Well, I think "having no idea what the hell we're doing" is a really funny aspect of TC3. We're actually venturing in an unknown dimension of alchemy and magic, frumbling is some sort of logic consequence of how TC3 is supposed to be played
One thing I do like about TC3 is that the aspects available on different materials are logical, given the surrounding mythos\developmental locations of the materials, something I've always hated is when an item has something associated with it that makes no damn sense. Some examples, Carrots have the food and sight aspects, due to the old-wives-tale that eating carrots improves eyesight, cobblestone is broken stone so stone\destruction makes a great deal of sense.