It's finally here. We've fixed bugs. We've added features. We've gotten feedback, and we've added Minetweaker support.
Minechem v5.0.5, release candidate 1
What's a release candidate? It's a build that we're 99% sure is ready to be considered an official release. If no major bugs get reported in the next week (please report all bugs on the
Minechem issue tracker!), we'll stick a fork in it and call it "done!".
I'd like to thank everyone who has contributed to this release, and especially my partners in crime way2muchnoise and hilburn, who took point while I recover from carpal tunnel syndrome and tendinitis. Without them, this release wouldn't have been ready anytime soon.
As always, make backups, but this version should be safe for use in any and all production servers.
If you like the mod, and want to contribute, please take a look at the
Minechem Patreon page.
Changelog (since the last beta):
fixes dirty colonial spelling of aluminium — charliepaterson89
fixes tank rendering — charliepaterson89
"fixes" bug with OpenBlocks tanks — way2muchnoise
fixes rendering in first person for elements and molecules — way2muchnoise
puts some bucket code back in place now with registering to the bus — way2muchnoise
fixes render of buckets in first person — way2muchnoise
fixes localKey for advancedTurtleAI — way2muchnoise
fixes implementation of INoDecay — way2muchnoise
fixes the renderbug in the journal — way2muchnoise
fixes recipes for water buckets — way2muchnoise
fixes issues with tubes and water tanks — way2muchnoise
fixes issues with water tubes and tanks — way2muchnoise
adds missing localization — way2muchnoise
Update fr_FR.lang — Mazdallier
Adds onDecay event to Chemical Turtles — charliepaterson89
Advanced Turtle AI — charliepaterson89
Reworked Radiation — charliepaterson89
Actually fixes No-CC loading — charliepaterson89
Less hacky — charliepaterson89
fixes some rendering issues — way2muchnoise
Fixes load without CC — charliepaterson89
fixes build and readded null check — way2muchnoise
Cleanup — charliepaterson89
Refactoring — charliepaterson89
Doh — charliepaterson89
Turtles Completed — charliepaterson89
Cleared out some defunct code — charliepaterson89
Better Methods — charliepaterson89
adds use of @Optional annotation to CC turtles — way2muchnoise
Turtle initial — charliepaterson89
fixes #393 and fixes the rendering in the microscope — way2muchnoise
finishs work on the microscoop — way2muchnoise
adds missing music disks — way2muchnoise
Blacklist stuff — charliepaterson89
Moved recipe stuff to PostInit — charliepaterson89
Blacklist update — charliepaterson89
Blacklist final — charliepaterson89
Streamlined the Synth recipe matching a bit — charliepaterson89
Streamlining — charliepaterson89
removes water as minechemFluid — way2muchnoise
more fixes also closes #384 — way2muchnoise
removes some unused bucket code — way2muchnoise
removes fluid renderer because it cause more problems then it fixes, fixes #387 — way2muchnoise
removes import — way2muchnoise
removes renderId from fluidBlocks — way2muchnoise
improves sorting of decomposer recipes in NEI, #384 — way2muchnoise
more fluid fixing, #387 — way2muchnoise
all kinds of fixes — way2muchnoise
tons of cleaning and fixing — way2muchnoise
Fix bucket rendering. — yushijinhun
Change loading sequence. — yushijinhun
Move buckets to a new creative tab — yushijinhun
Fix bucket localization. — yushijinhun
Fix loading sequence. — yushijinhun
Fix chemical reaction. — yushijinhun
Add radiation info for bucket — yushijinhun
Add chemical bucket decaying. — yushijinhun
fixes placing of molecules in creative mode — way2muchnoise
Update en_US.lang — 1069894992
Update zh_CN.lang — 1069894992
Fix radiation fluids placing bug. — yushijinhun
Fix radioactivity fluids dispensing bug. — yushijinhun
remove test code — yushijinhun
Fix consume undue elements. — yushijinhun
Fix items only will explode when a player nearby. — yushijinhun
fixes #375 — way2muchnoise
correct event for the food spiking, #375 — way2muchnoise
Spend up name -> molecule/element finding. — yushijinhun
fixes some derpy things with emptying fluids out of tubes, #372 — way2muchnoise
adds buckets, needs work tho — way2muchnoise
improves foodSpiking, #371 — way2muchnoise
Fuel stuff — charliepaterson89
bloody json-leave me alone — charliepaterson89
Config Lang updates — charliepaterson89
extra creative checks — way2muchnoise
Element Item now places fluid in creative mode — charliepaterson89
Molecule Item Creative Small Stack use — charliepaterson89
Test Tube Handling improved — charliepaterson89
Minechem Fuels! — charliepaterson89
Fixed fuels — charliepaterson89
Railcraft goodness — charliepaterson89
Element 125mB stuffs — charliepaterson89
Elements done — charliepaterson89
Molecules done — charliepaterson89
makes transposer return tubes not buckets — way2muchnoise
Fixed derp — charliepaterson89
Removed rudeness — charliepaterson89
I'm stupid and I feel stupid — way2muchnoise
makes tubes hold 125mb of fluid — way2muchnoise
missed call to changed method — way2muchnoise
fixes automation dupe with synth — way2muchnoise
removes chance for super recipe output in NEI — way2muchnoise
Stupid Maps — charliepaterson89
fixes double bronze output — way2muchnoise
Fixed Fission Chamber — charliepaterson89
cleanup — charliepaterson89
Actual cleanup — charliepaterson89
Recipe Culling Improved — charliepaterson89
Update fr_FR.lang — Mazdallier
fixes chance for super recipes — way2muchnoise
fixes NEI, filters out looped recipes — way2muchnoise
removes commented code — way2muchnoise
removes unnecessary imports — way2muchnoise
Changed Stained glass synth output.. whoops — charliepaterson89
Added RotaryCraft Decomposer support — charliepaterson89
Improved RotaryCraft support — charliepaterson89
Big Super Recipe Change — charliepaterson89
Removed print — charliepaterson89
Added Carbon support to Iron Polytool — charliepaterson89
Derpbegone — charliepaterson89
PolytoolTypeIron update — charliepaterson89
deleted the annoying json file — charliepaterson89
Update fr_FR.lang — Mazdallier
Update fr_FR.lang — Mazdallier
Fix code whitespace/formatting — jakimfett
reworked algorithm to show NEI decomp output, fixes #343 — way2muchnoise
Fix creative mode chemist journal crash — jakimfett
Add decom for book/bookshelf — jakimfett
moar refactoring — way2muchnoise
adds missing localization for unstable — way2muchnoise
Alphabetize classifications, polytool info, elements, minerals, molecules, localization for configs + ETC — jprladyd1520
Decomp + recipe stuff — charliepaterson89
Lots of Compat — charliepaterson89
Super Recipe — charliepaterson89
Changed iron bars to be worth the same as raw amount of Fe as 1 ingot — widd
Fixed duplicate recipe — widd
Changed iron bar value to 6 Fe — widd
big code refactor — way2muchnoise
Added DMT and a corresponding effect when consumed — widd
fixed imports — widd
ACTUALLY fix imports (oops) — widd
adds recipe for empty tube — way2muchnoise
Fix API. — yushijinhun
Fixed Synth output bug — charliepaterson89
implements a cursor to the textfield — way2muchnoise
Updated stone and cobblestone recipes — charliepaterson89
Fixed blacklist derp — charliepaterson89
Add radiation info for fluids. — yushijinhun
Some refactors — yushijinhun
Add radiation info for fluids from dispenser. — yushijinhun