I mainly feel the rush to get to 1.5 because now I know when the server I play on is going to reset its map So there's really nothing to do that'll be worth your timeI don't know why people want to rush to 1.5, it's not like it introduces any interesting feature to mod players.
Personally I'd like an epic update to RP2 with more blutricity but what RP2 offers is already quite epic, microblocks, advanced tube system, nice electricity system, nice worldgen and I feel no rush to update to 1.5.
Oh and a fix for relays causing fps drops on clients, just that would make me very happy .
I mainly feel the rush to get to 1.5 because now I know when the server I play on is going to reset its map So there's really nothing to do that'll be worth your time
I mainly feel the rush to get to 1.5 because now I know when the server I play on is going to reset its map So there's really nothing to do that'll be worth your time
Go play Dwarf fortress, go for a 200 or 300 dwarves fortress, with animals and all.Someone earlier said: "A game this ugly shouldn't be this hard to run."
100% Agreed.
Dead again! What the heck? Then again, it is kinda boring now. We don't know RP2's future, we won't until Elo comes out, I really like BTW but not really FC. Topic done, lock time.
Someone earlier said: "A game this ugly shouldn't be this hard to run."
100% Agreed.
Java man fing Java.
I have no idea...what is the bottleneck?You, sirs, have a lot to learn about how computers in general work. Sure, MC is poorly optimized and doesn't run anywhere as fast as it could with a team of skilled programmers behind it. But the bottleneck is neither graphics nor Java.
The virginal sacrifice you have to make to get Minecraft to work properly for you.I have no idea...what is the bottleneck?
Oh yea, I didn't do that yet!The virginal sacrifice you have to make to get Minecraft to work properly for you.
In MC with tech mods, CPU power needed to calculate tick updates. Which stems from the fact that the tick/entity system is poorly designed with regards to what many tech mods are trying to do. (No events, no passive waiting, all detectors have to actively check their state often to work.) In vanilla, less of that (unless you're running big redstone contraptions), and the runner-up which is poorly written chunk loading and rendering code (opposed to actual complexity of the graphics). That's what Optifine fixes, and that's why it can make the game run many times faster for you, if this is the bottleneck on your machine. Whether that's the case depends on your computer specs.I have no idea...what is the bottleneck?
Been following this thread for awhile. Joined just to throw in my two cents on things.
I'm currently helping set up a new server for the DW20 Pack. We were planning on opening for the masses with 1.5.1, and have been working on a large spawn area with various visually impressive and informative things. With the current, unsettled nature, of RP2 we are left with some inconveniences.
I've noted a possible microblock replacement has been lined up in the mod list in the google doc, but I am at a lost for a suitable replacement for Marble and Basalt. The new Quartz added in Vanilla could probably be enough.
So in short, anyone have recommendations for replacements for Redpower2 blocks like Basalt in builds?
Just in case.