Don't be so sure. Ever notice that FTB intro screen when you fire up Minecraft from the launcher?
What if they injected an advert there, and you had to sit through that every time you start? Slow was very specific about the launcher staying generally free from obtrusive junk, but he didn't say anything about the game itself. Pardon my fear of double-talk and sly intentions, but any time I'm involved with anything that has to do with money, nothing can be safely taken for granted.
Don't be so sure. Ever notice that FTB intro screen when you fire up Minecraft from the launcher?
What if they injected an advert there, and you had to sit through that every time you start? Slow was very specific about the launcher staying generally free from obtrusive junk, but he didn't say anything about the game itself. Pardon my fear of double-talk and sly intentions, but any time I'm involved with anything that has to do with money, nothing can be safely taken for granted.
There you have it, the final word from one of the launcher devs.i will say right now that i will never put an ad that you must wait for like that, any launcher ads will be like the creeperhost logo, small and out of the way, but yet still there
There's a difference between an adfly link that's a minor inconvenience to click through and things like talking/flashing/popup ads on the site. Most people who use adblocker use it for those, not for tiny little things like a small ad bar at the side/top of the website. It's not cheating anyone out of anything, it's valuing your own time and attention when someone else is abusing it.contrary to the impaitients up there, I don't mind ads at all, especially if I know if the ad supports the individual whether Adfly (for modders), YouTuber or livestreamer, just to use for examples, I don't believe in scripts and add-ons like Ad Blocker (Plus) or any others as they cheat the individual out of money that they no doubt deserve even if it's a minuscule amount.
Sponsors and merchandising partners don't care about what mod devs you've got in your stable or how hard you had to fight to keep them there. They care about the size of your playerbase, how loyal that playerbase is, and whether it's growing/shrinking/stagnant. Giving the players the short end of the stick will hurt the bottom line whether the money is coming directly from them or not.
Nobody has said that, take another look at the last sentence in the Enigmius1 quote above.FTB arn't selling out they still care about their player-base over everyone else, if the sponsors don't like that im pretty sure slow or nanna or anyone else wouldn't have a problem telling them to go bye bye. You seem here to be saying that because they are a business they are instantly "we need more sales, release packs quickly, get more money", i'm going to ask you now have you ever made yourself a modpack?
It's fair to point out that someone has misunderstood you, but perhaps explaining the misundestanding might have helped? I get it, you're annoyed that someone has misinterpreted you and responded to that misinterpretation. Fighting back helps no-one though.Your interpretation of what I was saying isn't accurate. It's often necessary to evaluate things in context, which you clearly didn't do.
As the saying goes, "if you aren't paying for it, then you are the product that is being sold". It is true that we now have skin in the game as it were - we are being monetized, and I'm ok with that, but we need to be aware of it. And if anyone doesn't like it, there's a solution - the more merchandise we buy, the less desperate the FTB Megacorp will be to slather us with intrusive pop-over-and-under adverts."You don't pay for it so <whatever dismissive statement here>" isn't going to cut it. It works on the kids, but it doesn't work on me. A dollar value is being attached to the FTB logo and that can mean great things for everyone involve. The cool part about it is the synnergy...happy players translate to happy sponsor and merchandise vendors.
Some people may be upset about this but FTB is a very good game that i enjoy almost every day, i hope this brings in enough revenue for more frequent updates for packs and also gives Mod Dev's the determination to update things better, very excited for this update, good job
I understand your concern. However, FTB have costs that most modders don't. Most modders don't run a forum and a wiki, and don't run a huge file hosting infrastructure (I can't even begin to imagine how much bandwidth is used on the day a new version of Unleashed is released). Sure, some have their own web sites and wikis and forums, and the bigger ones probably have a "donate" button of their own, some of which I have clicked. I have no objection to FTB attempting to cover their significant costs. This isn't about "making money". It's about continued existence. And regarding splitting the proceeds - firstly, how would you decide which modders get how much money? And, wouldn't it be better to keep the fundraising down to the minimum level required to keep the service running and to cover modest expansion, rather than going for a surplus to dish out to modders?On the other side.. I don't like the idea for adds other than the mechandise. I feel a bit repelled by it,because that would be making money on other peoples work. Let's face it, if it wasn't for the mod dev's there would be no FTB, so if there was adds for this and that , the revenue would have to be split with the mod dev's for me to support the idea, no matter how it's viewed, they are the backbone of FTB.