Unsupported Monster 1.6.4 Bug Reports

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balistic

New Member
Jul 29, 2019
9
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Mod Pack: Monster
Mod & Version: 1.0.2
Pastebin link to crash log: http://pastebin.com/4H6iHhtQ
Whats the bug? playing single player with 6 gigs and have block lag with [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
Can it be repeated? unknown
Known Fix: unknown
 

Zaegar

New Member
Jul 29, 2019
11
0
0
Mod Pack: Monster 1.0.1
Mod & Version: Industrial Craft 2 v2.0.316-experimental
Pastebin link to crash log:
Whats the bug? EU-reader does not show any readings when used on glass fibre cable, and a recycler with no transformer upgrades is able to accept power from 8 high voltage solar arrays without an issue.
Can it be repeated? yes
Known Fix: none


Mod Pack: Monster 1.0.1
Mod & Version: Industrial Craft 2 v2.0.316-experimental
Pastebin link to crash log: http://pastebin.com/0Kb2Yie9
Whats the bug? If you try to click past the last pattern you have in storage, while in the replicator interface you will crash to desktop.
Can it be repeated? yes
Known Fix: Be careful to not click too many times.
 
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Yosomith

New Member
Jul 29, 2019
344
0
0
Mod Pack: Monster 1.0.1
Mod & Version: Industrial Craft 2 v2.0.316-experimental
Pastebin link to crash log:
Whats the bug? EU-reader does not show any readings when used on glass fibre cable, and a recycler with no transformer upgrades is able to accept power from 8 high voltage solar arrays without an issue.
Can it be repeated? yes
Known Fix: none

This is not a bug. Since IC2 undergoing heavy redesign at the moment the machine explosions have been turned off. This also relates somewhat to the EU-Reader and will likely not be fixed until they finish with the E-Net upgrades.

As for your second issue, I thought they fixed that bug. Maybe a newer IC2 version should be acquired.
 

Yosomith

New Member
Jul 29, 2019
344
0
0
Mod Pack: Monster
Mod & Version: 1.0.2
Pastebin link to crash log: http://pastebin.com/4H6iHhtQ
Whats the bug? playing single player with 6 gigs and have block lag with [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
Can it be repeated? unknown
Known Fix: unknown

I would suggest removing your 32-bit Java installs and maybe consider adding a permgen command to the advanced java commands section. I recommend at least -XX:PermSize=128m.

You could also try looking at this post here http://forum.feed-the-beast.com/threads/jvm-arguments-for-modded-minecraft-updated-11-11-13.28994/
 

Dullemarc

New Member
Jul 29, 2019
14
0
0
Mod Pack: Monster
Mod & Version: 1.0.2
Pastebin link to crash log: http://pastebin.com/4H6iHhtQ
Whats the bug? Something is doing cpu spikes(can see the cpu spiking in multicraft), getting: [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
Can it be repeated? Yes happens all the time
Known Fix: unknown

edit: renting a server, and never had this problem before, so nothing to do with my pc
 

verid

New Member
Jul 29, 2019
53
0
0
Mod Pack: Monster
Mod & Version: 1.0.2
Pastebin link to crash log: http://pastebin.com/4H6iHhtQ
Whats the bug? Something is doing cpu spikes(can see the cpu spiking in multicraft), getting: [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
Can it be repeated? Yes happens all the time
Known Fix: unknown

edit: renting a server, and never had this problem before, so nothing to do with my pc

Perhaps you'd like to be our guinea pig and try updating Mariculture to 1.1.4d and let us know if that solves the problem.
http://minecraft.curseforge.com/mc-mods/mariculture/files/12-mariculture-1-1-4d/

You could also do some research with Opis to try to find the culprit.
http://www.minecraftforum.net/topic/2104497-164server-admin-opis-112-alpha-now-with-entity-support/

@balistic : Maybe relevant to you too.
 

Epsilon99

New Member
Jul 29, 2019
4
0
0
Mod Pack: Monster
Mod & Version: 1.0.2
I have the same problem of lag spike. I tried to update Mariculture on server and client side to 1.1.4d version but nothing change. When a map is not generate with ATG i don't have lag spike.
 
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AforAnonymous

New Member
Jul 29, 2019
62
0
0
Mod Pack: Monster
Mod & Version: ATG v0.9.3 (potentially, may be an interaction as well; this is more a "check for optimization" report than a hard bug report)
Pastebin link to crash log: N/A
What's the bug?: Folks are reporting severe tick rate spikes related to ATG that seem to go away when the mod is removed. Bears investigation, as apparently this is strong enough to affect SSP worlds.
Can it be repeated?: Seems to be happening to multiple folks. I run a toaster for a client (so everything is TPS laggy in SSP) while my server is in the massive overkill zone, so I'll happily await these folks cropping up an Opis profile screenie or the like if somebody experiencing the issue can provide it. Editing my post over there now to query for this kind of data.
I've been running Opis now as we discussed, but unfortunately it's not very clear cut. Unfortunately Opis doesn't have an option to dump the entity data it gathered as a CSV which would make analyzing this MUCH easier. I've found that zombies might be causing spikes with tick profiler: http://i.imgur.com/9djRiZI.png but this is very uncertain, I'd prefer checking via an Opis data dump. I've uploaded the CSV dumps that Opis provided here: https://www.mediafire.com/folder/3w6lwsifp5fvp/Opis

On the topic of zombies causing spikes: I've read that the Hungry Zombies from Thaumcraft seem to be very confused by ATG, which also leads to Tickrate spikes. I've had Thaumcraft disabled for this test, but maybe there is a relation...

Edit: I've checked the chests from the CSV dump that had that /huge/ variance. They're in the middle of a deep level of a roguelike dungeon with /tons/ of zombies, skelies and so on. Since I've teleported there, the server tps has gone to hell, and each time I run /forge tps the whole server freezes entirely for a few seconds. Trying to bring up /opis_ent yields a blank list. Wow. I'm busy now, but maybe someone could test with ATG and without Roguelike dungeons.
 
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balistic

New Member
Jul 29, 2019
9
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0
Perhaps you'd like to be our guinea pig and try updating Mariculture to 1.1.4d and let us know if that solves the problem.
http://minecraft.curseforge.com/mc-mods/mariculture/files/12-mariculture-1-1-4d/

You could also do some research with Opis to try to find the culprit.
http://www.minecraftforum.net/topic/2104497-164server-admin-opis-112-alpha-now-with-entity-support/

@balistic : Maybe relevant to you too.
ok so ive tryed the link and its still doing it.. i have heard from others not having this issue but there using BoP not ATG so im going to make another world and see if it does it with BoP
 

leagris

New Member
Jul 29, 2019
1
0
0
Monster 1.0.1, TE Steam Dynamo is using some odd texture for the steam in the GUI.

VdDxYtczERg_aE8Qa07cpu2TfUsXbTvaAi5L3IxJE0U

I confirm, still with 1.0.2

Mod Pack: Monster 1.0.2
Mods & Version: ThermalExpansion-3.0.0.b11b.jar
Pastebin link to crash log: N/A (no crash)
Whats the bug? Steam icon texture picked at random
 

Gerald Huppertz

New Member
Jul 29, 2019
196
0
0
Mod Pack: Monster
Mod & Version: 1.0.2
Whats the bug? Massive lag spikes: (See below) Server hosted on Exodus Minecraft hosting with 3GB of ram. Brand new world generated with ATG. Explored about a 500 block radius last night. NO players currently on the server, and Nothing has been built. Server previously ran flawlessly with Unleashed with 10 players with large automated bases full of machines. Seeing lots of reports that this may be caused by ATG. Will try a generating a world without ATG and report back.

26.12 11:53:43 [Server] INFO Saved the world
26.12 11:53:43 [Server] INFO Saving...
26.12 11:53:43 [Server] INFO Saving is already turned on.
26.12 11:53:43 [Multicraft] Auto-saving world...
26.12 11:52:59 [Server] WARNING Can't keep up! Did the system time change, or is the server overloaded?
26.12 11:51:55 [Server] WARNING Can't keep up! Did the system time change, or is the server overloaded?
26.12 11:48:59 [Server] WARNING Can't keep up! Did the system time change, or is the server overloaded?
26.12 11:46:55 [Server] WARNING Can't keep up! Did the system time change, or is the server overloaded?
26.12 11:44:55 [Server] WARNING Can't keep up! Did the system time change, or is the server overloaded?
26.12 11:43:41 [Server] INFO Saved the world
26.12 11:43:41 [Server] INFO Saving...
26.12 11:43:41 [Server] INFO Saving is already turned on.
26.12 11:43:41 [Multicraft] Auto-saving world...

***EDIT*** Just started a new world with level-type set to DEFAULT. No error messages. Mariculture is enabled.
***EDIT2*** New world with level-type=BIOMESOP. No lag error messages. Mariculture is enabled.
 
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balistic

New Member
Jul 29, 2019
9
0
0
Perhaps you'd like to be our guinea pig and try updating Mariculture to 1.1.4d and let us know if that solves the problem.
http://minecraft.curseforge.com/mc-mods/mariculture/files/12-mariculture-1-1-4d/

You could also do some research with Opis to try to find the culprit.
http://www.minecraftforum.net/topic/2104497-164server-admin-opis-112-alpha-now-with-entity-support/

@balistic : Maybe relevant to you too.
ok so after creating a new world without ATG on i seem to not get anymore lag/block spikes... and i traveled for many blocks
 

balistic

New Member
Jul 29, 2019
9
0
0
got a message saying to disable Mariculture mod so i back up'd my world save went in and had no issues what so ever on my original world
 

Aeslehc

New Member
Jul 29, 2019
67
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Removing mariculture has also solve my lag problem in my SSP world, and also reduced used memory from around 2.5GB of 3GB to around 1.4GB of 3GB. I continue to use ATG generation.
 

Jadedcat

New Member
Jul 29, 2019
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Removing mariculture has also solve my lag problem in my SSP world, and also reduced used memory from around 2.5GB of 3GB to around 1.4GB of 3GB. I continue to use ATG generation.


That issue is solved in the newest Mariculture update.
 
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