Refugee to regent challenge pack [WIP][HQM]

Discussion in 'Modpack Creation' started by tooncool64, Feb 3, 2015.

  1. dylanpiera

    dylanpiera New Member

    :s i've turned it off now
     
  2. tooncool64

    tooncool64 New Member

    Dylan I will pm you the code now. SOrry I took so long!
     
  3. dylanpiera

    dylanpiera New Member

    no problem on phone so i can't test atm anyway
    il start tomorrow
     
  4. cris.p.33

    cris.p.33 New Member

    Have been following the R2R thread for awhile now, can't wait for this!!
    And if you still need testers sign me up!
     
  5. tooncool64

    tooncool64 New Member

    K. Pming you the code now! Have fun!
     
  6. Senseidragon

    Senseidragon Well-Known Member

    I mined out a 3x3 chunk area to see what sort of ore distribution I might find. I think some of the values, particularly Tin, might be a bit out of whack.

    I converted the ore into its block form where appropriate just to keep the numbers smaller. The numbers generated do NOT include any sort of ore-doubling (pulverizing/macerating/fortune) mechanics. Except for Redstone and Lapis, one ore pretty much equals one ingot.

    9 ingots = 1 block

    3 chunk x 3 chunk area, in a Savannah/Desert area:
    Code:
    Ore                     Blocks
    Aluminum                13
    Copper                  155
    Ferrous                 2
    Gold                    8
    Iron                    100
    Lead                    63
    Silver                  40
    Tin                     160
    Redstone                100
    Lapis                   17
    Diamond                 2
    
    Also mined up were 1472 Essence Dusts, which could be converted to Weak Essence, given enough Diamonds or Emeralds to do so. Although there was enough dust to potentially create just over 122 Weak Essence, the fact that only 18 diamonds were found gates the number of Weak Essences possible to 18.

    While Tin is a component in several recipes, it is primarily found in Railcraft and Forestry. For users not heavily utilizing those mods, this ore is largely wasted. Invar on the other hand, is used in higher-tier recipes and is gated by the availability of Ferrous metal. The fact that only two blocks of Ferrous were mined is cause for a small bit of concern.

    I can re-test in an Extreme Hills biome to see if I get better numbers for some of the ores, but this initial sampling would lead me to think that perhaps too many mods are generating Tin and Copper. The configs for Forestry and Railcraft probably need to be adjusted to turn off their ore generation and adjust CoFH worldgen to provide appropriate amounts and types of ores needed by the mods in this pack.

    Edit: Fixed ugly table formatting
     
  7. Senseidragon

    Senseidragon Well-Known Member

    I'm through 8 of 9 chunks in an Extreme Hills biome area, and apart from doubling the Ferrous Ore from 2 to 4 blocks mined, and the addition of finding a decent amount of Emerald Ore (expected), almost all of the other ore yields are the same as they were in the other test. IndustrialCraft 2 seems to have a high concentration of ores being generated. You may want to turn that off and let CoFH handle it.

    Edit: Finished. Mined up half the number of diamonds I did earlier, but pulled out four different types of copper from the quarry. The configs could use some cleaning up in the OreGen department.
     
    Last edited: Feb 5, 2015
  8. Senseidragon

    Senseidragon Well-Known Member

    Jabba seems to have an error in which the barrels, once placed, are invulnerable. They cannot be broken when in creative mode. This appears to occur both in v1.1.4 and in v1.2.0a.

    Maybe this is a "feature" and not a bug, but it sure looks like a bug. You can break them fine when not in creative mode.

    Using a "barrel hammer" makes no difference. I tried. :)

    Edit: This won't be an issue for players NOT using creative mode for anything, but it is a minor nuisance to creative testers.

    Edit 2: Trying to test a large multi-chunk quarry without a mass-storage system (like AE2) is challenging. Thus my use of lots of JABBA barrels.
     
  9. tooncool64

    tooncool64 New Member

    Wow thanks for the report! I will look this more over in the morning.
    Cheers,
     
  10. TomeWyrm

    TomeWyrm New Member

    It's a feature... I honestly cannot recall precisely when he added that but it was sometime in 1.7
     
  11. dylanpiera

    dylanpiera New Member

    Best feature ever.....
     
  12. dylanpiera

    dylanpiera New Member

    About the HQM part, You need help with it or your going to make it yourself?
     
  13. tooncool64

    tooncool64 New Member

    Im going to make it myself for now. If it gets too hard i will ask people to help.
     
  14. dylanpiera

    dylanpiera New Member

    K, I'd like to see some quests soon. Im more a survival player and i wan't to play with the quests cause of it :)
     
  15. Senseidragon

    Senseidragon Well-Known Member

    You could always read the Refugee to Regent Challenge thread and start working down the Dirt Hovel path yourself, that way you have a frame of reference to tell if @tooncool64 is keeping the quests in line with the spirit of the challenge.
     
    The Mobius Archives likes this.
  16. tooncool64

    tooncool64 New Member

    Ok guys, the next update should be happening soon. Definitely before Monday. I might not add anymore quests until I get the pack stable and the modlist semi-complete. Although I might add more quests.
    Cheers,
     
  17. Senseidragon

    Senseidragon Well-Known Member

    Undecided much? :p
     
  18. tooncool64

    tooncool64 New Member

    xD. Ya, it depends on how much time I have. Ive been pretty sick lately. So it depends.
     
  19. dylanpiera

    dylanpiera New Member

    goodluck getting better
    or how ever you say that in english ^_^
     
  20. Senseidragon

    Senseidragon Well-Known Member

    I think Beterschap works. :)
     

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