I may be dense, but I can't understand the need for including Xycraft. Adds a load of ores to let you make "pretty" blocks for decoration, oh, and some food? How does that fit with the Feed the Beast theme?
Isn't this already done in forestry (I know that Farmcraftory adds new fruits but the automation is already present in Forestry)?[DOUBLEPOST=1353538430][/DOUBLEPOST]What has happened with logistics pipes? I heard that it was no longer being developed but am not sure if this is true. This would be a massive shame as it makes (in my opinion the funnest auto sorting and auto crafting systems)Farmcraftory
http://www.minecraftforum.net/topic...utions-mods-farmcraftory-v205-updated-to-142/
adds some subtle but interesting changes to food growing that work well alongside vanilla minecraft mechanics.
A water propagation fix-
As detailed here under "Details for developers and those who care"
http://www.minecraftforum.net/topic/1197409-water-spring-propagation-fix/
The one he provides isn't up to date but seeing as you're bulding a modpack I assume it isn't difficult to do it yourself and mod a single function to the tune of adding a " - 1". Simplest mod ever.
The change is EXTREMELY minor (literally adding 2 characters to the code), and fixes the long-standing bug of water source blocks not filling in when on top of other source blocks (why it's a bug and not a 'feature' is also demonstrated in those details). This fixes a great many of the 'random currents' that are permanently created in oceans and lakes from any disruption of the water, as well as makes some fairly common activities such as building a pool far less absurdly tedious. And honestly it just looks better, when you remove your old house-boat from a lake in favor of building a mansion a hillside and it leaves a permanent crater in the water of the lake... it just seems rather ridiculous.
Pumps mostly just make a giant mess when used on rivers/lakes/oceans anyways as the banks and bottom are rife with infinite water sources. But yeah, it's true that it'd make draining/clearing large sections of water require more advanced techniques.I'm guessing though, this make lakes and the sea infinite water sources, which may or may not be what people want when they add a pump to extract water. But certainly makes sense if as it currently stands a 3x1x1 pool of water is infinite.
Was wondering if its possible to add in Charging tables and also DenPipes by default?
Charging Bench: http://forum.industrial-craft.net/index.php?page=Thread&threadID=7900
DenPipes: https://github.com/denoflionsx/DenPipes/wiki
Charging tables because it allows users to charge large quantities of batteries/armor/whatever in one block instead of having many different storage boxes.
Denpipes because it adds the ability to have different types of pipes next to each other to allow more compact projects.
Yea I found it on railcraft's 'boiler' page and figured why not? Make things easier to route pipes.Didn't realize Denoflions started calling it "Denpipes" that's funny. This appears to be the same group of pipe improvements as the formerly named "Valve pipes plus more". I love these pipes!
A water propagation fix-
As detailed here under "Details for developers and those who care"
http://www.minecraftforum.net/topic/1197409-water-spring-propagation-fix/
The one he provides isn't up to date but seeing as you're bulding a modpack I assume it isn't difficult to do it yourself and mod a single function to the tune of adding a " - 1". Simplest mod ever.
The change is EXTREMELY minor (literally adding 2 characters to the code), and fixes the long-standing bug of water source blocks not filling in when on top of other source blocks (why it's a bug and not a 'feature' is also demonstrated in those details). This fixes a great many of the 'random currents' that are permanently created in oceans and lakes from any disruption of the water, as well as makes some fairly common activities such as building a pool far less absurdly tedious. And honestly it just looks better, when you remove your old house-boat from a lake in favor of building a mansion on a hillside and it leaves a permanent crater in the water of the lake... it just seems rather ridiculous.
I didn't see Additional Pipes on that list anywhere. Was it taken out?
Additional Pipes would be really great to add it on the pack: https://github.com/tcooc/AdditionalPipesBC/downloads
This if for 1.4.5
3 pipes that i really need: insertion pipe, adv. wooden pipes and distribution pipe.