Those little things that irk you about Minecraft

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still wondering why Mojang hasn't changed it so wolves attack skeletons and only villager zombies drop potatoes or carrots...
also baby villager zombies... I'm fine with the speed buff, but they should really have less health and should also burn in daylight
 
still wondering why Mojang hasn't changed it so wolves attack skeletons and only villager zombies drop potatoes or carrots...
also baby villager zombies... I'm fine with the speed buff, but they should really have less health and should also burn in daylight
wolves do attack skeletons IIRC, it was in a snapshot
 
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wolves do attack skeletons IIRC, it was in a snapshot

confirmed: Since release 1.8 (snapshot 14w10) all wolves attack and chase skeletons that will run away. When skeletons are safe from sunlight, and the wolf attacked one, they will shoot back at the wolf.
 
With a bit of design, thought, and ingenuity you can make anything work- thats the beauty of games like minecraft.
Pssht, design, thought, and ingenuity. Don't you know the point of the game is to climb tech trees using canned, out of the box solutions to invented problems? </sarc>

It bugs me that some people seem to think exclusively in those terms in modded MC. They'll spend days holed up in their base watching their processors trace out the same old predetermined paths, with barely any thought put into it. Then they reach the top of the tech tree and get bored. Sadly it's an easy trap to fall into, what with all the flashy endgame stuff nowadays... I myself have fallen into that sort of thinking a few times so I guess I'm not one to talk.
 
Pssht, design, thought, and ingenuity. Don't you know the point of the game is to climb tech trees using canned, out of the box solutions to invented problems? </sarc>

It bugs me that some people seem to think exclusively in those terms in modded MC. They'll spend days holed up in their base watching their processors trace out the same old predetermined paths, with barely any thought put into it. Then they reach the top of the tech tree and get bored. Sadly it's an easy trap to fall into, what with all the flashy endgame stuff nowadays... I myself have fallen into that sort of thinking a few times so I guess I'm not one to talk.

I do this. A lot. I can't help myself I'm a ... Tech-aholic :( *cries*

Seriously though, any advice to break the mould?


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Leave your base and do something outside? There are lots of mods that add really cool worldgen stuff nowadays, there's probably a decent amount of exploring to do, especially if you're playing with Biomes-o-plenty or something.

If you're playing multiplayer, go make some stuff for other people to use/interact with/look at. It doesn't have to be practical at all.

Also, I will concur that Forestry is good for encouraging you to start building mechanisms in world. Throw in your favorite pipes and overly-complicated redstone wiring for added fun.
 
Leave your base and do something outside? There are lots of mods that add really cool worldgen stuff nowadays, there's probably a decent amount of exploring to do, especially if you're playing with Biomes-o-plenty or something.

If you're playing multiplayer, go make some stuff for other people to use/interact with/look at. It doesn't have to be practical at all.

Also, I will concur that Forestry is good for encouraging you to start building mechanisms in world. Throw in your favorite pipes and overly-complicated redstone wiring for added fun.
I've always enjoyed playing anarchy servers and building structures for players to "interact with"......
 
There are more spam threads on the front page than actual threads
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