Outta curiosity...sup with capes? Why the distinction?I hate to be that guy that quotes the EULA, but I will just for clarification on this (since I think that's where it came from):
Source.
Outta curiosity...sup with capes? Why the distinction?I hate to be that guy that quotes the EULA, but I will just for clarification on this (since I think that's where it came from):
Source.
Outta curiosity...sup with capes? Why the distinction?
Typically (for a game developer) it would be because they plan on releasing their own version of it. Shrug.No idea. I'd like to know too.
They are a selling point at Mojang and Mojang could later use them to turn a profit.No idea. I'd like to know too.
Yup, thanks. Makes sense.They are a selling point at Mojang and Mojang could later use them to turn a profit.
Mojang said:Hello!
The Pocket Edition team are a hard-working bunch. Their most recent snapshot is the biggest update to Minecraft: Pocket Edition so far! It really is massive.
If you’re on Android and like the idea of testing these features early, join this Google community, then sign up for the updates.
For those of you who aren’t on Android, this update will be released for all versions of Pocket Edition in the near future with significantly less bugs. Be patient, pocket crafters. It’s going to be great!
Read on for the huge list…
New features
Unlimited worlds!
New culling algorithm
New culling of clouds
Tile entities are saved differently
New falling mechanics for gravel and sand
New insta ticking of water and lava
New blocks
Podzol
Mycelium
Huge mushroom blocks
Cocoa
End portal frame
Double plants
More stairs/slabs for new wood types
New log types (savanna tree and dark oak)
New leafs (savanna tree)
Monster egg
Stained clay
Waterlily
New flowers
Red sand
Hardened clay
End stone
Granite
Diorite
Andesite
Emerald block
Emerald ore
New leveldb based saving format
New entity handling
New crafting screen
Remade network code (mostly the same packages but new system).
New interact button (to make the game easier for new players)
New mobs
Slimes
Endermen
Wolves
Mooshrooms
Silverfish
New and updated biomes
Deserts
Extreme hills
Forests
Redwood taiga
Roofed forests
Frozen
Jungle
Savanna
Mesa
Mushroom island
Taiga
Deep ocean
Swamps
New world feature generation
Sand
Boulders
Ice patch
Ice spike
Spike
Lake
Double plants
Ground bushes
Fancy oaks
Jungle tree
Mega jungle tree
Mega pine tree
Savanna tree
Swamp tree
Huge mushroom
Tallgrass
Waterlily
Vines
Melons
Pumpkin
Dead bush
Monster rooms
Desert well
Fallen logs
Emerald ore
Tweaks to caves
Lava at the bottom of caves
Caves in desert and mesa
Strongholds
Villages
Villagers
Abandoned mine shafts
Flat world generation
Limited world generation
“New” mob spawning
Updated light generation
Grass color for different biomes
Foliage color for different biomes
Water color for swamps
New AI
Spiders
New leaf rendering
Added more spawn eggs in Creative Mode
Added immersive mode for Android
Added drip particles for water and lava
Updated create world screen
Tweaks and bug fixes
Correct name for stairs, slabs and spawn eggs
Beds no longer gives full health in normal difficulty
Smooth lighting added for:
Beds
Fences
Walls
Cobwebs
Chests
Leaves
Smooth lighting removed for:
Glowstone
Glass
Jack ‘o’ lanterns
Improved performance of TNT
Prettier clouds
The fog is darker underground
Known Bugs
The block highlight flickers (z-fights) when more than 10k blocks distant from spawn
Changing the view distance while in a world might crash the game
If players walk too far from each other in multiplayer, they can’t see each other
Known bugs requiring attention
Multiplayer is a bit fragile. Please test it and report all issues to us!
The LevelDB save format + upgrading of old maps. Please report any data corruption!
Crashes in general – uncommon and random crashes might still happen
If you made it this far, thanks! We’re impressed with your dedication.
Vazkii said:ChocoPuppy said:hey I know this isn't really a bug but the paintslinger doesn't colour the beacons or unstable blocks
also it's really neat how the paintslinger colours the blaster's little bar, I love my little pink blaster
thanks for the awesome updates! and may you continue to bring in new versions every five damn hours of which makes me grateful for your autoupdate feature
Small oversight on my end, that'd actually be pretty neat, I'll add it next update. All the lenses color the blaster's inside, actually, not just the paintslinger one.
Mojang actually said they most likely will not be selling capes. I think their decision is based on two factors. The first is how the capes are integrated into Minecraft "culture" (for lack of a better word). Currently capes are only available for Mojang employees and those who attend Minecon, therefore the capes have a special place in the Minecraft community. The other reason might be that they don't want people blaming them (and you know people would) if the modded capes those people payed for (or donated for) didn't work properly.No idea. I'd like to know too.
GregoriusT said:V5.02d:
Added much more Glass Processing. Removed Glass Bottle Crafting Recipe in favour of Alloy Smelter / Extruder.
Added Aspects to many GT Items manually.
Fixed Fluid Pipes considering Dead Ends.
Fixed non-undamaged Hazmat Suits not working against Radioactivity.
Fixed a lot of other Bugs.
Source: http://www.minecraftforum.net/forum...ods/1289305-1-6-x-hunger-overhaul?comment=803Iguana_Man said:I wouldn't consider it dead, its just a turbulent time for modding atm. Especially with the way this mod works. It relies heavily on modifying mechanics, items and blocks that already exist - which is very hard to do with the new Forge. It'll take some time for a working version to be out I suspect. The mod is not going to be private afaik and I would be very disappointed if that was the case.
To give some better info: a 1.7.10 version is in progress by progwml6 and the new repository can be found here. I'm literally in the middle of writing some code for him that will allow it to function without the need for block/item overrides (similar to how The Spice of Life works).A bit of news concerning Hunger Overhaul
Source: http://www.minecraftforum.net/forum...ods/1289305-1-6-x-hunger-overhaul?comment=803
To give some better info: a 1.7.10 version is in progress by progwml6 and the new repository can be found here. I'm literally in the middle of writing some code for him that will allow it to function without the need for block/item overrides (similar to how The Spice of Life works).
When there's bad news, it means there's good news somewhere too.I always feel mixed when I "like" an update post but it's bad news
We never promised capes. From the Patreon:
One of those factors is Mojang being willing to sue us if we provide capes. We have been told directly by Mojang that they would. Not the EULA - a Mojang employee directly told us not to. Period.
When there's bad news, it means there's good news somewhere too.
-Some wise man
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Look at this PvP people. Wait... this is FTB.... nevermind people, carry on with what you were doing.
true 'datThe sweet smell of what PiP should have been. And Victory.
Can you wrap them around the Steve's shoulders and call them cloaks.