Request Suggest mods for creation here

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Yusunoha

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Jul 29, 2019
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I'm kind of curious what exactly you are being all this space for.

I have used an ender pouch our tool box for my weapons. Though now I use the pouch. I carry all tools I'm not using in it. Shovel, axe, lumber axe, excavator, hammer, pick, wrenches for all mods, etc.

When building and needing loss of materials I have three backpacks that auto refill my inventory. If the material I'm using is not picked up in those I use strong boxes. If course I do try to keep :) regular inventory clean as possible.

Is there a bunch of items that I shouldn't live without that I don't know exist?

I like to carry any tool on me from all the mods, as sometimes I'm doing a build I need an item which I don't have, so I have to run back to my chests to get it and back to the build, but then I realize I need another tool, so I run back again to the chests and back, but then I realize I need another tool and block, and so on, but then my inventory is so full that I can't put any other items in my inventory, so I have to run back again to empty my inventory.

yes, I know I build things quite messy, but that's just how I do things.
 

Psychicash

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Jul 29, 2019
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I like to carry any tool on me from all the mods, as sometimes I'm doing a build I need an item which I don't have, so I have to run back to my chests to get it and back to the build, but then I realize I need another tool, so I run back again to the chests and back, but then I realize I need another tool and block, and so on, but then my inventory is so full that I can't put any other items in my inventory, so I have to run back again to empty my inventory.

yes, I know I build things quite messy, but that's just how I do things.

That's cool.

This is what my bag loss like.
The white bag goes to my ae input.
All my stationary tools for specific mods, such as botania, sit in the specific area.

The other option is maybe the golden bag of holding.

7fab0d0311c0d7c13919416fc4cb2227.jpg
 

Yusunoha

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Jul 29, 2019
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I usually have a golden bag that holds often used tools and satchels for each mod with their own tools, blocks and resources
 

keybounce

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Jul 29, 2019
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My view is that when decorating, I like a large assortment of decorative blocks.

At the same time, inventory restrictions makes "what do I choose" a bit of a good challenge.

Etho pointed out that inventory space hasn't increased while vanilla has added stuff to collect -- this back around 1.6, I think -- even before the mesa biomes.

My personal "best" solution: Forestry backpacks. Large holding supply per backpack, but not excessive. Themed, so no one backback holds everything. So two or three decorative packbacks, one redstone pack, etc.

Now, if only there was a way to get forestry backpacks without having to get all of forestry ... :)
 

GreenZombie

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Jul 29, 2019
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A mod (Addon for Thaumcraft) that allows items to be sould bound - for preserving them past death.

Between the preserve items in inventory on death gamerule and gravestone mods, a lot of risk is taken out of the game. However, loosing items to the void / the 5 minute rule because you couldn't find them in time, fire/lava or explosion is just lame.

So as a compromise, soul bound items would still be "dropped" normally on player death. And need to be picked up by the player.
Items protected with this enchantment would however:
1. not be destroyed by environmental factors such as fire, lava, explosions (including creeper and wither) or falling out the world.
2. not be destroyed by timing out.
3. would not fall very far / be carried off by water.
4. other players. Or NPCs such as zombies. would not be able to pick them up.

This preserves the basic mechanic of having to go and get your stuff. from a potentially dangerous place. But preserves them from the very volatile and hard to plan for reasons they might not be there when you finally get to them. But also means that inventory items NOT protected, are completely vulnerable as normal.
 

jordsta95

New Member
Jul 29, 2019
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A mod (Addon for Thaumcraft) that allows items to be sould bound - for preserving them past death.

Between the preserve items in inventory on death gamerule and gravestone mods, a lot of risk is taken out of the game. However, loosing items to the void / the 5 minute rule because you couldn't find them in time, fire/lava or explosion is just lame.

So as a compromise, soul bound items would still be "dropped" normally on player death. And need to be picked up by the player.
Items protected with this enchantment would however:
1. not be destroyed by environmental factors such as fire, lava, explosions (including creeper and wither) or falling out the world.
2. not be destroyed by timing out.
3. would not fall very far / be carried off by water.
4. other players. Or NPCs such as zombies. would not be able to pick them up.

This preserves the basic mechanic of having to go and get your stuff. from a potentially dangerous place. But preserves them from the very volatile and hard to plan for reasons they might not be there when you finally get to them. But also means that inventory items NOT protected, are completely vulnerable as normal.
1) wouldn't be IMPOSSIBLE to do, but fairly hard
2) see 1
3) Pretty sure that'd be impossible as that is part of the games mechanics
4) For players, would be almost impossible. For everything else see 1.

I like the idea, don't get me wrong. But there's a reason people make gravestone mods/soul bound enchantment and not this.
Besides, this is technically a gravestone, without the block. If you die in the void, a gravestone doesn't spawn. If you die in lava a gravestone spawns where you died, removing the source block, if in water the gravestone is there.. and because it is a block, mobs can't pick it up. (and I believe graves are blast resistant)
The only thing you are really asking that is different is make it so that the gravestone can only be broken by the player who owns the grave.
 

Yusunoha

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Jul 29, 2019
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A mod (Addon for Thaumcraft) that allows items to be sould bound - for preserving them past death.

Between the preserve items in inventory on death gamerule and gravestone mods, a lot of risk is taken out of the game. However, loosing items to the void / the 5 minute rule because you couldn't find them in time, fire/lava or explosion is just lame.

So as a compromise, soul bound items would still be "dropped" normally on player death. And need to be picked up by the player.
Items protected with this enchantment would however:
1. not be destroyed by environmental factors such as fire, lava, explosions (including creeper and wither) or falling out the world.
2. not be destroyed by timing out.
3. would not fall very far / be carried off by water.
4. other players. Or NPCs such as zombies. would not be able to pick them up.

This preserves the basic mechanic of having to go and get your stuff. from a potentially dangerous place. But preserves them from the very volatile and hard to plan for reasons they might not be there when you finally get to them. But also means that inventory items NOT protected, are completely vulnerable as normal.

what if there was perhaps another way of doing this.
there could be a potion that you could either brew yourself in a brewing stand, or it could be a trade with villagers.

when you drink this potion you'll leave something behind when you die, perhaps an urn or something similar.
this urn will hold both your items and experience upon death, and you can reclaim this earn at the location where you've died.

there's still the problem that if you break the urn your belongings will go flying around like crazy, or it takes time to break it.
so instead of having to break the urn, how about you have to right click the urn to reclaim your items and experience?

but another problem comes up, what if your inventory was completely full when you died, but you now have other items in your inventory aswell when you try to reclaim your belongings, those items need to go somewhere aswell.
so what if you've new items in your inventory and right click the urn, your items get switched. so your belongings are taken out of the urn and put back in your inventory (armor and baubles would go in the correct slot aswell) and your other items get transferred into the urn. now to prevent people from abusing this as an easy way to switch inventories this could only be done once, and afterwards you'll need to either shift-right click the urn and pick it up, or break the urn to reclaim your items. you'll also be able to shift-right click the urn immediatly instead of switching inventories first, so if you want you're able to take the urn somewhere else and safely reclaim your belongings

but things could still go wrong, such as a creeper blowing up the urn or another player breaking it. because of this the urn will have a blast resistance of obsidian, and the first 5 minutes after it spawned another player is not able to break it, this way players can't grief other players by having a bunch of urns spawn in or near their base which they can't break, but other players can't easily steal urns either.
do note that the potion should be a one-time use only, if you die and an urn spawns, you'll need to drink another potion if you want to have another urn spawn, and the effect shouldn't stack, so you wouldn't be able to drink like a dozen of these potions and never have to drink one again

but there's 1 more problem you may have, it may happen that you died in a very hard to reach place, or miles and miles away from your base, so there could also be a ritual you could do that'll cause the urn to teleport to your position. I know I've been in these situations before and died a few dozen more times before I was finally able to reclaim my items. this ritual needs to be done within the first 5 minutes after the urn spawns, and it'll act similar to enderchests, another urn is created which is linked to the urn that spawned when you died. this new urn will do exactly the same as the other urn, but it'll disappear after 5 minutes, and with that the other urn will also disappear, so if you do this ritual you'll need to be sure that you can complete this ritual properly otherwise you'll still lose your belongings
 

GreenZombie

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Jul 29, 2019
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1) wouldn't be IMPOSSIBLE to do, but fairly hard
2) see 1
3) Pretty sure that'd be impossible as that is part of the games mechanics
4) For players, would be almost impossible. For everything else see 1.

I like the idea, don't get me wrong. But there's a reason people make gravestone mods/soul bound enchantment and not this.
Besides, this is technically a gravestone, without the block. If you die in the void, a gravestone doesn't spawn. If you die in lava a gravestone spawns where you died, removing the source block, if in water the gravestone is there.. and because it is a block, mobs can't pick it up. (and I believe graves are blast resistant)
The only thing you are really asking that is different is make it so that the gravestone can only be broken by the player who owns the grave.

1. Railcraft has lava stones that are thrown INTO lava and use that event to charge up.
2. Applied Energistics crystal growth entails dropping items into the world (into water) grow that never time out. Also the botania mana stone.
3. Pneumaticraft has seeds that float around rather than falling - so things don't HAVE to fall out the world.
4. Don't have a precedent for this behaviour.

The difference between this and a generic gravestone is (a) it requires explicit preperation and (b) it does NOT apply to all items in an inventory. Only items that are specially prepared. So, while you can retrieve your sword and armor, all those emeralds and diamonds you were carrying might still be lost.

I do like @Yusunoha 's idea of a potion effect: It would be an appropriate preperation before fighting boss mobs in a new mod and would reward preparation and punish the (overly) gung ho.
 

jordsta95

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Jul 29, 2019
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1. Railcraft has lava stones that are thrown INTO lava and use that event to charge up.
2. Applied Energistics crystal growth entails dropping items into the world (into water) grow that never time out. Also the botania mana stone.
3. Pneumaticraft has seeds that float around rather than falling - so things don't HAVE to fall out the world.
4. Don't have a precedent for this behaviour.

The difference between this and a generic gravestone is (a) it requires explicit preperation and (b) it does NOT apply to all items in an inventory. Only items that are specially prepared. So, while you can retrieve your sword and armor, all those emeralds and diamonds you were carrying might still be lost.

I do like @Yusunoha 's idea of a potion effect: It would be an appropriate preperation before fighting boss mobs in a new mod and would reward preparation and punish the (overly) gung ho.
1) that only applies to the firestone. It has a fair amount of code behind it to do that, EVERY item would need that same code.
2) Time-out again is the same as before, fair amount of code, and every item would need that... and that would mean when a mob dies, its drops dont despawn
3) Yes, you're not wrong. But they only fly up x amount of blocks, and that aspect would need to be added to every item (which means when you are mining your blocks will fly) and even then, when a player dies in the void, unless they have 1 heart or less when they fall in, the amount of blocks a flying flower floats up is less than that of Y=0 (as you fall past y=0 pretty quickly, and don't take damage until y=-5 or something like that
 

keybounce

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Jul 29, 2019
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A mod to tell you which mod adds which recipe X.

Reason? Trying to track down who added "6 nuggets to one iron bar". There are only two mods in this pack that should affect gameplay -- gany's (all three, but none do this), and the one mod that adds iron nuggets. None of them are doing this, so someone else is, yet ... who? Why?

(I'm not objecting to the recipe; it might be added to this mod that is giving the nuggets. It just caught us by surprise in testing)
 

jordsta95

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Jul 29, 2019
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A mod to tell you which mod adds which recipe X.

Reason? Trying to track down who added "6 nuggets to one iron bar". There are only two mods in this pack that should affect gameplay -- gany's (all three, but none do this), and the one mod that adds iron nuggets. None of them are doing this, so someone else is, yet ... who? Why?

(I'm not objecting to the recipe; it might be added to this mod that is giving the nuggets. It just caught us by surprise in testing)
Could it be a minetweakered recipe?
 

keybounce

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Jul 29, 2019
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Ha. Turned out, when Draco went to add the recipe to his underground ores mod, ... he already had added it and forgot.
 

FastTquick

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Jul 29, 2019
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I would like to see a mod that increases the level cap on enchants to level 60 or else add a new block that will allow you to buy level 60 enchants? It won't add new enchants, but I think that players spending 35-60 XP should have instant access to several most powerful existing enchants on one enchantable item without having to spend 30 levels each time to add things like Soulbound to one item.
 

Strikingwolf

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Jul 29, 2019
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1) that only applies to the firestone. It has a fair amount of code behind it to do that, EVERY item would need that same code.
2) Time-out again is the same as before, fair amount of code, and every item would need that... and that would mean when a mob dies, its drops dont despawn
3) Yes, you're not wrong. But they only fly up x amount of blocks, and that aspect would need to be added to every item (which means when you are mining your blocks will fly) and even then, when a player dies in the void, unless they have 1 heart or less when they fall in, the amount of blocks a flying flower floats up is less than that of Y=0 (as you fall past y=0 pretty quickly, and don't take damage until y=-5 or something like that
It wouldn't need to be every item. With some fancy handling you could do it pretty well.
 

Psychicash

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Jul 29, 2019
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I would like to see a mod that increases the level cap on enchants to level 60 or else add a new block that will allow you to buy level 60 enchants? It won't add new enchants, but I think that players spending 35-60 XP should have instant access to several most powerful existing enchants on one enchantable item without having to spend 30 levels each time to add things like Soulbound to one item.
They do address this partially in the 1.8 minecraft with enchanted only costing 3 levels at a time for max enchant.

I for one would like to see new enchants. Though what I am not sure.
 

Lethosos

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Jul 29, 2019
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They do address this partially in the 1.8 minecraft with enchanted only costing 3 levels at a time for max enchant.
Not quite. Vanilla 1.8 enchanting still requires at least a max of 30 to enchant an object at the highest *avaliable* enchants given. Anything else would be through the anvil, and even then there's still an upper limit to the total enchant "value" (for each enchantment has a given value) to the item, if it can be enchanted normally. (There are mod/plugins that get around that, but we're talking about Vanilla.)

Still, moot point--the same still holds true in Vanilla 1.7.10. This is one of those cases where I suggest you look at how Thaumcraft handles enchanting; I strongly suspect Anzzy made his own enchantment handler instead of hooking into the vanilla one.
 

Golrith

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I'd like to see a mod that causes chests to use the plank texture (vanilla and modded) of the wood they are crafted from, and only planks of the same crafting material connect to form a double chest. Bit like how Factorization uses the wood textures for it's barrels.
Sure it means that you must have 8 of the same plank texture to build a chest, but at least you can have some variation/interest in your builds when using chests.
 

jordsta95

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Jul 29, 2019
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I'd like to see a mod that causes chests to use the plank texture (vanilla and modded) of the wood they are crafted from, and only planks of the same crafting material connect to form a double chest. Bit like how Factorization uses the wood textures for it's barrels.
Sure it means that you must have 8 of the same plank texture to build a chest, but at least you can have some variation/interest in your builds when using chests.
Or maybe you make a "blank chest" and then you right click it with the block, and it gets that block's texture.
So you right click it with dirt; dirt texture, you right click it with favourite wood planks;favourite wood planks texture, right click it with a beacon;beacon texture, etc.
 
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