I thought the mod was about blood not soul.
Right, but I'm going off of memory here, so I'm probably wrong.
I thought the mod was about blood not soul.
False, one can in fact take it off. With the new system I believe one just doesn't mouse towards a cap and then it takes it off. I haven't had time to test this in a while, but it's not much harder then it used to be.you have to have a second foci to switch it with. You cannot take it off with nothing to replace it with. also, you have to hold 'f' until the entire switch is finished.
Shift+F on a wand takes off the foci and replaces it with nothing.Lamp of growth does in fact, impede the growth of ore berry bushes... not help them.[DOUBLEPOST=1403805903][/DOUBLEPOST]
you have to have a second foci to switch it with. You cannot take it off with nothing to replace it with. also, you have to hold 'f' until the entire switch is finished.
Are the lamp effects enabled? If so, they should be affected by the lamps.Villagers, they don't understand the danger.
I have several of their horrid little nests bookmarked in order to test my new blood magic terror weapons on a pristine environment.
Serenade of the nether causes havoc on wooden structures and fleshy little green tossers and their irksome little faces and disgustingly irritating little noises and bastardsbastardsbastardsBASTARDS.
My next trick is going to be a well of suffering. And I have just the spot in mind for it.
I'm thinking about strategically placing geostrata crystals around the place to give them regeneration and prolong their torment indefinitely, but i'm not sure villagers are susceptible to the effects...
Are the lamp effects enabled? If so, they should be affected by the lamps.
Just remember, the dagger gets you 2000 LP for a villager. The well may get you that much, but it needs some serious buffing to reach that from a villager, and at that point, why one wouldn't just use a witch is beyond me. Find some witches, bag 'em, bring 'em to the well, name tag 'em, and turn it on. LP problem solved forever.
They are if things haven't changed since I last tried =)I'm thinking about strategically placing geostrata crystals around the place to give them regeneration and prolong their torment indefinitely, but i'm not sure villagers are susceptible to the effects...
Villagers are CERTAINLY susceptible to magenta GeoStrata crystals- at least the potion crystals made from shards, obsidian, and gold. Stick one next to a smeltery, throw some villagers in, and you've got yourself an infinite supply of emeralds. Until, of course, you leave the area, come back, and they're mysteriously gone. But if you hang around (or chunkload?), it'll work fine.Villagers, they don't understand the danger.
I have several of their horrid little nests bookmarked in order to test my new blood magic terror weapons on a pristine environment.
Serenade of the nether causes havoc on wooden structures and fleshy little green tossers and their irksome little faces and disgustingly irritating little noises and bastardsbastardsbastardsBASTARDS.
My next trick is going to be a well of suffering. And I have just the spot in mind for it.
I'm thinking about strategically placing geostrata crystals around the place to give them regeneration and prolong their torment indefinitely, but i'm not sure villagers are susceptible to the effects...
Pretty sure the Well generates LP whenever it damages a mob. So, if the mobs heal themselves constantly (like Witches do, or anything near a regen crystal), you've got yourself infinite LP.So how does the LP gained from killing villagers work then? People have been pretty mysterious about the supposed downside of mass murdering them.
Very mysterious downsides. So mysterious that in fact, there are none. WayOfTime said that he was planning on it, but then decided it wasn't worth the effort. Yay for us, sucks to be villagers.So how does the LP gained from killing villagers work then? People have been pretty mysterious about the supposed downside of mass murdering them.
The effect he was talking about there was, instead of straight up sacrificing a villager for 2000 LP, if you use a well of suffering you get 10LP/heart before sacrifice runes just the same as every other mob, so manually sacrificing them is much more worth your effort for LP amountsSo how does the LP gained from killing villagers work then? People have been pretty mysterious about the supposed downside of mass murdering them.
It's actually 5 blocks.Bedrock breakers have a range of 4 blocks.
I have no idea why I didn't think of setting it up sideways and letting it run before, this is so much more convenient than resetting it after every block.
I'm such a divot sometimes XD
There is no Charging enchants anymore in TC4+. You need to recharge wands from nodes now. Best thing you can do is ensure you have Frugal on all your Wand Focus to lower the cost.Today, after putting at least 500 books thru the MFR Auto-Enchanter, I learned that either the "Charging I" spell from Thaumcraft doesn't exist anymore, or else the MFR Auto-Enchanter has a bug and won't create a book for that spell, or else there's another problem altogether. I did the first 400 books at level 30, and then I realized that perhaps I needed to lower the enchantment level so I did 64 books at level 10 and 64 books at level 20. So that's over 500 books, and no Charging I spell yet.
Oh, I also learned that the Better Storage mod added a whole bunch of spells for locking chests that isn't in the wiki. Monster pack.
There is no Charging enchants anymore in TC4+. You need to recharge wands from nodes now. Best thing you can do is ensure you have Frugal on all your Wand Focus to lower the cost.
As a counter to the loss of the Charging enchant I made a setup where I could automatically recharge my wands by sending them back to my ME system through an Enderpouch. When recharged it would then get delivered into my tool Enderpouch.
Described it here:
http://forum.feed-the-beast.com/thr...and-guide-collection.42664/page-6#post-601971
It can use a bit of updating actually, but you get the basic idea. Main problem with the setup I posted there however is that it will not send your wands back if they are not configured EXACTLY like when you set them up in the ME precision import bus. This includes which item your Equal trade focus is set to.