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Blorph

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Jul 29, 2019
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*ahem*:
A few things I found here from @RWTema:
d7f733ce0855d2e668f169512225af6b.jpg

(Are these Electrum, Signalum, and Enderium filters/ports for more items to be able to flow through? Just my guess.)

7be0d72fe5f7f6215087503d0a668295.jpg

(So pipes and conduits can be split easily it seems without micro parts..)

e55834b4efd9c82e3eaa56d4ed226dd9.jpg

( :D When I posted this to reddit, some people thought it was the "Impossible Object" model, One person said:

"That last one - if it's what it looks like, that is definitely the coolest way to run two different types of pipe in the same block space.

If it's not what it looks like then WHAT IS IT I MUST KNOW"

I've got to find out what this thing is as well..
 

Yusunoha

New Member
Jul 29, 2019
6,440
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NotEnoughKeys 1.0.0b11 and 1.0.0b12

http://minecraft.curseforge.com/mc-mods/224614-notenoughkeys/files

NotEnoughKeys 1.0.0b11
Updated for 1.7.10. Currently, there is a bug where the config options that are usually in the Controls section are hidden. It will take some work to get those back, so for now, just manually edit them in your options.txt file in your mc instance.

NotEnoughKeys 1.0.0b12

dmodoomsirius
 

bdew

New Member
Jul 29, 2019
69
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Bugfixes for Advanced Generators and Pressure Pipes

Advanced Generators 0.9.5
  • Fixed a crash when BC API is installed but not BC itself
Note: If you have mods that bundle the old (6.0) BC API, this may cause importing fuels from it to fail.
Known offenders are Forestry (as of 3.1.1 stable, the unstable ones have updated) and EnderIO (as of 2.1.8)

Pressure Pipes 1.0.1
  • Fixed tanks randomly loosing their contents on world/chunk load
  • Updated Russian localization (thanks shikhtv)
Also a PSA: Gendustry 1.4.1 needs BuildCraft 6.1.5+ API. Easiest way to make sure you have it is either installing Forestry unstable or BC 6.1.5

And in other news i'm now also at https://player.me/bdew
 
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NJM1564

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Jul 29, 2019
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Not sure if I should still post updates here so correct me if I should use another channel but here goes:

Tisk I knew this was going to happen. Yes this is still the place to post updates. That other place should only have copies of what has already bin posted here.
 

Yusunoha

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Jul 29, 2019
6,440
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Buildcraft 6.1.7

http://minecraft.curseforge.com/mc-mods/61811-buildcraft/files/2218306

Additions:

  • Quarries and Mining Wells emit BlockBreakEvents now (asie)
  • Completely new and improved Japanese translation by (tokoku_11)!
  • Updates to Italian and Russian translations (TheVikingWarrior, fewizz)
Bugs fixed:

  • [#2171] NPE with null-returning ISidedInventory tiles (asie)
  • [#2167] Abnormal Emzuli pipe extraction speed (asie)
  • [#2165] Flood Gate crashes if on y = 0 (asie)
  • [#2159] Robot station gate crash (asie)
  • [#2154] Blueprint crash (asie)
  • [#2153] Crash with Facades in creative mode and NEI (asie)
  • [#2150] Robots not spawning in SMP (Kubuxu)
  • [#2145] Oil generation bugs (asie)
  • [#2143] IndexOutOfBoundsException on startup (asie)
  • Crash in hashCode() with CoFHCore (asie)
  • Energy triggers not respecting neighbor side (asie)

CovertJaguar
 

Yusunoha

New Member
Jul 29, 2019
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Carpenter's Blocks 3.3.1

http://mineshopper.github.io/carpentersblocks/changelog.html

3.3.1 RELEASED 11/06/2014
  • Refactored block attribute system, now has less code and greater flexibility.
  • Garage door bottom cover is now shown at top when garage door is open.
  • Added several routable fluid styles in configuration; pick whichever works best for you.
  • Added lantern torch style.
  • Fixed incorrect texture dimensions on bottom of torch.
  • Added diamond and emerald plated safe (same upgrade capacity as gold).
  • Fixed item dupe bug.
  • Added block rotation support. (Nuchaz)
  • Fixed crash when placing blocks at void layer, and potentially at world ceiling.
  • Fixed open garage door texture anomaly on host piece under certain conditions.
  • Fixed possible garage door crash when destroying the host's support block.
  • Altering open garage door piece now alters bottom piece instead.
  • Fixed door and bed dropping wrong item.

Mineshopper
 

Yusunoha

New Member
Jul 29, 2019
6,440
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JourneyMap 5.0.0RC4

http://journeymap.techbrew.net/download/

Release Notes for JourneyMap 5.0.0 RC4
  • Release Date: November 7, 2014
Builds:
Changes:
  • Web Map’s jquery library references moved off of googleapis.com because the domain is blocked in China
  • Paypal references updated to Patreon
  • Waypoints and map images are migrated to the new directory when a World ID is first sent by JourneyMap Server.

techbrew
 

VictiniX888

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Jul 29, 2019
285
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Doesn't seem like this mod has been mentioned before, so...

DPU - Don't Pick Up 0.2.10 Beta


http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2270705-dpu-dont-pick-up

About
DPU is a mod that adds just one item to the game, the "excludifier." With this item, you can select items from a creative-like inventory that you wish to not be picked up. By doing this, whenever you walk past that item on the ground, you simply won't pick it up. No more inventories full of cobblestone from mining!

Changelog (for 0.2.10 Beta)
- Fixed a server startup crash
- Added per-item deletions
- Some code streamlining.

superckl

EDIT: Added changelog
 
Last edited:

Fixided

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Jul 29, 2019
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New Enchanting Plus devoloper, leaked information & Out-BalanceBreaking Dmillerw?



Enchanting Plus 3.0.2-d
By DarkHax
Restructured the configuration file.
-Added configuration options to change the hardness of the table.
-Added configuration option to change the blast resistance of the table.
-Added configuration option to change what particles the table spawns.
-Added configuration option for the table to completely ignore the type of item being enchanted, allowing for all items to be enchanted with any enchantment.
-Intentionally disabled the update check system, this will be re-implemented at a later time.
*Noted feature: (Configurable) Anything can be enchanted to have any enchantment!
Imagine an RF tool that has a Repair enchant.
#MoarGaymBrakingDan @dmillerw
Shots Fired.


Better Foliage 1.0.3
By OctarineNoise
  • BetterFoliage will now run on Java 1.6
  • transparent blocks will no longer render in front of leaf particles
  • fixed grass color bug introduced in 1.0.2


Mine & Blade Battlegear 1.0.6.2
By GoToLink
- Fixed crash in option menu
- Fixed creative tab crash if heraldry item is disabled
- Fixed crash when enchantments have same id in config file
- Mystery arrow no longer duplicate children
- Improved look and functionality of inventory buttons
- Made shields repairable with their main crafting ingredient
- Made arrows shootable from dispenser

**Known issue**
When using a bow in left hand, the arrow appear to shot from the right


Future updates!

@Glassmaker has some leaked information regarding TiCon Compatibility.
Question said:
Any intention of adding Botania/Blood Magic/Ars Magica 2 Support?

Botania will have support with the next update, Blood Magic is considered, and Ars Magica 2 is not considered at the moment, as far I know it's does not have a maintainer at the moment.

Thaumic Infusion by DrunkMafia
Who doesn't want to swim through wool? said:
 

VapourDrive

New Member
Jul 29, 2019
536
-8
1
Attained Drops updated to 1.0 - Configure Everything!

http://minecraft.curseforge.com/mc-mods/225308-attained-drops/files/2218370

I have finished up the basics of what I wanted for version 1 of the mod :)

Changelog:

Version bumped to 1.0 - Full Release


Bugfixes
  • Fixed creative mode check now, player based instead of world based (OPs on servers)
  • Fixed not being able to place seed on vitalized soil (was a bug that wasn't in a release)
  • Bulb block no longer registers and attempts to load one too many textures.
  • Wrong comment being used in config
  • Wrong name in config
  • While in creative drops are no longer consumed to vitalize soil
Additions
  • Sounds to various actions: planting seeds and enriching dirt
  • Added config setting for the experience consumed per dirt enrichment - defaults to 0
  • Updated chinese localizations
  • Added config option for whether fortune effects bulb drop
  • Added config option for static and dynamic drop of bulb (base rate and bonus)
  • Particle effects to bulbs
  • Config option to disable the particle effects as well as the chances of occurrence
VapourDrive
 
Last edited:

NJM1564

New Member
Jul 29, 2019
2,348
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New Enchanting Plus devoloper, leaked information & Out-BalanceBreaking Dmillerw?



Enchanting Plus 3.0.2-d
By DarkHax

*Noted feature: (Configurable) Anything can be enchanted to have any enchantment!
Imagine an RF tool that has a Repair enchant.
#MoarGaymBrakingDan @dmillerw
Shots Fired.


I was going to laugh maniacally at the thought then I realized it probably won't work. As the NBT for damage and RF storage are different. Something I realized when the ProjectE repair talisman didn't recharge a RF tool. Witch could/should function in the same manner.

But this is a good thing. Otherwise you could recharge cells that way for infinite power.
 
Last edited:
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Fixided

New Member
Jul 29, 2019
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New Mod!

IronFist

635509619630023729.png
IronFist is a simple mod adding the ability to improve your fist.
You can now increase your strength and break even obsidian with just your fist!

However to reach such strength you'll have to work hard.
You'll need to punch everything you can and gradually become stronger.
No more need for breaking tools, your fist is now your omni-tool!

We're currently researching the ability to even plow your land so you can sow your potatoes.
Further uses are still unknown but who knows what may be possible with just your fist!



Fist tiers:

  1. DefaultFist
  2. WoodenFist
  3. StoneFist
  4. IronFist
  5. DiamondFist
  6. Next tiers are mod depending
Every time your fist tier increases it'll increase speed and harvesting capabilities.
Each tier resembles a tool tier. When you start and reach tier 2, you'll be able to harvest anything a wooden tool can.
For vanilla this means you'll be able to break stone into cobblestone and mine coal.
Punching Stone?! said:


Mod Updates!

Thaumic Tinkerer 2.5-1.7.10-(159 & 160)
159
  1. Made Infused Farmland not display in creative tab (commit: ccae308cf721535f5acd729aa04dfe9d5ab0ae84) (detail)
  2. Added hard-coded exception to warp ward. Fixed #486 (commit: 2aa1f70d6b9a253c14eaecf382665541a10bfe08) (detail)
  3. Made talisman take more durability damage on warp effects (commit: 794e78a77461fe28dff92082b57f16ee84e2fce6) (detail)
  4. Added RS output to restorer. Closes #479 (commit: c878403bd6789525845f3fa7de0596d37a2419dd) (detail)
  5. Various fixes to crop loot (commit: f6c172f6c82818b2d60d36ea8746693bfdd56031) (detail)
  6. Fixed #490 (commit: f9aedca2488c77ca2757a5b44b0af8b01190885a) (detail)
  7. Fixed #499 (commit: 1d1be5efd4fa72c9d68927ea30b231832ff41153) (detail)
  8. Fixed potion length setting (commit: 6eba97dd977327a96c1a8b0d08caf76874d5322d) (detail)
  9. Fixed #501(commit: 0e7ef4c856d41085740167f585181115f0c3402f) (detail)
  10. Fixed Version Checker pattern (commit: 5a2eacaff1b42af5165128a89be802c915f64ef7) (detail)
  11. Fixed #492 (commit: 7c35cfb711373a7298949837b15d3e4ade4779c8) (detail)
  12. Fixed #496 (commit: 7b527593b74e54d284c0f98b5b988ba41f0b8d61) (detail)
  13. Made AspectAnalyzer only register when CC is loaded. This fixed a crash when CC wasn't loaded, where the aspect analyzer dependend on the not-present peripherals research. (commit: f8ab8e785c17b7683980f03d9ff8e3eb90741b04) (detail)
  14. Buffed ichor caps vis discount to account for voidmetal caps (commit: 771694028682bf71855f77cadab39fa3d0754eb9) (detail)
  15. Create fr_Fr.lang (commit: c796781f5ce02392afe87e06bb7a0cb8eda85e9b) (detail)
  16. Fixed #511 (commit: 2a42f6a092eeb55595c0319ab148b9ae394a2bc2) (detail)
  17. Fixed #513 (commit: 8d1456aa951b3a1bae063d4c21facf28d13424a6) (detail)
  18. Fixed #514
  19. Complete rewrite of the Ordo fire's handling of ore block detection
  20. Fixed #502
  21. Removed potential false drop/dupe bug
  22. fixing crashes with thaumcraft 4.2.1.x due to some changes in TC API
  23. Fixed #538
  24. Bedrock portals can be turned back into bedrock by right clicking
  25. Update ru_RU.lang
  26. Fixed #529
  27. Readded CC support
  28. Fixed #491
160
  1. Fixed crash without CC


Minechem 5.0.5 RC1
It's finally here. We've fixed bugs. We've added features. We've gotten feedback, and we've added Minetweaker support.

Minechem v5.0.5, release candidate 1
What's a release candidate? It's a build that we're 99% sure is ready to be considered an official release. If no major bugs get reported in the next week (please report all bugs on the Minechem issue tracker!), we'll stick a fork in it and call it "done!".

I'd like to thank everyone who has contributed to this release, and especially my partners in crime way2muchnoise and hilburn, who took point while I recover from carpal tunnel syndrome and tendinitis. Without them, this release wouldn't have been ready anytime soon.

As always, make backups, but this version should be safe for use in any and all production servers.

If you like the mod, and want to contribute, please take a look at the Minechem Patreon page.

Changelog (since the last beta):
fixes dirty colonial spelling of aluminium — charliepaterson89
fixes tank rendering — charliepaterson89
"fixes" bug with OpenBlocks tanks — way2muchnoise
fixes rendering in first person for elements and molecules — way2muchnoise
puts some bucket code back in place now with registering to the bus — way2muchnoise
fixes render of buckets in first person — way2muchnoise
fixes localKey for advancedTurtleAI — way2muchnoise
fixes implementation of INoDecay — way2muchnoise
fixes the renderbug in the journal — way2muchnoise
fixes recipes for water buckets — way2muchnoise
fixes issues with tubes and water tanks — way2muchnoise
fixes issues with water tubes and tanks — way2muchnoise
adds missing localization — way2muchnoise
Update fr_FR.lang — Mazdallier
Adds onDecay event to Chemical Turtles — charliepaterson89
Advanced Turtle AI — charliepaterson89
Reworked Radiation — charliepaterson89
Actually fixes No-CC loading — charliepaterson89
Less hacky — charliepaterson89
fixes some rendering issues — way2muchnoise
Fixes load without CC — charliepaterson89
fixes build and readded null check — way2muchnoise
Cleanup — charliepaterson89
Refactoring — charliepaterson89
Doh — charliepaterson89
Turtles Completed — charliepaterson89
Cleared out some defunct code — charliepaterson89
Better Methods — charliepaterson89
adds use of @Optional annotation to CC turtles — way2muchnoise
Turtle initial — charliepaterson89
fixes #393 and fixes the rendering in the microscope — way2muchnoise
finishs work on the microscoop — way2muchnoise
adds missing music disks — way2muchnoise
Blacklist stuff — charliepaterson89
Moved recipe stuff to PostInit — charliepaterson89
Blacklist update — charliepaterson89
Blacklist final — charliepaterson89
Streamlined the Synth recipe matching a bit — charliepaterson89
Streamlining — charliepaterson89
removes water as minechemFluid — way2muchnoise
more fixes also closes #384 — way2muchnoise
removes some unused bucket code — way2muchnoise
removes fluid renderer because it cause more problems then it fixes, fixes #387 — way2muchnoise
removes import — way2muchnoise
removes renderId from fluidBlocks — way2muchnoise
improves sorting of decomposer recipes in NEI, #384 — way2muchnoise
more fluid fixing, #387 — way2muchnoise
all kinds of fixes — way2muchnoise
tons of cleaning and fixing — way2muchnoise
Fix bucket rendering. — yushijinhun
Change loading sequence. — yushijinhun
Move buckets to a new creative tab — yushijinhun
Fix bucket localization. — yushijinhun
Fix loading sequence. — yushijinhun
Fix chemical reaction. — yushijinhun
Add radiation info for bucket — yushijinhun
Add chemical bucket decaying. — yushijinhun
fixes placing of molecules in creative mode — way2muchnoise
Update en_US.lang — 1069894992
Update zh_CN.lang — 1069894992
Fix radiation fluids placing bug. — yushijinhun
Fix radioactivity fluids dispensing bug. — yushijinhun
remove test code — yushijinhun
Fix consume undue elements. — yushijinhun
Fix items only will explode when a player nearby. — yushijinhun
fixes #375 — way2muchnoise
correct event for the food spiking, #375 — way2muchnoise
Spend up name -> molecule/element finding. — yushijinhun
fixes some derpy things with emptying fluids out of tubes, #372 — way2muchnoise
adds buckets, needs work tho — way2muchnoise
improves foodSpiking, #371 — way2muchnoise
Fuel stuff — charliepaterson89
bloody json-leave me alone — charliepaterson89
Config Lang updates — charliepaterson89
extra creative checks — way2muchnoise
Element Item now places fluid in creative mode — charliepaterson89
Molecule Item Creative Small Stack use — charliepaterson89
Test Tube Handling improved — charliepaterson89
Minechem Fuels! — charliepaterson89
Fixed fuels — charliepaterson89
Railcraft goodness — charliepaterson89
Element 125mB stuffs — charliepaterson89
Elements done — charliepaterson89
Molecules done — charliepaterson89
makes transposer return tubes not buckets — way2muchnoise
Fixed derp — charliepaterson89
Removed rudeness — charliepaterson89
I'm stupid and I feel stupid — way2muchnoise
makes tubes hold 125mb of fluid — way2muchnoise
missed call to changed method — way2muchnoise
fixes automation dupe with synth — way2muchnoise
removes chance for super recipe output in NEI — way2muchnoise
Stupid Maps — charliepaterson89
fixes double bronze output — way2muchnoise
Fixed Fission Chamber — charliepaterson89
cleanup — charliepaterson89
Actual cleanup — charliepaterson89
Recipe Culling Improved — charliepaterson89
Update fr_FR.lang — Mazdallier
fixes chance for super recipes — way2muchnoise
fixes NEI, filters out looped recipes — way2muchnoise
removes commented code — way2muchnoise
removes unnecessary imports — way2muchnoise
Changed Stained glass synth output.. whoops — charliepaterson89
Added RotaryCraft Decomposer support — charliepaterson89
Improved RotaryCraft support — charliepaterson89
Big Super Recipe Change — charliepaterson89
Removed print — charliepaterson89
Added Carbon support to Iron Polytool — charliepaterson89
Derpbegone — charliepaterson89
PolytoolTypeIron update — charliepaterson89
deleted the annoying json file — charliepaterson89
Update fr_FR.lang — Mazdallier
Update fr_FR.lang — Mazdallier
Fix code whitespace/formatting — jakimfett
reworked algorithm to show NEI decomp output, fixes #343 — way2muchnoise
Fix creative mode chemist journal crash — jakimfett
Add decom for book/bookshelf — jakimfett
moar refactoring — way2muchnoise
adds missing localization for unstable — way2muchnoise
Alphabetize classifications, polytool info, elements, minerals, molecules, localization for configs + ETC — jprladyd1520
Decomp + recipe stuff — charliepaterson89
Lots of Compat — charliepaterson89
Super Recipe — charliepaterson89
Changed iron bars to be worth the same as raw amount of Fe as 1 ingot — widd
Fixed duplicate recipe — widd
Changed iron bar value to 6 Fe — widd
big code refactor — way2muchnoise
Added DMT and a corresponding effect when consumed — widd
fixed imports — widd
ACTUALLY fix imports (oops) — widd
adds recipe for empty tube — way2muchnoise
Fix API. — yushijinhun
Fixed Synth output bug — charliepaterson89
implements a cursor to the textfield — way2muchnoise
Updated stone and cobblestone recipes — charliepaterson89
Fixed blacklist derp — charliepaterson89
Add radiation info for fluids. — yushijinhun
Some refactors — yushijinhun
Add radiation info for fluids from dispenser. — yushijinhun

Botania R1.3 (133 & 134)
R1.3 133
  • Build 132 was supposed to be 1.3, not this, but this one works too. All this stuff was to be in 132 but I wanted to play The Binding of Isaac: Rebirth, since that came out, y'know...
  • 1.7.2 is no longer supported.
  • Added a Brew of Restoration, it's like the brew of Revitalization but it's Regeneration I for 2 minutes and uses redstone in the crafting.
  • Added new lore/backstory pages for the events that separated the elves' world from the overworld. It's worth a read, but not required. Some text in the original entries was also changed to reflect.
  • Added the Tainted Blood Pendant, it can store potions and give the player their effects while it's worn, for the cost of mana.
  • Added the Terrestrial Agglomeration Plate, which serves as the new method to create Terrasteel. You'd be wise to look at the Terrasteel page to check out how it works. It's pretty similar to the old method but allows for more control and can be done earlier in the game.
  • Changed the Gaia Guardian fight a whole bunch, it's harder now to compensate for the new items and the fact that it can take damage from the Terra Blade now. Brews and a Terra Blade are a must now. The entry in the lexicon now describes the recommended gear. You can see what it does for yourself ;)
  • Fixed the Alfglass recipe using Glass instead of Managlass as it should.
  • Fixed the Brew of Mending not working.
  • Fixed the Brewery breaking instantly. Added added the proper block texture for breaking.
  • Fixed the Brewery's rendering going all over the place if you placed a block on it.
  • Fixed the console getting spammed when using the Rod of the Black Mesa. smh flaxbeard
  • Fixed the Gaia Guardian being able to teleport outside the bounds of the arena.
  • Fixed the Gaia Guardian despwaning if the last player in the world logged out.
  • Fixed the Gaia Guardian's HP bar showing the sinusoid for the first guardian spawned if multiple guardians were spawned in the same play session.
  • Fixed the lexicon gui showing the recipe for an item that's not the one being hovered above if the two happen to intersect. (see Terrasteel page)
  • Fixed the Mana Pool (with Alchemy Catalyst) not being able to break down quartz blocks into their components.
  • Fixed the Ring of Magnetization pulling items in the cilent side only when in a dedicated server.
  • Fixed tucking fypos. Again.
  • If the summoning of a Gaia Guardian fails, a chat message is now sent describing why.
  • Increased the max amount of mana a Terra Shatterer can hold up to 2147483647. If you manage to reach this value you also get a fancy congratulatory message.
  • Lexicon Entries containing documents from Elven Garde now have a special type of paper.
  • The arena for the Gaia Guardian is now round, not square.
  • Trying to infuse an item that isn't a Diluted Mana Pool in a Diluted Mana Pool will show a yellow check with a line rather than just a green check.
  • When fighting the Gaia Guardian there's now an indicator to where the arena ends.
  • [API] Addded setNotBloodPendantInfusable() to Brew to allow brews to not be infused in the Tainted Blood Pendant.
  • [API] Added elfPaperTextPage() to IInternalMethodHandler.
  • [API] Exposed all of the categories from internals to the API side. They're available after Botania's PreInit.
  • [API] Fixed Mana Infusion Recipes that have an ItemStack input and Short.MAX_VALUE (32767) metadata as a wildcard never being considered valid.
  • [API] Increased version number to 23.
  • [API] LexiconCategory now implements Comparable, has a sorting priority int and keeps count on how many were added for addon makers to be able to have their entries be sorted. The default (and used by botania categories) is 5, entries like basics and misc use 9 and 0, respectively. Use setPriority() to set
R1.3 134
  • Fixed crash when looking at a mana pool if dark quartz is disabled in the config.
  • Fixed the terrasteel plate taking mana from spreaders even if it isn't active.
  • Spark particles are now a bit more subtle and have more color variation.
  • Thatch and Reed blocks can now be broken down into their components.
 

ChatFawkes

New Member
Jul 29, 2019
412
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0
Didn't see this mod mentioned here:

More Planets (Galacticraft Addon) by MCCommander_Minecraft
Description More Planets Mod :
A new space exploration adventure. This mod is a galacticraft add-on. Added the custom planets and I'll added kepler planets, super earth planets soon!

Added New Solar System (Old picture)
d03b5db487.png
New Custom Planets! (Wait for new pictures)
Diona

01b6c4bb83.png




Polongnius

2ea6db315c.png




Nibiru

930f214432.png


Koentus

b9b6adec09.png


Fronos

4cd82ab854.png


Kapteyn B

07515c71b5.png
Download :
More Planet's latest version :

More Planet's 1.0.5



and required the Galacticraft (Used latest of Galacticraft, Planets, Miccore) :
http://ci.micdoodle8.com/job/Galacticraft-1.7/changes


Old version :
[1.7.10] More Planet's 1.0.6 (Waiting for Galacticraft to be updated)
Required GalacticraftCore, Planets 1.7-3.0.5.230
Required MicdoodleCore 1.7-3.0.5.230 or higher
Download : More Planet's 1.0.6 (Soon!)


[1.7.10] More Planet's 1.0.4 and 1.0.5
Required GalacticraftCore, Planets 1.7-3.0.5.229
Required MicdoodleCore 1.7-3.0.5.229 or higher
Download : More Planet's 1.0.5
Download : More Planet's 1.0.4


[1.7.10] More Planet's 1.0.3
Required GalacticraftCore, Planets 1.7-3.0.5.226
Required MicdoodleCore 1.7-3.0.5.226 or higher
Download : More Planet's 1.0.3


[1.7.10] More Planet's 1.0.2
Required GalacticraftCore, Planets 1.7-3.0.5.217
Required MicdoodleCore 1.7-3.0.5.217 or higher
Download : More Planet's 1.0.2


[1.7.10] More Planet's 1.0.1
Required GalacticraftCore, Planets 1.7-3.0.4.213
Required MicdoodleCore 1.7-3.0.4.213 or higher
Download : More Planet's 1.0.1


[1.7.10] More Planet's 1.0.0
Required GalacticraftCore, Planets 1.7-3.0.3.201
Required MicdoodleCore 1.7-3.0.3.201 or higher
Download : More Planet's 1.0.0