Cannot seem to stick to one project atm. Doesn't really feel inspired for any one of them in particular. So alternating between several, started a few new ones, and generally just being indecisive
Cramped in a small greenhouse for the Essence Berry bushes:
Have been cave exploring a bit over the months when I was bored and this is the fruits of that:
It is on the list to set up some OpenBlocks enchanting stuff to take advantage of this. Just not in a rush as I got Enchanted books in the hundreds or thousands in the ME network from the Auto-Enchanter
(it is automatically disposing of excess Mob Essence generated by the animal farm. Fluid Level Emitter).
Build a "back door" to the bunker on the other side of the mountain:
It comes out right next to the "desert ruin" archaeological dig/bee base:
Was asked for a guide how to make the original bunker entrance gate. So took this opportunity to record the important bits for anyone interested:
Using the same "Sequenced Motion" redstone logics as I mentioned earlier in the Project red miniguide.
Quite long tunnel to the other side:
So far looks a bit empty and sad. Thinking up some ideas for that atm. Probably going to involve some protected walkways and garages for cargo container "trucks".
Updated the main cargo elevator:
This is the main(only one really) cargo entry into the base proper. The security booth next to the elevator got a Minecart tramway station as well as a OpenBlocks Elevator(leading up to Salination plants, upper level of the cargo elevator and the Atrium disc).
The gate in the far left is the original gate I built(just outside is the Essence Berry greenhouse).
Strange to think back that this is the exact spot where I started out in a cobble/dirt cave
Ladder leading down to my early game branchmining is actually just paved over somewhere outside the security booth
Skipping to a whole other project once again:
Needed more Lilypads of Fertility and since TPPI have Xeno's integrated into TC, that involves a LOT of wand recharging. Getting so tired of running back and forward, standing there waiting that I decided it was time to automate the process.
Now this is not exactly easy since it is hard to distinguish between a full wand and one that just lacks some vis. But I came up with something that seems like it works.
- A ME Fuzzy Export bus is set to export the wands into the recharger. This will export the wands with ANY vis levels including the full ones.
- A ME Precise Import Bus is set to import from the recharger, filtered with only the full wands. This will result in it only pulling them out once they are full.
On its own this will not work very well as it will constantly cycle the wands in and out once they get full. So we need another part.
Next to my Arcane Work table I set up a chest. On this chest I attached a ME Storage Bus set to "Insert Only", a high priority and with the full wands filtered. This means that as soon as the wands are imported into the ME network from the recharger(now full) they will get stored here. But since the Storage bus is "Insert Only" they cannot get pushed into the recharger again.
I could have stopped here and simply dropped the empty wands into the normal ME inventory when I wanted them recharged, but I decided I wanted to use the same chest for that as well. To be able to pull all the vis configurations except full out of the chest, I simply used a Itemduct with a servo extracting items into a ME interface. In it I Blacklisted the full wands and set it to use NBT.
Now any drained wands will be pulled out of the chest by the Itemduct, placed in normal ME inventory, Exported into recharger by Fuzzy bus, recharged, imported by precise bus and stored in chest by Storage bus.
I crafted myself a total of 5 Thaumium capped Silverwood wands to keep in rotation. Used them for the very quick and efficient crafting... Well until I drained all my nodes out completely. Guess gathering more nodes is on the list for "really bored brainless things to do".
Another small TC related optimization:
I am using Hoppers like most others to input stacks of items into the Pedestals. Makes crafting many items in a row much easier as well as protecting against accidents(though I never really get those with this many Crystal clusters
). But I hate cleaning up after it, having to empty out all those Pedestals and Hoppers. So I have connected Itemducts to every Pedestal and Hopper(You can spot them under the Hoppers) and run Project Red wires along them all(ducts and wires are both forge multiblock compatible in 1.6.4 so they can run in the same block
).
So now when I am done crafting I can simply push this button and have everything get collected in this chest. Man I wish I had invested the time to do this earlier.