I think there's a mod to turn gravity around (or atleast there used to be), but sideways worlds... Sounds interesting!Anybody here read comics? More specifically, Disney comics? Even more specifically, Don Rosa's famous story "A matter of some gravity"? If not, please take a minute to read...
In this story, Donald Duck and his uncle Scrooge are hit by a spell with an interesting effect: For them, gravity goes sideways instead of down (with hilarious results). To retreive the stolen macGuffin of the story, they have to walk on walls, climb furniture, jump from tree to tree and parachute along the ground.
Is it possible to do something like this in Minecraft? Either temporarily (a breakable curse like in the story, or a potion effect or what have you) or as a full-on conversion? Effectively, the world would be tilted 90 degrees sideways. Open plains become huge, vertical walls. Mountains and hills would create ledges, either for you to make bases on or slam into at terrifying speeds. Forests would provide some safety, as long as you didn't misjudge the distance from tree to tree. And diamond mining would involve tunneling sideways from the surface. It would provide a cool twist on the gameplay, though to get anywhere you'd have to build lots of stairs across the landscape (or jump and hope for the best).
There already is. It's called Better Than Wolves.I want One Mod to Rule Them All!
It makes wolves poo. (And the poo is actually useful)Ooo that's right. But wait, the only thing I haven't heard about that mod is anything about wolves. Go figure
Wait what mod did you make a big one orrrrr dirt to diamonds? Also what are the requirements for mod dev? Me and a few people are working on a mod flesh craft its around page 25 26 ish in this thread we now have are own thread and I'm curious as to if you have to be the one who released the mod or coding or even just the recipes gui set up and mechanics basically the bones the code grows onIt makes wolves poo. (And the poo is actually useful)
I made Veinminer and Planterhelper. As for the mod dev I'd suggest taking via pm to Jadedcat.Wait what mod did you make a big one orrrrr dirt to diamonds? Also what are the requirements for mod dev? Me and a few people are working on a mod flesh craft its around page 25 26 ish in this thread we now have are own thread and I'm curious as to if you have to be the one who released the mod or coding or even just the recipes gui set up and mechanics basically the bones the code grows on
Maybe you can get it as a very rare trade from a villager.I want a compass that points to a nearby village.
Now, that's going to be hard, in general. So let me say this:
I want a compass that, uses the 164 (and later) structure files, points to the nearest generated village.
The cost of this compass? Probably expensive. A compass, the Extra Utilities trading post, perhaps some trade goods (emerald, paper, wheat, etc), and ... ???
This is all pointless I'm pretty sure that extra utilities adds in a village locator in not sure if it's in extra utilities I just know that in the direwolf pack there is one I'm starting to get annoyed with how many people ask for a mod aaaaaaand already existsI want a compass that points to a nearby village.
Now, that's going to be hard, in general. So let me say this:
I want a compass that, uses the 164 (and later) structure files, points to the nearest generated village.
The cost of this compass? Probably expensive. A compass, the Extra Utilities trading post, perhaps some trade goods (emerald, paper, wheat, etc), and ... ???
I think it's from open blocks.This is all pointless I'm pretty sure that extra utilities adds in a village locator in not sure if it's in extra utilities I just know that in the direwolf pack there is one I'm starting to get annoyed with how many people ask for a mod aaaaaaand already exists