Request Suggest mods for creation here

Gamefury64

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Jul 29, 2019
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I'd like to see a modular armor mod.
now you'll probably think of mods like modular powersuits, but that's not exactly the kind of mod I'm thinking about.

to explain it in a few words, see it as a portable BiblioCraft's armor stand.

you'd be able to cycle through several armor sets and use the one you want.
perhaps there'd be a armor set added by this mod, and when you wear this armor you can access a special GUI by pressing a hotkey.
in this GUI you're able to input all the armors you'd like to carry with you and each set has 4 slots for head, chest, leggings and boots.

when you're out and about and want to switch armors, you press another hotkey which will cycle through your armors untill you've the armor you'd like.
the armor added by this mod could perhaps be tiered and each tier allows you to carry more armor sets with you.

it'd also be pretty cool if it somehow was possible to still use special effects from armor sets even though you don't have it selected.
for example the vis discount when wearing thaumium robes. it'd be nice if you could still use the discount if the thaumium robes are in one of the armor slot sets, but is not currently selected.
or for example when you wear a battery pack from simply jetpacks it'd be nice if your tools would still be powered with RF from your battery pack even though you don't currently wear the battery pack.

I was thinking for a mod like this because I often create the armors added by mods, but basically end up only wearing 1 armor set the whole time because I don't want to carry so many different armors on me the whole time, or I'd have to create a dozen bags just to carry them all with me.
Amazing idea. Im demanding someone make this NOW!
 
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keybounce

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Jul 29, 2019
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To expand on / clarify my world-border request: Redstone outside of the world border needs to be active/valid. Otherwise, the pressure plate you step on to activate the "airlock" can't actually send a redstone signal to the command block to move the world border into the new room.

... Did I really read that correctly? That behavior worked in the snapshots, and was removed in the 1.8 release?
 

Otho

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Jul 29, 2019
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I'd like to see a modular armor mod.
now you'll probably think of mods like modular powersuits, but that's not exactly the kind of mod I'm thinking about.

to explain it in a few words, see it as a portable BiblioCraft's armor stand.

you'd be able to cycle through several armor sets and use the one you want.
perhaps there'd be a armor set added by this mod, and when you wear this armor you can access a special GUI by pressing a hotkey.
in this GUI you're able to input all the armors you'd like to carry with you and each set has 4 slots for head, chest, leggings and boots.

when you're out and about and want to switch armors, you press another hotkey which will cycle through your armors untill you've the armor you'd like.
the armor added by this mod could perhaps be tiered and each tier allows you to carry more armor sets with you.

it'd also be pretty cool if it somehow was possible to still use special effects from armor sets even though you don't have it selected.
for example the vis discount when wearing thaumium robes. it'd be nice if you could still use the discount if the thaumium robes are in one of the armor slot sets, but is not currently selected.
or for example when you wear a battery pack from simply jetpacks it'd be nice if your tools would still be powered with RF from your battery pack even though you don't currently wear the battery pack.

I was thinking for a mod like this because I often create the armors added by mods, but basically end up only wearing 1 armor set the whole time because I don't want to carry so many different armors on me the whole time, or I'd have to create a dozen bags just to carry them all with me.
I can imagine an item with an inner inventory for armor sets(or even hotbar item sets). If the item is selected and you right click it would change the armor with the next set, if you shift-right click it would change to the previous armor set. It would actually change your armor in your inventory slots.

I think it would be harder to make an armor set that has multiple "inner" sets, because probably each mod adds its attributes in its own way, or for example simple jetpacks that adds a different model.
 

gwirk

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Jul 29, 2019
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Steve's factory manager meet villager trading.

I had this idea when watching the new Etho's FTB series. He used custom NPC to define arbitrary trades and random action to give life to his base/village. I thought he will be nice if there was a balanced way to achieve custom trading and automation with villagers.

You gives a contract to a villager to turn him into a worker.
You then bind chests, crafting tables, machines and a bed (he's not a slave and need some rest from time to time) to this worker by shift right clicking with your contract.
Right clicking with your contract again on the worker open a block diagram interface where you define tasks and crafting recipes.
If you want him to perform on his own you need to pay him metal nuggets. From time to time he will randomly pick a task or a craft and try to do it. his salary depends on the complexity and the number of tasks, the number of trading slots and the frequency at which a task will be triggered. You can trade for free with his inventory since you already paid him. When his money bar has been depleted he will stop to work.
Alternatively you can request a item not in his inventory but it will cost you some nuggets (the amount depends on the number of steps involved). You can claim the request by talking to him again or ask for the item to be placed in a given inventory when you order it (like a Bilbliocraft dinner plate in a restaurant) .
When is not in duty, he will randomly move in a cuboid range of his bed.

So a villager can become a hired worker or a freelance trader or both.

Example with a freelance baker:
-You click on a button or a Bibliocraft desk bell to call for him (BUD).
-He will move behind the counter.
-You ask for a cake and pay him.
-He will move to a chest and check if there is enough sugar or milk buckets. He will craft sugar or milk a cow if needed.
-He will move to the crafting table and craft a cake.
-When completed he will return to where the request was made.
-You can take your cake or get your money back if a step failed (he will tell you which one).

The price of the cake depends on the number of block in the sequence (conditions, 2x2 recipes, 3x3 recipes, interaction with inventories, interaction with entities) (moving when reacting to a BUD is free)

Workers are a slow and low tech entry into automation and give life to your single player world.
 
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keybounce

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Something to have bats drop wings.

(Eye of newt, wing of bat
Leg of lamb, and all of that ...

Eye of spider, wing of bat?)
 

DrowElf

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Jul 29, 2019
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I really want a Prince of Persia-esque mod which allows local time effects at a cost of some sort (I haven't got a clue what, but it probably shouldn't be automatable). And yes I am aware that there is a mod that does some of this (can't remember the name atm), but not the important bits which would be localized time slow down, time acceleration and time stop, all of which could be easily done by changing tick rate. And this has been done in Dartcraft, but was in no way balanced (create time torch, then never bother with it again).

An additional feature would make this all the more interesting, PvP interaction. Basically, if one player activates an fast time, and the other activates slow, they cancel out (potentially harmfully), or if they both activate the same the effect doubles. This would allow for some very interesting combat, as double speed would require lightening reflexes while slow fights would probably be boring, so a high tier item might allow immunity to time effects. The time effects would also make interesting traps, such as by procing wither or fire, then accelerating it so that it does damage really fast. The mild downside to that would be acceleration of regen, which might need to be specifically avoided for BM purposes.
 
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Bevo

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Jul 29, 2019
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Steve's factory manager meet villager trading.

<snip>
This times a million!

Would be the most amazing thing ever. I played with some mods Waaaaaaayyyyy back in the day that did some stuff like this, but they were always a bit buggy. And weren't maintained all that much. But were amazing ideas. With the new stuff for villagers in 1.8 I wonder if this may become more of a thing for mods again.

I haven't played with any of the more modern villager mods, but that sounds very cool.
 

Mahoka

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Jul 29, 2019
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Be a Villager mod.

Build yourself a house and have some way for the game to recognize it as a specific business (Diner, Smith, Library, Tinker, etc.) via perhaps the presence of a specific sign or cornerstone block or whatever. A message board (block?) inside lists items villagers want from your shop. You fulfill the orders and they trade/pay you for them, or refuse an order and get a new request after a cooldown. Mods could easily integrate their own shop id. Imagine a diner that serves up hot fresh Harvestcraft foods, giving you a reason to make all the different varieties of food instead of living on carrots. Or perhaps an IC2 electronics store peddling chips and machines. Even a Thermal Expansion gas station to sell your fuel!

I need to learn to java :\
 

GamerwithnoGame

Forum Addict
Jan 29, 2015
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Kinda, the story so far is: You are the captain of the ship The Experiment. The difference to this ship from every other ship is its power source. The power comes from an impossible object, a fusion of tech and magic to create a perpetual motion object, a sphere. You are in the bridge encased in ethereal glass incase anything goes wrong. This is the first test of just how much power the sphere can produce.

So pretty much from there the ship blows, your teleported to the bottom of the sea with only the bridge and the world is now toxic.

-----------------------------------------------
Sent From Something That You Won't Care About Using Tapatalk 2
Ah you got what you need? Awesome! :D
I think this was suggested on Jaded's stream.

I want mobs. Bosses. Real mob bosses -- Al Capone, etc.
Make them variants of skeletons and zombies, complete with hats so they survive daylight. Give some of them rapid-fire bows (the "Gatling bow", or something like that).

Oh, and the big ones never spawn without their escorts :).
"Tommy Bow", surely? :D or, Thompson submachine bow, if you want to get technical!
 

Elec332

New Member
Jul 29, 2019
683
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I'd like to see a modular armor mod.
now you'll probably think of mods like modular powersuits, but that's not exactly the kind of mod I'm thinking about.

to explain it in a few words, see it as a portable BiblioCraft's armor stand.

you'd be able to cycle through several armor sets and use the one you want.
perhaps there'd be a armor set added by this mod, and when you wear this armor you can access a special GUI by pressing a hotkey.
in this GUI you're able to input all the armors you'd like to carry with you and each set has 4 slots for head, chest, leggings and boots.

when you're out and about and want to switch armors, you press another hotkey which will cycle through your armors untill you've the armor you'd like.
the armor added by this mod could perhaps be tiered and each tier allows you to carry more armor sets with you.

it'd also be pretty cool if it somehow was possible to still use special effects from armor sets even though you don't have it selected.
for example the vis discount when wearing thaumium robes. it'd be nice if you could still use the discount if the thaumium robes are in one of the armor slot sets, but is not currently selected.
or for example when you wear a battery pack from simply jetpacks it'd be nice if your tools would still be powered with RF from your battery pack even though you don't currently wear the battery pack.

I was thinking for a mod like this because I often create the armors added by mods, but basically end up only wearing 1 armor set the whole time because I don't want to carry so many different armors on me the whole time, or I'd have to create a dozen bags just to carry them all with me.
Man you should learn to mod, the ideas you come up with are amazing.
Amazing idea. Im demanding someone make this NOW!
I can imagine an item with an inner inventory for armor sets(or even hotbar item sets). If the item is selected and you right click it would change the armor with the next set, if you shift-right click it would change to the previous armor set. It would actually change your armor in your inventory slots.

I think it would be harder to make an armor set that has multiple "inner" sets, because probably each mod adds its attributes in its own way, or for example simple jetpacks that adds a different model.
Development on this has started:
http://forum.feed-the-beast.com/threads/1-7-10-compactarmour.67290/
 

Yusunoha

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Jul 29, 2019
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it's not a new mod, though it could be an addon, but I'd love to be able to use the wireless terminal anywhere in a world.
ofcourse it shouldn't come cheap. in my opinion it should require a quantum network bridge that you can link up to a wireless terminal.
one of the quantum entangled singularities will go into the quantum network bridge and the other will go into the wireless terminal, which will link the wireless terminal onto the AE network.

the quantun network bridge will consume power just like it normally would, but you'll be able to use the wireless terminal anywhere in the world.
ofcourse it'll use up more power from the wireless terminal as it'd require more the terminal to do more work.

with this I'd finally start using a quantum network bridge as I never made one before because it's just so much expensive and so much of a hassle for what it does
 

GamerwithnoGame

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Jan 29, 2015
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it's not a new mod, though it could be an addon, but I'd love to be able to use the wireless terminal anywhere in a world.
ofcourse it shouldn't come cheap. in my opinion it should require a quantum network bridge that you can link up to a wireless terminal.
one of the quantum entangled singularities will go into the quantum network bridge and the other will go into the wireless terminal, which will link the wireless terminal onto the AE network.

the quantun network bridge will consume power just like it normally would, but you'll be able to use the wireless terminal anywhere in the world.
ofcourse it'll use up more power from the wireless terminal as it'd require more the terminal to do more work.

with this I'd finally start using a quantum network bridge as I never made one before because it's just so much expensive and so much of a hassle for what it does
Anywhere in the world?

Hmm... you're looking at endgame stuff here. Would you want it to be AE-only? I'm finding myself imagining using MFR mining lasers with an alternate setup (perhaps incorporating Nether stars, dragon eggs or bedrockium ingots; or a multiblock of some sort) to zap into the "core" of Mearth, using the metal centre as a giant harmonic resonance transmitter.

By pouring massive amounts of energy into the core, along with data, you can then access that energy and data from anywhere by resonant induction.

Of course, there has to be a downside...

Perhaps cracks opening up into the void, horrendous monsters pouring out, y'know - something fun :D

- GwnG
 

Yusunoha

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Jul 29, 2019
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Anywhere in the world?

Hmm... you're looking at endgame stuff here. Would you want it to be AE-only? I'm finding myself imagining using MFR mining lasers with an alternate setup (perhaps incorporating Nether stars, dragon eggs or bedrockium ingots; or a multiblock of some sort) to zap into the "core" of Mearth, using the metal centre as a giant harmonic resonance transmitter.

By pouring massive amounts of energy into the core, along with data, you can then access that energy and data from anywhere by resonant induction.

Of course, there has to be a downside...

Perhaps cracks opening up into the void, horrendous monsters pouring out, y'know - something fun :D

- GwnG
yup, anywhere in the world. I know there's currently the Logistics Pipes + AE2 trick where you've a remote orderer send the items to an enderchest and link an ender pouch to that chest to access it anywhere, but it'll require you to use 2 chest/pouch for both input and output, though with this method it'd purely be done with AE2, and I'd finally have a reason to craft a quantum network bridge
 
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Eruantien

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Jul 29, 2019
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it's not a new mod, though it could be an addon, but I'd love to be able to use the wireless terminal anywhere in a world.
ofcourse it shouldn't come cheap. in my opinion it should require a quantum network bridge that you can link up to a wireless terminal.
one of the quantum entangled singularities will go into the quantum network bridge and the other will go into the wireless terminal, which will link the wireless terminal onto the AE network.

the quantun network bridge will consume power just like it normally would, but you'll be able to use the wireless terminal anywhere in the world.
ofcourse it'll use up more power from the wireless terminal as it'd require more the terminal to do more work.

with this I'd finally start using a quantum network bridge as I never made one before because it's just so much expensive and so much of a hassle for what it does
This sounds like a job for ChromatiCraft.
 
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