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pancakemaster24

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Jul 29, 2019
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Framez is now in beta!

http://minecraft.curseforge.com/mc-mods/76118-framez/files/2218108

After almost a month with no updates, beta 0.2 got released yesterday including a bunch of bug/crash-fixes and new features!

Changelog:
  • Fixed bug where TileEntities would get "overclocked" when moved
  • Added the BloodMotor
  • Added motor placement modifiers
  • Made motor rotation serverside-only
  • Added support for ComputerCraft and OpenComputers (motors are now peripherals!)
  • Made moving blocks unbreakable
  • Fixed blocks not being correctly invalidated/validated
  • Fixed moving blocks disappearing when leaving the world and joining again
  • Added motor core and redid all the recipes
  • Added face blocking to frames if a cover cannot be placed on that face
  • Added AE2 motor
  • Tweaked world time handling. Timers should now be able to run while being moved
  • Added support for BuildCraft gates (6.1.5 and up)
  • Fixed blocks (like motors) not being correctly placed on frames
  • Added the ability to configure power ratios
  • Added a Maven repo! (Not really important for players but a nice feature for other devs to use :D)
  • Fixed motors spamming update packets
  • Fixed rendering glitchyness with microblocks
  • Added logo
  • And the most important... released beta \o/

amadornes
I think someone beat you to it. @SatanicSanta
 

GreatOrator

New Member
Jul 29, 2019
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ChocoCraft for 1.7.10!

http://minecraft.curseforge.com/mc-mods/225280-chococraft

After all was thought lost and forgotten, a new modder has picked up the reigns and released for 1.7.10!

This mod adds a mob called Chocobo to the game. This includes different coloured mob types with different attributes in their grown-up and juvenile form.

The most basic type can be found in the wild and can be tamed by using "Gysahl Greens" on them. Gysahl Greens is a plant found in the wild, but also can be planted by sowing Gysahl Seeds. Gysahl Seeds can be received by crafting from Gysahl Greens or by harvesting planted Gysahl Greens.

Chocobos can be breed and procreate. The offspring will be a Chicobo, the juvenile form of a Chocobo. After a while a Chicobo will grow into a Chocobo. Chicobos will be born wild and have to be tamed. Chicobos will inherit the type from one of their parents or mutate into new types. Thus by repeatedly breeding Chocobos all normal types of Chocobos can be acquired from tamed wild Chocobos. There are a few special Chocobo types though, which can only be acquired by special means.

clienthax
 

Fixided

New Member
Jul 29, 2019
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Updates for multiple mods using the form... MY WAY! [Evil-LOL]



Another One Bites The Dust (AOBD) 2.3.0
-THIS IS NO NECESSARY, BUT, IF YOU HAVEN'T MADE GREAT CHANGES TO THE CONFIG FILE I RECOMMEND DELETING THE OLD ONE BEFORE UPDATING TO THIS VERSION! THE GAME WILL NOT CRASH OR BREAK IF YOU DECIDE NOT TO DO SO, BUT THERE WERE SOME CHANGES TO THE CONFIG OPTIONS SO GENERATING A NEW ONE WOULD MAKE THINGS LESS MESSY.

-Railcraft support now works even if IC2 is not installed!
-Added config option to completely disable an ore (It's called Disable All)
-Added support for the mod Random Additions (Crusher)
-Added support for Gany's Nether (Magmatic Centrifuge)
-Added support for UltraTech

-Re-wrote the item gen system. Items should only be generated if they are in fact going to be used.

-Better handling for processes that yield extra ores, if that extra ore is not found, it will default to the normal one.


Thaumcraft NEI plugin 1.6a
-Fixed crash on server side.
-Fixed crash with strage crucible recipes.
-Added localization file for Korean language.(Many thanks to puyo061)


Zelda Sword Skills Halloween update
IMPORTANT
- Updated to latest recommended Forge build: 10.13.2.1230
- Battlegear2 users: please update to the latest BG2 build - 1.0.6.1

YOU WILL CRASH if you do not heed the above notice.

Forge 10.13.0.1180 and up may still work, as nothing really changed, but BG2 will most certainly crash if you use an older version in conjunction with the latest ZSS release.

Added:
+ Mob: Darknut - Same tactics as in all the Zelda games. Engage at your own risk.
+ Mini-Boss: Black Knight - one of Ganondorf's most dangerous captains. Do not take this guy lightly.
+ Skill: Back Slice - slip around and smack those enemies in the back!
+ Mechanic: Stealing items with the Whip
+ World Feature: mysterious pillars are scattered about the landscape (w/several config options)
+ NPC: Orca, the sword skill trainer
+ Quest: A new quest involving 7 new Achievements and 35 lines of dialogue
+ Semi-NPC / mini-quest, involving 14 lines of dialogue and 1 achievement
+ Mini-quest involving 2 named people, a song, and an uplifting ending
+ Additional mini-quest involving the Happy Mask Salesman
+ Achievements: 5 more achievements in addition to the ones above (13 total new achievements)
+ Block: Warp Stones - if the name isn't enough for you, see the section on 'Blocks' in the OP for full details
+ Block: Block of Time - you should know exactly what to do when you see it; if not, go play more Zelda!
+ Block: Royal Family Block - similar to the Block of Time.
+ Block: Song Inscription Block - an ancient carving with song notes inscribed upon it
+ Block: A new secret block! Sorry, I don't want to spoil it, but you will need to generate new chunks to find them.
+ Item: Ocarina of Time, with a fully functional music Gui capable of playing 19 notes from B to high F
+ Item: Fairy Ocarina - craftable and fully functional, but most songs played on it have no effect
+ Item: Knight's Crest - you probably know where to find these, and what to do with them...
+ Item: Heavy Broadsword - a two-handed sword used by Darknuts; also has a broken version
+ Item: Spawn Eggs for Mask Trader and Orca (subsequent unique NPCs will each get one) [Creative Only]
+ Song: Zelda's Lullaby - A mystical song that may reveal hidden things nearby
+ Song: Epona's Song - Tames any untamed horses nearby, and teleports your last ridden horse to you
+ Song: Saria's Song - A soothing song which may calm or befriend certain entities
+ Song: Song of Storms - Changes weather in the current dimension from clear to stormy or vice versa
+ Song: Sun's Song - Moves time forward to dawn or dusk for all dimensions, depending on the current time
+ Song: Song of Time - Will eventually be required to open the Door of Time (not yet implemented)
+ Song: Scarecrow's Song - Learnable, but functionality not yet implemented
+ Song: Song of Healing - Usable once per day to restore full health and remove bad conditions
+ Song: Song of Soaring - Teleport to last bed used or world spawn point; not usable in the Nether or the End
+ Song: Warping Songs - 7 total: all 6 from Ocarina of Time, plus Oath to Order for that 7th Boss Dungeon
+ Config: Individually disable the main effect of any ocarina song
+ Config: Number of ticks allowed between notes played on the ocarina before all notes are cleared
+ Config: Individual settings for each mob's allowed spawn biomes
+ Config: Configure which biomes are considered a certain 'type' when determining mob sub-types
+ Config: Set chance of each Keese spawning as Cursed or not
+ Config: Choose whether Zelda NPCs are invulnerable or not (e.g. Mask Salesman)
+ Config: Settings affecting the Whip's chances of stealing items
+ Config: Set whether or not player armor may be knocked off by Back Slice
+ API: IParryModifier, usable by entities and weapon items to modify disarm chance (both offensive and defensive)
+ API: IEntityBackslice, for entities that react to being Back Sliced
+ API: IEntityEvil, for entities that may be one-hit killed or otherwise heavily damaged by Light Arrows
+ API: IEntityLootable, for entities that require special handling when looted with a Whip
+ API: LootableEntityRegistry - Register any entity with the itemstack(s) that may be stolen from it using a Whip
+ API: ISongEntity, for entities that respond to songs played nearby on the ocarina
+ API: ISongBlock, for blocks that respond to songs played nearby on the ocarina

Changed:
- Config: Moved all [Ceramic Jars] options to 'WorldGen' instead of 'General'
- Config: All 'Spawn Rates' moved to 'Mob Spawning' category - you will need to redo this whole section!
- Boss chests generate with a heart piece instead of a full heart container
- Full heart containers will drop from boss dungeon guardians, e.g. Grand Wizzrobe
- Grand Wizzrobe now impossible to hit when not casting
- Normal Wizzrobes have a higher chance to teleport away from attacks when not casting
- Wizzrobes no longer drop heart pieces, but may drop magical arrows or enchanted books
- Gorons are much less aggressive; now only attack when attacked first, or to defend villagers
- Z-Targeting no longer stays locked on to an entity when it teleports (not yet implemented for vanilla, e.g. Endermen)
- Movement speed affects dodge chance, in addition to buff modifiers (so Potions of slowness affect dodge)
- Dash exhaustion modifier decreased from 0.1 to 0.05, so exhaustion at max level is 0.75 instead of 0.5
- Super Spin Attack no longer obtainable at fairy pools
- Sand in Water Temple now clears out once defeated
- Hammers and various other 2-handed weapons gain a bonus vs. disarm

Fixed Bugs:
- KeyBindings not working properly with Forge 1217 and up
- Crash when picking up lit redstone lamps with gauntlets
- Grand Wizzrobes not displaying boss health bar
- Gorons attacking non-stop with no interval
- Missing dispenser behavior for Wizzrobe spawn eggs
- Unable to play unknown soundEvent: minecraft:mob.attack
- Potential infinite loop in ContainerPedestal mergeItemStack method
- Minor graphical glitch in Skills GUI
- Players using EntityAITeleport teleport method not updating position correctly
- Magic Mirror sometimes causing Nether portals to appear when used


Remote IO 1.6.3.B63
-Fixes server side crash
I almost thought Dylan stopped updating the mod.....


Future mod updates:

Razz ‏@RazzleberryFox
Sooo I made a Dream Catcher for #Decocraft Gotta catch 'em all! ;)



Personal Edit: First time using my ModMyMC powers.
It felt good.
 
Last edited:

Fixided

New Member
Jul 29, 2019
315
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0
AlchemyPlusPlus's Alpha release and Incoming Future Stuff!



AlchemyPlusPlus 1.2.0.49 (Alpha)
By Jakimfett
Changelog: said:
Register fluid containers — jakimfett
Fluid pickup with buckets — jakimfett
Basic potion retrieval implemented — jakimfett
Remove "Easy Potion" — jakimfett
Minor refactor — jakimfett
Diffuser multieffect support — jakimfett
Add NBT and networking — jakimfett
Store duration in NBT — jakimfett
Rough color based on potion — jakimfett
Potion bucket fluid color fix — jakimfett
Remove unnecessary function — jakimfett
Add rough potion bucket code — jakimfett
Add placeholder assets for potion buckets — jakimfett
Localization for potionbucket configs — jakimfett
Disable hardcore recipe registration — jakimfett
Add debugMode check — jakimfett
Remove debug println — jakimfett
Remove debug println — jakimfett
Fix file permissions — jakimfett
Remove debug output — jakimfett
Add debug for fluid registration — jakimfett
Remove unnecessary debug — jakimfett
Fix fluid ID NPE — jakimfett
Fix potion color in diffusers — jakimfett
Fix Jenkins link — jakimfett
Another fixing attempt — jakimfett
Possibly fix world derp — jakimfett
Check for remote world — jakimfett
Remove redundant check — jakimfett
Attempt to fix NoSuchMethodError — jakimfett
Remove effect limit completely — jakimfett
Fix diffuser save/restore — jakimfett
Fix static var — jakimfett
Add redstone control to diffuser — jakimfett
Iterate through all potion effects — jakimfett
Add diffuser radius to config — jakimfett
Use getConfigElements for config GUI — jakimfett
Remove default license header — jakimfett
Add config for effects limit — jakimfett
Remove effect limit for now — jakimfett
Remove UE dep — jakimfett
Rework the potion diffuser storage mechanic — jakimfett
Add potion effect list to fluid, stack, tank — jakimfett
Fix code whitespace/formatting — jakimfett
Fix code whitespace/formatting — jakimfett
Add diffuser potion effect — jakimfett
Update Korean translation — cred98
Fix potion fluid registration — jakimfett
Fix wrong add type — jakimfett
Add @Override tag — jakimfett
Remove problematic potionfluid stuffs — jakimfett
Refactor diffuser right-click logic — jakimfett
Diffuser can be "topped off" — jakimfett
Fix diffuser sync — jakimfett
Fix coloring — jakimfett
Update fluid to mimic water — jakimfett
Add potion effects to fluids — jakimfett
Set diffuser fluid with potion — jakimfett
Don't register icons on the server — jakimfett
Move clientproxy — jakimfett
Use GUI config — jakimfett
Partial MessageHandler implementation — jakimfett
Refactor onBlockActivated — jakimfett
Fix diffusing state messages — jakimfett
Refactor Diffuser to use fluids — jakimfett
"Borrowed" these from Minechem — jakimfett
Add potions as fluids — jakimfett
Update ko_KR.lang — cred98
Create ko_KR.lang — cred98
updated configs and removed unused imports — jens.baetens
Create ru_RU.lang — verybigbro
Fixed Distillery shift click mechanic — RenateStrind
Fix GUI issue, thanks @Renate_Strind! — jakimfett
Fix metadata version numbering — jakimfett
Check in GUI work for reference — jakimfett
moved getting the player to proxy cause it crashes server side — jens.baetens
Refactor liquid mixer name — jakimfett
Fix fluidMixer texture name — jakimfett
Remove redundant logo — jakimfett
Remove custom rendering for 3d block icons — jakimfett
Rip out the alchemical guide — jakimfett
Refactor code structure — jakimfett
Add basic metadata — jakimfett
Add custom renderers for blocks — jakimfett
Add minecraft versions to build name — jakimfett
Set all block icons 2d — jakimfett
adds references for item and blocknames — jens.baetens
referencing implemented, closes #6 — jens.baetens
adds resources helper for cleaner code — jens.baetens
updated lang file — jens.baetens
adds nl_NL lang — jens.baetens
Move clientproxy to client folder — jakimfett
Adjust tileEntity names — jakimfett
Fix block model rendering — jakimfett
Remove debug logging — jakimfett
Fix itemRender for potionJug block — jakimfett
Add localization for potion jug — jakimfett
Standardize potionJug model texture name — jakimfett
adds out folder to ignore — jens.baetens
moves tileEntity register to proxy — jens.baetens
rename texture for potionJug — jens.baetens
updates gitignore for use with idea and gradlew — jens.baetens
Add creative tab title — jakimfett
Update creative tab icon — jakimfett
Add gradle run location to ignores — jakimfett
Fix order of ignores — jakimfett
Remove block items — jakimfett
Refactor potion jug naming — jakimfett
Update potion jug import — jakimfett
Fix block icon resource locations — jakimfett
Remove block ID initialization — jakimfett
Remove unnecessary imports — jakimfett
Refactor the item/block mess — jakimfett
Refactor the item/block icon registration — jakimfett
Fix texture of the flesh block — jakimfett
Add localization for fleshblock — jakimfett
Remove unnecessary import — jakimfett
Rip out onDataPacket methods — jakimfett
Update UE version — jakimfett
Update maven repos and dependencies — jakimfett
Fix mixer — jakimfett
Add override for function — jakimfett
Fix potion container — jakimfett
Add sendPacketToAllPlayers method — jakimfett
Rip out the block ID stuffs — jakimfett
Fix creative tab — jakimfett
Fix event manager — jakimfett
Fix imports — jakimfett
Fix utility classes — jakimfett
Remove imports — jakimfett
Fix proxy reference — jakimfett
A picture of one of the additions said:
2014-11-03_22-50-13.png
Current list of known bugs: said:
Diffuser directional placing is weird
Unleavened brew is treated like a water bottle by the diffuser
Fluid mixer sets names to "potion"
Fluid blocks/buckets have no localized name
Right clicking with an empty bottle gives you a water bottle when right clicking on potion fluid
Fluid mixer rendering derpage: http://pics.jakimfett.com/2014-11-04_21-59-55.png
Potion colors don't match between held item and diffuser
Diffuser empty doesn't respect stack size
Shift clicking a filter into the fluid mixer places it in the potion slots
Shift clicking a completed potion out of the fluid mixer places it in the third hotbar slot


Future updates!

SteamNSteel is coming along very nicely
Check out the progress here
Picture of the future! said:


SirSengir‏@SirSengir
In case you haven't been aware: Mezz and @CovertJaguar tweaked Forestry to be modular. (So if you only want bees, that's possible now.)
 

Yusunoha

New Member
Jul 29, 2019
6,440
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BiblioWoods all updated, BiblioCraft 1.9.0 translations ready

http://www.bibliocraftmod.com/?p=665

I just posted an update to all 5 BiblioWoods packages that include a fix for the clock recipe that I accidently copied to all versions of BiblioWoods. Opps. Anyway, it is fixed in the newest versions. I also included all the latest translation files in these so those are more up to date as well. Head on over to the addons page to grab the latest BiblioWoods downloads.

In other news, the translations for BiblioCraft v1.9.0 are finished and posted on github. I am hoping maybe I can have a release ready for BIblioCraft v1.9.0 by this weekend or next week if all goes well on the few remaining touches I want to put into this release. So stay tuned for that.

Nuchaz
 

Fixided

New Member
Jul 29, 2019
315
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Just... one more.... I swear!

WAILAPlugins by @tterrag1098

Miscellaneous WAILA plugins for various mods

Currently Supported:
  • Magical Crops
    • Shows growth percentage and hovering icon of the product of the plant
  • Flaxbeard's Steam Power
    • Fluids in crucibles
    • Pressure percentages on gauges
    • Steam amounts in tanks
    • State of valve pipes
  • Blood Magic (Ported from ImLookingAtBlood, by Pokefenn)
    • Capacity, LP, and tier of altars
    • Progress of the altar's current craft (broken until changes made in BM)
    • Current recipe result of Chemistry set
    • Progress of chemistry set (broken until changes made in BM)
    • Owner of master ritual stone
    • Current ritual of master ritual stone (broken until changes made in BM)
    • Current block/item in teleposer
  • Pam's Harvestcraft
    • Adds a growth percentage to tree fruits
  • Forestry
    • Sapling genomes
    • Pollinated leaves info
    • Current bees inside apiaries (and genome info)
    • Progress % of current breed
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
Botania Update: R1.2 132

http://vazkii.us/mod/Botania/changelog.php

  • New Brewing system
  • Bug Fixes
  • API additions
  • Mod compatibility additions
  • Added the new Brewing system: Botanical Brewery, Vials, Brews and more. And it comes with NEI integration too thanks to Tonius /o/
  • Added a Warp Ward potion type thing to the thaumcraft integration section.
  • Added Buildcraft Gate integration. (asiekierka)
  • Added Managlass, very clear blue glass, made by tossing glass on a mana pool.
  • Fixed sparks not rotating properly along the player's Y position. (Flaxbeard)
  • The Alfglass trade recipe now uses Managlass instead of regular glass.
  • [API] Added Brew stuffs.
  • [API] Added isBuildcraftPipe() to the internal method handler.
  • [API] Added ITwoNamedPage for LexiconPage subtypes with two unlocalized names.
  • [API] Increased version number to 22.

Vazkii
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
New Mod: [1.7.10] Hlestakov's Screwdriver

http://forum.feed-the-beast.com/threads/1-7-10-hlestakovs-screwdriver-omnitool-mod.52845/

Omnitool mod
So, screwdriver can
  • rotate blocks just like other wrenches
  • dismount vanilla furnaces, chests, bookshelves, crafting tables, pistons, droppers, dispencers
  • rotate vanilla rails while sneaking
  • turn on and off vanilla lamps and rails
Mod compatibility
Screwdriver is interchangeable with tools from following mods
  • IndustrialCraft 2
  • BuildCraft
  • RailCraft
  • Thermal Expansion
  • EnderIO
  • Applied Energetics 2
  • Carpenter's Blocks
  • Project:Red
  • MineFactory: Reloaded (untested!!)

nixhlestakov
 

SatanicSanta

New Member
Jul 29, 2019
4,849
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Flaxbeard's Steam Power version 0.26.5



We've updated stuff. Bugs are fixed, new developer, and one new thing.

Flaxbeard's Steam Power 0.26.5

  • NEW: Everyone welcome Xbony2, maintainer of IC2 Nuclear Control, creator of Bony's Desertcraft and AFSU Mod, to the FSP dev team!
  • NEW: Steamed food can now be canned in the Canning Machine (issue #140)
  • FIX: GT ERROR 01 (issue #117)
  • FIX: Added Rocket Launchers to the Recent Creations section of the book.
  • FIX: Removed useless iron nugget/ingot recipes
  • FIX: Fixed Enchiridion NPE causing console spam
  • FIX: Removed Cloaking potion effect, because it was useless and caused issues with other mod effects. This should fix Hunger Overhaul compatibility. (issue #131)
  • FIX: (dmillerw) Fixed sound handling (issue #144)
  • FIX: (dmillerw) Fixed untextured particles on extended Rock Smasher (issue #92)
  • FIX: (dmillerw) Fixed rendering and memory leak with Exosuit (issue #121)
  • FIX: (dmillerw) Disabling the exosuit no longer causes crash (issue #126)
  • FIX: (dmillerw) Fixed Esteemed Innovation click handling (issue #124)
  • FIX: Fixed mcmod.info json comma placement. This should fix some Cauldron compatibility.

SatanicSanta, Xbony2, dmillerw
 

Fixided

New Member
Jul 29, 2019
315
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Sneak peeks & updates!

Everyone, pack you bags and find a 1x1x2 hole to hide in!
There's no time to lose!
Aether II + 1.7.10 = Deletion of the world forever! (That is a very long time)


The Aether

The 1.7.10 port is nearly finished! No release date yet, but here's a screenshot of our progress:
10285838_732128726867249_7305973196020509293_o.jpg


Thamic Infusion - Video sneak peek
by DrunkMafia
Updates.png

It's coming and more powerful than ever!


Mod Updates:

Better Foliage 1.0.2
by OctarineNoise
Fixes & minor stuff.
  • TerraFirmaCraft support for shortgrass & connected grass
  • added option to have coral in shallow water
  • added option to disable shader wind effects on shortgrass & reeds
  • fixed connected grass color glitch with BOP grass blocks

AOBD 2.3.1 [Critical update]
by ganymedes01
AOBD will keep crashing with Gany's Nether installed until I release an update to Gany's Nether. Disable the Gany's Nether support in the config file until such update comes out!

-Fix crash with items it can't retrieve an icon from
-Fix items being created for blacklisted metals
-Fix some recipes being created twice
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
=+=

Eternal Isles

http://eternalisles.com/index.php/Main_Page

For those who don't know, there's been a interesting mod coming up, similar to DivineRPG. This comes from the mod's main site:

There's already a few versions available, but there have been a great number of bosses and dimensions in planning.

Some dimensions/bosses available:

There's quite a few more things available, that I don't have the time or room to put in this post :p

XolovA


I will only care about this if it has proper compatibility with other mods.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
333
Tartarus.. I mean at work. Same thing really.
Already looking forward to trolling people with that invisible glass.

I will only care about this if it has proper compatibility with other mods.

Screw compatibility- all mods are worth caring about.
IMHO mods like Eternal Isles/Aether actually play better without everything and the kitchen sink thrown in with it.
 

Utopiaman

New Member
Jul 29, 2019
38
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0
For me there are some staple mods
Ender IO, Carpenters blocks, Archimedes ships, openblocks, extra utilities