What's new in modded minecraft today?

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SkeletonPunk

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Jul 29, 2019
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I wonder if they will add mekanism to forgecraft. Would be nice to see some direderps with that mod. Speaking of which I should REALLY start playing a 1.7 pack...
 

Vasa

New Member
Jul 29, 2019
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Buildcraft ported both versions 5 and 6 to 1.7.10. Woot!

http://www.mod-buildcraft.com/download/
Mekanism v7 for Minecraft 1.7.10 has been released:

https://twitter.com/AidanBrady_/status/487812986552483840

Download page is here.
Gwafu has updated Growthcraft to 1.7.2. Yay, besides Thermal Expansion one of the last mods I was waiting for. Changes:
  • Updated for 1.7.2.
  • Added the new 1.7 fish rod catches to the fishtrap.
  • Added the new 1.7 flowers to bee boxes.
awww yis,i love you awsom pepols! <3
 
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Fixided

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Jul 29, 2019
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Mineshopper said:
Pushed dev version 3.2.5 for MC versions 1.6.4, 1.7.2, and 1.7.10. Yes, it backported! Yay!?

Of course maintaining three separate branches could have introduced many bugs, so use them at your own risk! I've fixed flower pots not migrating correctly, and was able to migrate even beds and doors - but honestly results vary.

Yeah! Backport party!
[Insert partying.gif here]
 
Last edited:

xbony2

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Jul 3, 2013
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Yay?
6LN3MsF.png
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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Where else?
Ae2rv1alpha1 is out! autocrafting for all!

  1. Added new Block Molecular Assembler
  2. Added new Block Crafting Cpu Unit
  3. Added new Block Crafting CPU Monitor
  4. Added new Block Crafting Cpu Co Processor
  5. Added new Block Crafting Cpu 1 - 64k Storage
  6. Added new Part Patten Terminal
  7. Added new Part Interface Terminal
  8. Added new Item Pattern and Encoded Pattern
  9. Added new Item Crafting Card
  10. Added new Item Color Applicator
  11. Added new Item Paint Ball
  12. Added new Item Lumen Paint Ball ( No use yet )
  13. Crafting CPU Parts form a cubeoid Crafting CPU Multi Block.
  14. The Crafting CPU Requires 1 channel per multiblock.
  15. Pattern Terminal and Interface Terminal both require a channel.
  16. Molecular Assemblers do not require a channel.
  17. Interfaces can now take crafting cards
  18. Export Buses can now take crafting cards
  19. Added Setting to Cell workbench to control copy mode.
  20. Added Setting setting to export bus to control craft only behavior.
  21. Added Setting to interface to control blocking behavior for crafting exports.
  22. Added Setting to terminals to toggle craftables/stored items/both
  23. Converted from using usernames to GameProfiles ( biometric cards will reset, and security terminals will need to be re-placed. )
  24. Added Packet Logging and Config
  25. Added @ To Search by ModID in Terminals
  26. Revamped Gui Synchronization Code
  27. Fixed a bug where ad-hoc networks could tunnel tunnels
  28. Fixed but with multiblock formation/deformation logic
  29. Fixed how damage values are handled for Crystal Seeds
  30. Fixed Matrix frame didn't fill entire spatial dimension
  31. Fixed Bug where you can replace Matrix frame with water
  32. Fixed issue where energy cells would not display charge in waila
  33. Fixed Bug where NEI Overlay wouldn't work on Crafting Terminal.
  34. Fixed Several Minor Performance Issues
  35. Fixed Issue where phantom network components are added to the network.
  36. Fixed Bug with quartz fiber improperly de-registering when removing only half of it from a grid.
  37. Fixed Block Default Light Opacty.
  38. Illumintation and Other Monitors adjust output based on block in front of them.
  39. Export Buses can now request crafting from Crafting CPUs
  40. Interfaces can now request crafting from Crafting CPUs
  41. Color Applicator can act as a forge compatible paint brush and paint cable.
  42. Color Applicator functions like a storage cell and can be loaded with Chest/Drive/IO Port.
  43. Color Applicator requires power and can be charged all other AE2 Tools.
  44. Added NEI Integration for Pattern Terminal
  45. Added Crafting Quantity Gui - accessable from terminal GUI
  46. Added Crafting Confirm Gui - accessable form terminal GUI
  47. Patterns can now be encoded in the Pattern Terminal into two types.
  48. Crafting Patterns use the crafting recipe to accept diffrent inputs and auto detect their outputs.
  49. Processing Patterns don't vary their input but can have 3 diffrent outputs.
  50. Holding Shift Down shows the First Encoded Recipe Output.
  51. You can decode patterns by shift clicking them in your hand.
  52. You can edit a pattern by inserting it into the Pattern Terminal.
  53. Patterns can now be loaded into the bottom slots of ME Interfaces
  54. Interface Patterns are now Displayed in Terminal Item List
  55. Terminals can now open crafting GUI by clicking on items with no quantity that are available via pattern
  56. Terminals can now open crafting GUI by middle clicking on items that are available via pattern, regardless of quantity
  57. Holding Shift lets you skip the confirm screen
  58. Molecular Assembler has two modes.
  59. Molecular Assembler Can use a single pattern to craft a single item type.
  60. Molecular Assembler Can accept patterns and ingredients from interfaces.
  61. Molecular Assembler pushes its outputs into adjacent inventories.
  62. Crafting CPU Multiblocks enable a single concurrent crafting job to execute, each additional Multiblock enables a new job.
  63. CPU Co Processors enable faster interface usage as the job executes.
  64. Interface Terminal enables access to manipulate pattern allocation in your interfaces from a central location.
  65. Paint Balls can be inserted into Color Applicator.
  66. Color Applicator can switch between colors by using the mouse wheel, or right clicking somewhere without a colorable block.
  67. Identical Patterns in two interface will be used to split crafting load for a particular pattern.
  68. Resource usage and Crafting Operations are reported on the Crafting Confirmation Screen.
  69. Current CPU Storage, Tasks, and pending tasks are Display on the Crafting CPU Gui.
  70. Crafting CPU Monitor displays the top level progress of the active job on the crafting CPU.
  71. The Crafting Calculation screen lets you select which CPU you want to use for a specific job.
  72. API Change Removed Crafting Monitor
  73. API Change Added Items Interface Terminal, Crafting Card, Paint Balls, Color Applicator, Crafting CPU Blocks
  74. API Change Split IMEMonitor into IBaseMonitor
  75. API Change Added Crafting API
  76. API Change Added isConnected method to Cable
  77. API Change Split out ICellProvider as a seperate interface from ICellContainer
  78. API Change Added registerCellProvider / unregisterCellProvider to storage grid
  79. API Change Split IItemContainer from IItemList
  80. API Change Renamed sameAs to sameAsStack and added sameAsBlock