"Useless clutter" is the perfect description for this problem. It's precisely the problem keybounce was describing with their post about having different "realistic" rock types. That's useless clutter, no doubt. What this game needs is USEFUL CLUTTER.
Actually, i don't mind the various stone types. What I mind is them taking up more than one inventory slot.
What I'd like is ... get ready for this ... **BACKPACKS** that actually work!
Have you ever used the forestry backpacks? In theory, one backpack holds all the blocks of one type. My original plan was to have all those stone types, and use backpacks, so that instead of taking up lots and lots of space, it would still only take up one slot.
So what went wrong?
1. Forestry backpacks are horrible for determining what they can hold for modded stuff. I can't really blame forestry. I cannot believe that there (apparently) *still* is no consistent way for items to be grouped/classed for this type of behavior.
2. BLEEPING BLEEPING BLEEPEDNESS of saying that the normal backpacks only hold a tiny number of slots, and you need advanced forestry activity before you can make a halfway decent sized backpack.
Seriously, with other backpack mods making a backpack equal to a double chest, and these are how small?
3. Horribly UI for getting something out of a backpack and into another inventory, or even just accessing the backpack and your own inventory at the same time. Yea, in general, needing to access the player inventory, and two other inventories (one carried, one in-world, or two different carried) is another thing that *should be a common, forge-provided GUI setup given how many items have inventories and the user sanity factor*.
4. Heck, you can't even easily switch between backpacks to examine their contents. First, a backpack has to be in your hand to open (you can't access them from the inventory screen); second, you can't move a pack into your inventory from the hotbar while open; third, you have to close out, select the other pack, and then open that.
Nice idea(*), but the logistics made it unworkable in practice.
5. Forestry only allows for one single user-defined pack.
6. I actually talked with a modder about making a backpack mod, that could fill in / improve the forestry ones. Independent of forestry. The idea being that it would use the same API, but instead of being backed by the forestry packs, it would be backed by this different mod. So the problem?
Turns out that as far as Forge is concerned, the backpacks are *Forestry*, and it is impossible for another mod to implement the API without calling itself Forestry. (Primarily the IMC messages to register backpack information). There either is no way for an API to exist outside of the mod implementing it, or else Forestry never used that.
So, no concept of "this mod implements a better version of this API".
(*): I really wanted to be able to have lots of different materials to build with.