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Vauthil

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Jul 29, 2019
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I have awoken from SAD-induced hypersleep and ran a broom through the thread. The next person who treats this thread like their personal shoutbox is going to get punched so hard their still-shrieking soul goes flying into the sun.

Back to your regularly scheduled mod updates.
 

bdew

New Member
Jul 29, 2019
69
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Gendustry, Advanced Generators updated – Fixed issues with BC 6.1.5


Gendustry 1.4.1
  • Updated to BC 6.1.5, which is now the minimal supported version
  • Configuration syntax for assembly table recipes changed
  • Added a workaround for other mod’s bees producing invalid items
Advanced Generators 0.9.4 (Beta)
  • Updated to BC 6.1.5, which is now the minimal supported version
  • Added Russian localization (thanks shikhtv!)
BdLib 1.5.1
  • Added serialization helpers for ItemStack and NBTTagCompound
 

bdew

New Member
Jul 29, 2019
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Either someone fixed the link or something weird is going on because both work for me. I did post it using the form on ModMyMC and then edit the post manually because it looked funny, so maybe that messed it up.

Edit: And actually one of the links on my site was wrong, i posted some unrelated version of Pressure Pipes instead of Advanced Generators. That's what i get for releasing stuff when distracted /derp
 
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Fixided

New Member
Jul 29, 2019
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[Test] Trying to post multiple mods using the form.



Project Blue
RednetAdaptorFP.png


Relays signals between a Project Red Bundled Cable and a MineFactory Reloaded RedNet cable.

Version 1.1.0
Added Bundled Cable to RedNet Adaptor


Thaumcraft Gates 1.4.0
-Update to Buildcraft 6.1.5
-Created french translation (by AegisLesha)
-Created korean translation (by pyuo061)


NotEnoughItems 1.0.3.66


Test Conclusion: Did not work.....
Back to the drawing board @Captainnana
 

SatanicSanta

New Member
Jul 29, 2019
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Ender Zoo 1.0.1.4

http://minecraft.curseforge.com/mc-mods/225247-ender-zoo/files/2218124

Changes
- Added Wither Witch, throws wither potions
- Added Withering Powder, dropped by Wither Witch, used to brew wither potions
- Added zh_CN.lang (Mrkwtkr)

Bugs
- #4 Server crash due to use of classes unavailable on server
- Fixed Fallen Steeds spawning without riders

CrazyPants
 

SatanicSanta

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Jul 29, 2019
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Framez is no longer alpha!

http://minecraft.curseforge.com/mc-mods/76118-framez/files/2218108

Framez 0.1-12 Beta has been released!

  • Fixed bug where TileEntities would get "overclocked" when moved
  • Added the BloodMotor
  • Added motor placement modifiers
  • Made motor rotation serverside-only
  • Added support for ComputerCraft and OpenComputers (motors are now peripherals!)
  • Made moving blocks unbreakable
  • Fixed blocks not being correctly invalidated/validated
  • Fixed moving blocks disappearing when leaving the world and joining again
  • Added motor core and redid all the recipes
  • Added face blocking to frames if a cover cannot be placed on that face
  • Added AE2 motor
  • Tweaked world time handling. Timers should now be able to run while being moved
  • Added support for BuildCraft gates (6.1.5 and up)
  • Fixed blocks (like motors) not being correctly placed on frames
  • Added a Maven repo! (Not really important for players but a nice feature for other devs to use :D)
  • Fixed motors spamming update packets
  • Fixed rendering glitchyness with microblocks
  • Added logo
  • And the most important... released beta \o/

amadornes
 

Yulife

New Member
Jul 29, 2019
889
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0
Framez is no longer alpha!

http://minecraft.curseforge.com/mc-mods/76118-framez/files/2218108

Framez 0.1-12 Beta has been released!

  • Fixed bug where TileEntities would get "overclocked" when moved
  • Added the BloodMotor
  • Added motor placement modifiers
  • Made motor rotation serverside-only
  • Added support for ComputerCraft and OpenComputers (motors are now peripherals!)
  • Made moving blocks unbreakable
  • Fixed blocks not being correctly invalidated/validated
  • Fixed moving blocks disappearing when leaving the world and joining again
  • Added motor core and redid all the recipes
  • Added face blocking to frames if a cover cannot be placed on that face
  • Added AE2 motor
  • Tweaked world time handling. Timers should now be able to run while being moved
  • Added support for BuildCraft gates (6.1.5 and up)
  • Fixed blocks (like motors) not being correctly placed on frames
  • Added a Maven repo! (Not really important for players but a nice feature for other devs to use :D)
  • Fixed motors spamming update packets
  • Fixed rendering glitchyness with microblocks
  • Added logo
  • And the most important... released beta \o/

amadornes
I wonder which one, Framez or Funky Locomotive, is more powerful/more stable =/ Does anyone know?
 
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Skyqula

New Member
Jul 29, 2019
568
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Project Blue
RednetAdaptorFP.png


Relays signals between a Project Red Bundled Cable and a MineFactory Reloaded RedNet cable.

Version 1.1.0
Added Bundled Cable to RedNet Adaptor

This looks nice: Easy to read, gives all the information needed without ugly links or hidden changelogs.

Ender Zoo 1.0.1.4

http://minecraft.curseforge.com/mc-mods/225247-ender-zoo/files/2218124

Changes
- Added Wither Witch, throws wither potions
- Added Withering Powder, dropped by Wither Witch, used to brew wither potions
- Added zh_CN.lang (Mrkwtkr)

Bugs
- #4 Server crash due to use of classes unavailable on server
- Fixed Fallen Steeds spawning without riders

CrazyPants

This does not. The important information is hidden and ugly links are shown...

Maybe its just me, but this "new" format isnt doing it. Cant we get it to work with the hyperlinks and quotes instead? :(
 

SatanicSanta

New Member
Jul 29, 2019
4,849
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Lycanite's Mobs updated to 1.10.4.7



Lycanite's Mobs 1.10.4.7

IMPORTANT: Configs older than 1.10.4.7 will be reset to default, be sure to backup or manually increase your config's version in lycanitesmobs-version.cfg, be sure to read the update notes if doing this.

Update 1.10.4.7:
Improvement: Added a dedicated SKY custom spawn type. Many mobs that randomly spawn and can fly such as Roc, Raiko, Remobra, Manticore, Spriggans, etc should now use this instead of the vanilla MONSTER spawn type, this will allow them to spawn randomly in the air with 48 blocks above or below players this will also mean that areas really high in the sky should be populated with mobs.
Improvement: Jengu no longer sound like toilets! They have a completely new set of sounds!
Improvement: The advanced buff foods can now be found as random chest loot in dungeons, etc.
Improvement: Added random loot to Village Blacksmith Chests.

Major Bug Fix: Finally fixed a crash caused by disabling mobs! Mobs can now be completely disabled where they will be immediately remove if present in the world, their spawn eggs will remain but if a disabled mob is spawned using an egg, it will be instantly removed. Mobs who are only disabled from naturally spawning or spawning from events or with a spawn weight of 0 should no longer spawn but can still be summoned as minions or spawned using eggs or spawned via other mods. This should hopefully fix a lot of crashes that people have been having.

Bug Fix: Finally fixed the custom webs, both Frostwebs and Quickwebs can now be easily broken with or without any tool.
Bug Fix: Grue will now teleport onto the player instead of behind if behind the player is a solid block, this will hopefully stop them from teleporting into walls and suffocating!
Bug Fix: Custom sky-based spawn types such as STORM, LUNAR or Mob Events should now correctly spawn mobs in the air rather than on the ground or at a weird low Y limit.

Lycanite

Edit: Skyqula: The link section isn't required, so I guess I'll just be using the normal "Update" section until Nana makes it possible for hyperlinks to be used.
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
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twitter.com
More RemoteIO updates



http://www.minecraftforum.net/forum...emote-io-v1-6-2-its-time-to-think-outside-the


Dylan Miller @dylanstweets

Guuuuuuys, I have a problem


Dylan Miller @dylanstweets

The problem, is I can't stop releasing RemoteIO updates. Have 1.6.2 with Waila integration! :O
  1. Added some missing getAdjustedSide calls
  2. Added Waila support (blocks with remote camo upgrade will show up as the linked block)

@dmillerw

=+=

Eternal Isles

http://eternalisles.com/index.php/Main_Page

For those who don't know, there's been a interesting mod coming up, similar to DivineRPG. This comes from the mod's main site:
Eternal Isles is a large adventure and action mod created by XolovA, who originally created the mod known as DivineRPG. After moving on from DivineRPG, XolovA created Eternal Isles which is now his sole project. Eternal Isles is an action-packed mod with a huge amount of content, that will provide challenging and unique experiences to all players.
There's already a few versions available, but there have been a great number of bosses and dimensions in planning.

Some dimensions/bosses available:
There's quite a few more things available, that I don't have the time or room to put in this post :p

XolovA

=+=

Sanguimancy

http://www.minecraftforum.net/forum...ft-mods/2194354-blood-magic-addon-sanguimancy

Here's a gif of a planned ritual for travel. I'm very excited to have something besides Teleposers for instant blood-powered transport.

cxF8L.gif


@Tombenpotter


And @Fixided , I made a several-update post!!
 

maxanier

New Member
Jul 29, 2019
3
0
0
[Special Mod]Second Screen for Minecraft - Access Minecraft from everywhere - Companion app

http://www.minecraftforum.net/forum...d-screen-for-minecraft-use-your-mobile-device

Second Screen is a mod unlike most other mods on this forum, it is a server (also works on "client side server") mod which allows you to show informations live from the game on your mobile device or a browser on a second monitor. It also implements a backchannel, so you can e.g. control redstone in the Minecraft world or chat with the other players.

Beside the redstone observation/control, you can observe multiple other things in the MC world, like the content of any inventory. (Currently only in text form)
There is also intregration for other popular mods like Thaumcraft or Redstone Flux (Thermal Expansion), to enable you to observe node´s apspects stati or RF level.

It recently received an update which gives the player an instruction book once, so all players get to known how it works, this could make the mod, together with it rudimentary user/permission system, interesting for mod pack creator or admins of bigger servers.

Last but not least: It works for MC 1.6/1.7.2/1.7.10 although the 1.6 version is only a backport and might not support all features.
The "second screen" part is available as native Android app as well as universal Webapp(WIP), which should work in all browsers.


HTML:
<a href="http://www.directupload.net/file/d/3580/z5bclxih_png.htm" target="_blank"><img src="http://s14.directupload.net/images/140402/temp/z5bclxih.png" border="1" ></a><a href="http://www.directupload.net/file/d/3708/pqnthphe_png.htm" target="_blank"><img src="http://s14.directupload.net/images/140808/temp/pqnthphe.png" border="1"></a>
Here is an example image of the chat and the redstone control function in the Android app.

maxanier
 

amadornes

New Member
Jul 29, 2019
7
0
0
Framez is now in beta!

http://minecraft.curseforge.com/mc-mods/76118-framez/files/2218108

After almost a month with no updates, beta 0.2 got released yesterday including a bunch of bug/crash-fixes and new features!

Changelog:
  • Fixed bug where TileEntities would get "overclocked" when moved
  • Added the BloodMotor
  • Added motor placement modifiers
  • Made motor rotation serverside-only
  • Added support for ComputerCraft and OpenComputers (motors are now peripherals!)
  • Made moving blocks unbreakable
  • Fixed blocks not being correctly invalidated/validated
  • Fixed moving blocks disappearing when leaving the world and joining again
  • Added motor core and redid all the recipes
  • Added face blocking to frames if a cover cannot be placed on that face
  • Added AE2 motor
  • Tweaked world time handling. Timers should now be able to run while being moved
  • Added support for BuildCraft gates (6.1.5 and up)
  • Fixed blocks (like motors) not being correctly placed on frames
  • Added the ability to configure power ratios
  • Added a Maven repo! (Not really important for players but a nice feature for other devs to use :D)
  • Fixed motors spamming update packets
  • Fixed rendering glitchyness with microblocks
  • Added logo
  • And the most important... released beta \o/

amadornes
 

Chaka

FTB Team
Mod Developer
Retired Staff
Dec 24, 2013
928
323
103
New Jersey
The BackWoods Mod - Release 1.7.10-1.0
The BackWoods Mod Update 1.7.10-1.0 Has been released! In this update there is tons of features, The features will be listed below in the spoilers.

  • Amethyst Block
  • Dried Dirt
  • Fertile Land [WIP]
  • Granite
  • Moss
  • Mossy Dirt
  • Mossy Granite
  • Mossy Great Oak Wood
  • Mossy Path
  • Mossy Rock
  • Mud
  • Path
  • Pudding Stone
  • Quick Sand
  • Refined Obsidian
  • Ruby Block
  • Sapphire Block
  • Garden Soil [WIP]
  • Dead Wood
  • Dead Wood Planks
  • Dead Wood Slab
  • Fir Wood
  • Fir Planks
  • Fir Leaves
  • Fir Wood Slab
  • Great Oak Wood
  • Great Oak Planks
  • Great Oak Leaves
  • Great Oak Slab
  • Maple Wood
  • Maple Wood
  • Maple Wood Planks
  • Maple Wood Leaves
  • Maple Wood Slab
  • Redwood
  • Redwood Planks
  • Redwood Leaves
  • Redwood Slab
  • Amethyst Ore
  • Ruby Ore
  • Sapphire Ore
  • Clear Glass
  • Stained Clear Glass (16 Colors) [WIP]

  • Amethyst
  • Ruby
  • Sapphire
  • Moss
  • Obsidian Ingot
  • Refined Obsidian Ingot
  • Refining Powder

  • Amethyst Sword
  • Amethyst Pickaxe
  • Amethyst Shovel
  • Amethyst Axe
  • Amethyst Hoe
  • Ruby Sword
  • Ruby Pickaxe
  • Ruby Shovel
  • Ruby Axe
  • Ruby Hoe
  • Sapphire Sword
  • Sapphire Pickaxe
  • Sapphire Shovel
  • Sapphire Axe
  • Sapphire Hoe

  • Amethyst Ore
  • Ruby Ore
  • Sapphire Ore
  • Trees & Biomes [WIP]

  • Creative Tab - Blocks
  • Creative Tab - Items
  • Creative Tab - Tools


Download: https://github.com/BackWoodsMod/Bac...wnload/1.7.10-1.0/TheBackWoods-1.7.10-1.0.jar
Website [WIP]: http://backwoodsdev.2fh.co/mods/TheBackWoods
Forums: http://backwoodsdev.2fh.co/forums/
Forum Thread: http://backwoodsdev.2fh.co/forums/threads/1-7-10-the-backwoods-mod.4/
Wiki [WIP]:
Source: https://github.com/BackWoodsMod/BackWoodsMod
Bugs: http://backwoodsdev.2fh.co/forums/threads/1-7-10-the-backwoods-mod.4/
Suggestions: http://backwoodsdev.2fh.co/forums/threads/1-7-10-the-backwoods-mod.4/
Contact: http://backwoodsdev.2fh.co/forums/members/chaka15205.3/

Christophernjsp
 

Chaka

FTB Team
Mod Developer
Retired Staff
Dec 24, 2013
928
323
103
New Jersey
@Christophernjsp Your website seems to be down due to high CPU usage. Do you have any screenshots of the items and blocks?
Not at the moment, I am working on the website but my host is not the best but it is free. Once i sort out issues with the FTP, I am going to upload some screenshots to the forum later ( http://backwoodsdev.2fh.co/forums/threads/1-7-10-the-backwoods-mod.4/ ). I have old screenshots from the alpha development at http://backwoodsmod.2fh.co/screenshots/

EDIT: A lot of the textures in the mod right now are temporary, There should be some professional ones soon.
 
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