I know, I told someone else that earlier, lol. Scroll up. Already posted in support. I hope you feel better and the next release is easy coming. Have a great day!This is not a technical support thread.
I know, I told someone else that earlier, lol. Scroll up. Already posted in support. I hope you feel better and the next release is easy coming. Have a great day!This is not a technical support thread.
Temptation, rising.
Look, honestly, I love me some GregTech. I think it's quite a good mod, if you want to play that way. My concern is to find a middle ground for as many players as possible. Greg seems to think differently.
At this stage, I'll probably be playing/running a 0.7.1 NGT server .. and this annoys me. I really would prefer to have a GT based game, but this is becoming somewhat silly.
The rest of this is just rant so you can skip it.
Isn't half the the point of Minecraft the building. And half the point of a mod pack like FTB making things to make life easier. So you can do more things.
Could you provide any more of your thoughts on changing the IDs and invalidating old worlds? I, and I'm sure others, have converted/started anew on 0.7, and would like to know if things are going to explode. I'm also just generally curious as to your desires for this change, and what the benefit of it would be? (Easier updates for you guys, I imagine?)
Thanks for the info, Wyld! Hope you feel better soon.Yeah, the core reason for a full ID reshuffle is to provide some sanity behind the scenes .. when it comes to managing mods, expanding on them, that sort of thing. The easier it is for us to manage, and indeed for server admins as well .. the faster releases and updates occur, as well as it being easier on server admins to tweak their specific wants and expansions.
As far as 0.8 goes, there was *two* itemID changes for the NGT version. The artifact and omniwrench got shifted so it matches the same IDs in the WGT pack. As far as I can see, that should be the only issue.
Yeah, the core reason for a full ID reshuffle is to provide some sanity behind the scenes .. when it comes to managing mods, expanding on them, that sort of thing. The easier it is for us to manage, and indeed for server admins as well .. the faster releases and updates occur, as well as it being easier on server admins to tweak their specific wants and expansions.
As far as 0.8 goes, there was *two* itemID changes for the NGT version. The artifact and omniwrench got shifted so it matches the same IDs in the WGT pack. As far as I can see, that should be the only issue.
We have over 50 mods. I'm pretty sure you can find something better to do with all of them than babysitting GT things.I always thought half the point of FTB was to add machines and magic and other cool stuff to the game. If the point of some of these mods is to make things easier, then fair enough, but if it becomes too easy, then it just becomes boring.
You scared me Wyld, removing GT would be the dumbest thing in the world xD
Without GT you would hit endgame within hours, and on top of that there wouldn't even be an end game to reach.
Coincidence is coincidence.Modpack upgrade jul. 1 ?
Minecraft 1.6 started jul. 1 !
On the subject of GTs automatic machines against the IC2 machines, I think it doesn't matter as the recipes are the same. Why no advanced machines though, I added Immibis's without any problems?
Ok, firstly, I agree with there being no information on the buttons, but a quick 10 second search on reddit (http://www.reddit.com/r/feedthebeast/search?q=buttons gregtech&restrict_sr=on) found exactly what you are looking for.Actually I take it back, there's no information on the buttons, how they are supposed to be automatic and the upgrades are cumbersome (you can't remove them) and the energy penalities are typically GT (in other words stupid).