RealKC, if you haven't already, read the short spoiler in the original post of this thread. It'll give you all you need to know about a basic WW game. (And feel free to ask lots of questions of course)
I think I read 'em all.RealKC, if you haven't already, read the short spoiler in the original post of this thread. It'll give you all you need to know about a basic WW game. (And feel free to ask lots of questions of course)
Well the marriage concept is just something I wanted to try out.I personally wouldn't even change the format that much. This was an excellent game w/o any quirks, I'd just make the minor adjustments you've already made in-game and re-run it.
Remind me, what happens if a villager tries to marry a wolf?Well the marriage concept is just something I wanted to try out.
That's actually a really good question. You know what? this concept is going to need more thought than I thought. I think I'll just rerun the updated monocon game until I got the marriage thing down.Remind me, what happens if a villager tries to marry a wolf?
What's a traitwolf game?They make hairy little children.
Jokes aside, how many are interested in playing a "TraitWolf" game? I'm still working out some details, but I thought I'd try a simpler form based around global thermonuclear war and randomly-chosen rogue nations. You'll even get to name your country and wear a title.
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Honestly this monocon game has been a blast.What's a traitwolf game?
I'm a huge fan of "simpler" forms of games, and obviously I like the idea of being Czar Pyure of Dinktronia.
Yeah I was gonna wait till it was over one way or the other, but its been an excellent game all around.Honestly this monocon game has been a blast.
So I can be Admiral General Aladeen of Wadiya?You'll even get to name your country and wear a title.
Have you not watched or at least heard of The Dictator?Wadiya mean?
Basically, there are no fixed "roles", but rather everyone gets a random trait that works like a role. Even wolves get a trait each. All I have to do is work out a handful that aren't overpowering on either side, and run with it.What's a traitwolf game?
I'm a huge fan of "simpler" forms of games, and obviously I like the idea of being Czar Pyure of Dinktronia.
So... let me see how well I'm following this by making a few guesses:Basically, there are no fixed "roles", but rather everyone gets a random trait that works like a role. Even wolves get a trait each. All I have to do is work out a handful that aren't overpowering on either side, and run with it.
BTW, it's Rick Loomis' awesome card game Nuclear War and its expansions (specifically Nuclear Escalation, which introduced fake nations that each had a special ability,) that inspired me while I was still working out how to do a future Kobolds Ate My Baby themed game with this kind of strategy.
So, you mean you made up a name for your idea?Basically, there are no fixed "roles", but rather everyone gets a random trait that works like a role. Even wolves get a trait each. All I have to do is work out a handful that aren't overpowering on either side, and run with it.
BTW, it's Rick Loomis' awesome card game Nuclear War and its expansions (specifically Nuclear Escalation, which introduced fake nations that each had a special ability,) that inspired me while I was still working out how to do a future Kobolds Ate My Baby themed game with this kind of strategy.
Lies and deceptionApologies, I was away for the weekend without internet.
The thread will go up tomorrow.