What's new in modded minecraft today?

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Yusunoha

New Member
Jul 29, 2019
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new day, new update, and today it's @WayofTime with an update for Blood Magic
WayofTime said:
1.0.1e
  • Fixed another bug with the alchemy set. Now will properly decrement the items.
  • Added the ability for the water and lava sigils to deposit their fluids in a tank, and for the void sigil to do the same in reverse. Only works on tanks that do not have GUIs, so far.
  • Fixed NPE with empty Sigil of Holding.

and @Reika with updates for CritterPet, DragonAPI, DyeTrees, ElectriCraft, ExpandedRedstone, GeoStrata, MeteorCraft, ReactorCraft and RotaryCraft
Reika said:
V23:
  • CritterPet: Fixed rendering crash for servers
  • CritterPet: Maze slimes no longer drown
  • DragonAPI: Added custom bee framework
  • DragonAPI: Fixed Certus Quartz ore listing
  • DragonAPI: Fixed sound packets playing dimensionwide
  • DragonAPI: Fixed TreeReader Rainbow Tree identification
  • DragonAPI: Removed biome array expansion
  • DragonAPI: Added tracker for biome ID 255 (reserved for technical)
  • DragonAPI: Fixed WAILA handling with temporary fix
  • DyeTrees: Fixed flower block sounds
  • DyeTrees: Fixed flowers generating in water
  • ElectriCraft: Fixed batteries draining even when disconnected
  • ElectriCraft: Fixed config entries being localized
  • ElectriCraft: Added battery tooltip
  • ExpandedRedstone: Analog Receiver can now only emit from front side
  • GeoStrata: Pendants no longer spam potion particles
  • GeoStrata: Added crystal bees (code only)
  • GeoStrata: Added TileEntity accelerator (code only)
  • MeteorCraft: Fixed asset packaging
  • MeteorCraft: Impacts now injure entities in a larger radius, and damage scales with distance
  • ReactorCraft: Changed concrete recipe; doubled output and added gravel input
  • ReactorCraft: Fixed plutonium being consumed too quickly
  • ReactorCraft: Disallowed placing invalid waste in nuclear waste containers
  • ReactorCraft: Boilers now explode in HTGRs
  • ReactorCraft: Added control rod sounds
  • ReactorCraft: Fixed fusion reactor blueprint wireframe positions
  • ReactorCraft: Fixed steam lines and grates deleting 50% of their steam
  • ReactorCraft: More blocks count as air when evaluating heat loss
  • ReactorCraft: Added capability to make heavy water from water in the neutron irradiation chamber
  • ReactorCraft: Pipes now only melt server side
  • ReactorCraft: Fixed animation rendering when angle gets very large
  • ReactorCraft: Fixed fusion preheater accepting and intaking ingredients even when plasma tank is full
  • ReactorCraft: Added config to reduce electric transfer rate between Toroid Magnets
  • ReactorCraft: Fixed plasma despawning
  • RotaryCraft: Added silicon intercrafting
  • RotaryCraft: Added Slippery bee, which speeds canola growth and produces some extra seeds and lubricant
  • RotaryCraft: Fixed coils not charging from a splitting junction
  • RotaryCraft: Added worktable recipe for steel blocks
  • RotaryCraft: Fixed fan range equation in handbook
  • RotaryCraft: Fixed chat-clearing config option not working for some tools
  • RotaryCraft: Fixed bedrock armor protecting from some damage sources that bypass armor
  • RotaryCraft: Cut bucket filler power requirement to 2kW
  • RotaryCraft: Massive Cave Scanner performance improvements; range can now be set to 64+ with no FPS loss
  • RotaryCraft: Registered all mod ore flakes as dusts
  • RotaryCraft: Fixed magnetostatic texture UV bug on central shaft
  • RotaryCraft: VDGs only detonate serverside
  • RotaryCraft: Terraformer can now accept BC markers to delineate its effect area
  • RotaryCraft: Fixed enchanted machines creating some OpenGL blending issues
  • RotaryCraft: Rock Melter can now run several Magma Crucible recipes
  • RotaryCraft: Added bedrock grafter
  • RotaryCraft: Added chargeable grafter
  • RotaryCraft: Gas compressor can now take liquids, but needs far more torque
  • RotaryCraft: Screwdriver now usable as Forestry hammer
  • RotaryCraft: Fixed bedrock axe grouping drops for all trees instead of only Rainbow Trees
 

Azagal73

New Member
Jul 29, 2019
34
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Sangar has updated OpenComputers to v1.2.10 (For MC 1.6.4 and 1.7.2)
Sangar said:
Added 'note' API for easier interaction with computer speaker (thanks Vexatos).
[MC1.7] Re-enabled/added FMP support.
Fixed issues caused by TMI messing with base classes.
Fixed some typos and minor bugs.
 
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario

Some of you may recall I had been exploring workarounds for a moderate bug in ElectriCraft; namely Relays not working reliably (batteries would drain passively even when a relay was supposed to be cutting them off)

Apparently that bug is now fixed. Hurray :) That and steam lines/grates no longer losing steam for no reason are massive reasons to take advantage of v23.
 
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McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
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twitter.com
Some of you may recall I had been exploring workarounds for a moderate bug in ElectriCraft; namely Relays not working reliably (batteries would drain passively even when a relay was supposed to be cutting them off)

Apparently that bug is now fixed. Hurray :) That and steam lines/grates no longer losing steam for no reason are massive reasons to take advantage of v23.

For me an important change in v23 is that pendants (made from crystals in geostrata) no longer give the potion effect particles. I really hated those particles but still love the effects these pendants give.
 

keybounce

New Member
Jul 29, 2019
1,925
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Anyone with an account on the wiki is allowed to edit, and account creation is open to all.
Then please do something about the Capchas over there, or let accounts here do editing.

What mod adds geothermal generators? Industrial craft. Nope.
What role does Direwolf20 play? Youtube. Nope.

If I can't get past the capchas, I can't create an account, so I can't edit.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
Then please do something about the Capchas over there, or let accounts here do editing.

What mod adds geothermal generators? Industrial craft. Nope.
What role does Direwolf20 play? Youtube. Nope.

If I can't get past the capchas, I can't create an account, so I can't edit.

http://forum.feed-the-beast.com/threads/questycaptcha-feedback-thread.42694/

We need to know about this stuff so we can actually fix it. If you have specific examples, please post them there. It'll help us get the system running better.
 
Last edited:
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NJM1564

New Member
Jul 29, 2019
2,348
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Then please do something about the Capchas over there, or let accounts here do editing.

What mod adds geothermal generators? Industrial craft. Nope.
What role does Direwolf20 play? Youtube. Nope.

If I can't get past the capchas, I can't create an account, so I can't edit.

I think that's Gregtech.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, starting with @iChun with 2 updates for Hats
iChun said:
2.1.7
  • Another attempt at fixing the server tick issue.
  • Fixes some GUI crashes.
2.1.8
  • I hate it when things are so blatantly obvious and yet so hidden from prying eyes.
  • Another tackle at the server tick issue. I think I’ve got it this time guys!
  • Hats will not render if the entity it’s rendering on is a child.
  • Thanks to MaddocksL for shining the light on me, Kihira for adding lens flares.

and @iChun has also released his submission for ModJam, which is the mod It Fell From The Sky
iChun said:
  • Adds a block of compressed raw porkchops be be built with! Oinks when you place/punch/walk on it!
  • Also adds a really big pig which can be ridden and steered with a carrot on a stick.

and CrazyPantsMC with an update for EnderIO
CrazyPantsMC said:
New releases for 1.6 and 1.7 available now. Lots of new stuff 1.7 including travel anc. labels, a magnet and many farm improvements

and neptunepink has ported Factorization to 1.7
neptunepink said:
0.8.68
  • Ported to 1.7
  • Servos Logic has been rearchitected. There are now only 2 stacks. So, removed some instructions and added some new ones
  • Removed a ton of lame things, including: Router, Bag of Holding
  • You'll find an FZ Manual shortly after acquiring iron.
  • many many other things, such as: new recipe for bonemeal, clicking on paintings with an LMP cycles through all the paintings, barrels indicate when they'll be placed in a strange direction

and lastly @Azanor with a bugfix for Thaumcraft 4.1
Azanor said:
4.1.1.14
  • underped alchemy golem priorities
 

Azagal73

New Member
Jul 29, 2019
34
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Used to be, router was one of only two reasons people used this mod. Jabba deprecated one reason. Interesting.

Only reason I used it was for the barrels, but as you mentioned now we have JABBA.. I also stopped using it because Fz seemed to be the mod responsible for the TE "steam" images getting corrupted.. after I removed it everything looked fine in TE.