heck, why not both?.. I've just found that mod: http://www.minecraftforum.net/topic/1495041-147-forge-biomes-o-plenty-100-page-celebration-v040/
we could test that out instead of using extra biomes
heck, why not both?.. I've just found that mod: http://www.minecraftforum.net/topic/1495041-147-forge-biomes-o-plenty-100-page-celebration-v040/
we could test that out instead of using extra biomes
heck, why not both?
So many more, actually different biomes, and a lot of them are really pretty, I would actually prefer this to EBXL any day... I've just found that mod: http://www.minecraftforum.net/topic/1495041-147-forge-biomes-o-plenty-100-page-celebration-v040/
we could test that out instead of using extra biomes
Q: Can I add this mod to a mod pack?
A: No. This goes for any modpack, including Tekkit, Feed The Beast, and other modpacks
Well, from what I see in his thread, he didn't go out off his way to make compatibility with Forestry and other mods in FTB... I've just found that mod: http://www.minecraftforum.net/topic/1495041-147-forge-biomes-o-plenty-100-page-celebration-v040/
we could test that out instead of using extra biomes
oh ok... i havent read trough the FAQ, sadSo many more, actually different biomes, and a lot of them are really pretty, I would actually prefer this to EBXL any day.
Unfortunately, from the thread's FAQ:
Which is a real shame
Oh well, I'll probably still just add it myself, thanks for showing it tho!
That making frame machines is hard and creating them is like learning redstone all over again.rp2 frames make nice elevators
My vote goes out to Minefactory Reloaded (Conveyor belts!) and Greg's lighting. That is just necessary.
I'd also love to see secret rooms in there, but there are apparently a lot of problems with item ID's, but aren't there supposed to be thousands of free ID spaces now?
I have no clue on what you are talking about.Better sprinting?
That mod that adds engine generators in tekkit so you can transform Minecraft Joules into Electrical Uits?
Better sprinting?
That mod that adds engine generators in tekkit so you can transform Minecraft Joules into Electrical Uits?
The Smart Moving mod?
http://www.minecraftforum.net/topic/361430-147smp-smart-moving/
And we already can turn turn MJ into EU.
MJ> Magma crucable> lava> Geothermal Generator> EU
This has nothing to do with GregTech. It is "vanilla" TE+IC2.Well for those of you who didn't disable Gregtech
This has nothing to do with GregTech. It is "vanilla" TE+IC2.
Well, transporting items on the conveyor causes just as much lag as letting them on the ground.I would like to suggest MineFactory Reloaded, by Power Crystals, be included in the Ultimate and (I know, weird) magic packs. This is a very old industrial mod that has never really gotten the recognition it deserves, mostly due to Buildcraft pipes taking over the item transport market. However, I find the conveyors from MFR to be a much more realistic alternative, as they make more sense thematically AND look cooler
The reason I suggest it for the magic pack is that the conveyors make a perfect complement to the Thaumcraft 3 golems, for obvious reasons, if you think about it. The conveyors from MFR are the only ones I've found that don't cause trouble to the golem AI when they go to pull items off of them. Running stuff all over your base on conveyors with golems pulling off of them is a great looking alternative to boring old pipes for a real techno-magic feel!
Link: http://www.minecraftforum.net/topic...onverters2-is-here-mfr-and-more/page__st__420
I was going to suggest Runic Dust for the magic pack too, but I'm sure someone has hit that one already.
Edit: Looks like someone else recently suggested MFR, so consider this another vote for it
Well, transporting items on the conveyor causes just as much lag as letting them on the ground.
Pipes, on the other hand, handle them differently, and it takes way more items to cause as much lag.
Having played with it quite some time ago, I do agree it has some nice machines, and a cool feel going for it, but most of it now feels like a cheap version of BC and Forestry, and that's kind of sad.
He really made some nice mods, but they haven't evolved much, when their concurrents went ahead and had a lot of plugins.
Also, you link point to the page 420 instead of pointing on the main post, any specific reason for that?
Well, transporting items on the conveyor causes just as much lag as letting them on the ground.
Pipes, on the other hand, handle them differently, and it takes way more items to cause as much lag.
Having played with it quite some time ago, I do agree it has some nice machines, and a cool feel going for it, but most of it now feels like a cheap version of BC and Forestry, and that's kind of sad.
He really made some nice mods, but they haven't evolved much, when their concurrents went ahead and had a lot of plugins.
Also, you link point to the page 420 instead of pointing on the main post, any specific reason for that?
I am not saying I dislike the mod, just pointing out some reasons why it might not be taken, seeing the policy of trying to avoid mods that do only things that are already in the pack.
As for the "stacking", yeah, MC does, but it will still lag your game when you kill 150 skeletons with a potion.
Well, half of the lag comes from the experience, but at least I don't crash when I have an obsidian pipe under them.
I would also like to have it added, just to add more choice on how to do things.
One question though:
When he rewrote it, did it make it so that his machine can output to chests, pipes of tubes?
I know, he has the conveyor belts, but having a choice on what to use is always good, right?