Updates:
Fixed:
Angelheart and all the new items actually work, and do the things they're supposed to do.
Annoying events were replaced with not annoying events.
Hunger checks were added to prevent starving-but-invincible players.
Thrown items now render properly thanks to TheMike.
Sound effect on thrown potions was fixed.
Recipes that didn't exist before were added.
Removed:
We got rid of Void Satchels because we felt like they were sort of redundant and wonky to use. We left void tears in because they're self explanatory and relatively awesome. We hope this doesn't upset anyone.
Changed:
I'm still futzing around with several recipes. If you are following a wiki and notice recipes changing, I apologize.
Potions are in the process of an overhaul, but in the meantime I've made them slightly closer to their vanilla counterparts in both duration and cost.
Lots of recipes are being tweaked actively and still very subject to change. I'm in the process of trying to make our items recipes more interesting, more difficult and less full of ghast tears.
Expected changes:
Hero Medallion function could be a bit more useful and will probably get a "buff" to be more like TheMike's original design, instead of my automatic drain mechanics. Player will have more fine-control over storing and retrieving experience from it.
The damage-absorbing items, I just "winged it" for the hunger costs. They likely need tuning. For this, I need playtesters to tell me how they feel, especially with other mods installed that add hunger-replenishing items (Healing Axe, Extra Utils for example)
Angelheart and Phoenix Down resurrection may get a very small buff involving hunger, to make the damage absorbing items slightly more beneficial if you happen to be starving when you die.
The Elsewhere Flask turned out to be somewhat redundant when measured against what we're intending for our new potion system, so we're going to re-purpose it to be more useful in that regard. I'm shelving it until we make some headway. Also it looks stupid and needs a better sprite.
I'd like an autocrossbow.
I am still likely to implement yet more of IAreNinja's item suggestions (see page 2 of this thread), many of them have already made it in spiritually, or in their entirety.
Of course, the infamous potion system.
Also the new gun mechanics which have mostly been forgotten by time.
New Configs:
There are a few things I'd like to make configurable just for the sake of having them configurable, and these are open for discussion and suggestion alike:
Sojourner's Staff Torch list: People want to be able to let the sojourner's staff place more than vanilla torches.
Destruction Catalyst Mundane Block list: Should be up to the server to decide what blocks are "mundane".
Specific recipe disablers, as a list: It would be beneficial if server owners simply specified which items that were or weren't allowed, that way we don't need a config option for every item, the server can just add items to a comma delimited list in their config file.
Lilypad of Ferility tick probability: improve or decelerate the rate at which Lilypads influence growth to your preference.
Altar of Alkahestry completion time: Improve or decelerate the rate at which altars of alkahestry grow glowstone to your preference.
Altar of Alkahestry redstone cost: Set the amount of redstone required to activate the altar in the first place.
Hunger-damage-exchange item multiplier: I figured it would be nice if you could configure a global (or perhaps not global) multiplier for the hunger-depleting items to make them more or less useful, to your server-difficulty preference.
Angelheart and Phoenix Down resurrection effects multipliers/disablers: The resurrection items are pretty powerful, they prevent you from dying automatically and provide additional benefits. Server owners may want to increase, decrease or disable certain benefits according to their whims.
This list is very subject to change and suggestions are welcome.
Let us know what you think! Repeated for convenience is a
link to our up-to-date 1.7 releases