They are shooting for monday:Love it... Any idea when the 1.1.0 will become recommended so we can all do a world wipe?
http://forum.feed-the-beast.com/threads/monster-1-1-0-and-horizons-2-1-0.42375/#post-578132
They are shooting for monday:Love it... Any idea when the 1.1.0 will become recommended so we can all do a world wipe?
They are shooting for monday:
http://forum.feed-the-beast.com/threads/monster-1-1-0-and-horizons-2-1-0.42375/#post-578132
Love it... Any idea when the 1.1.0 will become recommended so we can all do a world wipe?
The config between 1.0.11 and 1.1.0 changed line 198 from "I:maxPassThrough=4" to "I:maxPassThrough=-1". This configuration, however, doesn't work as expected, and in fact seems to disable teleportation when there's any non-air block between elevators at all.# The maximum amount of blocks the elevator can pass through before the teleport fails. -1 disables this
Mod Pack: Monster
Mod & Version: 1.1.0
Pastebin link to crash log:
Whats the bug? Existing elevator blocks no longer work, or work differently. Re-placing them doesn't help. Re-creating them gets a set of 2 to work, but cannot get 3 in a column to work (3 floors, elevator blocks above each other)
Can it be repeated? Yes
Known Fix: none.
Would setting the max to 256 work better since that's as tall as the blocks can be made?See the post directly above you. This is apparently a bug with open blocks elevators and setting their range to unlimited in the configs.
Would setting the max to 256 work better since that's as tall as the blocks can be made?
Any number >=20 should work as intended, since the configuration that was changed was the number of non-air blocks it takes to stop an elevator from working, not max elevator teleportation distance, which is unchanged from default at 20.Would setting the max to 256 work better since that's as tall as the blocks can be made?
The in-game work around is to just remove all blocks between elevators, including opaque blocks, cables, torches and so forth. I wouldn't be surprised if fake light/air blocks blocked elevators, too.Idk. I'll have to play around with it. Though I'm not going to push an update just for a config. Players will sadly need to fix this one themselves for a bit
Any number >=20 should work as intended, since the configuration that was changed was the number of non-air blocks it takes to stop an elevator from working, not max elevator teleportation distance, which is unchanged from default at 20.
The in-game work around is to just remove all blocks between elevators, including opaque blocks, cables, torches and so forth. I wouldn't be surprised if fake light/air blocks blocked elevators, too.
Wasn't sure if it was the same thing as my scenario was different - highest elevator and middle one worked fine when moving between the two, but the lowest one wouldn't interact with the middle one. I just realised though that there is a glowstone node between the lowest and the middle elevator :/ Gotta love those near-invisible light sources, but sometimes they just get in the waySee the post directly above you. This is apparently a bug with open blocks elevators and setting their range to unlimited in the configs.
That's not a bug, it's a quirk with the Rotarycraft update. You can find the note about it in the incremental Rotarycraft changelog here, and Eyamaz's 1.0.11 -> 1.1.0 update post here. Throw out the DC engines and spawn whatever you lost back in.Mod Pack: Monster 1.1.0
Mod & Version: RotaryCraft
Pastebin link to crash log: N/A
Whats the bug?: Hydrokenetic Generators transform into DC engines when upgrading the world to 1.1.0 from 1.0.11
Can it be repeated?: Unknown
Known Fix: Unknown