Myrathi's Mod Compendium

Discussion in 'Mod Discussion' started by Myrathi, Apr 14, 2013.

  1. Myrathi

    Myrathi New Member

    • Added: Issue tracker link for InfiniBows
    • Added: Spoiler for 1.6.2 beta/experimental mods and versions
    • Added: ChargePads 'v3.0.0.94-experimental' beta for people who use the IC2 experimental beta releases
     
  2. CaerMaster

    CaerMaster New Member

    O Noble Myrathi, I have a suggestion. For a highly satirical addition to an already satirical mod.

    I suggest the addition of another drop to FinndusFillies, so that when you kill a horse, it also drops a horse skull, which functions exactly like a skeleton bone - i.e, you can grind it up into bone meal, or you can equip it and hit things with it.

    Why would one do this?

    Simply so that even if you can't beat a dead horse in-game, you can at least beat things WITH a dead horse. :)
     
    Myrathi likes this.
  3. axzxc1236

    axzxc1236 New Member

    Hello,Could I have your mods in my mod pack?
    I may post it (modpack) on other website or share it with my friends.
    Could you give me the permission?
    Sorry for my bad English,I am a Taiwanese.
     
  4. PeggleFrank

    PeggleFrank New Member

    If you use that (which you probably are) then you can continue building your modpack with his mods without having to ask for permission.
     
    Pokefenn likes this.
  5. Myrathi

    Myrathi New Member

    What PeggleFrank said! :]
     
    PeggleFrank likes this.
  6. MrDAVEdotCOM

    MrDAVEdotCOM New Member

    Hey Myrathi, just an idea. Any chance of when you kill a horse you can get glue that you can extract into rubber? Or anything along those lines?

    Random idea, worth a shot asking at least.
     
  7. Myrathi

    Myrathi New Member

    The equivalent of "glue" in MC is "slimeballs" (hence, sticky pistons), which you can already get in FF via leather+water+limedye>>smelter.. Not entirely sure how we'd go from slimeballs to rubber. Seems a bit OP, given you usually need resin for it. :)
     
  8. MrDAVEdotCOM

    MrDAVEdotCOM New Member

    Through magic and power. Don't know, randomly popped into my head. Thanks for the reply :)
     
  9. Yusunoha

    Yusunoha New Member

    maybe a dumb question to ask, but will InfiniBows 1.6.2 work in 1.6.4? I tried loading it in 1.6.4 but it didn't seem to load and it seems you're not working on 1.6.4 versions which might mean the 1.6.2 versions could work in 1.6.4
     
  10. Myrathi

    Myrathi New Member

    Um... I hadn't had any reports of it not working in 1.6.4. I guess it might not as, unlike most coremods, I actually use the MCVersion() annotation. ;P

    Shall look into it. :)
     
  11. jasondm

    jasondm New Member

    And switches too! ;D
     
  12. Yusunoha

    Yusunoha New Member

    thanks, I appreciate it :)
     
  13. Geo Terra

    Geo Terra New Member


    Switches work in 1.6.4.
    Speaking of which, I know the Switches in said mod are supposed to be more "sophisticated" versions of the vanilla levers, but Myrathi, could you add something akin to a more "sophisticated" version of the button? Perhaps something with a variable delay as opposed to the 1 second delay of the wooden button and the 1.5 second delay of the stone button? As for a crafting recipe, I'm thinking of something akin to an iron ingot, a piece of redstone, a red dye and a cactus green (to keep in the same fashion of the actual switches).
    I ask as I'm currently planning out a Let's Play that I'll be starting soon (My "CDO" is dictating that I wait until Mystcraft is ready) and as much as I love the Obsidian Pressure Plates, they seem a little "unwieldy" for the workshop design I have in mind and the vanilla buttons just don't jive with me.
     
  14. jasondm

    jasondm New Member

    Well I'll be damned, they do. Thanks! I could have sworn they were throwing up the same version error that infinibows was. Maybe I was just mistaking them or I kept testing them both at the same time like an idiot.
     
  15. RyuDragonRyder

    RyuDragonRyder New Member

    will you be updating your mods to 1.6.4?
     
  16. Geo Terra

    Geo Terra New Member


    For the most part, his mods should already work in 1.6.4 as the big change that I am aware of in 1.6.4 was that Mojang altered the code that controls how structures (fe. strongholds) generate and none of Myrathi's mods generate structures in the world, but I did test some of them just to be careful
    ChargePads - Not entirely sure as there have been a great number of changes in IC2
    FinndusFillies - I haven't tested it fully, but it seems to load up the game just fine, so my guess is: yes, it should work.
    FlatSigns - I'm really not sure on this one as I've never tested it myself
    InfiniBows - Again, I haven't tested it myself so I wouldn't be able to tell you
    ObsidiPlates - I know this works in 1.6.4
    Switches - This works in 1.6.4, including pressing and depressing them with sticky pistons
     
  17. RyuDragonRyder

    RyuDragonRyder New Member

    thanks Geo Terra
     
  18. Nolorwolf

    Nolorwolf New Member

    Hey, I just tried Switches mod because they look so cool, and I noticed that unlike levers they do not connect to Red Alloy Wire from Project:Red. Is this on your part or theirs? Seams like yours as wires are supposed to recognize any redstone emitting/receiving block and connect automatically :/

    Thanks 0/

    I was on MC 1.6.4 :)
     
  19. Geo Terra

    Geo Terra New Member


    Try placing the switch on a solid block and then placing the red alloy wire on one of the other faces of the same block, it works for me. I get the sense that this isn't exactly what you're looking for though...
     
  20. Nolorwolf

    Nolorwolf New Member


    Actually, I was thinking if wire is right next to it :) Not really important feature, but sometimes irreplaceable, like for instance on Tinkers Construct Smeltery or tanks or any multiblock :)
     

Share This Page