minecraft Gold Ore | 8,744
minecraft Iron Ore | 92,056
minecraft Coal Ore | 181,662
minecraft Lapis Lazuli Ore | 3,646
minecraft Diamond Ore | 3,053
minecraft Redstone Ore | 25,795
minecraft Emerald Ore | 1,667
Thaumcraft Cinnabar Ore | 14,087
Thaumcraft Air Infused Stone | 5,282
Thaumcraft Fire Infused Stone | 3,345
Thaumcraft Water Infused Stone | 4,577
Thaumcraft Earth Infused Stone | 4,964
Thaumcraft Order Infused Stone | 3,507
Thaumcraft Entropy Infused Stone | 4,996
Thaumcraft Amber Bearing Stone | 12,424
ThermalFoundation Copper Ore | 39,356
ThermalFoundation Tin Ore | 48,233
ThermalFoundation Silver Ore | 41,941
ThermalFoundation Lead Ore | 52,695
ThermalFoundation Ferrous Ore | 3,745
IC2 Copper Ore | 114,020
IC2 Tin Ore | 80,699
IC2 Uranium Ore | 6,927
IC2 Lead Ore | 14,548
Forestry Apatite Ore | 7,251
Forestry Copper Ore | 38,676
Forestry Tin Ore | 48,849
Railcraft Sulfur Ore | 4,331
Railcraft Saltpeter Ore | 355
Railcraft Poor Iron Ore | 18,022
Railcraft Poor Gold Ore | 583
Railcraft Poor Copper Ore | 58
Railcraft Poor Tin Ore | 184
Railcraft Poor Lead Ore | 5,665
TConstruct Iron Oreberry Bush | 197
TConstruct Gold Oreberry Bush | 47
TConstruct Copper Oreberry Bush | 364
TConstruct Tin Oreberry Bush | 418
TConstruct Aluminum Oreberry Bush | 784
TConstruct Essence Berry Bush | 162
TConstruct Copper Ore | 15,709
TConstruct Tin Ore | 14,909
TConstruct Aluminum Ore | 15,405
TConstruct Iron Gravel Ore | 14
TConstruct Gold Gravel Ore | 25
TConstruct Copper Gravel Ore | 27
TConstruct Tin Gravel Ore | 65
TConstruct Aluminum Gravel Ore | 83
harvestcraft Salt Ore | 38,690
---------------------------------------------------------------------------------------------------
*** NOTE *** The Block ID is for very specific debugging or fixing purposes only!!!
It WILL be different on every world since Minecraft 1.7, since they are dynamically allocated by the game!!!
---------------------------------------------------------------------------------------------------
Block name | Display name | Count | ID:meta | Count TE
---------------------------------------------------------------------------------------------------
Botania:flower | Mystical White Flower | 263 | 239:0 | 0
Botania:flower | Mystical Orange Flower | 206 | 239:1 | 0
Botania:flower | Mystical Magenta Flower | 183 | 239:2 | 0
Botania:flower | Mystical Light Blue Flower | 223 | 239:3 | 0
Botania:flower | Mystical Yellow Flower | 221 | 239:4 | 0
Botania:flower | Mystical Lime Flower | 176 | 239:5 | 0
Botania:flower | Mystical Pink Flower | 237 | 239:6 | 0
Botania:flower | Mystical Gray Flower | 191 | 239:7 | 0
Botania:flower | Mystical Light Gray Flower | 215 | 239:8 | 0
Botania:flower | Mystical Cyan Flower | 199 | 239:9 | 0
Botania:flower | Mystical Purple Flower | 261 | 239:10 | 0
Botania:flower | Mystical Blue Flower | 214 | 239:11 | 0
Botania:flower | Mystical Brown Flower | 224 | 239:12 | 0
Botania:flower | Mystical Green Flower | 169 | 239:13 | 0
Botania:flower | Mystical Red Flower | 218 | 239:14 | 0
Botania:flower | Mystical Black Flower | 222 | 239:15 | 0
Hey guys! Its out! Please let me know what you think about the update!
Interesting, I will read this is the morning. But, why do you have magical crops config changes when I have removed the modDISCLAIMER: These are my tweaks only, and as such are just suggestions. Feel free to question or ignore any or all of them.
Okay, about 100 lines of config changes later...
Agricraft
Configuration.cfgAroma1997
B:"Resource Crops"=true
B:"Weeds can overtake plants"=false
# (weeds still on, they just don't kill your plants)
B:GenerateDefaults=true
# (recreate mutation file for resource crops)
AromaBackup.cfgBotania
I:delay=60Aroma1997Core.cfg
B:checkVersion=false
Botania.cfgBuildCraft
B:versionChecking.enabled=false
Main.cfgCodeChickenCore
B:update.check=false
codechickencore.cfgCoFH
checkUpdates=false
ThermalExpansion.cfgD3Core
B:Accumulator.PassiveGen=trueCoFHLoot.cfg
# (This confused Mobius in a recent let's play)
B:WitherSkeletonsDropHeads=trueCoFHCore.cfg
B:EnableUpdateNotifications=falseThermalExpansion-Ores.json
B:FlatBedrock=true
I:FlatBedrockLayers=2
# (Can set previous to 1 if people can't possibly break it)
B:ReplaceVanillaGeneration=true
(Various Ore Generation Tweaks)Vanilla.json
(Various Ore Generation Tweaks)
D3Core.cfgForestry
B:updateWarning=false
Common.confHungerOverhaul
performance.particleFX.enabled=falseModules.cfg
performance.backpacks.resupply=false
tweaks.nags.disabled=true
tweaks.upgradenotice.disabled=true
world.generate.copper=false
world.generate.tin=false
B:mail=false
HungerOverhaul.cfgLogistics Pipes
I:breedingTimeoutMultiplier=2
I:breedingTimeoutMultiplier=2
I:cactusRegrowthMultiplier=2
I:childDurationMultiplier=2
I:cocoaRegrowthMultiplier=2
I:cropRegrowthMultiplier=2
I:dryingRackTimeMultiplier=2
I:eggTimeoutMultiplier=2
I:milkedTimeout=2
I:netherWartRegrowthMultiplier=2
I:noSunlightRegrowthMultiplier=2
I:saplingRegrowthMultiplier=2
I:sugarcaneRegrowthMultiplier=2
I:treeCropRegrowthMultiplier=2
I:wrongBiomeRegrowthMultiplier=0
I:wrongBiomeRegrowthMultiplierSugarcane=0
B:addFoodTooltips=true
B:addWellFedEffect=true
D:foodHungerDivider=2.0
D:foodHungerToSaturationDivider=1.0
D:foodSaturationDivider=1.0
I:foodStackSizeMultiplier=1
B:modifyFoodEatingSpeed=true
B:modifyFoodStackSize=true
B:modifyFoodValues=true
B:useHOFoodValues=false
I:chestLootMaxStackSize=16
B:constantHungerLoss=false
I:damageOnStarve=20
LogisticsPipes.cfgMagical Crops
B:checkForUpdates=false
I:detectionLength=40
MagicalCrops.cfgMagic Bees
B:"Sheep drop raw lamb when killed"=false
B:"Squids drop raw calimari when killed"=false
B:"Carrot & Potato seeds drop from tall grass"=false
I:"Change to disable or enabled second seed drop, 1 = Enabled (Default), 0 = Disabled"=0
B:"Standard seeds drop from tall grass"=false
MagicBees.cfgMrTJPCore
B:disableVersionNotification=true
MrTJPCore.cfgINpureProjects
B:check_versions=false
INpureCore.cfgPowercrystals/MineFactoryReloaded
B:check=false
Common.cfgRailCraft
RecipeSets {
B:ThermalExpansion=true}
B:Vanilla=false
B:SacredRubberSapling=false
# (The above line may show up multiple times in the config file)
railcraft.cfg
B:check.version.online=false
I:armor.overalls=5
I:creosote.bottle=5
I:fuel.coal=10
I:fuel.coke=10
I:steel.ingot=5
I:tie.stone=5
I:tie.wood=10
I:tool.crowbar=5
I:track.basic=10
B:copper=false
B:gold=false
B:iron=false
B:lead=false
B:tin=false
blocks.cfgNatura
B:residual.heat=false
B:Ore.poor.copper=false
B:Ore.poor.gold=false
B:Ore.poor.iron=false
B:Ore.poor.lead=false
B:Ore.poor.tin=false
Natura.cfgProject Red
B:"Generate Overworld Clouds"=false
ProjectRed.cfgSpice Of Life
B:"Enable Version checking"=false
spiceoflife.cfgThaumcraft
I:new.player.food.eaten.threshold=12
Thaumcraft.cfgTinker's Construct
I:node_rarity=24
B:shaders=false
tinkersconstruct.cfgTTCore
B:"Remove Vanilla Tool Effectiveness"=true
ttcore.cfgIC2
B:superDuperFunMode=false
ic2.ini
copperOre = false
tinOre = false
leadOre = false
The world seems pretty stable now.
If anyone is interested in the CoFH ore adjustments I can pastebin them or something. They aren't major, just a lot of amount tweaks scattered across the files. It isn't as good as CustomOreGen or anything, but it brings the ores more into balance without having 4 mods worth of ore types all over the place.