There's so many roles and stuff going on here, having two GMs is probably a bad idea (you'll need all the players you can get)So it's not exactly simple, but I've got a game idea I've been sitting on for a while now. I believe it's highly unbalanced and probably skewed in the town's favor, depending on the number of players, so if anyone wants to look at it, here you go.
YOMAWOLF
I wouldn't like to run it all by myself, so maybe I could get the jointGM to help...?
My comments. A lot of stuff needs to be cleaned up here. I'd recommend removing dicerolls if possible. And rule-creation. And non-disclosure agreements.
For all roles that can distribute items to others
Can these players distribute items to themselves?
Mayor
"...Can autonomously introduce a new rule each night, which must be followed by all players."
This (arbitrary rule creation) has never worked. It will never work.
Postal Worker
"...Can secretly deliver items amongst players. Knows the identity of all townspeople, but not which ones are wolven. Is sworn to secrecy regarding this matter. Breaking the trust which has been placed in him (revealing roles) would constitute a violation of his Non-Disclosure Agreement, and make him subject to immediate death by sky laser. However, you can visit people in a private convo and offer your services. "
This (rules against revealing information) has been tried too, and it never works. Its too easy to use codewords or suggestions. "You shouldn't vote for Pyure" would not result in sky-lasering without the GM breaking his own rules.
Guard
"Can choose to protect a player each night. If so, has a 50% chance to die instead of the player."
Which player? Why is there a 50% chance? Do we trust the GM to just roll the dice fairly?
Tanner
"Makes tanned hide. A wolf's corpse can produce anywhere from 1-4 tanned hides. Wins if lynched. "
Who decides how much (1-4) was actually produced? Do we just trust the GM to roll the dice fairly?
Butcher
"Makes cured dogmeat. Yum. A wolf's corpse can produce anywhere from 5-8 cured dogmeat."
...See Tanner.
Baker
"Makes sweetrolls. Can cook a buttload (8) of sweetrolls each day, and distribute them to chosen players before nightfall."
Can he distribute to self?
Wizard
"Can scan a player each night to determine their role. Is shunned by the townsfolk due to his eldritch associations. "
What impact does being "shunned" have?
Botanist
"Grows plants and herbs that are useful for cooking and alchemy. "
What are plants and herbs good for? Don't say cooking and alchemy.
Scryer
"Can talk with the dead. Each night, can call up the spirit of one who has passed away and talk with them regarding knowledge. As the distance between the material and spiritual planes is vast, however, there is a chance information might become lost or garbled. 50% chance, to be precise. "
Who decides how garbled a message can be? The GM? Why???
Yoma
...(A whole bunch of percentages.....)
How does a Yoma enter the game? Do they get one role on D1, and a new role on D2 that overrides it? Do they know they're a Yoma on D1 but they're not allowed to act on it right away?
Claymore
"Arrives the night after the Yoma. Can scan a player over a night's duration to see whether they are Yoma. If so, the next night the Claymore can choose to kill them. "
Add the victory condition. (To kill the Yoma presumably)
Spirit
"If you die, you become a spirit. You will wander aimlessly until revived. You can pass through walls and stuff, so if you're lucky you might be able to find out certain roles.
However, this knowledge is lost when you are revived, so be sure to transmit it to a scryer quickly. Your win condition remains the same. You will be provided with an alternate account to use in the
dead conversation. "
This isn't going to work unless you want to maintain a whole bunch of alt accounts. Also, how are you going to make a player "forget" things they learn? Rules against distributing "forgotten" knowledge will not work.
Sweetroll:
"This item is very sweet. In fact it's so sweet that people's teeth might start to fall if they eat too many. Provides a 10% chance to evade an attack that night when eaten, per sweetroll eaten."
Is there a negative impact to eating these? (Does teeth falling out actually mean anything??). Why on earth are we doing yet another dice roll here?