They're cheap to make, too. Great source for early game energy; animal traps for meat (beef, chicken, turkey, rabbit, etc.), cook drops in HarvestCraft Oven and use in Culinary Generators. I have a field of pumpkins, running their seeds through the Squeezer yields Cooking Oil (for Oven) and veggie bait (for traps).
Plus the bone drops for fertilizer, feathers for arrows/scribing tools, leather for books... Super clean and easy way to set up a low-impact operation early on. I also tried the fish traps, but since they require fish for bait, and use one bait per catch, I couldn't work out how to make food without incurring losses in the system. I'm also trying some fruit baits in the animal traps, can confirm that berries do _not_ work, which dampened my plans to use excess raspberries/blackberries for baits.
Edit: Sorry, this is in response to Inaeo's post #3078!