size! The forum cannae handle it!"

"Do it anyways!"

"Oh, yeah, I could just press ^V. Let's try that."

Block Matcher completed
Lots of documentation for everything
Refactored recipe system to bits
Added support for IC2's AdvRecipes, so they'll be layedout properly
Made a change to FZDS's usage of RenderGlobal for Fastcraft compatibility; may cause other issues. Let me know.
Leyden jar recipe uses a lead ingot on the bottom instead of glass
Screwpump bugfixes
Custom titlescreen splashes
Colossus uses temporary normal invisible flaming explosive zombies instead of baby invisible flaming explosive zombies.

Fix buggy hammer channel allocation
Added (kind of badly done) IC2 & Railcraft fzdoc recipe integration

Hotblocks: go into your inventory when broken; will break quickly if broken with the correct tool, but won't silk-touch

Deleted all anime references from the manual
Factored the steam turbine into the whirligig and the charge generator, with optional shaft between them
Charge generator can run on IC2 kinetic energy
Added anthropic generator
Added saptap
Added bibliogen
Added hotblocks: blocks you've just placed break easily
Barrels now work in adventure mode. This required a separate block ID, so only newly placed barrels are adventure-mode-interactible.
Barrel ISBRH sides cull
Added the 'block matcher'; probably still needs work
Added /f debugBlockUpdates ; shows world render updates
Pickblock improvement hopefully no longer has lame behavior
Added leafbombs; lets you spam leaves nicely
Added blast blocks; 9 gunpowder; they chain explosions & can set off TNT; triggered by fire/explosions; currently don't actually explode any blocks, this may be changed
The colossus now puts up a proper fight
Fixed barrelcart notices
Removed all unused textures from resource pack (except for a couple), and also stopped loading textures that weren't used
Boilers hold 1 bucket of water & 1 bucket of steam instead of 8 each

"It worked, captain!"

"Yep, it sure did."

"Say, captain... don't you have a patreon or something"

"Why, yes. Yes I do."

Known issues:

  • The rotation direction of the waterwheel/windmills sometimes doesn't match the rotation direction of shafts
  • Colossi/FZDS remain pretty buggy

One more thing: The point of all the new power sources is to encourage building. If you plop the bibliogen next to a 9x9x9 cube of bookshelves, that's cheating. Build a nice looking library to not be a cheater.


New Member
Jul 29, 2019
Updated AbyssalCraft to 1.8.9:
  • Removed the Coralium Infused Abyssalnite set (armor and tools)
  • Added Ritual used to multiply Dread Spawns
  • Added Aoe Potion Rituals for all AbyssalCraft Potion effects
  • Reimplemented Potion IDs (only use this if the Dynamic Potion ID fails, which most likely is caused by another mod hardcoding it's Potion IDs)
  • IntegrationHandler now does a final scan in post-init for integrations (in case any integrations came through IMC)
  • Added Cthulhu Statue
  • Added Hastur Statue
  • Adult Lesser Shoggoths spread their ooze over a larger area
  • If enough Lesser Shoggoths are in one area, one of them might try to construct a monolith
  • Crystals have turned into a single item (all old crystals have been replaced with the deprecation item)
  • Added Crystal Shards (Crystal Equivalent to Nuggets)
  • Added Staff of Rending (used to obtain Essences, and Shadow Gems)
  • Added Dimensional Essences (Abyssal Wasteland, Dreadlands and Omothol, obtained through the Staff of Rending)
  • Added Skin of the Abyssal Wasteland/Dreadlands/Omothol
  • Added config option for Abyssal Zombies spawning in The End
  • The progression sections of the Necronomicon has been rewritten
  • Added more Crystallization and Transmutation options (with the addition of crystal shards)
  • Crates with solid blocks on top of them can now be opened
  • Added Patron section to the Necronomicon
  • Added Special Armor and Tools section to the Necronomicon
  • Added more crafting recipes to the Special Materials sections of the Necronomicon
  • Added a Machine section to the Necronomicon (which contains information about all machines)
  • Boss messages will now display for all players in the same dimension as the one who triggered the message


New Member
Jul 29, 2019
Made another MeddleAPI mod for 1.9 snapshots, DoubleDoors. Basically just lets your doors open in unison, which is something I've felt vanilla should have always done. Can be run on just a server with vanilla clients too if you want.

Functionally it's just a simple mod, but took hours of creating enough dynamic mappings to pull it off! But the bright side is that it's always just that much more functionality available for more complex mods as I go along.


New Member
Jul 29, 2019
new day, new update, and today it's @ChaosTheDude with Realistic Torches
ChaosTheDude said:

Check out Realistic Torches on Minecraft Forum

Realistic Torches is a lightweight mod designed for modpack makers looking to add difficulty to the early game. The primary feature of this mod causes torches to burn out after a configurable amount of time, encouraging players to move toward more permanent light sources early on.


  • Torches are now unlit when crafting, and must be lit using a matchbox in a crafting grid or flint and steel after being placed. As a result, the matchbox must be acquired before players can explore caves safely, prevent hostiles from spawning, etc.
  • Torches will burn out after a specified amount of time (60 minutes real time by default, can be changed in the config) and become unlit. This encourages players to seek more permanent light sources early on, such as lava or glowstone.
  • Certain items and blocks (torches, glowstone dust and blocks, lava buckets, etc.) will emit light when held. This feature is disabled by default due to possible performance issues but can be enabled in the config.
  • Torch recipes added by other mods will be removed to ensure that the matchbox or flint and steel must be acquired to craft lit torches (can be disabled in the config).


  1. If you intend to use this mod in an existing world, backup your world first!
  2. Install Forge (1.7.0 or 1.8, depending which version of the mod you want to use)
  3. Navigate to your .minecraft folder
  4. Download the mod and place the .jar file in .minecraft/mods
  5. If you've used a different version of this mod before, delete any existing RealisticTorches.cfg files from .minecraft/config
  6. Play!



Unlit Torch (Coal)


Unlit Torch (Charcoal)




Lit Torch (Shapeless, matchbox takes 1 damage per craft)


Want to use this mod in your modpack? Go ahead, as long as it meets these conditions:

  • You cannot claim to own this mod or any part of this mod
  • You must cite ChaosTheDude as the author of this mod
  • You must provide a link back to this page

Planned features

  • Localization for more languages, currently only English is available.
  • Configuration for which blocks and items should be handheld light sources.
  • Compatibility for torches added by other mods
  • Torches react to the environment (air, weather, etc.)

and @Kloonder with Modifiable Armor
Kloonder said:



Did you ever wanted to fly around like a bird, or jump higher than a rabbit. Now you can!

This mod contains anything you every wanted to do in Minecraft. Catch the Ender
Dragon, be faster as an Ozelot. Jump higher as a bat can fly. And so
much more!

Create your own armor! This is what this mod adds.



And now the mighty features of this mod:

Craft your own armor to take over the world!

You can report bugs to this e-mail: [email protected]

Crafting Recipes:


There is only one recipe, the other ones are explained in the mod itself!

Don't forget to leave a reply, that makes me happy and supports me!

and @way2muchnoise with BetterAchievements
Way2muchnoise said:
Better Achievements
Better Achievements is an improvement of the Achievement screen.

Request can always be made as an issue on github.

  • Tabs per Achievement page. So no more spamming the button to find a page.
  • Basic API
    • In depth control of the rendering of your achievements
      • Set Background colour
      • Custom Icon Renderer
    • In depth control of the rendering of you achievement page
      • Custom background
      • Scale on load
      • Position on load, center around an achievement
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Mod Developer
May 13, 2014
Just a new maintenance update of Not Enough Wands. This weekend (when there is no school :) ) my son will have time to implement a few new wands. But for now here is 0.0.2 of Not Enough Wands:

Version 0.0.2:
  • Added the ability to scale XP/RF usage for the capturing wand based on the strength of the mob. So capturing a stronger mob (like the wither) will require more XP or RF if you enable this in the config.
  • You can now configure the capturing wand to only allow passive or hostile mobs
  • Implemented a generic system to change modes for wands using the \ key (can be changed in key controls)
  • Swapping wand now uses the new mode key to toggle between the four wand mods: single, 3x3, 5x5, and 7x7.
  • The swapping wand can no longer swap bedrock and also added a config option to set a maximum hardness difference to prevent abuse.

New wands that are planned for this weekend are a builders wand that has undo functionality, a wand that can light up areas and probably a few defensive/offensive wands too.

Download: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads

Have fun!