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Abastro

New Member
Jul 29, 2019
10
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I finally released my InvWorks mod in minecraft 1.7.10.
It has "Inventory Machine" concept. You can cook and refine your ores in your inventory!
It means, it will cook something or refine some ores even if you are in small cave, or underwater, or whatever!

The screenshot:
Machinery_zpsa52e7f7a.jpg


Its minecraftforum link: http://www.minecraftforum.net/forum...t-mods/2104608-invworks-machines-in-inventory
& minecraftforge link: http://www.minecraftforge.net/forum/index.php/topic,20011.0.html
 
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ThomazM

Phoenix Team Founder
Jun 11, 2013
1,308
2,514
473
The Immortal's Cemetery
so this seems to be a thing for Thermal Expansion 1.7

Am I the only one who noticed that it was raining in the screenshot?
What?
"Nobody cares"?
Oh, okay.[DOUBLEPOST=1405196685][/DOUBLEPOST]
Meant purple not people. That's what you get for posting on mobile. Damn autocorrect.

YOU SAID PURPLE?
 

Fixided

New Member
Jul 29, 2019
315
0
0
500px-Mekanism.png


Mekanism v7 for Minecraft 1.7.10 has been released:
https://twitter.com/AidanBrady_/status/487812986552483840
Download page is here.
If you want the changelog to Mekanism's update:
aidancbrady said:
After many months of planning, implementing, and fixing (oh, the fixing), I performed the great merge of 320 commits into the master branch. I hope you enjoy the:

  • 1.7.10 update, which involved a complete rewrite of the networking code.
  • Efficiency improvements, which should allow Mekanism to perform much faster on both clients and servers.
  • Portable Tanks, which I will (hopefully) be making a video on tomorrow.
  • Filter Cards, which let you save and swap filter data of Logistical Sorters and Digital Miners.
  • Seismic Vibrator and Seismic Reader, which let you explore layers under the surface without the hassle of picking up a pickaxe.
  • Salt Blocks, which make higher-tier ore processing slightly easier (and spawn kinda like clay does).
  • Fluidic Plenisher, which is the ever-hyped “opposite of a pump.”
  • Pressurized Reaction Chamber, which will be easier to use if you have installed NEI.
  • Glow Panels, which will, quite simply, brighten (and colorize!) your day.
  • Material and Mod ID Filters, which give Digital Mining and Logistical Sorting entirely new experiences.
  • Plastic Decoration Blocks, which I promise won’t pollute yo@ur oceans!

  • There’s a lot more to this update as well, but I’ll let you see it for yourself. In the meantime, I’m busy coding flamethrowers for Mekanism v8.

    Signing off
    - @aidancbrady
Flamethrowers!
I'm hoping it can airblast.
I'd really like to get a chicken airborned .. then it'll fall down slowly, so I'll airblast it again!

Mobs with balloons should be fun to airblast too.
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hMKXF.png

Buildcraft ported both versions 5 and 6 to 1.7.10. Woot!

http://www.mod-buildcraft.com/download/
Here's Buildcraft's changelog if anyone wants to know.

VersionChecker support!
I absolutely love that mod (No! It's not my secret to where I get my updates :p)
  1. prepare BuildCraft 5.0.6
  2. Fix isFullFluidBlock -> fix Floodgates
  3. Added Version Checker integration and fixed changelog grabbing
  4. minor tweaks in documentation
  5. Made sure Version IMC message is also sent after init phase
  6. fixed style
  7. Replace .getAABBPool() and .getWorldVec3Pool()
  8. Prevent possible crash when rendering a marker
  9. Fixed ghost facades from pre-6.0.x
  10. Fixed laser data not existing in some cases
  11. Updated to 1.7.10
  12. Changed all deprecated functionality to it's equivalent, updated to 1.7.10-10.13.0.1160
  13. Changed style to reflect CheckStyle
  14. Changed to tabs from spaces
  15. Reverted version change
  16. Bumped to Forge 1179
  17. fixed rendering problems, merged from 6.0.x, close #1934
  18. Changed from assetDir to runDir, removed excess glPushAttrib
  19. Removed deprecated functionality and moved to equivalent.
  20. Changed build.gradle to use RunDir, changed deprecated fluid localized name functionality, changed deprecated biome type desert to sandy.
  21. prepare release 6.0.17 for Minecraft 1.7.10
  22. fixed version requirements
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WayofTime ‏@WayofTime
New ritual! Coming soon to a Blood Magic near you!
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iChun said:
Hey guys,

I’m just trying to reach out for localizations again, like the last time. This time though, for the 1.7 port, I added config localization, so every mod of mine which has a config, got some new localization strings. Obviously, a lot of them aren’t translated.

I have most/all the localization files on GitHub at the moment. XCompWiz has a nice guide on how to submit localizations.

Sooo yeah, links to the repositories here:

Closed Sourced Mods (Also check out the readme there)
Hats
iChunUtil
It Fell From The Sky
Morph
Photoreal
Shatter
Streak
Sync

Hopefully I’ll be able to get a bunch of mods properly translated to other languages, eh?


Cheers,
iChun

-Fixed crash with trying to get arm model mappings.

- Fixed cross dimensional synching not working
- Fixed crash with users that do not have CoFHCore installed.
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panicnot42 said:
Updated to 1.7.10

Fixed dropped packet bug
 
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