Request Suggest mods for creation here

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keybounce

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Jul 29, 2019
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Yea, exactly.

Fortune doesn't always give you extra's, and the combination isn't exactly easy to get.
 

Yusunoha

New Member
Jul 29, 2019
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A mod so that if I have both silk touch, and fortune, then I get multiples of the raw block

dense ores will be as close as you can get to a mod like that.
you can silk touch the ores and run them through machines to get more ores from it, though sadly fortune doesn't work on dense ores
 

FastTquick

New Member
Jul 29, 2019
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I think that Emoniph should add the rest of the Four Horsemen of the Apocalypse into Witchery. Like Death, they can also have their own attack patterns and drop their own loot.

Famine- Like his namesake suggests, he will constantly drain the player's hunger bar when the player goes near him. The items he will drop includes Famine's weighing scales, Famine's robes, and maybe a saddle to summon a black horse.
War- He is really tough in combat and is usually armed with his iconic sword to attack you with. Item drops include War's sword, War's robes, and a saddle to summon a red horse.
Pestilence- Is armed with a bow which he can shoot arrows that produce random negative effects on you when hit like poison and withering on top of damaging you directly. His drops include Pestilence's bow, Pestilience's robes, and a saddle to summon a white horse.
 

Yusunoha

New Member
Jul 29, 2019
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I'd like a mod that helps me with damn GUI problems with some mods. I always play minecraft windowed because I'm doing other things aswell while playing minecraft, I have the GUI set to auto so I can still see GUI's pretty well, but some mods have a GUI that's so big that if you're using anything other than small, the GUI goes offscreen and you either need to resize your window, or maximize minecraft.

it's pretty damn annoying when that happens, especially if there's important stuff outside the window's size
 

lenscas

Over-Achiever
Jul 31, 2013
2,015
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I always play minecraft windowed because I'm doing other things aswell while playing minecraft, I have the GUI set to auto so I can still see GUI's pretty well,
How can you play with auto? For me it causes the same problems you have but then for all of them even the options menu.
 

Yusunoha

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Jul 29, 2019
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How can you play with auto? For me it causes the same problems you have but then for all of them even the options menu.

auto works pretty well most of the time if I leave the window size of Minecraft to it's default size, but if I accidentally resize the window it could mess up the GUI and I'd have to resize it back to default.
 

jdog1408

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Jul 29, 2019
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•-•Magical Tinkerer(TiCon add on)
Used too make magical wands, staves, and cloaks using TiCon materials
Adds integration with Botania, usable materials are mana steel, terrasteel, livingwood, mana diamond, mana pearl
--Mana-Used to cast spells, stored in magic binding and cloaks, base cost is 16 plus what ever is used to activate, shift right click to charge uses 5xp per 1 mana or takes mana from cloak and then uses xp when cloak is out of mana, acts like durability of items
-Magic Crystals-Used to make wands and staves, put a diamond into an Empowering Altar
-Empowering Altar-Uses levels and Activators to empower Magic Crystals, uses 5 levels of XP either pumped in liquid form or bottles of enchanting, or shift right click to give 1 level, crafted with a furnace in the middle two diamonds on both sides an emerald block on the bottom and gold ingots filling in the other slots
-Activators-Adds a special ability to magic crystals, number in parenthesis(x) is mana per cast added to base cost and square brackets[x] is number needed
Ghast Tears-(2)[4] decreases cooldown time
Blaze Powder-(6)[8] fiery
Mossy Cobble-(2)[8] mana regen 2/s
Arrows-(8)[8] adds a scatter effect
Bones-(4)[8] knockback
Quartz-(4)[8] adds 1 heart of damage
Gunpowder-(8)[8] splash damage, incompatible w/scatter
Mana Diamond-(2)[2] +50% Mana Storage
Mana Pearl-(2)[4] mana regen 4/s
-Magic Tool Binding-Decides mana storage, number in paranthesis(x) is mana storage, brackets[x] is material ability
Cactus-(80) [Living] x2 regen rate passive and active
Bone-(180) [Dark] charging mana is more expensive
Copper-(200) [Alchemical] charging mana is cheaper
Bronze-(240) [Alchemical]
Obsidian-(280) [Hardened] mana charging is slower
Alumite-(320)
Cobalt-(260)
Ardite-(240)
Manyullyn-(400)
Thaumium-(260) [Magical] -2 mana cost
Mana Steel-(320) [Magical]
TerraSteel-(480)
Elementium-(360) [Magical II] -4 mana cost
Livingwood-(160) [Living]
-Wand-Base damage of 1.5 hearts and 2 second cooldown, charging mana from XP is 20/s and cloak is 40/s, made with 2 Magic Crystals, 1 Magic Tool Binding, and 1 Livingwood(+40 mana storage, passive 2 mana/s) Bronze(+80), Mana Steel(+100), Thaumium(+120), Terrasteel(+120), Elementium(+150) Tool Rod
-Staff-Base damage of 2.5 hearts 3 second coolsown, charging is twice as fast, made with 3 Magic Crystals, 1 Magic Tool Binding, 1 of any Tool Binding, using 2 magic ones gives you (b1+b2)/1.5, 2 Tool Rods of Magic Material
-Cloak-Used to store extra mana, made with a nether star, Magic Crystal, leather chestplate and 6 magma cream
-Charging Altar-Uses XP to charge items, 40/s - 80/s sunlight decides speed, crafted with 1 sunlight detector over a furnace over an emerald, and stone brick on the sides
 

Yusunoha

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Jul 29, 2019
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aaand I'm back with some good'ol rambling. a thing which I always hate about vanilla minecraft are the beds. I'm always having a bad time finding a good way of putting them in my base.
personally I'd love it if you'd be able to just put them bed up vertically against the wall, but that would look a bit weird.

thinking about that and with the mods I use I started thinking of perhaps some sort of capsule instead in which you could walk into and it'd act like a bed. the capsule that Sync is pretty much what I was thinking about as how the capsule would look. but because I started thinking about Sync I wondered... why not take it a step further? why not have a capsule that you could walk into to sleep, but how about also have it act as a way of safely going AFK in your world? if you're inside the capsule, you wouldn't be affected by the outside world nor would the outside world try to interact with you (meaning no mobs can see you nor can other players attack you or blow your capsule up), you wouldn't take damage or get hungry and any effect (such as the warp effects from Thaumcraft) wouldn't get triggered. now ofcourse this shouldn't come cheap, you'd need to actually supply the capsule with power to have it function, so if you'd use this capsule to go AFK you'd need to make sure you'd have an automated energy production going.

but what if the capsule could do even more? how about having the capsule also recharge your armor and tools with power while you're inside the capsule, or also have it regenerate your health at a faster rate or nullify any potion effects you're under while you walk in? ofcourse all of this will affect the power usage, the more work the capsule needs to do, the more power it'll use.

but I started thinking some more, it'd be a nice way of safely going AFK, but often I want to quickly look at something to see how it's going and go back to being AFK, but what if I could monitor things while I'm inside the capsule? perhaps there could be a way to add compatibility to the capsule with other mods so you can upgrade your capsule so it'll do more things. there could be a computercraft module in which you can access computers that are nearby and edit their programs. there could be an applied energistics module where you're able to keep an eye on the content of your AE2 network or you'd be able to craft items inside the capsule. or perhaps an Ender IO/Thermal Expansion module so you can keep check on how much power you've stored or how much power you're using, or perhaps even a Big Reactors module so you can see how much power you're generating and perhaps also allow you to control the reactors all within the capsule. more modules would mean a higher energy usage ofcourse, and the modules would actually be blocks that you'd need to attach to the capsule in some way, so the capsule will become a multiblock if you wish to add all these modules.

I was thinking that there could perhaps even be some sort of armor stand function with the capsule, similar to how Tony Stark displays his Iron Man suits. you could add more capsule to the capsule network and add armor to each of these capsules. you can see what armors they're from outside the capsule, and simply walking into a capsule would change the armor you're wearing. each capsule would be able to charge the armors inside it and perhaps you could even change armors while you're inside the main capsule. you'd be able to control everything from within the main capsule through a GUI created through augmented reality. each module would hover around in a window in your field of vision and you can move them around as you wish. you can interact with all these modules through the windows and minimize or maximize them as you wish.

though there's 2 big downsides to a mod like this, the first would be to actually add compatibility for all these mods into this mod, which isn't a very easy thing to do.
the other problem is the gameplay experience. with a mod like this you'd basically be playing most of the game inside this capsule that you almost never have to leave, which doesn't really make the game exciting
 

Strikingwolf

New Member
Jul 29, 2019
3,709
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aaand I'm back with some good'ol rambling. a thing which I always hate about vanilla minecraft are the beds. I'm always having a bad time finding a good way of putting them in my base.
personally I'd love it if you'd be able to just put them bed up vertically against the wall, but that would look a bit weird.

thinking about that and with the mods I use I started thinking of perhaps some sort of capsule instead in which you could walk into and it'd act like a bed. the capsule that Sync is pretty much what I was thinking about as how the capsule would look. but because I started thinking about Sync I wondered... why not take it a step further? why not have a capsule that you could walk into to sleep, but how about also have it act as a way of safely going AFK in your world? if you're inside the capsule, you wouldn't be affected by the outside world nor would the outside world try to interact with you (meaning no mobs can see you nor can other players attack you or blow your capsule up), you wouldn't take damage or get hungry and any effect (such as the warp effects from Thaumcraft) wouldn't get triggered. now ofcourse this shouldn't come cheap, you'd need to actually supply the capsule with power to have it function, so if you'd use this capsule to go AFK you'd need to make sure you'd have an automated energy production going.

but what if the capsule could do even more? how about having the capsule also recharge your armor and tools with power while you're inside the capsule, or also have it regenerate your health at a faster rate or nullify any potion effects you're under while you walk in? ofcourse all of this will affect the power usage, the more work the capsule needs to do, the more power it'll use.

but I started thinking some more, it'd be a nice way of safely going AFK, but often I want to quickly look at something to see how it's going and go back to being AFK, but what if I could monitor things while I'm inside the capsule? perhaps there could be a way to add compatibility to the capsule with other mods so you can upgrade your capsule so it'll do more things. there could be a computercraft module in which you can access computers that are nearby and edit their programs. there could be an applied energistics module where you're able to keep an eye on the content of your AE2 network or you'd be able to craft items inside the capsule. or perhaps an Ender IO/Thermal Expansion module so you can keep check on how much power you've stored or how much power you're using, or perhaps even a Big Reactors module so you can see how much power you're generating and perhaps also allow you to control the reactors all within the capsule. more modules would mean a higher energy usage ofcourse, and the modules would actually be blocks that you'd need to attach to the capsule in some way, so the capsule will become a multiblock if you wish to add all these modules.

I was thinking that there could perhaps even be some sort of armor stand function with the capsule, similar to how Tony Stark displays his Iron Man suits. you could add more capsule to the capsule network and add armor to each of these capsules. you can see what armors they're from outside the capsule, and simply walking into a capsule would change the armor you're wearing. each capsule would be able to charge the armors inside it and perhaps you could even change armors while you're inside the main capsule. you'd be able to control everything from within the main capsule through a GUI created through augmented reality. each module would hover around in a window in your field of vision and you can move them around as you wish. you can interact with all these modules through the windows and minimize or maximize them as you wish.

though there's 2 big downsides to a mod like this, the first would be to actually add compatibility for all these mods into this mod, which isn't a very easy thing to do.
the other problem is the gameplay experience. with a mod like this you'd basically be playing most of the game inside this capsule that you almost never have to leave, which doesn't really make the game exciting
The most basic parts of this, AFK and sleeping are fairly easy to implement. The rest would be a little harder. For example first reading it I was thinking that when you walked in I could copy and delete your player from the world (or something similar) and then just put it back in when you pressed w. OFC that wouldn't work on servers (other people not being able to see you among other things), but not a lot of people go AFK on servers anyway so this would be a good quick (although slightly hacky) solution. The other effects could also be achieved by adjusting the stored player's data, but it would take some work.

I might take a crack at this sometime, although maybe not today. It would probably be just the sleeping/AFK. Any suggestions for power drain for AFK

Also, expect no textures first time 'round :p
 
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jdog1408

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Jul 29, 2019
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I just want a magic spell mid that isn't as in depth as ars, I like ars magica but I do see certain issues with it. Ideally I would like the TiCon magic I suggest but honestly I would be happy with spells that worked like complex snowballs or bows.
 

Someone Else 37

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Feb 10, 2013
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I just want a magic spell mid that isn't as in depth as ars, I like ars magica but I do see certain issues with it. Ideally I would like the TiCon magic I suggest but honestly I would be happy with spells that worked like complex snowballs or bows.
Blood Magic has a pretty crazy spell system. Two actually- the simpler one has a total of 36 possible effects, while the complex one has 64 unique effects that can be both combined and upgraded to create something that might appear to be incredibly overpowered to the casual observer. Combining just two of the effects with a whole lot of spell upgrades, for example, creates a mining spell more powerful then anything EE2 ever did... but not without a hefty LP cost.
 

Yusunoha

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Jul 29, 2019
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also something I was wondering while looking for thaumcraft nodes at night, because at night the nodes are easier to spot, why not add glasses that makes it look like it's night?
something like sunglasses that'll make it look like it's night, so things that emit light, such as thaumcraft nodes or forestry beehives are easier to spot
 

jdog1408

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Jul 29, 2019
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also something I was wondering while looking for thaumcraft nodes at night, because at night the nodes are easier to spot, why not add glasses that makes it look like it's night?
something like sunglasses that'll make it look like it's night, so things that emit light, such as thaumcraft nodes or forestry beehives are easier to spot
Like a reverse Nightvision? Which would make it actual NIGHT Vision.
 

Flexico

Well-Known Member
Dec 15, 2012
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There's probably some mod out there that has this as an option -- but I'd like to make infinite water only work if there are at least 200 blocks in the particular body of water, like a lake or river. Or some number of water blocks; dunno if 200 is the best number, but you get the idea. I just don't like the "infinite water from a tiny pool" mechanic.
 

jdog1408

New Member
Jul 29, 2019
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There's probably some mod out there that has this as an option -- but I'd like to make infinite water only work if there are at least 200 blocks in the particular body of water, like a lake or river. Or some number of water blocks; dunno if 200 is the best number, but you get the idea. I just don't like the "infinite water from a tiny pool" mechanic.
maybe not 200 but you could do only replenishes if A:It would under vanilla mechanics, B:40 other water sources in the chunk, just to make sure that it doesn't try to much rendering whenever you take a bucket of water