Version 0.76 will be available soon (awaiting approval).
Main feature is adjusting the assembler recipes to use the item being crafted as a blueprint, to avoid the assemblers crafting other items if resources run short.
Also added the Electric Furnace and the Cobblegen-5000
Module Upgrades have been implemented for MM machines, but there is also a bug. I'll have to either wait for a fix (tbh, seems unlikely) or do a work around.
More progress on Space & Beyond* (see below)
Regarding Space & Beyond (Advanced Rocketry) I've discovered that the Data gathering via Satellites is painfully slow (minimum number of Satellites takes 2 hours), and the transmission of the data to the machines that need it is, well, funky and unreliable.
I'm thinking of making a Modular Machine that fills AR's "USB sticks" full of data, then you can manually plug them into the machines that need it (doesn't have to be automated). This will be a big and expensive machine (looking somewhat like a flat radar dish).
Unfortunately programming this data into an asteroid chip still takes about 20 minutes, and there's nothing I can do about that.
The other option is I forget all about Asteroid Mining, and allow visiting the moon, and from there you can get the rare resources. Only down side with that is that it would only be manual mining (mekanisms Digital Miner is locked behind the resources you need to mine). Although I think the IE BucketWheel Excavator can be configured per dimension.
Let me know what you guys think.