There's nothing wrong with changing vanilla.
That's the spirit, bro! (Y)
Of course, we do the same:
Thinking up a story, and a world, examine, then choose mods, configuring them to archieve balance.
It's the configurer's work - a boring, and elating game.
If you are lucky, and have some stable gaming friends, you try to bend your original idea about the world towards their likings, because in a part they are your likings.
Am I right, or yes? M'kay, then...
If you can't bend a likely mod around to work together with the new beautiful private pack / unusually disgusting pile of mods the configer put together, "oh I must have dropped it, and it broke" you seek another for it's place.
Yes, you can follow my reasoning well!
The conflict arises from having seen some earlier builds of your gaming friends, and absolutely knowing they love that mod you wanna put out of it's misery.
When you, the configer even feel some respect toward the mod as something hard and manly to manage in play, but at the same time having seemingly malleable config option files as almost a perfect example how the EQ/IQ balance must exists in the universe.
And then this.
No documentation. (1.5.2)
Confusing names. (flint'n'steel as namefix?)
Directly tries to be incompatible with other mods. (2 types of the same glowstone dust?)
You even can't talk about it. (leper syndrome)
I am afraid, angry and hopeful at the same time.
Please, do you know why is it this way, and how to solve it?
Or all is hopeless, and I must ask you to tell me some other mod of this caliber, but less greedyness?
Thank you.
The electronic Buddha be with you:
OHM
Since when did I worry about who's change overrides whos?
If 2 modders want to do different things to the same vanilla item/mechanics, than those mods are conceptually incompatible. So what? End of discussion.
Its better to have stronger designs that might not work together than weaker designs that dance around each other to appease the minority who want both.
Ohm I dog!
So Gregtech vs Tinkers + Minefactory + Applied + MagicCorps + Mekanism - these are the incompatible mods right now from repeating items, and disappearing recipes. Minority. Indeed.
Please, believe me, I create evil servers. I've made a Call of Cthulhu server out of Hexxit. Madness and monsters in the dark. I made them suffer. With mods designed for that.
But please, the exact environment and story is my work too - help me, don't restrict my ideas!
Right now there are no high-tech mods with this magnitude (Greg creates space from the End dimension (Y) ), till someone gets to mod Cyberpunk or Shadowrun RPGs (like in the case of Ars Magica).
Lastly just think about the "WOW GREGTECH" attitude in the beginnings, and how it changed into the situation right now.
Well.
Ps: help me
Thank you! I liked the signature.
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