I am pretty sure it is a default setting for Fancy Graphics.@rhn, I dont think that I could find it in 45 pages, but how U make water half filled in blocks with carpenters?
@rhn, I dont think that I could find it in 45 pages, but how U make water half filled in blocks with carpenters?
I am pretty sure it is a default setting for Fancy Graphics.
BUT it only takes effect when you apply a material to the Carpenter's blocks. So when you place down the slope/whatever the water will initially not fill in the block. But when you apply the "masking" block to it, it flows in.
It also only works on the surface layer. Underwater it sadly does not work(as you can see in my pictures/video of my underwater base). But if you see underwater carpenter's blocks from behind glass then it looks fine.
@CoolSquidTime to get some Ink Sacs and Fish automated:
One Auto-spawner pool:
An Auto-Spawner in the middle. Grinder at two sides. Mob Counters at the other two sides. A Programmable Rednet Controller ensures that there is never too many Squids in the pool(redstone strength from counters greater than = disable spawner). ME level emitter to turn it off once there is enough items in stock.
Classic Rancher setup:
The more Squid friendly approach: Couple of Ranchers, some squids captured in a Jailers Safari Net and done. Does not yield meat ofc, but really don't expect a need for that either.
Last pool:
Four MFR Fisher's. Neat and simple. Controlled by Level Emitter. Nothing fancy.
Nearby barge:
Utilities and accommodation space for the crew.
Well really just utilities.
The necessities to keep in touch with the rest of the base.
Yes it is a config. But I believe it is on by default.Last I saw it was a config setting.
# When enabled, unobstructed stationary fluid adjacent to block will render in the same space.
# Note: this only takes effect when Fancy Graphics are enabled.
B:"Enable Fancy Fluids"=true
Sure thing:Can you put in a screen of the configuration for the PRC there? It's the one block that still confuses me.
This simple setup does not add the signals together. So a total of 11 is needed to be detected by one of the Mob counters.Is there a combination of redstone signals? IE left mob counter is 5, right is 6, generates signal? Or does it require one or the other to be 11?
Using VoxelSniper for terrain edit?
I hope it's done by hand instead.
Heh no it is simply by hand. My super fast Advanced Diamond drill/Vajra to carve the dirt away(some times I use the Excavators wand focus as well for its ability to easily yet slowly carve hill slopes), Equal Trade Wand/Block Replacer to exchange blocks, BC Floodgate/Emperors Chalice to fill in water, creative style flight from Gravisuite and then just dirt, lots of dirtMy guess is wand of Equal Grade and a BC Floodgate. As always I'm shamed to look at my world after watching you simply landscape. Looking forward to seeing more.