What's new in modded minecraft today?

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
Just a new maintenance update of Not Enough Wands. This weekend (when there is no school :) ) my son will have time to implement a few new wands. But for now here is 0.0.2 of Not Enough Wands:

Version 0.0.2:
  • Added the ability to scale XP/RF usage for the capturing wand based on the strength of the mob. So capturing a stronger mob (like the wither) will require more XP or RF if you enable this in the config.
  • You can now configure the capturing wand to only allow passive or hostile mobs
  • Implemented a generic system to change modes for wands using the \ key (can be changed in key controls)
  • Swapping wand now uses the new mode key to toggle between the four wand mods: single, 3x3, 5x5, and 7x7.
  • The swapping wand can no longer swap bedrock and also added a config option to set a maximum hardness difference to prevent abuse.

New wands that are planned for this weekend are a builders wand that has undo functionality, a wand that can light up areas and probably a few defensive/offensive wands too.

Download: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads

Have fun!
 

Type1Ninja

New Member
Jul 29, 2019
1,393
-7
0
My modpack Intro2Mods is published and working! Yay! :D
Description:
This modpack is a fairly simple concept. It is meant to allow experienced players to show people who have never played with mods how cool they are (since said new users also often don’t have very good computers, I kept the mod count as low as possible as well). It does this by including standard, well-loved mods from the tech, magic, and exploration “branches” of modded Minecraft, including Thermal Expansion, Buildcraft, Thaumcraft, Twilight Forest, and several other mods to help balance out the experience. No configs have been changed (except for Headcrumbs), so this pack is as “authentic” as possible.

Try it out with the noob of your choice! :)
(server download available on launcher, free/locally hosted server instructions in forum post)
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
Oh boy, it's our favorite mod GregTech with some updates finally now that the heat levels have subsided a bit in Germany.
GregoriusT said:
6.00.51:
[IMPROVED] The way Number NBTs are set inside GT Tools. There is no reason to use Long whenever the Numbers happen to be too small for it anyways, and since getLong() also returns values of Byte, Short and Integer NBTs, I save a few Bytes on that for the low durability Tools and similar.
[IMPROVED] The way Material Data is saved in NBTs being now by ID instead of by Name (unless the ID is -1, or it is an old Tag, in which cases it will still use the Names).
[FIXED] Worldgenerator sometimes ending up generating wrong Ores, because of a "break;" being at the wrong location. This was only really visible when the Worldgen Config has been used with a lot of Custom Veins.
[NERFED] GT Metal Crops and similar Rare Drop Crops growth speed to be about ten times slower than before.
[CHANGED] The Mini Nether Portal now uses Obsidian Sticks rather than Obsidian Blocks to be crafted.
[CHANGED] Sensors to now store the displayed and the set Value in two different Variables in order to make Mode switching better.
[ADDED] Dust Funnel to autocraft Dusts into the desired Size in a primitive way.
[ADDED] A way to override OreDictItemData from inside the Item itself. This can also fake OreDict Entries to some of my Systems. (now you can recycle "disabled" PrefixItems, which are not registered to the OreDict, like those now unobtainable Toolheads, when I nerfed some Materials)
[ADDED] Nether Brick Tools.

6.00.50:
[IMPROVED] The NBT Key Names inside the MetaTool Class to be much shorter in order to save on sync. Old Names are ofcourse still supported, since there is a bunch of pre-existing Tools out there.
[FIXED] Exorbitant Durability on Angmallen and Hepatizon.
[FIXED] A rather huge Error in the Base TileEntity.
[FIXED] Steam Engines not being able to face upwards when placed without using a Wrench afterwards.
[ADDED] Grindstone for sharpening Tools. Needs 1 Sandstone Block for 4 sharpening processes. Also ofcourse has NEI Support.
[ADDED] Chisel Rightclick now turns Smooth Rocks (the double smelted ones) into Chiseled ones.
[ADDED] File Rightclick now turns regular Rocks into the Smooth ones.
[ADDED] Slabs for the GT Rocks. Placeable in all 6 Directions and with all MetaData Types. Crafted with Block + Saw (horizontal). Piston Pushable.
[ADDED] Reinforced Brick Versions of GT Rocks (crafted with a Brick Block and a Steel Rod). They are just more Blast Resistant and harder to mine.
[ADDED] Recycling for damaged vanilly Tools and Armors. You won't get all the Material out of it ofcourse, and pre-repairing the stuff gives you a vanilla bonus on durability and therefore Materials, so you should still try to fully repair stuff before melting it down.
 

asiekierka

Over-Achiever
Mod Developer
Dec 24, 2013
555
1,086
213
BuildCraft 7.0.22. Was bored today, so fixed some of the issues on the tracker as nobody else was doing it.

Bugs fixed:
  • [#3000] Robots only charge to 20% when "go to home" is true (hea3ven, asie)
  • [#2996] DockingStationPipe crash (asie)
  • [#2994] Dupe with just about anything that mines (asie)
  • [#2991] Carrier robots ignoring Provide Items filters (asie)
  • [#2984] List sorting crash with flowers (asie)
  • [#2978] Programming Table refusing to work after item removal (asie)
  • [#2977, #2526] Assembly Table voiding excess energy (just made it not void it after all) (asie)
  • [#2976] Builder dupes (asie)
  • [#2974] Single Energy Pulse fix makes things worse - revert to previous code (asie)
  • [#2971] Stamping Table overflow on multiple-output items (asie)
  • [#2969] Crash when Silicon present without Transport (asie)
  • [#2964] Fluid/laser textures breaking on texture pack change (asie)
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
New SeedCopy version- 1.1.0

Also the first mod updated using my new developer tool, ModUpdater
  • NEW: New config option to prevent non-ops from using the command (#1).
  • NEW: When using the command with syntax /seedcopy twitch, and streaming to Twitch with the native Minecraft feature, it should output the seed to the chat, along with the main feature (Untested due to computer and internet problems) (#2).
  • FIX: Very, very minor build annoyance involving an extra -.
 

keybounce

New Member
Jul 29, 2019
1,925
0
0
Dinnerbones with The End, Command Blocks, and Combat Update
  • Rebalanced armour.
  • Changed damage & protection enchantments to match new armour system.
  • Fixed a few AI bugs across lots of mobs.
  • Made endermen creepy again.
  • Vwooop.
  • More optimisations! Many optimisations!
  • Added player collision again.
  • Fishing rods can now catch entities properly again.
  • Added team-based options for collision.
  • The world may corrupt slightly less times now! Or slightly more, we’re not sure!
  • I like hugs!
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @MysteriousAges with Magic Bees
MysteriousAges said:
Magic Bees 2.3.5
  • Thaumcraft bees return! Make Azanor weep with their overpoweredness or whatever while you weep bitter tears trying to breed them.
  • Welcome back the Vis branch of Bees:
    • Rejuvinating - Causes nodes to regenerate faster
    • Empowering - Grow your nodes without hauling node-in-a-jars everywhere.
    • Nexus - Make sure your nodes are the best they can be
    • Tainting - You might want to run these a bit away from your house...
    • Purifying - Probably a good idea to have these on hand if you get the Tainting ones...
    • Ravening - Make sure everything near your nodes are bolted down and secured, and you wouldn't mind losing it.

and @CelesTekTeam with HEXCraft
CelesTekTeam said:
HEXCraft 0.6.1
  • New Features
    • Molecular Transposer
    • Used to swap colors of already placed decorative blocks.
    • Sneak-right click with it to open inventory and load it with Energized Hexorium.
    • Right click on decorative block to swap.
    • Old Energized Hexorium is received in inventory.
    • Supports Engineered, Framed, Plated, Concentric blocks and Lamps.
    • Can also be used to attack other entities and players for massive damage, but uses up Energized Hexorium.
    • More info on the wiki!
    • Achievements have been added. Look for them in the Achievements window.
    • Added Croatian translation.
  • Changes
    • Hexorium Ores and Monoliths now also spawn in dimensions created by other mods.
    • Changes to the Ore Dictionary, making the Overworld and Nether ores separate and removing monoliths.
    • Hexorium Furnace now requires less energy per smelt, making it faster and letting it smelt 16 items off one Coal.
    • Death messages now have custom text.
  • Bug Fixes
    • Hexorium Hatch recipe will now correctly craft 2 items.

and @minnymin3 with MineCalculator
Minnymin3 said:
Ever needed to calculate something, maybe how many pieces of rubber you need to make 142 solar panels at 13 rubber each? Now you can without even pausing the game. Just press the C key and your calculator will open.



Screenshot:

35dda37.png

and @hedgehogpie12 with PneumaticCompressing
hedgehogpie12 said:
An addon mod for the PneumaticCraft mod by MineMaarten. Adds many new items, blocks, tools and armour using resources and machines from PneumaticCraft. Requires PneumaticCraft. Adds materials such as compressed coal which can smelt 16 items and compressed diamonds that can be crafted into tools and armour, compressed iron can also be crafted into tools and armour. The mod is still very work in progress and many new items and cool tools and machines will be added soon. If you have any suggestions, feel free to comment them bellow.
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
The fact that the team behind Chisel has split and there are now two forks of Chisel is biting us again.

Glass Shards 1.4 and Ice Shards 1.2 (for Minecraft 1.7.10)
These versions should be compatible with both Cricket's and tterag's version of Chisel. The previous version would crash with the latter.
Unfortunately, fixing this made the code that much more ugly. If you use Cricket's version of Chisel, you shouldn't need to update, and in fact it's probably better if you don't.
Apart from that, there are only small internal changes.

I plan on changing the compatibility system in a way that makes it theoretically proof to changes on the other mods' side (unless they make world-breaking changes).
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @StanH with MineTweaker3
StanH said:
MineTweaker3 3.0.10
  • Minecraft 1.8 is now supported!
  • Support for 1.6.4 and 1.7.2 has been dropped.
  • Retired GregTech support. This has been superseded by the GT5 addon by DreamMasterXXL.
  • You can now set block hardness and maximum stack size. (<item>.hardness = 123; <item>.maxStackSize=4;)
  • Fixed /mt help being broken in some cases
  • Fixed the tools.jar not being found automatically (credits to RX-14)
  • Fixed /mt hand crashing in some cases
  • Fixed usage of quotes when setting names
  • Fixed MFR Safari net integration
  • Fixed MFR Fertilizer integration
  • game.lock() can now be used to prevent reloading. Will show an error screen if reload was necessary
  • Reloading of scripts is now only performed if really necessary
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @jaquadro with Storage Drawers
jaquadro said:
Storage Drawers 1.6.0
  • New 'packing tape' item to tape drawers shut.
  • Taped drawers will keep contents/upgrades when broken for easier relocation.
  • A taped drawer is cut off from all player and machine interaction, like a stricter form of locking. You can't even see what's inside. A taped drawer will lose its tape automatically when placed back on the ground. It can also be removed by shift+right-clicking with an empty hand.

and @Victor31415 with RF Guns
Victor31415 said:
cwT6VMo.png


This mod adds the RF Gun. Using various modules and tiers of modules, you can upgrade the gun as you progress through thermal expansion to do more damage and have some fun effects!



For more information, go here.



Requires minecraft 1.7.10 and Thermal Expansion 4.

and @Vazkii with Botania
Vazkii said:
Botania r1.7-220
  • Added more taters.
  • Added the Dandelifeon, a new generating flower for maniacs that utilizes Conway's Game of Life.
  • Fixed a flower dupe with the Flower Pouch.
  • Fixed BotaniaVars.dat not generating in the right directory when using symlinks. (shadowfacts)
  • Fixed removing a Master Corporea Spark not properly resetting the corporea network.
  • Fixed the Mana Blaster with a Lens Clip showing that you have infinite mana lenses instead of showing you the name of the lens.
  • Fixed the Pink Wither not being able to be named.
  • Holding a Wand of the Forest in bind mode while wearing a Manaseer Monocle shows you the range of the flower the wand is bound to, even if you're not looking at it.
  • Luminizers can now move items.
  • Manastorm Charge mana bursts have more mana.
  • Upgraded goldfish.
  • [API] Added acceptsRedstone() to SubTileGenerating.
  • [API] Bunch of work done on multiblocks to support a custom IBlockAccess for renders like stairs or redstone. (SoundLogic)
  • [API] Changed the IMultiblockRenderHook.renderBlockForMultiblock() signature and added nedsTranslate(). (SoundLogic)
  • [API] Increased version number to 62.

and @BlayTheNinth with EiraIRC
BlayTheNinth said:
EiraIRC 2.9.376
  • Using EiraMoticons? Make sure to update that one too or things might not work!
  • Added fancy overlay for join and leave messages, so they don't spam chat (configurable)
  • Added terminalStyleInput option (will show current channel in front of chat box)
  • Added /ignore and /unignore commands (prevents you from seeing messages from unwanted people)
  • Added modpack confirmation screen; option showModpackConfirmation (text can be customized by putting a modpack-confirmation.txt into the config/eirairc directory; do not ship local.cfg with modpacks!)
  • Added outputFilter option to commands.json to filter custom bot command output using RegEx (see example tps command)
  • Added a somewhat better color config GUI
  • Added automatic nick change once configured nick gets available
  • Added "type": "remote" to commands.json to define commands that can be run by server players/ops (requireAuth) and will be sent to IRC without any formatting (as in <EiraBot> .meow instead of <EiraBot> <Player123> .meow)
  • Added alwaysShowSubBadge option to EiraMoticons addon (for Twitch channels, will show sub badge regardless if subbed or not)
  • Added suggestion to switch to Classic format when joining more than one channel
  • Added tab key jumping to EiraIRC GUI textboxes
  • Added support for IRC server version strings (* is wildcard) in services.cfg
  • Added error message when trying to talk on a read-only channel
  • Added VERSION CTCP support
  • Fixed screenshot upload key not working when any GUI element is visible
  • Fixed membership capability on Twitch not being requested, breaking name completion there
  • Fixed config option name completion behaving incorrectly
  • Fixed autojoin of +r channels not working due to delayed NickServ response
  • Fixed {NICK} still appearing in the screenshot upload emote (in case of old configurations)
  • Fixed IRCv3 message tags not being escaped properly
  • Fixed bad error messages in /irc who command
  • Fixed read-only channels appearing in the chat toggle
  • Fixed client IRC chat not working when chatting from the bed
  • Fixed alpha blending of buttons in image preview
  • Fixed image preview showing white when going back from fullscreen preview
  • Fixed EiraIRC GUI textboxes not getting unfocused properly
  • Fixed EiraIRC GUI textboxes always putting the cursor at the end no matter what you do
  • Fixed EiraIRC GUI textboxes not having the cursor blink
  • Fixed EiraIRC Channels not going back to menu when leaving
  • Fixed /irc who not having a response if not connected to IRC
  • Moved server and channel passwords as well as nickserv credentials into a separate auth file (backwards compatible)
  • Moved "don't show again" of welcome screen over to local.cfg so it doesn't get overriden by modpack updates
  • Changed Twitch nicks to show as the Twitch display name instead (e.g. with capitalization)
  • Changed /irc mode commands to work for hostnames as well
  • Changed /irc ban command to use the hostmask by default
  • Cleaned up internal event handling
  • Cleaned up language file and added all GUI strings to get it ready for localization
  • Removed some of the default message formats, leaving only Classic, S-Light, Twitch, TabbyChat
  • Removed some unnecessary commands from the commands.json.example.txt
  • Removed clientBridge*Token (now simply checks for nicks equal to those on the server)
  • Require Java 7+
  • API Updates:
    • Added IChatHandler: EiraIRC related messages pass through here (used for TabbyChat2 compat)
    • Added IConfigManager: used to access any configurations or define addon options
    • Added IConfigProperty: see IConfigManager
    • Added StringList: for use as an IConfigProperty
    • Added InitConfigEvent.*: Posted for every IConfigManager to allow definition of addon options
    • Added TwitchUser: provides access to .isTwitchSubscriber and .isTwitchTurbo
    • Added FormatNick event: posted for the IRC nick in messages
    • Added IRCContext.getGeneralSettings, .getBotSettings, .getThemeSettings
    • Added IRCMessage.getPrefixNick, .getPrefixUsername, .getPrefixHostname
    • Added IRCUser.getAccountName, .getUsername, .getHostname, .getTwitchUser
    • Added EiraIRCAPI.setChatHandler, .getChatHandler
    • Added EiraIRCAPI.getSharedGlobalConfig
    • Added EiraIRCAPI.getClientGlobalConfig
    • Added IRCReplyCodes.isErrorCode
    • Implemented IRCConnection.getServerType
    • Renamed ApplyEmoticons to FormatMessage
    • Renamed IRCChannelChatOrCTCPEvent to IRCChannelMessageEvent
    • Renamed IRCPrivateChatOrCTCPEvent to IRCPrivateMessageEvent
    • Renamed IRCMessageEvent to IRCRawMessageEvent
    • Renamed IRCChatOrCTCPEvent to IRCMessageEvent
    • Deprecated RelayChat event (use EiraIRCAPI.relayChat instead)
    • Removed ChatMessageEvent (was used for TabbyChat2 compat but was silly)

and @BlayTheNinth with EiraMoticons
BlayTheNinth said:
EiraMoticons 2.1.51
  • Using EiraIRC? Make sure to update that one too or things might not work!
  • Added TabbyChat 2 support (however, requires SNAPSHOT-69 or higher of TabbyChat 2; not officially released yet)
  • Added animated emoticons (.gif support)
  • Fixed BTTV emoticons not showing up
  • Fixed crash if cache or remote file is corrupt
  • Fixed crash with Fancy Sign formatting code at end of line
  • Fixed positioning of emoticons being too far to the right
  • Removed /emoticons config command (didn't work anyways and can just use the GUI)
  • API Updates:
    • Added ChatContainer to specify custom chat render transforms

and @Mineshopper with Carpenter's Blocks
Mineshopper said:
Carpenter's Blocks 3.3.7
  • Reorganized block drop code to address dupe bugs and other issues.
  • Resolved light cache crash experienced when using more recent Forge versions.
  • Overhauled cached lighting system; should resolve mob spawns and crop growth.
  • Added rail slope fill configuration option (for sloped rails above Carpenter's Blocks).
  • Added proper top face rendering to routable fluids.
  • Added permissions support for offline-mode servers.
  • Added inverted Collapsible block, and converted to 16-step increments (existing ones will break, sorry).
  • Fixed daylight sensor not updating neighbors properly. [mickelus]
  • Many garage door changes, including:
  • Fixed garage door not checking power state of connected doors.
  • Garage door can now be connected in any contiguous configuration and will act as a single entity.
  • Garage door open/close sound now only plays from piece closest to player.
  • Garage door now fills in voids introduced by destroying barriers beneath a door piece (configurable).
  • Garage door now better replicates adjacent door properties upon creation.
  • Garage doors in open state no longer susceptible to explosion damage.
  • Garage doors in closed state now destroy properly from explosions.
  • Reverted Presence sound fix -fixes only hearing default wooden block sounds.
  • Tweaked permissions to correct some false positives, such as safe breaking animations.
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
This weekend my son and I worked on the 1.0.0 version of the Not Enough Wands mod. Here is the changelog:

  • New building wand:
    • Undo the last two operations in any order
    • Single, 9 block, 25 block and 9-in-a-row modes
  • New Illumination wand to place down light sources
  • Mode key is now set to '=' by default.
  • A few tooltips have been fixed and updated.
  • When there is not enough room in the inventory to store the returned blocks (from swapping or building/want undo) they will be spawn in the world instead of being lost.
  • Various other small tweaks and fixes

As soon as it is approved you can download it here: http://www.curse.com/mc-mods/minecraft/235595-not-enough-wands#t1:other-downloads

A video that I made showcasing this mod can be found here:

 

Type1Ninja

New Member
Jul 29, 2019
1,393
-7
0
I updated my modpack Intro2Mods to version 1.0.2
Changelog:
Added Simply Jetpacks by Tonius
Added WAILA by ProfMobius
Added Forestry by SirSengir
Added SirSengir, KingLemming, ProfMobius, and cpw11 to Headcrumbs
Configured Forestry to NOT generate it’s own copper or tin (so that there is only one type of copper/tin) and turned on retrogen in chunks generated in previous versions of this pack. Those are pretty much internal changes, so there’s nothing to worry about.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
bad news everyone. my computer decided to die on me yesterday, so I had to take it to the shop.
currently it's still there and I've no idea what's broken, so I'm on my laptop right now.

this means that for the next few days I won't be able to do updates, as my laptop is not that good at handling alot of open tabs.
I don't know how long it'll take, but hopefully not very long.
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
bad news everyone. my computer decided to die on me yesterday, so I had to take it to the shop.
currently it's still there and I've no idea what's broken, so I'm on my laptop right now.

this means that for the next few days I won't be able to do updates, as my laptop is not that good at handling alot of open tabs.
I don't know how long it'll take, but hopefully not very long.
Oh that's unfortunate...let me help you out at least a bit...probably gonna fail...

@blay09 with Default Options 1.0.13:

blay09 said:
  • Added support for local options (allows declaring any option from any mod configuration file as local so it doesn't get overriden by modpack updates - more info in description)
  • Added support for OptiFine options (they are handled the same way as the Vanilla options, but saved in the defaultoptionsof.txt instead)

@huanghongxun with Water Power 0.3p:
huanghongxun said:
  • Fix: Cannot craft MK7 Circuit
  • Add: Supported Ender IO Alloy Smelter
  • Fix: itemOreDust hasSubtypes
  • Fix: Immersive Engineering compact.

@FatherToast with Special Mobs 3.2.0:
FatherToast said:
  • Added special blazes and slimes.
  • Added ninja skeleton and gravel creeper.
  • Implemented SMTex (NBT-defined textures) tag.
  • Added option to blacklist certain dimensions from spawning special mobs.
  • Reduced the move speed of hungry spiders to normal and number of items they can gain health from to 64 (up to 276 health).
  • Hungry spiders no longer eat items after reaching maximum health and have half speed health regen.
  • Hungry spiders can no longer spawn as spitting spiders.
  • Mobs with damage caps (vampire pigmen, unholy ghasts) now allow twice as much damage from critical hits compared to normal hits.
  • Spitfire skeletons now shoot volleys of blaze fireballs.
  • Fire creepers/zombies/skeletons now take damage from snowballs.
  • Charged fire creepers now dry up rain.
  • Drowning creepers now have a tiny explosion, most of the outer shell is no longer silverfish, and the shell is larger.
  • Zombies and zombie pigmen carrying bows now drop arrows in addition to their other drops.
  • Fixed zombie pigmen not using bows.
  • Fixed spider spitballs and fish hooks from fishing mobs being invisible.
  • Fixed spitting spider AI (will now play sound and stop moving when in range).
  • Adjusted for 1.7 features:
  • Baby skeletons are now half height.
  • Removed sketchy method to force drops from baby monsters.
  • Fixed giant zombies and pigzombie hitboxes being identical to normal sized versions.

@tterrag1098 with Ender IO 2.3.0.414 beta:
tterag1098 said:
  • verybigbro: Update ru_RU.lang
  • Joccob: Update zh_CN.lang
  • tterrag1098: #2769 Crash in conduit pick block
  • mmelvin0: Fix for #2763 - sneak should prevent conduit upgrade
  • mmelvin0: Fix for #2740 - redstone conduits don't cause block updates
  • mmelvin0: Fix for #2751 - SAG mill producing sand with invalid metadata
  • tterrag1098: Fix conduit bundle getDescriptionPacket when IM is installed

There are more but I couldn't be bothered to list those that don't have a meaningful changelog, and some of the ones that are alpha or beta.