"if this has been said" is not an excuse to just not read any of the past 30 pages.It's confirmed (if this has already been said sorry!) http://hereisthecity.com/en-gb/2014/09/15/minecraft-and-mojang-have-been-bought-by-microsoft/
"if this has been said" is not an excuse to just not read any of the past 30 pages.It's confirmed (if this has already been said sorry!) http://hereisthecity.com/en-gb/2014/09/15/minecraft-and-mojang-have-been-bought-by-microsoft/
Microsoft is going to want every bit of that 2.5billion back in future sales. can we say paid DLC. fees to access servers. pay to get next major update
my other concern is possible new registration system. will people need an live account to log into or play online the game(pc)?
Im one of those people. One of my accounts is an alpha account. I bought that on the premise that I would get all future content for Minecraft for free. Failing that would be grounds for demanding a refund, legally, in my country.Paid DLC and the possibility to pay for the next update are going to be thorny as hell. Alpha buyers were promised every update to Minecraft for free forever. That's less than a fiftieth of the player base, probably significantly less so active, but a lot of those people are also the vocal ones that got the wheel rolling.
I think our most likely monetization routes are server hosting and merchandising. I really don't feel Microsoft gaming would ever recover if they tried to monetize current content.Im one of those people. One of my accounts is an alpha account. I bought that on the premise that I would get all future content for Minecraft for free. Failing that would be grounds for demanding a refund, legally, in my country.
I think whats gonna happen though is they will merchandise even more, and monetise the hell out of existing users. Monthly subscription to be permitted to enter any servers? Possibly. Future DLC and expansion packs? most likely. Mods only with inhouse API and with purchase price? maybe.
Microsoft is going to want every bit of that 2.5billion back in future sales. can we say paid DLC. fees to access servers. pay to get next major update
oh god no no no if they pay for expansions pack like in wow im gone gone gone I can see small DLC but rewording updates as exspansion packs thats it im out. and they have to lock out the modding community ebcause what would stop poeple from getting all that stuff through moddsIm one of those people. One of my accounts is an alpha account. I bought that on the premise that I would get all future content for Minecraft for free. Failing that would be grounds for demanding a refund, legally, in my country.
I think whats gonna happen though is they will merchandise even more, and monetise the hell out of existing users. Monthly subscription to be permitted to enter any servers? Possibly. Future DLC and expansion packs? most likely. Mods only with inhouse API and with purchase price? maybe.
they've been saving up to buy the steaming pile known as mojangInitially I thought that Microsoft would be happy to just own the popular Minecraft software, but I realised that they have actually been laying off employees recently due to financial reasons.
Something just doesn't add up and it can only lead to some form of additional monetization, it just depends on how much and how much Microsoft want to sell out the Minecraft brand.
java is a C languageThe issue is:
A) The SDK/Dev environment will be monetized.
B) Well, MC will be in a C language. @Strikingwolf, care to take it from here on why that'll end modding as we know it?
How many of you would be bothered if Microsoft made a proper modding API and supported it and whatnot, however they charged you £5 to install mods. Also, a fraction of that money would go to the modders. I could see the former happening but the latter would be a lot less likely.
EDIT: I meant £5 to get access to install any mod, not per mod. Just realised that that may have caused confusion.
Because C stinksThe issue is:
A) The SDK/Dev environment will be monetized.
B) Well, MC will be in a C language. @Strikingwolf, care to take it from here on why that'll end modding as we know it?
one of the strengths of Forge is that if you have a good reason (and they listen) then your feature request would come out before the next MC updateI think the key words there are "proper modding API". Even before all of this, it didn't sound like Mojang themselves were going to provide us with a "proper" modding API. It was going to be a "plugin" API which sounded more like some limited form of Bukkit, or worse, a scripting language oriented around command block functionality. Either way you look at it, an official API won't be what Forge is. But releasing an official API might be the justification they need to put a stop to Forge, unfortunately.
Charging for mods though is ridiculous and I don't personally want any part of Minecraft: App Store Edition. Especially when there's absolutely no chance that any of them could be worth anything based on the kind of API they would provide to do it with.
Except it's cross-platform and jars can be easily decompiled. In C++ or C#, we will need an actual API, which will most likely not be as effective as we need.java is a C language
the .NET CLR (which *# compiles to) is also decompileableExcept it's cross-platform and jars can be easily decompiled. In C++ or C#, we will need an actual API, which will most likely not be as effective as we need.
one of the strengths of Forge is that if you have a good reason (and they listen) then your feature request would come out before the next MC update
Microsoft is going to want every bit of that 2.5billion back in future sales. can we say paid DLC. fees to access servers. pay to get next major update
my other concern is possible new registration system. will people need an live account to log into or play online the game(pc)?
modifying code at the lowest levels is an invitation for incompatibilities which an API is designed to avoidThe even greater strength is that you don't have to wait for anyone to do literally anything you want to the game. You're not constrained by the API, it's just there to help you. FML gives you the power to modify the code at the lowest of levels, and an official API would never allow that.