Just out of curiosity, could you link me to a quote on said nerf?
Beta details aren't posted publically yet. There's nothing to link to.
Just out of curiosity, could you link me to a quote on said nerf?
Beta details aren't posted publically yet. There's nothing to link to.
boilers give u lots of power without fusion reactor, boilers OP. nerf boilers.Why boilers need nerf? O_O
Look at these forums... There are tons of stuff like "I don't use boilers, I prefer combustion engines", "Steam turbines are underpowered, I use solololar panels". Heck, CovertJaguar almost agreed to me in the point that turbines are less useful compared to other powersources. Why nerf boilers?
Why boilers need nerf? O_O
Heck, CovertJaguar almost agreed to me in the point that turbines are less useful compared to other powersources.
How do you want to nerf turtles?
no, made trees require 50 diamond dust and 40 trillion EU/t to grow one stageThat's not boiler's issue. It's trees. Trees are OP. Make saplings require diamond dust to grow.
I suggested to CovertJaguar to make Steam Turbine be able to output up to 512Eu/t when connected to two 36HPs, but it doesn't seem like he like the idea... It's a bit of a buff in terms of efficiency, but not a significant buff. The main point is to make Turbine be more powerfull, so you have to build less of them.Or at least, in terms of a flat nerf. If they do a sort of half-nerf, half-buff thing that Forestry is doing with their biofuel generation, I can respect that. If they'd just flat decreased the amount of biofuel you could generate, they'd have a much worse reception to the news.
Boilers are underrated as it is. If anything, they need a buff in regards to certain things like steam turbines
I suggested to CovertJaguar to make Steam Turbine be able to output up to 512Eu/t when connected to two 36HPs, but it doesn't seem like he like the idea... It's a bit of a buff in terms of efficiency, but not a significant buff. The main point is to make Turbine be more powerfull, so you have to build less of them.
*sigh* So, that's just a way to make combustion engines replace boilers. Not sure if there are good replacement for a solid fuel boiler...Well, mostly because steve's carts and biofuel was too easy. Which of course, is being nerfed.
That's a bit strange if you are making a power source for other mod (steam turbine)Oh but the big name developers all like to claim that they don't balance around other mods...and then they balance around other mods.
So they won't be stackable. It's an idiotic solution that destroys swarm-like programs when one turtle deploys a turtle army. And my program as well. And, yeah, that would make coding even more "fun".[DOUBLEPOST=1366796460][/DOUBLEPOST]Tools will break.
I use them because I like the concept... But, yeah... that's might not be an option for somepony else.See, now I think that'd be a great idea.
I would even forego the eu/t increase if I just didn't have to micro manage the damn thing. Even if it's something I only have to look at once every couple of days, the thought that I have to manage it will eat at me. Making a lot of steam turbines would be annoying considering how much steel and space they take up, but I'd be fine with it so long as I didn't have to worry about replacing 50 rotors every couple of days.
In the end, they either need to be maintenance free, or provide large amounts of energy. You cannot have a crappy energy generating structure that requires you to babysit it. Especially if it's in a modpack like this. Nobody will use it.
So they won't be stackable.
I'll just leave it here: http://www.computercraft.info/forum...urtle-swarm-quarry-v03-and-mastermodule-apis/Peer..... Have you actually used a turtle? They stop stacking as soon as you label the turtle or give it fuel.
Do they have self-replication capabilities?I'll just leave it here: http://www.computercraft.info/forum...urtle-swarm-quarry-v03-and-mastermodule-apis/
Vote option not found: "Yes, I enjoy machinery that is unique and fills the gaps in technological dead-zones, as well as many other capabilities not available otherwise, but do not enjoy Greg's applied theories of balancing to his own and other's mods."
That third one says something about easy mode. But I don't play the GregTech: Full Conversion mod pack.I think Greg should add more energy-generating machines that compliment existing energy generation, but maybe with a higher material tier. The thermal generator comes to mind as an example.[DOUBLEPOST=1366798765][/DOUBLEPOST]
No, that option is there.
It's the fourth one down from the top. Or the one right below that. You pick.