ftfy, mods like enderIO have been using it for a whileThe 1.7.2 RF API is finally deemed stable!
ftfy, mods like enderIO have been using it for a whileThe 1.7.2 RF API is finally deemed stable!
ftfy, mods like enderIO have been using it for a while
WayofTime said:1.0.1e
- Fixed another bug with the alchemy set. Now will properly decrement the items.
- Added the ability for the water and lava sigils to deposit their fluids in a tank, and for the void sigil to do the same in reverse. Only works on tanks that do not have GUIs, so far.
- Fixed NPE with empty Sigil of Holding.
Reika said:V23:
- CritterPet: Fixed rendering crash for servers
- CritterPet: Maze slimes no longer drown
- DragonAPI: Added custom bee framework
- DragonAPI: Fixed Certus Quartz ore listing
- DragonAPI: Fixed sound packets playing dimensionwide
- DragonAPI: Fixed TreeReader Rainbow Tree identification
- DragonAPI: Removed biome array expansion
- DragonAPI: Added tracker for biome ID 255 (reserved for technical)
- DragonAPI: Fixed WAILA handling with temporary fix
- DyeTrees: Fixed flower block sounds
- DyeTrees: Fixed flowers generating in water
- ElectriCraft: Fixed batteries draining even when disconnected
- ElectriCraft: Fixed config entries being localized
- ElectriCraft: Added battery tooltip
- ExpandedRedstone: Analog Receiver can now only emit from front side
- GeoStrata: Pendants no longer spam potion particles
- GeoStrata: Added crystal bees (code only)
- GeoStrata: Added TileEntity accelerator (code only)
- MeteorCraft: Fixed asset packaging
- MeteorCraft: Impacts now injure entities in a larger radius, and damage scales with distance
- ReactorCraft: Changed concrete recipe; doubled output and added gravel input
- ReactorCraft: Fixed plutonium being consumed too quickly
- ReactorCraft: Disallowed placing invalid waste in nuclear waste containers
- ReactorCraft: Boilers now explode in HTGRs
- ReactorCraft: Added control rod sounds
- ReactorCraft: Fixed fusion reactor blueprint wireframe positions
- ReactorCraft: Fixed steam lines and grates deleting 50% of their steam
- ReactorCraft: More blocks count as air when evaluating heat loss
- ReactorCraft: Added capability to make heavy water from water in the neutron irradiation chamber
- ReactorCraft: Pipes now only melt server side
- ReactorCraft: Fixed animation rendering when angle gets very large
- ReactorCraft: Fixed fusion preheater accepting and intaking ingredients even when plasma tank is full
- ReactorCraft: Added config to reduce electric transfer rate between Toroid Magnets
- ReactorCraft: Fixed plasma despawning
- RotaryCraft: Added silicon intercrafting
- RotaryCraft: Added Slippery bee, which speeds canola growth and produces some extra seeds and lubricant
- RotaryCraft: Fixed coils not charging from a splitting junction
- RotaryCraft: Added worktable recipe for steel blocks
- RotaryCraft: Fixed fan range equation in handbook
- RotaryCraft: Fixed chat-clearing config option not working for some tools
- RotaryCraft: Fixed bedrock armor protecting from some damage sources that bypass armor
- RotaryCraft: Cut bucket filler power requirement to 2kW
- RotaryCraft: Massive Cave Scanner performance improvements; range can now be set to 64+ with no FPS loss
- RotaryCraft: Registered all mod ore flakes as dusts
- RotaryCraft: Fixed magnetostatic texture UV bug on central shaft
- RotaryCraft: VDGs only detonate serverside
- RotaryCraft: Terraformer can now accept BC markers to delineate its effect area
- RotaryCraft: Fixed enchanted machines creating some OpenGL blending issues
- RotaryCraft: Rock Melter can now run several Magma Crucible recipes
- RotaryCraft: Added bedrock grafter
- RotaryCraft: Added chargeable grafter
- RotaryCraft: Gas compressor can now take liquids, but needs far more torque
- RotaryCraft: Screwdriver now usable as Forestry hammer
- RotaryCraft: Fixed bedrock axe grouping drops for all trees instead of only Rainbow Trees
The last time I checked the two had very similar information written. In fact, I think some of the information from ftbwiki.org is from our wiki.I think they should just give up on the official wiki and use ftbwiki.org instead. That one is MUCH better.
Sangar said:Added 'note' API for easier interaction with computer speaker (thanks Vexatos).
[MC1.7] Re-enabled/added FMP support.
Fixed issues caused by TMI messing with base classes.
Fixed some typos and minor bugs.
Can anyone confirm if the minimap greying error's fixed with these releases?
new day, new update, and today it's @WayofTime with an update for Blood Magic
and @Reika with updates for CritterPet, DragonAPI, DyeTrees, ElectriCraft, ExpandedRedstone, GeoStrata, MeteorCraft, ReactorCraft and RotaryCraft
Some of you may recall I had been exploring workarounds for a moderate bug in ElectriCraft; namely Relays not working reliably (batteries would drain passively even when a relay was supposed to be cutting them off)
Apparently that bug is now fixed. Hurray That and steam lines/grates no longer losing steam for no reason are massive reasons to take advantage of v23.
AlgorithmX2 said:rv0.beta build 7
- Fixed Bug: #0445 - ASM Migration
- Fixed http://openeye.openmods.info/crashes/4f397d9ab077e212433a5576de5a072d
Then please do something about the Capchas over there, or let accounts here do editing.Anyone with an account on the wiki is allowed to edit, and account creation is open to all.
Then please do something about the Capchas over there, or let accounts here do editing.
What mod adds geothermal generators? Industrial craft. Nope.
What role does Direwolf20 play? Youtube. Nope.
If I can't get past the capchas, I can't create an account, so I can't edit.
Then please do something about the Capchas over there, or let accounts here do editing.
What mod adds geothermal generators? Industrial craft. Nope.
What role does Direwolf20 play? Youtube. Nope.
If I can't get past the capchas, I can't create an account, so I can't edit.
iChun said:2.1.7
2.1.8
- Another attempt at fixing the server tick issue.
- Fixes some GUI crashes.
- I hate it when things are so blatantly obvious and yet so hidden from prying eyes.
- Another tackle at the server tick issue. I think I’ve got it this time guys!
- Hats will not render if the entity it’s rendering on is a child.
- Thanks to MaddocksL for shining the light on me, Kihira for adding lens flares.
iChun said:
- Adds a block of compressed raw porkchops be be built with! Oinks when you place/punch/walk on it!
- Also adds a really big pig which can be ridden and steered with a carrot on a stick.
CrazyPantsMC said:New releases for 1.6 and 1.7 available now. Lots of new stuff 1.7 including travel anc. labels, a magnet and many farm improvements
neptunepink said:0.8.68
- Ported to 1.7
- Servos Logic has been rearchitected. There are now only 2 stacks. So, removed some instructions and added some new ones
- Removed a ton of lame things, including: Router, Bag of Holding
- You'll find an FZ Manual shortly after acquiring iron.
- many many other things, such as: new recipe for bonemeal, clicking on paintings with an LMP cycles through all the paintings, barrels indicate when they'll be placed in a strange direction
Azanor said:4.1.1.14
- underped alchemy golem priorities
Personally I think that's a terrible idea. Although it's a bit sad to say this, but at least the router is one of the main reasons I still keep Factorization in my pack...
- Removed a ton of lame things, including: Router, Bag of Holding
Personally I think that's a terrible idea. Although it's a bit sad to say this, but at least the router is one of the main reasons I still keep Factorization in my pack...
Personally I think that's a terrible idea. Although it's a bit sad to say this, but at least the router is one of the main reasons I still keep Factorization in my pack...
Used to be, router was one of only two reasons people used this mod. Jabba deprecated one reason. Interesting.