Refugee to regent challenge pack [WIP][HQM]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

tooncool64

New Member
Jul 29, 2019
208
0
0
haven't gotten a reply yet but I did send the update. They say it will take some time so sorry!
EDIT: The header in front of my thread says "Upload waiting"! It should be up within the hour folks!
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
The combination of Admin Commands Toolbox and Tell Me is simply amazing for pack creation purposes.

This is a 512x512x256 block area - in other words one region file... though not literally because I centered it around 0,0. The only things that didn't report quite right are the forestry ores, metadata 0 is apatite, 1 is copper, and 2 is tin. I fixed that manually in the ores distribution report.

This is the ore generation.
Code:
minecraft Gold Ore   |   8,744
minecraft Iron Ore   |   92,056
minecraft Coal Ore   |   181,662
minecraft Lapis Lazuli Ore   |   3,646
minecraft Diamond Ore   |   3,053
minecraft Redstone Ore   |   25,795
minecraft Emerald Ore   |   1,667
Thaumcraft Cinnabar Ore   |   14,087
Thaumcraft Air Infused Stone   |   5,282
Thaumcraft Fire Infused Stone   |   3,345
Thaumcraft Water Infused Stone   |   4,577
Thaumcraft Earth Infused Stone   |   4,964
Thaumcraft Order Infused Stone   |   3,507
Thaumcraft Entropy Infused Stone   |   4,996
Thaumcraft Amber Bearing Stone   |   12,424
ThermalFoundation Copper Ore   |   39,356
ThermalFoundation Tin Ore   |   48,233
ThermalFoundation Silver Ore   |   41,941
ThermalFoundation Lead Ore   |   52,695
ThermalFoundation Ferrous Ore   |   3,745
IC2 Copper Ore   |   114,020
IC2 Tin Ore   |   80,699
IC2 Uranium Ore   |   6,927
IC2 Lead Ore   |   14,548
Forestry Apatite Ore   |   7,251
Forestry Copper Ore   |   38,676
Forestry Tin Ore   |   48,849
Railcraft Sulfur Ore   |   4,331
Railcraft Saltpeter Ore   |   355
Railcraft Poor Iron Ore   |   18,022
Railcraft Poor Gold Ore   |   583
Railcraft Poor Copper Ore   |   58
Railcraft Poor Tin Ore   |   184
Railcraft Poor Lead Ore   |   5,665
TConstruct Iron Oreberry Bush   |   197
TConstruct Gold Oreberry Bush   |   47
TConstruct Copper Oreberry Bush   |   364
TConstruct Tin Oreberry Bush   |   418
TConstruct Aluminum Oreberry Bush   |   784
TConstruct Essence Berry Bush   |   162
TConstruct Copper Ore   |   15,709
TConstruct Tin Ore   |   14,909
TConstruct Aluminum Ore   |   15,405
TConstruct Iron Gravel Ore   |   14
TConstruct Gold Gravel Ore   |   25
TConstruct Copper Gravel Ore   |   27
TConstruct Tin Gravel Ore   |   65
TConstruct Aluminum Gravel Ore   |   83
harvestcraft Salt Ore   |   38,690

This is the pre-tweak botania flower generation
Code:
---------------------------------------------------------------------------------------------------
*** NOTE *** The Block ID is for very specific debugging or fixing purposes only!!!
It WILL be different on every world since Minecraft 1.7, since they are dynamically allocated by the game!!!
---------------------------------------------------------------------------------------------------
Block name  | Display name  |  Count | ID:meta | Count TE
---------------------------------------------------------------------------------------------------
Botania:flower  | Mystical White Flower  |  263 |  239:0  |  0
Botania:flower  | Mystical Orange Flower  |  206 |  239:1  |  0
Botania:flower  | Mystical Magenta Flower  |  183 |  239:2  |  0
Botania:flower  | Mystical Light Blue Flower |  223 |  239:3  |  0
Botania:flower  | Mystical Yellow Flower  |  221 |  239:4  |  0
Botania:flower  | Mystical Lime Flower  |  176 |  239:5  |  0
Botania:flower  | Mystical Pink Flower  |  237 |  239:6  |  0
Botania:flower  | Mystical Gray Flower  |  191 |  239:7  |  0
Botania:flower  | Mystical Light Gray Flower |  215 |  239:8  |  0
Botania:flower  | Mystical Cyan Flower  |  199 |  239:9  |  0
Botania:flower  | Mystical Purple Flower  |  261 |  239:10 |  0
Botania:flower  | Mystical Blue Flower  |  214 |  239:11 |  0
Botania:flower  | Mystical Brown Flower  |  224 |  239:12 |  0
Botania:flower  | Mystical Green Flower  |  169 |  239:13 |  0
Botania:flower  | Mystical Red Flower  |  218 |  239:14 |  0
Botania:flower  | Mystical Black Flower  |  222 |  239:15 |  0

Here's the whole raw file: http://pastebin.com/3mvxHc5g

The TL;DR is that Thermal Expansion, IndustrialCraft, Forestry, and Tinker's Construct are all generating Copper and Tin, TE and IC2 are both generating Lead, and I think those are the only direct overlaps.

Interestingly IndustrialCraft 2 generates 3 times the copper, 1.5 times the tin, and about a quarter as much lead as Thermal Expansion.
Thermal Expansion has the same amounts of ores as forestry for the ores they share.
Tinker's Construct generates a third the tin and a quarter the copper of Forestry/Thermal Expansion.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
It'd be nice to get rid of the ore overlap in my opinion. TiCo should be happy with the TE Oregen because as you noted, TE makes more of everything it needs.

I'd suggest:
  • Turn off Copper and Tin in Forestry
  • Turn off Copper, Tin and Lead in IC2
  • Turn off all the Poor Ores in Railcraft
  • Turn off Iron, Gold, Copper and Tin Ores, Gravels and Bushes in Tinker's Construct
  • Leave Thaumcraft alone

That leaves each mod's unique ores alone (Apatite for Forestry, Uranium for IC2, Saltpeter and Sulfur for Railcraft, and Aluminum for Tinker's Construct)
Whether you want to ditch the Salt Ore for Harvestcraft is up for debate. You can craft salt with a pot and a bucket of water, so the ore is sort of redundant.

While you're fiddling around in configs, you may want to turn off Overworld clouds if you have Natura installed. The other clouds in other dimensions are fine. This can also be left to the user to do, but many users aren't proficient with editing config files.
 

tooncool64

New Member
Jul 29, 2019
208
0
0
Now this is weird. The update is still not out yet. If its not out today, it will be out tommarow. And thanks guys. I will be looking into that for the next update!
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
It'll be on the launcher when it's on the launcher. :) We know it is out of your hands at the moment.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
Meanwhile, I'm putting together a pack that mirrors what the new Forgecraft2 Server is running according to Direwolf20 and my own observations of his video. Obviously it only includes public releases of mods, so the Thermal Dynamics he mentioned are not present.

It keeps me occupied while I consider @1SDAN 's R2R ideas.
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
I'd leave the essence "oreberry" bushes though. Which is technically what Senseidragon said, I'm just clarifying it explicitly. XP grinding is one of the least enjoyable aspects of MC, and the tico berries are pretty easy to automate. Also you have EnderIO, which makes this a lot better. Only mods I've seen with Exp storage are EnderIO, OpenBlocks, Liquid XP, Thaumcraft, and MineFactory Reloaded.

I too would nix the salt ore. The instant you get an automatic mining solution, you'll be SWIMMING in salt if you leave the ore generating.

I swear I've said this a dozen times already, but yeah, those Natura overworld clouds are annoying in so many ways. So are the End clouds. Fighting that dragon is a PAIN with those clouds. The nether ones are fun though, they give you slightly more cover from ghasts, can make sulfur and charcoal, and just generally are kinda neat.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
Drat. Still no update on the launcher. I think someone fell asleep before clicking the 'Approve' button.
 

tooncool64

New Member
Jul 29, 2019
208
0
0
Sorry! They did respond to the thread, but I forgot perms to agricraft. I sent the permission but I have not gotten a response yet. Sorry!
 

tooncool64

New Member
Jul 29, 2019
208
0
0
Sure! I will send you the code now, but an update will be here soon so you might not want to start a world.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
So far things are looking better. Adding a few testing mods into the pack to check ore distribution. Botania looks like it was tweaked down to good levels.

I still can't stand the Natura overworld clouds. I'll turn that off in my config. Some people may like them.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
Ok, checked a 2x2 chunk radius in a random Forest biome. (32 blocks x 32 blocks)

Ores that are only generated by a single mod I really don't see as a big deal, as they aren't abnormally increasing the amount of that resource.

Coal Ore: 663
Iron Ore: 360
Gold Ore: 49
Lapis Ore: 18
Redstone Ore: 127
Diamond Ore: 15
Apatite: 98
Aluminum Ore: 55
Uranium Ore: 19
Silver Ore: 194
Ferrous Ore: 18

Edit: Copper Ore: 711 (added by four different mods)
Tin Ore: 680 (added by four different mods)
Lead Ore: 274 (added by two different mods)

To me, the last three seem excessive.
 
Last edited:

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
DISCLAIMER: These are my tweaks only, and as such are just suggestions. Feel free to question or ignore any or all of them.

Okay, about 100 lines of config changes later...

Agricraft
Configuration.cfg
B:"Resource Crops"=true

B:"Weeds can overtake plants"=false
# (weeds still on, they just don't kill your plants)

B:GenerateDefaults=true
# (recreate mutation file for resource crops)​
Aroma1997
AromaBackup.cfg
I:delay=60​
Aroma1997Core.cfg
B:checkVersion=false​
Botania
Botania.cfg
B:versionChecking.enabled=false​
BuildCraft
Main.cfg
B:update.check=false​
CodeChickenCore
codechickencore.cfg
checkUpdates=false​
CoFH
ThermalExpansion.cfg
B:Accumulator.PassiveGen=true
# (This confused Mobius in a recent let's play)​
CoFHLoot.cfg
B:WitherSkeletonsDropHeads=true​
CoFHCore.cfg
B:EnableUpdateNotifications=false
B:FlatBedrock=true
I:FlatBedrockLayers=2
# (Can set previous to 1 if people can't possibly break it)
B:ReplaceVanillaGeneration=true​
ThermalExpansion-Ores.json
(Various Ore Generation Tweaks)​
Vanilla.json
(Various Ore Generation Tweaks)​
D3Core
D3Core.cfg
B:updateWarning=false​
Forestry
Common.conf
performance.particleFX.enabled=false
performance.backpacks.resupply=false
tweaks.nags.disabled=true
tweaks.upgradenotice.disabled=true
world.generate.copper=false
world.generate.tin=false​
Modules.cfg
B:mail=false​
HungerOverhaul
HungerOverhaul.cfg
I:breedingTimeoutMultiplier=2
I:breedingTimeoutMultiplier=2
I:cactusRegrowthMultiplier=2
I:childDurationMultiplier=2
I:cocoaRegrowthMultiplier=2
I:cropRegrowthMultiplier=2
I:dryingRackTimeMultiplier=2
I:eggTimeoutMultiplier=2
I:milkedTimeout=2
I:netherWartRegrowthMultiplier=2
I:noSunlightRegrowthMultiplier=2
I:saplingRegrowthMultiplier=2
I:sugarcaneRegrowthMultiplier=2
I:treeCropRegrowthMultiplier=2
I:wrongBiomeRegrowthMultiplier=0
I:wrongBiomeRegrowthMultiplierSugarcane=0

B:addFoodTooltips=true
B:addWellFedEffect=true
D:foodHungerDivider=2.0
D:foodHungerToSaturationDivider=1.0
D:foodSaturationDivider=1.0
I:foodStackSizeMultiplier=1
B:modifyFoodEatingSpeed=true
B:modifyFoodStackSize=true
B:modifyFoodValues=true
B:useHOFoodValues=false

I:chestLootMaxStackSize=16

B:constantHungerLoss=false
I:damageOnStarve=20​
Logistics Pipes
LogisticsPipes.cfg
B:checkForUpdates=false
I:detectionLength=40​
Magical Crops
MagicalCrops.cfg
B:"Sheep drop raw lamb when killed"=false
B:"Squids drop raw calimari when killed"=false
B:"Carrot & Potato seeds drop from tall grass"=false
I:"Change to disable or enabled second seed drop, 1 = Enabled (Default), 0 = Disabled"=0
B:"Standard seeds drop from tall grass"=false​
Magic Bees
MagicBees.cfg
B:disableVersionNotification=true​
MrTJPCore
MrTJPCore.cfg
B:check_versions=false​
INpureProjects
INpureCore.cfg
B:check=false​
Powercrystals/MineFactoryReloaded
Common.cfg
RecipeSets {
B:ThermalExpansion=true
B:Vanilla=false​
}
B:SacredRubberSapling=false
# (The above line may show up multiple times in the config file)​
RailCraft
railcraft.cfg
B:check.version.online=false
I:armor.overalls=5
I:creosote.bottle=5
I:fuel.coal=10
I:fuel.coke=10
I:steel.ingot=5
I:tie.stone=5
I:tie.wood=10
I:tool.crowbar=5
I:track.basic=10

B:copper=false
B:gold=false
B:iron=false
B:lead=false
B:tin=false​

blocks.cfg
B:residual.heat=false
B:Ore.poor.copper=false
B:Ore.poor.gold=false
B:Ore.poor.iron=false
B:Ore.poor.lead=false
B:Ore.poor.tin=false​
Natura
Natura.cfg
B:"Generate Overworld Clouds"=false​
Project Red
ProjectRed.cfg
B:"Enable Version checking"=false​
Spice Of Life
spiceoflife.cfg
I:new.player.food.eaten.threshold=12​
Thaumcraft
Thaumcraft.cfg
I:node_rarity=24
B:shaders=false​
Tinker's Construct
tinkersconstruct.cfg
B:"Remove Vanilla Tool Effectiveness"=true​
TTCore
ttcore.cfg
B:superDuperFunMode=false​
IC2
ic2.ini
copperOre = false
tinOre = false
leadOre = false​

The world seems pretty stable now.

If anyone is interested in the CoFH ore adjustments I can pastebin them or something. They aren't major, just a lot of amount tweaks scattered across the files. It isn't as good as CustomOreGen or anything, but it brings the ores more into balance without having 4 mods worth of ore types all over the place.
 

tooncool64

New Member
Jul 29, 2019
208
0
0
DISCLAIMER: These are my tweaks only, and as such are just suggestions. Feel free to question or ignore any or all of them.

Okay, about 100 lines of config changes later...

Agricraft
Configuration.cfg
B:"Resource Crops"=true

B:"Weeds can overtake plants"=false
# (weeds still on, they just don't kill your plants)

B:GenerateDefaults=true
# (recreate mutation file for resource crops)​
Aroma1997
AromaBackup.cfg
I:delay=60​
Aroma1997Core.cfg
B:checkVersion=false​
Botania
Botania.cfg
B:versionChecking.enabled=false​
BuildCraft
Main.cfg
B:update.check=false​
CodeChickenCore
codechickencore.cfg
checkUpdates=false​
CoFH
ThermalExpansion.cfg
B:Accumulator.PassiveGen=true
# (This confused Mobius in a recent let's play)​
CoFHLoot.cfg
B:WitherSkeletonsDropHeads=true​
CoFHCore.cfg
B:EnableUpdateNotifications=false
B:FlatBedrock=true
I:FlatBedrockLayers=2
# (Can set previous to 1 if people can't possibly break it)
B:ReplaceVanillaGeneration=true​
ThermalExpansion-Ores.json
(Various Ore Generation Tweaks)​
Vanilla.json
(Various Ore Generation Tweaks)​
D3Core
D3Core.cfg
B:updateWarning=false​
Forestry
Common.conf
performance.particleFX.enabled=false
performance.backpacks.resupply=false
tweaks.nags.disabled=true
tweaks.upgradenotice.disabled=true
world.generate.copper=false
world.generate.tin=false​
Modules.cfg
B:mail=false​
HungerOverhaul
HungerOverhaul.cfg
I:breedingTimeoutMultiplier=2
I:breedingTimeoutMultiplier=2
I:cactusRegrowthMultiplier=2
I:childDurationMultiplier=2
I:cocoaRegrowthMultiplier=2
I:cropRegrowthMultiplier=2
I:dryingRackTimeMultiplier=2
I:eggTimeoutMultiplier=2
I:milkedTimeout=2
I:netherWartRegrowthMultiplier=2
I:noSunlightRegrowthMultiplier=2
I:saplingRegrowthMultiplier=2
I:sugarcaneRegrowthMultiplier=2
I:treeCropRegrowthMultiplier=2
I:wrongBiomeRegrowthMultiplier=0
I:wrongBiomeRegrowthMultiplierSugarcane=0

B:addFoodTooltips=true
B:addWellFedEffect=true
D:foodHungerDivider=2.0
D:foodHungerToSaturationDivider=1.0
D:foodSaturationDivider=1.0
I:foodStackSizeMultiplier=1
B:modifyFoodEatingSpeed=true
B:modifyFoodStackSize=true
B:modifyFoodValues=true
B:useHOFoodValues=false

I:chestLootMaxStackSize=16

B:constantHungerLoss=false
I:damageOnStarve=20​
Logistics Pipes
LogisticsPipes.cfg
B:checkForUpdates=false
I:detectionLength=40​
Magical Crops
MagicalCrops.cfg
B:"Sheep drop raw lamb when killed"=false
B:"Squids drop raw calimari when killed"=false
B:"Carrot & Potato seeds drop from tall grass"=false
I:"Change to disable or enabled second seed drop, 1 = Enabled (Default), 0 = Disabled"=0
B:"Standard seeds drop from tall grass"=false​
Magic Bees
MagicBees.cfg
B:disableVersionNotification=true​
MrTJPCore
MrTJPCore.cfg
B:check_versions=false​
INpureProjects
INpureCore.cfg
B:check=false​
Powercrystals/MineFactoryReloaded
Common.cfg
RecipeSets {
B:ThermalExpansion=true
B:Vanilla=false​
}
B:SacredRubberSapling=false
# (The above line may show up multiple times in the config file)​
RailCraft
railcraft.cfg
B:check.version.online=false
I:armor.overalls=5
I:creosote.bottle=5
I:fuel.coal=10
I:fuel.coke=10
I:steel.ingot=5
I:tie.stone=5
I:tie.wood=10
I:tool.crowbar=5
I:track.basic=10

B:copper=false
B:gold=false
B:iron=false
B:lead=false
B:tin=false​

blocks.cfg
B:residual.heat=false
B:Ore.poor.copper=false
B:Ore.poor.gold=false
B:Ore.poor.iron=false
B:Ore.poor.lead=false
B:Ore.poor.tin=false​
Natura
Natura.cfg
B:"Generate Overworld Clouds"=false​
Project Red
ProjectRed.cfg
B:"Enable Version checking"=false​
Spice Of Life
spiceoflife.cfg
I:new.player.food.eaten.threshold=12​
Thaumcraft
Thaumcraft.cfg
I:node_rarity=24
B:shaders=false​
Tinker's Construct
tinkersconstruct.cfg
B:"Remove Vanilla Tool Effectiveness"=true​
TTCore
ttcore.cfg
B:superDuperFunMode=false​
IC2
ic2.ini
copperOre = false
tinOre = false
leadOre = false​

The world seems pretty stable now.

If anyone is interested in the CoFH ore adjustments I can pastebin them or something. They aren't major, just a lot of amount tweaks scattered across the files. It isn't as good as CustomOreGen or anything, but it brings the ores more into balance without having 4 mods worth of ore types all over the place.
Interesting, I will read this is the morning. But, why do you have magical crops config changes when I have removed the mod o_O