Just a new maintenance update of Not Enough Wands. This weekend (when there is no school ) my son will have time to implement a few new wands. But for now here is 0.0.2 of Not Enough Wands:
New wands that are planned for this weekend are a builders wand that has undo functionality, a wand that can light up areas and probably a few defensive/offensive wands too.
Download: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads
Have fun!
Version 0.0.2:
- Added the ability to scale XP/RF usage for the capturing wand based on the strength of the mob. So capturing a stronger mob (like the wither) will require more XP or RF if you enable this in the config.
- You can now configure the capturing wand to only allow passive or hostile mobs
- Implemented a generic system to change modes for wands using the \ key (can be changed in key controls)
- Swapping wand now uses the new mode key to toggle between the four wand mods: single, 3x3, 5x5, and 7x7.
- The swapping wand can no longer swap bedrock and also added a config option to set a maximum hardness difference to prevent abuse.
New wands that are planned for this weekend are a builders wand that has undo functionality, a wand that can light up areas and probably a few defensive/offensive wands too.
Download: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads
Have fun!