Werewolf Organisation: Electric Boogaloo Redux

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RealKC, if you haven't already, read the short spoiler in the original post of this thread. It'll give you all you need to know about a basic WW game. (And feel free to ask lots of questions of course)
 
They make hairy little children. :D

Jokes aside, how many are interested in playing a "TraitWolf" game? I'm still working out some details, but I thought I'd try a simpler form based around global thermonuclear war and randomly-chosen rogue nations. You'll even get to name your country and wear a title.

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They make hairy little children. :D

Jokes aside, how many are interested in playing a "TraitWolf" game? I'm still working out some details, but I thought I'd try a simpler form based around global thermonuclear war and randomly-chosen rogue nations. You'll even get to name your country and wear a title.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
What's a traitwolf game?

I'm a huge fan of "simpler" forms of games, and obviously I like the idea of being Czar Pyure of Dinktronia.
 
Honestly this monocon game has been a blast.
Yeah I was gonna wait till it was over one way or the other, but its been an excellent game all around.

It got off to a good start with lots of actual real D1 activity.

Interestingly I voted the_J as my first target more or less randomly :p
 
What's a traitwolf game?

I'm a huge fan of "simpler" forms of games, and obviously I like the idea of being Czar Pyure of Dinktronia.
Basically, there are no fixed "roles", but rather everyone gets a random trait that works like a role. Even wolves get a trait each. All I have to do is work out a handful that aren't overpowering on either side, and run with it.

BTW, it's Rick Loomis' awesome card game Nuclear War and its expansions (specifically Nuclear Escalation, which introduced fake nations that each had a special ability,) that inspired me while I was still working out how to do a future Kobolds Ate My Baby themed game with this kind of strategy.
 
Basically, there are no fixed "roles", but rather everyone gets a random trait that works like a role. Even wolves get a trait each. All I have to do is work out a handful that aren't overpowering on either side, and run with it.

BTW, it's Rick Loomis' awesome card game Nuclear War and its expansions (specifically Nuclear Escalation, which introduced fake nations that each had a special ability,) that inspired me while I was still working out how to do a future Kobolds Ate My Baby themed game with this kind of strategy.
So... let me see how well I'm following this by making a few guesses:
  • Each player is assigned a random "trait", in addition to a "role". The role can be Village, Wolf, or Neutral, and basically determines win condition and whether or not you're in the wolf convo. Traits can be things like Seer, Bodyguard, etc. and act like powers in typical WW games. Basically a game where the wolves are assigned village powers, too.
  • Players are randomly assigned to "nations", each of which has its own "trait" that reads like a role. Players in the same nation share a convo and vote on how and upon whom to use their group trait. Each nation has its own win condition, which may or may not read like typical wolf or village win conditions.
  • Something entirely different from, and much more clever than, either of the above.
 
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Basically, there are no fixed "roles", but rather everyone gets a random trait that works like a role. Even wolves get a trait each. All I have to do is work out a handful that aren't overpowering on either side, and run with it.

BTW, it's Rick Loomis' awesome card game Nuclear War and its expansions (specifically Nuclear Escalation, which introduced fake nations that each had a special ability,) that inspired me while I was still working out how to do a future Kobolds Ate My Baby themed game with this kind of strategy.
So, you mean you made up a name for your idea?
 
It's better if I just work on the idea first, then show you.

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